BOO! Got scared? Don’t be, it’s just the Steam Scream Fest is her 🎃 During the event, you can get Darkestville Castle with a 30% discount.
The offer is available until November 3th. Don’t miss your chance to embark on a journey through a dark fairy tale, explore mysterious ancient ruins with Tania, and uncover the secrets of her origins and fate + maybe dive into our spookiest indie titles, from Remedium, Unusual Findings, BattleJuice Alchemist to Demon Skin (and more lurking in the dark 👻).

I am in the middle of updating the game to improve the performance by switching the render and things like that but I have a post mortem as I was thinking on how I could do better and that I should probably try a completely different approach the next time around.
Feel like it was good learning experience despite being what most people would call a flop
I did have some ideas for an extra level but now I think it's best to skip that and to move on
It's not the genre that I picked or anything like that it's simply my own fault for what I came up with.
I have to really rethink about what I did. I spent about 10 months working on this project and I feel like it's a improvement from the first game. I'm starting to question if the way I think I'm making a "good" game isn't really that good. I need to study more games and to really figure out what people actually like playing.
I also have to reconsider if people like playing games with minibosses and bosses in the format and style that I made them where it's a level with both of them in one level. Because that took a lot of time to make the levels themselves.
The main things that took time were making the various enemies, minibosses and bosses. And the hazard as well though those didn't take up that much time. It was a lot of work making sure that every enemy has a unique attack and that I have some like minibosses that will do an attack the boss will do variation of that attack but it's still different. I decided not to move the actual arena that much around though or anything and to keep it contained which seemed fine I wasn't really limited by what I could do within a set room.
There is also the basic dialogue and then going through and translating the game in 16 total languages. But that's not really that important.
• Maybe 7 levels is too many and if i just made it smaller game that was free it would have been better
• Rethink about how I am spending time
○ If I should have skipped translating
○ If dialogue was needed
• Rethink if game is priced too high
Overall more motivated than ever to try harder and to do better on my next project. I believe I can make something that more people would like to play but right now I'm still unsure.
BOO! Got scared? Don’t be, it’s just the Steam Scream Fest is her 🎃 During the event, you can get Tetragon with a 75% discount.
The offer is available until November 3th. Don’t miss your chance to embark on a journey through a dark fairy tale, explore mysterious ancient ruins with Tania, and uncover the secrets of her origins and fate + maybe dive into our spookiest indie titles, from Remedium, Unusual Findings, BattleJuice Alchemist to Demon Skin (and more lurking in the dark 👻).


