Oct 28
Cosmic Cat - Soul Grinder
  • Added dampening physics to make it feel better when you dive into water.

  • Added atmosphere with underwater ambience SFX to make it sound like your underwater

  • Added an audio filter to make the music sound like it's underwater, and return to normal when your above the water.

  • Optimisations with Camera, Scripts, Graphics, Time and Physics settings to further improve performance.

  • Improvement and polish with screen transitions.

  • Added a timer pause after Checkpoint respawn until you press thrust (RT, RB or Space key), so you can continue the game when your ready.

Dead Oil - waba baba
more balance to classic mode
Oct 28
Bullet Force - lucas
- Improved ingame HUD
- Added exit button to sidebar
Ashen Dungeon - rasen

Demo Version Update Notes

Build Number: 20579930


2025.10.29 Update 1 (20579930)
  • The camera perspective in the dungeon and campsite has been changed.

  • A running feature has been added (press the Shift key).

  • The movement animation in exploration mode has been updated.

  • The viewing distance in exploration mode has been adjusted.

  • New BGM has been added and some existing tracks have been replaced.

  • Movement with the arrow keys is now available.
    (This is a temporary feature based on user requests until full key remapping is implemented.)

  • Several minor bugs have been fixed.

The One Who Sees Things Playtest - Aaron
This patch bring a couple more quick fixes, some from feedback, some from observing playtesters.
Various things, however, require more refined solutions and longer tinkering, so they will come in a later patch.
I also divided the notes per area, to make it clearer to what the changes refer to, and in case someone was interested in going back to try/check something again.

[General]
-Restored the color of boards with text on them (the ones that can't be interacted with)
-Fast Travel Boards now properly focus on buttons when using a controller
-Other minor adjustments to visuals after observing playtester's behavior

[UI]
-Added savefile stats to pause menu just as "proof of concept"
-Certain black screens will now fill the screen regardless of screen resolution
-Holding the pause button will not open and close the menu over and over
--as a consequence, if you press pause too fast it won't open-close
-Change button focus on options widget when switching tabs (pressing the tab will keep the focus on the tab,
using the shortcut will focus the first item on the new tab)
-Replaced the map background and some map icons to avoid confusion
-Added a rudimentary zoom to the map (only with mouse wheel)
"I might change completely how this map/journal work, I am unhappy with it and the feedback agreed"

[Province]
-Fixed the length of a hint in the "Crates" puzzle
-Changed the wording of the Barrel puzzle to better hint at what is going on
-Added colorblind support for standalone buttons that were missing it
-Added one alternative solution to a puzzle after observing playtesters attempts

[Desert]
-Made a crucial tutorial book easier to notice

[Crossroads]
-Fixed the color of a hint when the high colorblind mode is active
-The hut's door will now open when loading the game

[Babel]
-Fixed the collision of the main door

[Bamboo Forest]
-Temporarily relocated the optional riddle puzzle to avoid confusion

[Mountain Village]
-added visual feedback to a board to show when and from where it can be interacted with

that's all for this patch, have a good one, cheers!
Ghost Bros - Wahmpire

Ghost Bros is opening up play testing to the general public for a limited time. We want to test the core functionality of our game before moving on to implementing some higher level features. Help us hunt down bugs...er, I mean ghosts!

What to Expect

This version is very much a work in progress—built over 4 years by a single programmer who also works a full-time job. Pity him. Have mercy on him.

You may encounter:

  • Incomplete features

  • Missing polish or placeholder visuals

  • Technical issues and occasional instability

  • Cringy dialogue, like fr fr no cap.

These are expected at this stage and will help us identify areas to refine before the more open beta release.

Side effects may include:

Nausea, abdominal cramps, and FUN.

Please do not take Ghost Bros if you are allergic to Ghost Bros.

About the Current Build

You’ll notice some temporary “store-bought” assets you’ve probably seen in other horror games. (Yes, that same house with the rocking chair makes an appearance.) These will be replaced as development continues.

If you’d like to see where the game is headed, check out the “Coming Soon” area in game for a preview of future content and improvements. Or, join or Discord and hear from the developers:

https://discord.gg/zDxkSejXyK

We deeply appreciate your time, patience, and support. Your participation really helps a very small team bring Ghost Bros to life, and our dream to make ghost hunting games its own game genre.

