Get hype!!
We're very happy with the full game, and hope y'all enjoy it as much as we do!
Make sure to wishlist the game if you haven't already, so that you’ll be notified as soon as it launches (and more wishlists helps the game be shown to more people, greatly helping us out)
https://store.steampowered.com/app/3469750/Military_Incremental_Complex/

Our 10th Anniversary Event kicks off November 5th and will be our biggest celebration yet with Legend 67’s debut, Anniversary Skins & Event Center Cosmetics, and Guilds Phase 1! On top of that, every Legend will be on the free rotation for the first week of the Event AND there will be multiple double XP & double Gold weekends throughout November. Check out below for videos & info on everything.

The next Legend coming to Brawlhalla is Lady Vera! Wielding Chakram & Scythe, the Luminary uses her mythical powers of the light and her trusty lion to vanquish evil and earn Elo in the Grand Tournament. Does she have ties to the OEL? Will she be accepted into the Valhallan Ladies Book Club? You’ll have to wait until November 5th to find out.
https://www.youtube.com/watch?v=ffOlaFj2NFU
It wouldn’t be an Anniversary celebration without some dapper Skins and the return of Gala Colors! This time, you can catch Ivaldi’s Finest Ulgrim earnable completely for free alongside a Title, Emojis, and an Avatar. Plus, a sweet new Podium and all previously available Legend Skins, Sidekicks, and Emojis will be waiting for you in Mallhalla. Also for this year, everyone has the chance to earn Esports v.3 Colors for every Legend! You know the drill by now: get a win with a Legend, get the color for that Legend. Pretty sweet deal with all Legends on the free rotation for the first week, too. See all the new goodies here:
https://www.youtube.com/watch?v=dICJcvlZg6QThe Event will last all November, from the 5th to December 3rd. Tickets in the Event Center will be earnable until November 26th.

The long-awaited Guilds update is coming! Alongside our 10th Anniversary on November 5th, we’ll start the rollout of Guilds, which will come in 3 Phases. Guild Phases 1 and 2 will be back to back updates, with the 3rd Phase coming later. Each Guilds Phase will add more features.

Guilds Phase 1 is what will launch with the 10th Anniversary on November 5th and convert all Clans automatically into Guilds. This first Phase will be all about membership. Players can join or create a Guild, recruit for their Guilds, apply for Guilds, and view & sort member lists. Guild leaders & officers will also be able to edit their Guild’s profile. That’s all the tools you will need to build your Guild and get it ready for brawling in Phase 2.
https://www.youtube.com/watch?v=K0YepHOQyGI
Guilds Phase 2 will launch in patch 10.01, which will be early December. This Phase will be all about putting your Guilds to the test and getting them into the brawl. Members of Guilds will be able to participate in Guild Battles, which happen when a team full of Guild members queue for any team mode and get matched up against another team full of another Guild’s members, and Guild Missions. Also, players can see how they stack up against other Guilds & members in battle logs & the leaderboard. The release date and more information on what this all will look like will be revealed at the Brawlhalla World Championship Expo, November 21-23.

Guilds Phase 3 with Guild Duels will come in 2026. Guild Duels will automatically pit your Guild against a rival Guild every week to compete against. Stay tuned for more information and a locked in date some time after Guilds Phase 2 launches.
Guilds is multi-faceted and contains many features within it, so we are working closely with our partners to make sure it all works as intended with each Guilds Phase. If there are any issues with the rollout on any platform, that may mean that a Phase gets delayed for that platform. But don’t worry: we’ll make sure it’s added in as soon as possible.
Hey everyone,
We are stoked to finally pull the curtain back on what we have been working on for a while. Word has spread about our version of Battle Royale, and players have been anticipating when they will be able to ride around in a golf cart. We’re excited to announce that Battlefield REDSEC is now live, alongside Battlefield 6 Season 1.
Battlefield REDSEC is Battlefield’s free-to-play experience that you can drop into without owning the base game. Already own Battlefield 6? Squad up in REDSEC with your friends, whether they have Battlefield 6 or not.
REDSEC delivers three ways to play:
The Battle Royale Mode - The Battlefield Way
Gauntlet - An all-new, round-based elimination mode
Portal - Make and play custom experiences based on elements available in REDSEC
Welcome to Fort Lyndon - part SoCal beach community, part military blacksite, all battlefield. You’ll fight through urban city centers, dense military compounds, and once-idyllic suburban neighborhoods. This is our largest Battlefield map ever created, with secrets and intel waiting to be discovered.
Here’s a quick rundown of what you’ll need to know.
Player count: 100 per match - 25 squads of 4 or 50 duos.
Battlefield DNA, tuned for the Battle Royale mode:
Core Battlefield classes are in play, but altered from Battlefield 6 to work within the context of Battle Royale. For example:
Assault class retains the use of the ladder for vertical flanks from Battlefield 6. Their traits have been tweaked with benefits, including faster armor recharge, faster gadget regen, and more.
Support class spawns with the ability to carry extra armor plates and ammo. They can rank up to providing full-health revives and boost the regen rate of nearby squadmates.
Training Paths give each class unique abilities that unlock or upgrade gear.
Locating hidden intel caches and completing missions are an efficient way to level up your training path. The higher the risk, the higher the rewards, including caches and access to combat vehicles.
We evolved destruction to tactical destruction, turning it into a tool you can use to reshape the environment to your advantage. Breach walls, destroy buildings, and use rubble as cover.
Battlefield isn’t Battlefield without vehicles capable of wreaking havoc on land, water, and air. Scattered across the map, you can find helicopters, boats, and even golf carts to ride to war in.
Looting is a key part of any Battle Royale, and it’s no different here. Navigate throughout the map to find crates holding weapons, armor plates, ammo, and more. Search for your favorite loadout that will lead your squad to victory.
Oh, and did we mention that we have the deadliest ring in BR already? We advise against testing how dangerous it actually is unless you’re willing to risk it all.
We’ve already implemented player-driven changes and outlined what changes players can expect at launch from our Battlefield Labs play sessions. Read the details here and please keep the feedback coming as we continue to shape the game with you. If you want to learn more about the Battle Royale mode in detail, read up on our Battle Royale 101 blog here.

