We Escaped a Twisted Game - Deluded Games
The Puppet Show
  • Fixed an issue where the Camera Effect for seeing the butcher was not enabled in certain scenarios, causing the achievement “I’m the butcher now” to trigger incorrectly.
The Hallway
  • Fixed an issue where audio cues revealed which painting was correct.
The Labyrinth
  • Reduced the distance at which the witch can hear the player.
Into The Depths
  • Readjusted Stacy’s spawn position in Part 3.
UI
  • Lowered the volume of the join/leave lobby audio clip.
General
  • Increased the auto-close distance for doors in several locations.
over the hill - miketsukami bo.
📢 Hey, everyone! Big news!

We're excited to share with you that over the hill will be coming to consoles! 🎮 This includes Xbox Series, Playstation 5, and Switch 2!

We also partnered with our friends at Serenity Forge once more, so we can bring you physical editions of over the hill for Playstation 5 and Switch 2! 🎁

✨ Finally, we have a brand new trailer! You can enjoy the video here:

In Silent Walls : Sujet 13 - 6̶R̸L̵6̴N̴a̸p̸6̶ 𐕣
In Silent Walls: Sujet 13

More than 530 players have already walked through the halls of Red Hollow Sanatorium.
Thank you to everyone who took the time to explore, share, and listen to the whispers.

Your feedback has been amazing — every comment and every shared scare pushes us to go even further for the full game.

This is only the beginning.

➤ In Silent Walls: Sujet 13 – Demo available on Steam

The walls listen. The Signal spreads.

Football Club Inside - vladimir.pliashkun.cy

Hi, everyone!
My game is currently in development and is planned for release in early 2026. There aren’t many details to share just yet, but I’ll be posting updates as development continues — so stay tuned!

For now, I’m excited to share the very first in-game gameplay video! Check it out!

Unshine Arcade - mardt software
Join the first public playtest!

After 1,5 years of development, Unshine Arcade is finally officially announced and the alpha version of the demo is ready for your feedback!

Help improve the demo before the full proper version goes public (which will be soon).

Press the green button on the steam page to play.

Thank you!

Oct 28
Flood Returns - donnha
Bug fix.
The Bleakest Keep - Cache of Bones

Changes

  • Slightly increased the length of the heavy sword.

  • Club no longer has a longer regeneration time for special attack or dodge and will also now start with lucky hit.

Bug Fixes

  • Fixed opening camera settings disabling damage numbers.

Collectamon - Reinier303
Hello all lovely Collectamon players,

A Halloween update!
Last week I thought to start drawing monsters myself and at some point came up with this little guy



This made me think that it might be nice to create a Halloween update since Halloween is right around the corner.
Development went quite smoothly and it is ready!

Dark Zone

A new zone that is accessed though new means, it is dropped by monsters!
After having at least 10 log entries monsters will start having a small chance to drop a Dark Zone portal. This chance is increased a lot in the week leading up and the week after Halloween!
But access is only temporary, darkness creeps in from the edges of the zone and will push you out if it touches you...

Halloween Update trailer

I also made a nice little trailer for the halloween update which can be found here



Demo Update & Future of Dark Zone

The Demo version of Collectamon will also be updated to include the current version of the Dark Zone.
Yes you read that right, current version. I will be turning the Dark Zone into a full fledged area at some point with 15 monsters total!

Last note, Thanks Zithis for helping me with testing on very short notice!

Happy Halloween!

Have a wonderful day!
Tawa : Lost in Time - DREXTHEDRAKE

This week’s updates focused on improving creature AI and preparing future features:

🦎 Viper Steering Controller (Komodo Dragon): implemented a full AI controller with player detection, aggression handling, and pursuit logic. The creature now stays active at all times — no more auto-deactivation or death states.

💡 Luma (Dragonfly): improved detection and visual feedback. Luma now changes its material color when nearby creatures are detected, including all LOD children. The player-following behavior remains smooth and natural.

🌙 Shelters: added the option to sleep in forest shelters, featuring a sleep animation and seamless night transition.

⚙️ Global optimizations: removed unnecessary logs, fixed camera issues and far clip range, and began working on automatic mesh simplification (LOD).

☁️ Next technical focus: exploring cloud save integration and designing a more intuitive UI for managing both local and online save data.

Crispy Circuits - shevadelic

Hello, world! 👋

We’re absolutely thrilled to announce that our game Crispy Circuits is now live on Steam - and you can wishlist it right now!

👉 Crispy Circuits on Steam

🧒 Meet Giddily (and Crispy!)

You’ll play as Giddily, an 11-year-old prodigy with a knack for fixing all things electric. Alongside her trusty hamster Crispy, you’ll solve cozy, real-life-inspired puzzles by wiring up circuits in charming, pastel-hued environments. From building a hamster-powered generator to rewiring a busted boombox, there’s always something sparking.

🧩 What’s the game like?

Think:

🔌 Real-life electronics meet playful experimentation

🛠️ Challenges based on everyday problems (like fixing Crispy's RC Plane!)

💡 Learn-by-doing, fail-fast, discover-everything vibes

🎨 A cozy, colourful art style to make you feel right at home

It’s powered by a real SPICE simulator, which means what you build actually works like in real life - but without any risk of accidentally blowing a fuse (or catching fire 😅).

📅 What’s next?

We’ve got a lot of fun surprises in store - dev updates, sneak peeks, maybe even a demo soon… 👀

So stick around! We’d love to hear what you think, chat about your favourite cozy games, or just exchange hamster facts.

Join our mailing list

💛 If this sounds like your kind of thing, don’t forget to wishlist us on Steam. It really helps more people find out about our tiny, toasty project.

Thanks for being here. We’re just getting started!

– Marko and the whole Crispy Circuits team 🐹✨

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