—The Ghost Bros Development Team (Wahmpire and StageDragon)

Apes Warfare - PTG Platinum
Get ready, commanders! Apes Warfare is entering Early Access on November 25th, 2025. This update introduces:
  • A brand-new campaign with challenging missions and dynamic maps.
  • New characters ready to lead your troops to victory.
  • New Superpowers that change the battlefield strategy.
  • New multiplayer maps for tactical battles with friends and foes.
We are actively gathering feedback on Discord, from bug reports to balance suggestions to ensure that Early Access delivers the best possible experience. Join the discussion, share your thoughts, and help shape the game!

Wishlist now, check out our teaser, and explore the action before the full release.

Dive in, strategize, and let the apes take over the battlefield!

トリと木の実 - takahiro.meme
- English language selection is now available.

- Fixed an issue where some volume adjustments were not possible.
Oct 28
Bad Bitch Blasters - Goiaba

(This game does have Steam Cloud functions, and your save files should still be there and working just fine after this update drops. If your save data becomes corrupted or wiped out, please tell me. This shouldn't happen.)

SPOILER WARNING

You might get spoiled by reading what updates were made, so be warned.

PARTY MEMBERS

INTEL's "manaminder" now costs 0 fire.

A bug on BO's "NUCLEARCHILD B-49" skill made the UI disappear was fixed.

MISS CLICK's blue attacks showed a yellow animation before.

TOXINA appears in Burger Queen now.

TOXINA can join your party without cheating now.

In 1 of the KEY events, you would get a KARIN quote without actually having the party member.

Now EGO appears at the end of the graveyard without BLOOD mode.

ENEMIES

MELASUDA's AoE attack dealt just 1 damage for some reason. i made it be a real attack now.

CHEAT CODES

4 new cheat code entries were added. They have no function but will say something cool to you.

("BAD", "BITCH", "BLASTE", "BADASS")

TITLESCREENS

added a titlescreen to ending no#08

MUSIC

The song played at the "lil house, small doggie" had to be changed.

I THINK there are seventeen songs not used anywhere in the game. So I'm removing them all. HOPEFULLY that won't break the game, right? I'm NOT forgetting about anywhere that plays these songs, right?

Since there are many unused songs (assuming i'm not stupid), I still want to showcase these songs anyway, by either a OST DLC or on Youtube or Spotify or something. That would be cool.

Tropical Monster Girls - sweetcakesgames
The Great Castle Update
Build 69 New Buildables!

We decided to go all-out to make this the biggest building update we could! Brand new stone building, new wood variations, and tons of new decorations & furniture!

Map Markers & Signs

2 new signs let you label chests, create road markers, whatever you want!

And the best part? Both signs & map markers support RICH TEXT! That means you can use simple tags to change the text color, bold, etc. Such as:

<b>Bold</b> <i>Italic</i> <u>Underlined</u> <color=green>Green!</color>

Note on colors: Using rich text to change the color of the text will force it to render as that color. That means the text will no longer be effected by lighting & will glow in the dark!

You can now also place down map markers (which only cost 1 wood)!

Smelting

You can now smelt items at the Forge for 70% of their main material cost (rounded in the players favor). Mithril items will also refund the Bottled Passion crafting item.

New Companion Animations

Another 10 new animations (2 new positions per companion)! Instead of adding 2 male positions or 2 female positions, we decided to add one of each.

Optimizations

This update included a lot of new assets, so I wanted to make sure to keep the game running smoothly with all of the new meshes & textures. After we spent a lot of time optimizing, I'm happy to say:

  • The game, even with all of these new assets, now uses 150mb less disk space.

  • In testing, using a 1.4.2 save file, we found that the game now uses less VRAM (GPU Memory) than it did before! Although exact results can vary depending on your GPU, Driver, Save file, etc. but it was true on the 2 computers we tested lol.

A lot of the optimizations were for buildables so hopefully players with large camps or houses will see a positive effect.

I really wanted to mention; this wouldn't have been possible without your support. Thanks to everyone I was able to buy a new PC. My old computer wasn't strong enough to use the memory diagnostics tool and run the game at the same time which slowed down work. But thanks to everyone who has picked up the game I was able to upgrade my GPU to a Nvidia 5070 ti & increase my RAM! This made measuring performance (and therefore optimizing) much faster.

The Full Update

New

  • Added 69 new buildables in total.