🕯️ The spirit of Halloween is drifting through the dreamland...
Are you ready for a feast of candy, ghosts, and creativity? 🍬👻
Join our three special challenges and show your imagination and festive magic! 🖤
Edit, draw, or remix anything from Dark Fairy Tale — as long as it’s spooky and festive!
🎁 Prize: $20 Steam Gift Card (1 winner)
Share a screenshot featuring the Halloween ghosts,
or show your candy collection (at least 5 candies) in your inventory!
🎁 Prize: Game + DLC (2 winners)
🎁 Prize: 1 game key (1 winner)
🔗 Full details and submission channels (Discord)
You’ll find all event information and submission guidelines there.
📌 Submission Notes:
Entries for Challenge 1 & 2 must include the hashtag:
👉 #DarkFairyTaleDreamlandSurvivors
You can also post entries in our Discord #🎨artists-corner — we’ll count them too!
No AI-generated artworks are allowed.
Multiple submissions are welcome!
Submissions after the deadline will not be counted — don’t wait till the last minute!
🕒 Event Period: Now – November 5th
📢 Winners will be announced a week after the event ends.
Show your creativity and Halloween spirit — and good luck! 🎃✨
Resource Systems (Both Factions)
Iron Core (Depots) and Shadow Market now generate resources progressively over time:
* When built, they start producing +4 $ per second
* After 2 minutes, income increases to +5 $ per second
* After another 2 minutes, it increases to +6 $ per second
* When upgraded, production increases further:
* Starts at +8 $ per second
* After 2 minutes, increases to +9 $ per second
* After another 2 minutes, reaches +10 $ per second, where it remains fixed
Super Weapons Systems (Both Factions)
Destruction Wave – Damage increased
Tactical Nuclear Strike – Damage increased
Interface & Tutorial
Added an in-game “How to Play” text on the tutorial UI to inform players that the first mission is optional and serves as a tutorial notice, not a main challenge mission.
Iron Hands Faction – Building & Unit Balance Update
Buildings & Towers
Headquarters - HP increased
Red Eye Tower – Cost reduced, build time reduced, damage reduced
Defender Tower – Build time improved
Ray of Justice Tower – HP reduced, price reduced, build time reduced, damage reduced
Infantry
Rocket Puncher – HP growth increased, move speed reduced, damage reduced
Commander Akil – HP increased, price reduced, move speed reduced, damage reduced
Reptile – HP growth increased, move speed reduced, damage reduced
Guardian Trooper – HP growth increased, move speed reduced, damage vs infantry/buildings/vehicles reduced, splash damage reduced
Vehicles & Aircraft
Wind Blade – HP growth increased, move speed reduced, damage reduced
Inferno Artillery – HP greatly increased, price increased, speed reduced, all damage increased, reload time increased, explosion effect upgraded
Iron Collector – HP increased, speed reduced
Phantom Chopper – HP increased, speed reduced, attack range reduced, damage reduced
Iron Fly – HP increased, ground speed reduced, upgraded air speed reduced, damage reduced
Nightmare Gunship – HP increased, speed reduced, damage reduced
Black Bird – HP increased, speed reduced, damage reduced
Hurricane Tank – HP increased, speed reduced, damage reduced
Titan Tank – HP upgraded, speed reduced, damage reduced
Spear Transport – HP upgraded, speed reduced, damage reduced
GRA Faction – Building & Unit Balance Update
Buildings & Towers
Command Center - HP increased
Bunker – Cost reduced
Gatling System – Price reduced, damage reduced
Tube Defense – Build time reduced
Infantry
Beast – HP increased, speed reduced, air damage increased
Boomhand – HP growth increased, speed reduced, damage reduced, splash damage reduced
General Razel – HP growth increased, speed reduced, damage vs buildings and vehicles reduced, upgraded effectiveness vs infantry
Steel Breaker – HP growth increased, speed reduced, damage reduced
Vehicles & Aircraft
Khanjar D. Truck – Now buildable directly from Garage (no longer requires Upgrade Center); HP reduced, price and build time reduced, speed reduced, damage reduced
Elephant – HP increased, price increased, build time increased, speed reduced
Flying Rhino – HP increased, speed reduced, damage reduced, splash damage reduced
Shark Collector – HP increased, speed reduced
Hunter Jeep – HP increased, speed reduced, attack range increased, damage reduced
Mantis – Now requires Upgrade Center to unlock; HP increased, speed reduced, damage vs vehicles and buildings reduced
Suicide Wasp – HP increased, speed reduced
All Rounder – HP increased, speed reduced, damage reduced
Volcano – HP increased, speed reduced, damage reduced, splash damage reduced
'Ante Chamber' : a little expansion based on BALATRO
Featuring 4 characters, 4 weapons with their respective evolution, a new stage, and a remix of the Balatro main theme
Survarots: a new game mechanic, also available in the base game, to alter character stats and abilities

