Hello,
We’ve updated Billion Road to address a possible vulnerability issue related to any games using Unity 2017.1 and later versions. This issue has now been resolved and will no longer pose a possible concern for players.
If you experience any problems after the update, please let us know.
Thank you for your continued support!
Best regards,
Added
You can now toggle your flashlight on while holding other items.
Remapping of keys, you can now change your controls & keybinds
Bug Fixes
Fixed a bug where you would not retrieve the starter items for free if you lost them.
Fixed a bug where you could get the interaction prompt on items other players were holding.
Fixed a bug where items could clip through the terrain.
Fixed a bug where the EMF would have sound while being off.
Optimization
Optimized loading times so the items spawn in correctly before you do
Changes
Adjusted the vignette border of the night vision
Made the night vision stronger
Increased the stamina bar
Howdy gunslingers!
With spooky season upon us, we’re rolling out a fresh patch for the demo just in time to give you something new to dig into during the haunting season.
If you ride back into the demo (or saddle up for the first time), we’d love to hear your thoughts! Hop into the Tombwater Discord and let us know what’s working, what ain’t, and what needs fixing.
Stamina system activated. Melee attacks and dashing now consume stamina.
Leveling system added: enemies now grant EXP, which accumulates toward Skill Points.
Skill Points can be used at campfires to upgrade certain player stats.
Current EXP toward the next level can be lost on death, but can be reclaimed from the ghost left behind. Once a Skill Point has been earned, it is safe from loss on death.
Adjusted enemy currency drops to emphasize selling trinkets as a more significant source of income.
Updated default control scheme.
Added a new puzzle to the dark tunnels beneath the old chapel.
Fixed a bug causing multiple door sound effects to play simultaneously.
Resolved various minor issues with HUD and menu clarity.
Fixed inconsistencies in explosion hitbox timing.
General stability fixes and polish.
Soldier class now starts with the Dragoon Saber.
Occultist class now starts with the Rune Knife.
Several classes upgraded from the Knife to the Cavalry Saber as a starting weapon.
Adjusted enemy damage and HP to align with the new leveling system.
Added various weaknesses / resistances to enemies.
Wraith Shot can now be rebound separately from the general “attack” command.
Added new sound effects for enemy attacks.
Thanks a ton for playing, supporting, and sticking with us while we take a little more time on the full release. We appreciate your patience more than you know and can’t wait to hear what you think of the updated demo!
Stay safe and be wary of the madness.
-The Tombwater Team
Greetings, Crewmates!
We're nearing the end of the line with our Limited Time Event: Afterlife... and want to hear about your after-death experiences.
How much do you love the Wraith? Where do you hear about your Among Us 3D: VR news? Do you want to relive your scariest moment in the Skeld II with the Bone Bash decor?!

The survey below should only take you around six minutes but could offer a Guardian Angel's equivalent of support for our team.
Greetings, Crewmates!
We're nearing the end of the line with our Limited Time Event: Afterlife... and want to hear about your after-death experiences.
How much do you love the Wraith? Where do you hear about your Among Us 3D news? Do you want to relive your scariest moment in the Skeld II with the Bone Bash decor?!

The survey below should only take you around six minutes but could offer a Guardian Angel's equivalent of support for our team.
We’re extending the free demo period of Stellar Shapers until November 10, giving everyone more time to explore and enjoy this universe. We appreciate all your feedback and we’d love to hear even more of your thoughts!
Download the demo, soar among the stars, and tell us what you think!
Your opinion makes all the difference.

