 
	
	
Wizard101 on console? Ha, when pigs fly! Wait... đˇ
Roughly one week remains to get your Console Piggle Plushie in celebration of the Wizard101 console release! Don't forget every purchase includes an exclusive in-game housing item! 
 
	
	Hello, Mature Games community đ
If youâve been with us for a while, you probably remember Mature Games as a small but stubborn H-Game team on Steam â making titles like Hentai Crush, Adorable Crush, Hentai Girl Division⌠and helping publish projects from our friends, like Waifu Crush, Waifus Smash. We were never âtriple-A,â but we were always hungry.
And then⌠we went quiet.
The truth is simple: after a string of commercial failures, we just couldnât afford to keep the team alive. No drama, just reality. Mature Games stopped releasing new games because Mature Games literally couldnât keep going.
But hey â plot twist.
Mature Games is back.
Right now, Mature Games is basically one person: me. Iâm the original founder, and Iâve come back as a solo dev to rebuild this label from the ground up. This time Iâm not trying to chase something huge that misses what players actually want. Iâm going back to what made Mature Games work in the first place: focused, honest fan service. Games that are small-to-mid in scope, fun to actually play, and packed with high-quality art, animation, and sexy hentai energy.
The recent Hentai Bae mini-series was the warm-up for that comeback.
And today, Iâm announcing the next step â our âback to the rootsâ flagship:
Love x Fantasy: Horny Elf â¨
https://store.steampowered.com/app/4109750/Love_x_Fantasy_Horny_Elf/Love x Fantasy: Horny Elf is a light visual novel with a slide-merge style puzzle mini-game. Youâll play through 32 levels and unlock more than 32 high-quality, fully animated HD CG scenes. Weâre aiming for something charming, spicy, and genuinely enjoyable â short enough to finish, but full enough to feel worth your time (and money).

Thereâs story. Thereâs message. Thereâs fan service. Itâs everything we used to be, but sharper.

Now, if youâre an old fan of Mature Games â or youâre just into this style of game â hereâs how you can help make this comeback real:
Add the game to your Steam wishlist.
Wishlists are insanely important: Steam uses them to decide how much visibility a game gets. Every single wishlist matters more than you think.
Share it.
Tell your doujin / H-game communities, forums, Discords, wherever you hang out. Word of mouth does more for us than any ad.
To say thank you, weâre doing a giveaway:
Step 1: Wishlist the game.
Step 2: Leave ONE comment on the Love x Fantasy: Horny Elf's announcement post with a random number from 0 to 999.
(Only one number per person. Only comments on that post count.)
At launch, weâll roll a number on https://random.org and give keys to the 10 players whose number matches or is closest. If thereâs a tie, the earlier comment wins.
Bonus: if you get at least one other person to wishlist the game because of you, and you win, you get an extra key on top.
So thatâs where we are:
Mature Games fell down, stood back up, and is trying again â smaller, smarter, and honestly, with better art than ever.
Thank you for reading, good luck in the giveaway, and please stay tuned for more updates đ
Update (Oct 30):
This postâs giveaway will be drawn together with the one on the Love x Fantasy: Horny Elf page (same prize pool/results).
Iâve updated Step 2 in âHow to join the giveawayâ:
Old: Leave ONE comment on the announcement post with a random number from 0 to 999.
New: Leave ONE comment on Love x Fantasy: Horny Elfâs announcement post with a random number from 0 to 999.
All players who entered via this post before this announcement will be treated as if they commented on that post and are valid entries.
 
	New content released! Make new equipment using the Warrior's Fury swords, Crusader's Might hammers, Hunter's Vow bows, Shadow's Promise blades, Defender's Resolve shield, and Arcanist's Will spellbook.
 
