
Vampire's Landing awaits as one of the final areas of Gumball in Trick-or-Treat Land! Check out the latest devlog for a peek behind the curtain.

Hello everyone,
First of all, I want to sincerely thank each and every one of you for your continued support, your comments, ideas, and wishlists mean a great deal to me. I’ve received a number of questions about the game and my work on it, so I’d like to take a moment to answer some of the most common ones.
I’m a solo developer working on this project with limited budget and no external backing. While I’m able to create some models and textures, the visuals are roughly a 50/50 mix of my own work and pre-made assets. The code is about 95% my own (I can’t claim 100%, since I use a few premade UI components).
Another reason for the visual approach is performance. Although visuals will improve, my goal is to ensure the game runs smoothly on hardware from roughly the past 10 years. That means I can’t and don’t want to just rely on high-end features like Lumen, 4K textures, and heavy post-processing effects that is playable on older hardware only with upscaling or not at all.
The planned price is €14.79 / $14.99 / £12.79. For the first week after launch, it will be available at a 20% discount.
The game is developed using Unreal Engine 5.
You can find the detailed system requirements on the store page.
Yes! Achievements are planned. I just can’t guarantee if they’ll be available right at launch or added shortly afterward.
Yes. Steam Deck support is planned approximately 2–3 months after launch.
Yes, they can. Either intentionally or by accident. For example, you might place a package in the wrong locker, fail to contact a customer, report them as “not at home” without actually checking, or call them and then ignore them. These realistic scenarios will have consequences. You may receive negative ratings, and they will have an impact on gameplay.
Thank you again for your support and interest in the project. It truly motivates me to keep improving the game and delivering the best experience possible.
Fixed Default Board Theme being also selected when a Workshop Board Theme is selected.

Bugfix: The achievement for collecting 100 solar cells now triggers correctly.
The shovel is now about three times cheaper.
You can now set an FPS limit in the settings. Additionally, V-Sync can be enabled in the settings.
The text now has a small black shadow to make it easier to read, as it was pointed out that white text on a light green background was hard to see. Additionally, all light green buttons have been made slightly darker.
Bugfix: Units no longer teleport toward the Nexus when getting stuck in stones. Instead, they now try to find a free space behind them.


The demo was available for two weeks, and we wanted to take a moment to sincerely thank you all for your feedback, messages, and support!
So many of you played the demo, shared your impressions, reported bugs, suggested improvements, or simply encouraged us along the way.
Your feedback has already helped us identify several areas to refine and make important adjustments for the next stages of development.
👉 The demo is now offline, but it will return later in an improved version — directly shaped by your feedback.
Once again, a huge thank you to everyone who took the time to play and share their experience.
Your enthusiasm means the world to us, and we can’t wait to show you more very soon!
Stay tuned for upcoming updates - and make sure to join our Instagram and our Reddit if you haven’t already!
See you soon,
The PROHIBEAST team

Hi everyone!
If you want to try it, go to the game's settings on steam and enable the pre-release branch in the "Beta" menu !
This new version includes a bunch of bugfixes as well as 12 new slots to try !
I'm leaving home for the rest of the week for a trip I had planned months ago, that's why this release is not official yet, as I won't be able to fix any bugs until monday.
Enjoy the new slots, I think you will enjoy them (there are some pretty broken builds you can do with them ;)
Cheers!
Pierre