  • 9 New architecture buildables

    • Tile Floor 1

    • Tile Floor 2

    • Wood Floor 2

    • Wood Foundation 2

    • Wood Foundation (Stone 2)

    • Wood Foundation (Stone 3)

    • Wood Foundation (Stone 4)

    • Wood Foundation (Tile 1)

    • Wood Foundation (Tile 2)

  • 24 New stone buildables

    • Stone Door 1 (Open)

    • Stone Door 2

    • Stone Floor 1

    • Stone Floor 2

    • Stone Floor 3

    • Stone Floor 4

    • Stone Foundation 1

    • Stone Foundation 2

    • Stone Foundation 3

    • Stone Foundation 4

    • Stone Foundation (Tile 1)

    • Stone Foundation (Tile 2)

    • Stone Foundation (Wood 1)

    • Stone Foundation (Wood 2)

    • Stone Pillar

    • Stone Stairs

    • Stone Triangle Wall 1

    • Stone Triangle Wall 1 (Flipped)

    • Stone Triangle Wall 2

    • Stone Triangle Wall 2 (Flipped)

    • Stone Wall 1

    • Stone Wall 2

    • Stone Wall (Window)

    • Stone Wall (Window 2)

  • 4 New home buildables

    • Large Chest

    • Map Marker

    • Sign (Scroll)

    • Sign (Standing)

  • 32 New design buildables

    • Barrel

    • Bench

    • Bucket 1

    • Bucket 2

    • Cauldron

    • Chair 1

    • Chair 1 (Red)

    • Chair 2

    • Chair 2 (Red)

    • Chair 3

    • Chair 4

    • Chair 5

    • Chandelier

    • Coffee Table 2

    • Dining Table

    • Rounded Dining Table

    • Square Dining Table

    • Drawers

    • End Table 2

    • Floor Cabinet 1

    • Floor Cabinet 2

    • Floor Cabinet 3

    • Floor Cabinet 4 (Corner)

    • Sofa 1

    • Sofa 1 (Red)

    • Sofa 2

    • Sofa 2 (Red)

    • Sofa 3

    • Sofa 3 (Red)

    • Stool 1

    • Stool 2

    • Stool 3

  • New skill runes

    • Stonemason - Learn to shape things out of stone.

  • New Achievements

    • "Home Designer" - Build 20 unique buildables.

    • "Advanced Civilization" - Gain the Stonemason skill rune.

  • Added 10 new experience animations (2 new positions per companion).

  • Added jump animations to the player.

  • Added item smelting at the Forge buildable. Smelted items give 70% of their main crafted material (Rounded in the players favor). Mithril items specifically will also refund their Bottled Passion crafting cost.

  • Added audio loop to campfire buildable.

  • Added audio loop to torch buildables.

  • Added stone category tab to the build menu.

Changes

  • Increased wood dropped per log (6~7 -> 6~8). This means trees can now drop 2~4 more wood.

  • Decreased wood cost for end table (4 -> 3).

  • Decreased wood cost for coffee table (4 -> 3).

  • Decreased wood cost for the Chest & Flat Chest (12 -> 10).

  • Mounts now fall 60% further than the player before taking fall damage.

  • Decreased build hammer destroy stamina (5 -> 4).

  • Increased the build menu width to display more buildables & support longer names when hovering over different buildables.

  • Renamed "Storage Chest" -> "Chest".

  • Renamed "Storage Chest (Flat)" -> "Flat Chest".

  • Made some buildables have more forgiving placement collision detection:

    • End Table 1

    • Coffee Table 1

    • Wood Pillar

    • Wood Log Pillar

  • Doubled the object load limit per frame for map spawners (Trees, Bushes, Ore, etc.). This will slightly decrease game loading time.

  • Added patreon button to the main menu & pause menu.

  • Added rainbow text effect to some of the buttons on the main menu.

  • Adjusted some existing design textures to better fit the game aesthetic.

  • Changed the default elf names to note their relationship.

  • Some achievement logic has been made asynchronous which will reduce CPU spikes when certain achievement logic is running.

  • Optimized memory usage of various buildables & some other textures.

  • Reduced game's file size by approximately 150mb.

Fixes

  • Fixed infinite save screen caused by placing down a buildable exactly as the auto save process starts. This bug was caused by the player being able to still use their build hammer while the game was saving. If the save process began & a buildable was placed down before it reached the stage where it saves buildables, it would cause the save process to break.

  • Fixed player being attacked by animals while in bed.

Funny Note:

We didn't plan to add exactly 69 buildables, we only found out the number after counting lol.

~Captain Cake

Join our 18+ Discord (Art, Updates, Chat)

Get the full game now!

https://store.steampowered.com/app/3060250/Tropical_Monster_Girls?utm_source=TMG_Update_1_5_0

Check out the demo!

https://store.steampowered.com/app/3414600/Tropical_Monster_Girls_Demo?utm_source=TMG_Update_1_5_0

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