	
	



 
	Found the game to be too easy? Or too hard? Wanted to adjust it on your own?
Now you can!
With Difficulty Brew, you can adjust the following settings:
How much Damage you take from Enemies and obstacles
How much each Health Upgrade gives you
How much Health you get back from Consumables
How much Attack Damage you give to enemies
You can adjust these settings once you start a new save file, or at any point in the Pause Menu or in the Options Menu under the accessibility settings*.
Since this a new feature, I expect there to be bugs. (despite testing to see that none occured)
If you run into one, please let me know!
*Note: This feature replaces the "Reduce Damage" option. If you had that option set up, it will change the amount of damage you take to the new minimum.
Bugfixes:
It is now possible to light up Galaxy Mall's lights using the Analog Stick
Changes to the speed in which the Analog Stick scrolls through the Main Menus
Steam Achievements should be working more consistently now (including the elusive "Mistake" achievement
 
	Hey everyone! đ
Weâve just updated our Steam capsule art  the visuals you see on the store page, wishlist, and library.
This new design better captures the mood and identity of the game, focusing on its unique tone and world.
These kinds of visual updates help new players discover the game and give our existing community a more consistent aesthetic.
If you havenât checked out the store page in a while, take a look and let us know what you think!

 
	 
	¡ Fixed an issue that prevented the Maids are⌠like onions! achievement from unlocking correctly under certain conditions.
¡ Fixed minor audio and localization issues.
 
	 
	Remember: Faith in Despairâ will launch on November 12th! đ
This update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.
Added 15 new art pieces that will appear on your creatures
Added 10 new sounds by KAON and Muddasheep
Added Spanish localization by Alejandro Maldonado
Added new tip:Â Bosses always start with Immunity.
Added Boss immunity effect
Added Death card, which will appear after 20 fight turns
Added message when trying to move a charmed creature: Can't be moved (Charmed)
Whenever starting a run, two creatures will be angels now (with a small bonus to equipped lacrima)
First boss in the first run of the game is now Amdusias instead of Saleos
First run starts with Shield now instead of Healingbound
Weak now always reduces ATK by at least 1 ATK
Randomly generated enemies now have half as much Heal and Stoneskin values
Flip will no longer appear on randomly generated enemies (might re-appear in later patches)
Overcharged, Immunity and Summoned status effects no longer can be a "Top status effect" (thanks Qwerty)
Sleep will now always get removed when hit, even if creature has Stoneskin or Golden Blockade (thanks Pam)
Altar of Tears: Added buttons to quickly cycle through lacrima for the addition
Altar of Tears: Preview slot is now grayed out
Right-click now also cancels dragging a lacrima
âAllow switch to shop/inventory with space/square
Tips will now appear in the center of the screen
When having a card with no trigger, "Requires trigger" is now displayed in red
Improved Faith in Despair logo (thanks Melle and Richard)
Inventory:Â QuickEquip now can be closed when clicking outside of popup
Clicking "End Turn" on touchscreen will now set the "End Turn" button to inactive to avoid accidentally ending a turn by pressing "A" on Steam Deck
Improved Lightning description by adding:Â Stun is activated by chance.
When submitting feedback, lastTurn.json and PreviousSaveState.json are now automatically attached (helps with debugging)
Fixed being able to drag fractured lacrima
âFixed being able to open QuickEquip on fractured lacrima
Fixed giant lacrima activation ring bug that apparently appears after running the game for 24+ hours
Fixed "Satchel is Full" message staying on screen after selling a card
Fixed restart/endless checkmark being blocked by cards (thanks The Pumpkin Wife)
Fixed issues in Russian translation (thanks NikSynaly)
Fixed visual bug where it keeps adjusting big gold amounts down / up after a run (thanks ZĂŠrodaim)
Fixed softlock when viewing deck/graveyard during a fight (thanks Baconator0902 and Pam)
Fixed 0 HP enemies appearing when exhumed (hopefully)
Fixed card preview in Rest being cut off on SteamDeck
Fixed issue where a finished run would still appear on other machines through Steam Cloud (because Steam Auto-Cloud does not sync deletions)
Fixed lacrima having a mind of their own when trying to drag them over the UI in the upper left screen
Fixed Japanese font issue
Fixed exploit where you could keep loading a game and pick a fight reward
Fixed issue where Goldrush would cause an error while checking out previous runs
Fixed target modifiers still working when cracked (i.e. Target All Enemies)
Fixed resolution not being set correctly sometimes when going fullscreen (this might not be fixed 100% yet)
Fixed softlock on SteamDeck when opening Steam overlay during a fight
Fixed a crash when reaching full despair and having seen a lot of curses in a run already (thanks Pam)
Thank you for playing Faith in Despair.â