Wizard101 - FanFlanders

Wizard101 on console? Ha, when pigs fly! Wait... 🐷

Roughly one week remains to get your Console Piggle Plushie in celebration of the Wizard101 console release! Don't forget every purchase includes an exclusive in-game housing item!

https://www.makeship.com/products/console-piggle-plushie

Hentai Crush - mgameltd

Hello, Mature Games community 💖

If you’ve been with us for a while, you probably remember Mature Games as a small but stubborn H-Game team on Steam — making titles like Hentai Crush, Adorable Crush, Hentai Girl Division… and helping publish projects from our friends, like Waifu Crush, Waifus Smash. We were never “triple-A,” but we were always hungry.

And then… we went quiet.

The truth is simple: after a string of commercial failures, we just couldn’t afford to keep the team alive. No drama, just reality. Mature Games stopped releasing new games because Mature Games literally couldn’t keep going.

But hey — plot twist.

Mature Games is back.

Right now, Mature Games is basically one person: me. I’m the original founder, and I’ve come back as a solo dev to rebuild this label from the ground up. This time I’m not trying to chase something huge that misses what players actually want. I’m going back to what made Mature Games work in the first place: focused, honest fan service. Games that are small-to-mid in scope, fun to actually play, and packed with high-quality art, animation, and sexy hentai energy.

The recent Hentai Bae mini-series was the warm-up for that comeback.

And today, I’m announcing the next step — our “back to the roots” flagship:

Love x Fantasy: Horny Elf ✨

https://store.steampowered.com/app/4109750/Love_x_Fantasy_Horny_Elf/Love x Fantasy: Horny Elf is a light visual novel with a slide-merge style puzzle mini-game. You’ll play through 32 levels and unlock more than 32 high-quality, fully animated HD CG scenes. We’re aiming for something charming, spicy, and genuinely enjoyable — short enough to finish, but full enough to feel worth your time (and money).

There’s story. There’s message. There’s fan service. It’s everything we used to be, but sharper.

Now, if you’re an old fan of Mature Games — or you’re just into this style of game — here’s how you can help make this comeback real:

  1. Add the game to your Steam wishlist.

    Wishlists are insanely important: Steam uses them to decide how much visibility a game gets. Every single wishlist matters more than you think.

  2. Share it.

    Tell your doujin / H-game communities, forums, Discords, wherever you hang out. Word of mouth does more for us than any ad.

To say thank you, we’re doing a giveaway:

  • Step 1: Wishlist the game.

  • Step 2: Leave ONE comment on the Love x Fantasy: Horny Elf's announcement post with a random number from 0 to 999.

    (Only one number per person. Only comments on that post count.)

  • At launch, we’ll roll a number on https://random.org and give keys to the 10 players whose number matches or is closest. If there’s a tie, the earlier comment wins.

  • Bonus: if you get at least one other person to wishlist the game because of you, and you win, you get an extra key on top.

So that’s where we are:

Mature Games fell down, stood back up, and is trying again — smaller, smarter, and honestly, with better art than ever.

Thank you for reading, good luck in the giveaway, and please stay tuned for more updates 💜


Update (Oct 30):
This post’s giveaway will be drawn together with the one on the Love x Fantasy: Horny Elf page (same prize pool/results).

I’ve updated Step 2 in “How to join the giveaway”:

  • Old: Leave ONE comment on the announcement post with a random number from 0 to 999.

  • New: Leave ONE comment on Love x Fantasy: Horny Elf’s announcement post with a random number from 0 to 999.

All players who entered via this post before this announcement will be treated as if they commented on that post and are valid entries.

Instant Armory - corey

New content released! Make new equipment using the Warrior's Fury swords, Crusader's Might hammers, Hunter's Vow bows, Shadow's Promise blades, Defender's Resolve shield, and Arcanist's Will spellbook.

Project Zomboid - AmazingSully


Hi all! Just a quick reminder that there’s still time to grab our limited-edition Project Zomboid charity merch supporting Médecins Sans Frontières (Doctors Without Borders) on Makeship, but orders close November 7th at 4PM GMT! Don’t miss your chance. Once the campaign ends, these items will no longer be available.

What’s on offer

For this charity campaign we are pleased to present to you 3 exciting new items:

Brawler Spiffo
When it's time to go zombie huntin' you need a trusted companion to have your back, and Brawler Spiffo is the answer. Equipped with a katana and a duffel bag filled with various zombie-splattering supplies (Molotov cocktail, lighter, and brass knuckles), this adorably plush Spiffo will never let you down. Bring it on!




Project Zomboid Hoodie
Survivor couture? Apocalyptic chic? Whatever you call it, brave the zombie hordes in style with the official Project Zomboid Hoodie.




PZ Pin Badge Set
Display your love for Project Zomboid and Spiffo in shiny trinket form! The Spiffo pins are outlined in gold, while the silver Project Zomboid logo glows in the dark.




All TIS proceeds will be donated to the charity MÊdecins Sans Frontières (Doctors Without Borders), and Makeship have been kind enough to donate 5% of the net retail sales too. Our heartfelt thanks to them for this.

Bonus: On the Makeship page, you can also request that previous Spiffo Plush campaigns be brought back. If you missed them before, now’s your chance to make your voice heard!

So if you’re interested in supporting and getting some of this cool gear then just visit our Makeship store page for more details.
CYCLE - ShoySlayer
New feature: Difficulty Brew!