We wanted to bring something to the table that no one’s played in Battlefield before, so we built Gauntlet. It is structured as an elimination series where squads work together to score points by completing objectives, getting kills, and supporting one another across 4 randomized missions of vital importance to the operation in Fort Lyndon.
Eight squads of four soldiers each enter, but only one will make it through all four missions. After every mission, the squads with the fewest points are eliminated from the match, with the top 3 earning bonus progress on their training paths to gain the upper hand in the next mission. Intensity rises as staying above the cut line becomes more and more difficult until the two best squads finally face off in one last mission to determine who will claim victory.
If your squad is eliminated because teammates leave mid-operation, top performers can be reassigned to a surviving squad instead of leaving the game. At the end of each mission (except the Final Mission), reassignments may take place. The game will check for open slots and fill them so squads stay full and you can get back to gaming.
There will be 8 different types of mission varieties at launch. Here’s a taste of what some of these missions will entail:
Decryption: Squads compete to pick up and protect locator beacons while they transmit data
Wreckage: Your squad needs to find, transport, and detonate bombs at hostile M-COMs scattered across the combat zone.
Vendetta: Your squad needs to eliminate marked hostile High Value Targets and protect a High Value Target of your own.
Circuit: Your squad earns points by capturing and defending control terminals; the larger the network, the more points you earn.
Every Gauntlet match is different - mission draws, locations, and objectives mix to create new challenges every time you queue up.
To learn more about the Gauntlet mode, read up on our Gauntlet 101 blog here.
Portal in REDSEC is the same powerful toolset you’ve seen in Battlefield 6, now applied to REDSEC’s content set.
Builder & Spatial Editor: Tweak player counts, weapon/vehicle pools, health regen, sprint speed, and more. Remix spaces with the Spatial Editor to craft custom maps.
Fort Lyndon: The map is segmented into six Portal-ready playspaces, giving creators granular control over flow and scale. Only two playspaces will be available at launch; the remaining four will roll out in later updates as we continue to optimize performance and polish creator workflows.
Updated SDK: With the introduction of REDSEC, our SDK will receive new assets for players to use in their experiences, with additional updates planned throughout the season.
With the launch of REDSEC, the SDK will not yet include assets from Gauntlet. That update is planned for a later date, and we’ll share more information once it’s ready.
Cross-Ownership Perks: Own Battlefield 6? Combine content across both titles in Portal for even wilder creations. Think Melee-only Conquest on Fort Lyndon, one-shot TDM, or explosives-only mayhem.
To start redrawing the lines of battle in Fort Lyndon, you will need to install our updated SDK found here:
https://portal.battlefield.com/bf6/experiences
If you are a new player and would like to learn more about how to approach REDSEC, read our New Player Guide here.
The launch of REDSEC is just the beginning. Like every element of Battlefield 6’s robust post-launch plans, REDSEC will also see regular updates and content drops. If you are interested in keeping up with new content and sharing your feedback on REDSEC, please join our Discord and make sure to assign yourself to our new roles: Battle Royale, Gauntlet, Portal, and New Player.
See you on Fort Lyndon.
//The Battlefield Team
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

We made it! And it looks like you did too! So in that case, Let's get on with it! Update 1.90 is live, which means it's time to drop whatever you were doing and jump right into the game to see what's waiting for you. Here's a taster:
New in-game encyclopedia
And many other surprises for you to check out in the changelog… or directly in the game!
ENJOY!
We’re back. You’re back. The second public playtest of Task Time is now live and the Tasklings are ready for you to play!
If you joined the first one: welcome back, brave soul. If you’re new: welcome to the mess. This is your chance to dive into the game, poke around, and tell us what’s working, what’s broken, and what’s just plain weird. But more importantly we want you to have fun with your friends and other Tasklings!
We're got the new Mall map for you to try, plus twitch integration for you to annoy your favourite streamers with and also some cool seasonal items in the lobby!
Go to the Task Time Steam page. Click Request Access and then when you have access, download it!
https://store.steampowered.com/app/2182680/Task_Time/
Your feedback from the first playtest shaped what’s in this one. And your new feedback now will shape what comes next, so make sure to jump into our Discord and tell us what you think!
We hope you love playing and we'd love to see what you get up to in game, so please share with us this week. The Playtest will end on November 4th so you have an entire week to play!
— The Task Time Team

Hello friends! Back in the day when many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)
The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun!
Visit our Discord server (#lets-play-together channel) to learn more.
This week's level is
https://steamcommunity.com/sharedfiles/filedetails/?id=3593874054Just open the game - there's a link right on the main menu screen.
Good luck everyone!


