More than 530 players have already walked through the halls of Red Hollow Sanatorium.
Thank you to everyone who took the time to explore, share, and listen to the whispers.
Your feedback has been amazing — every comment and every shared scare pushes us to go even further for the full game.
This is only the beginning.
➤ In Silent Walls: Sujet 13 – Demo available on Steam
The walls listen. The Signal spreads.
Hi, everyone!
My game is currently in development and is planned for release in early 2026. There aren’t many details to share just yet, but I’ll be posting updates as development continues — so stay tuned!
For now, I’m excited to share the very first in-game gameplay video! Check it out!
After 1,5 years of development, Unshine Arcade is finally officially announced and the alpha version of the demo is ready for your feedback!
Help improve the demo before the full proper version goes public (which will be soon).
Press the green button on the steam page to play.
Thank you! 
Changes
Slightly increased the length of the heavy sword.
Club no longer has a longer regeneration time for special attack or dodge and will also now start with lucky hit.
Bug Fixes
Fixed opening camera settings disabling damage numbers.

This week’s updates focused on improving creature AI and preparing future features:
🦎 Viper Steering Controller (Komodo Dragon): implemented a full AI controller with player detection, aggression handling, and pursuit logic. The creature now stays active at all times — no more auto-deactivation or death states.
💡 Luma (Dragonfly): improved detection and visual feedback. Luma now changes its material color when nearby creatures are detected, including all LOD children. The player-following behavior remains smooth and natural.
🌙 Shelters: added the option to sleep in forest shelters, featuring a sleep animation and seamless night transition.
⚙️ Global optimizations: removed unnecessary logs, fixed camera issues and far clip range, and began working on automatic mesh simplification (LOD).
☁️ Next technical focus: exploring cloud save integration and designing a more intuitive UI for managing both local and online save data.
Hello, world! 👋
We’re absolutely thrilled to announce that our game Crispy Circuits is now live on Steam - and you can wishlist it right now!
You’ll play as Giddily, an 11-year-old prodigy with a knack for fixing all things electric. Alongside her trusty hamster Crispy, you’ll solve cozy, real-life-inspired puzzles by wiring up circuits in charming, pastel-hued environments. From building a hamster-powered generator to rewiring a busted boombox, there’s always something sparking.
Think:
🔌 Real-life electronics meet playful experimentation
🛠️ Challenges based on everyday problems (like fixing Crispy's RC Plane!)
💡 Learn-by-doing, fail-fast, discover-everything vibes
🎨 A cozy, colourful art style to make you feel right at home
It’s powered by a real SPICE simulator, which means what you build actually works like in real life - but without any risk of accidentally blowing a fuse (or catching fire 😅).
We’ve got a lot of fun surprises in store - dev updates, sneak peeks, maybe even a demo soon… 👀
So stick around! We’d love to hear what you think, chat about your favourite cozy games, or just exchange hamster facts.
💛 If this sounds like your kind of thing, don’t forget to wishlist us on Steam. It really helps more people find out about our tiny, toasty project.
Thanks for being here. We’re just getting started!
– Marko and the whole Crispy Circuits team 🐹✨