Found the game to be too easy? Or too hard? Wanted to adjust it on your own?
Now you can!

With Difficulty Brew, you can adjust the following settings:

  • How much Damage you take from Enemies and obstacles

  • How much each Health Upgrade gives you

  • How much Health you get back from Consumables

  • How much Attack Damage you give to enemies

You can adjust these settings once you start a new save file, or at any point in the Pause Menu or in the Options Menu under the accessibility settings*.

Since this a new feature, I expect there to be bugs. (despite testing to see that none occured)
If you run into one, please let me know!
*Note: This feature replaces the "Reduce Damage" option. If you had that option set up, it will change the amount of damage you take to the new minimum.

Bugfixes:

  • It is now possible to light up Galaxy Mall's lights using the Analog Stick

  • Changes to the speed in which the Analog Stick scrolls through the Main Menus

  • Steam Achievements should be working more consistently now (including the elusive "Mistake" achievement

Holey - Kelecik_

Hey everyone! 👋

We’ve just updated our Steam capsule art the visuals you see on the store page, wishlist, and library.
This new design better captures the mood and identity of the game, focusing on its unique tone and world.

These kinds of visual updates help new players discover the game and give our existing community a more consistent aesthetic.

If you haven’t checked out the store page in a while, take a look and let us know what you think!

The Sinking Forest - 沈んだ森 - - RockStar360
The interaction of the puzzles has been improved. Now, if we have objects that can be used in the inventory, it will open automatically.
Dorothy's Job - JParamade

· Fixed an issue that prevented the Maids are… like onions! achievement from unlocking correctly under certain conditions.

¡ Fixed minor audio and localization issues.

Guild Saga: Vanished Worlds - mick
  • Fixed a bug causing post-battle walking in place
Faith in Despair - muddasheep

Remember: Faith in Despair​ will launch on November 12th! 😈

This update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.

Additions
  • Added 15 new art pieces that will appear on your creatures

  • Added 10 new sounds by KAON and Muddasheep

  • Added Spanish localization by Alejandro Maldonado

  • Added new tip: Bosses always start with Immunity.

  • Added Boss immunity effect

  • Added Death card, which will appear after 20 fight turns

  • Added message when trying to move a charmed creature: Can't be moved (Charmed)

Gameplay Adjustments
  • Whenever starting a run, two creatures will be angels now (with a small bonus to equipped lacrima)

  • First boss in the first run of the game is now Amdusias instead of Saleos

  • First run starts with Shield now instead of Healingbound

  • Weak now always reduces ATK by at least 1 ATK

  • Randomly generated enemies now have half as much Heal and Stoneskin values

  • Flip will no longer appear on randomly generated enemies (might re-appear in later patches)

  • Overcharged, Immunity and Summoned status effects no longer can be a "Top status effect" (thanks Qwerty)

UI/UX Adjustments
  • Sleep will now always get removed when hit, even if creature has Stoneskin or Golden Blockade (thanks Pam)

  • Altar of Tears: Added buttons to quickly cycle through lacrima for the addition

  • Altar of Tears: Preview slot is now grayed out

  • Right-click now also cancels dragging a lacrima

  • ​Allow switch to shop/inventory with space/square

  • Tips will now appear in the center of the screen

  • When having a card with no trigger, "Requires trigger" is now displayed in red

  • Improved Faith in Despair logo (thanks Melle and Richard)

  • Inventory: QuickEquip now can be closed when clicking outside of popup

  • Clicking "End Turn" on touchscreen will now set the "End Turn" button to inactive to avoid accidentally ending a turn by pressing "A" on Steam Deck

  • Improved Lightning description by adding: Stun is activated by chance.

  • When submitting feedback, lastTurn.json and PreviousSaveState.json are now automatically attached (helps with debugging)

​Fixes
  • Fixed being able to drag fractured lacrima

  • ​Fixed being able to open QuickEquip on fractured lacrima

  • Fixed giant lacrima activation ring bug that apparently appears after running the game for 24+ hours

  • Fixed "Satchel is Full" message staying on screen after selling a card

  • Fixed restart/endless checkmark being blocked by cards (thanks The Pumpkin Wife)

  • Fixed issues in Russian translation (thanks NikSynaly)

  • Fixed visual bug where it keeps adjusting big gold amounts down / up after a run (thanks ZĂŠrodaim)

  • Fixed softlock when viewing deck/graveyard during a fight (thanks Baconator0902 and Pam)

  • Fixed 0 HP enemies appearing when exhumed (hopefully)

  • Fixed card preview in Rest being cut off on SteamDeck

  • Fixed issue where a finished run would still appear on other machines through Steam Cloud (because Steam Auto-Cloud does not sync deletions)

  • Fixed lacrima having a mind of their own when trying to drag them over the UI in the upper left screen

  • Fixed Japanese font issue

  • Fixed exploit where you could keep loading a game and pick a fight reward

  • Fixed issue where Goldrush would cause an error while checking out previous runs

  • Fixed target modifiers still working when cracked (i.e. Target All Enemies)

  • Fixed resolution not being set correctly sometimes when going fullscreen (this might not be fixed 100% yet)

  • Fixed softlock on SteamDeck when opening Steam overlay during a fight

  • Fixed a crash when reaching full despair and having seen a lot of curses in a run already (thanks Pam)

Thank you for playing Faith in Despair.​

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