This is a list of gameplay changes compared to a standard local co-op run:
Batch level up - Depending on the player count you will only see level up after all players have leveled up. So on 4 players the level up screen will only show every 4 levels.
DLC - You will only be able to use DLC online if every player owns that DLC. We're retro-fitting Online into an originally single player game written in JS by a solo dev, so there are a lot of technical issues we have to move around or worry about later, one of which is the way that DLC expansions are handled.
Free Roam - In online you are not restricted to the same screen, you can all freely move around the stage independently. (Note: You will be pulled into a boss room if any player walks into it)
Spectator mode - When you die in multiplayer you can use the mouse to jump to players who are still alive. You also respawn where they are if you are spectating them.
Achievements - You will have the choice at the end of the run to carry over any achievements earned in that run back into your own save file.
Speed up - Disabled in online.
Pause menu - To help flow, when you pause, you do not pause for everyone else, you just get a small window of invincibility
A gamba themed stage: Westwoods
A labyrinth themed stage: Mazerella
A new relic that lets you play Party Mode (play with up to 4 characters at the same time)
2 new playable characters
2 new weapons with their respective evolutions
1 new Character Morph
1 new PowerUp
3 new Darkanas
Survarot game mechanic
What are Survarots?
Survarots are a new form of power creep that is currently usable by the character Secretino and all the Ante Chamber characters. They are vaguely similar to Arcana cards, but are themed after characters from Vampire Survivors and provide different types of bonuses.
16 new secret characters
3 new weapons + evos
13 new weapon unions
1 new adventure
12 new music tracks

- To unlock the content of Ante Chamber: find the special merchant in Moongolow and buy the Joker Disk for 50k gold coins. Proceed with the chain of unlocks that starts in the new stage, Ante Chamber.
- To unlock the new content of Ode to Castlevania: the conditions to unlock the new characters will appear in the SECRETS menu after you have 'completed' the main UNLOCKS of the dlc.
A quick reminder that the new wiki for Vampire Survivors is available at http://vampire.survivors.wiki and already contains a lot of information about patch 1.14!
Completely free of advertisement, banners, and all that sort of crap that gets in the way; just information, a user friendly website, and it's also fully functional on mobile.
Once again a huge thank you to all of our Wiki helpers on Discord our partners Weird Gloop for putting this wiki together, for their support, and for their guidance!
Thanks for all your support when we announced our official board game back in August! We're pleased to say the Kickstarter is now live so you can pledge and be the first to play when it launches.
BOO! Got scared? Don’t be, it’s just the Steam Scream Fest is her 🎃 During the event, you can get Unusual Findings with a 66% discount.
The offer is available until November 3th. Don’t miss your chance to embark on a journey through a dark fairy tale, explore mysterious ancient ruins with Tania, and uncover the secrets of her origins and fate + maybe dive into our spookiest indie titles, from Remedium, Unusual Findings, BattleJuice Alchemist to Demon Skin (and more lurking in the dark 👻).

We’re excited to bring you more about Aphelion, our upcoming cinematic sci-fi action-adventure game. The new trailer, which was unveiled at the ID@Xbox Showcase, reveals Ariane’s fellow astronaut Thomas as the second playable character, and you get a glimpse of the game's stealth sequences, the never-before-seen alien antagonist, new environments, and the in-game spacesuit patch designed in collaboration with the European Space Agency (ESA).
Watch the trailer now:
Ariane and Thomas have different playstyles and experiences throughout their search for one another after the crash of their ship. Ariane’s gameplay is highly physical; she explores and traverses Persephone, which proves to be much more hostile than anticipated. Thomas is injured from the crash but relies on his ingenuity and observation skills to piece together his surroundings. As both characters explore and investigate, they will uncover secrets and clues as to the planet’s strange conditions and what caused the crash of their ship.
What starts out as a mission compromised from the beginning becomes a deeper journey into the unknown. You must avoid confrontations with this hostile entity by hiding and sneaking in tense, thrilling stealth sequences. Its existence adds more questions to answer for Ariane and Thomas: what is this creature, where did it come from, and why is it stalking us?

As is tradition in spaceflight, each mission has a symbolic patch representing it. Our fictional Hope-01 mission patch – designed by Aphelion’s Artistic Director Arnaud Barbier in collaboration with ESA – bridges the history of space exploration with the speculative future that this story explores. Keep an eye out for a dedicated article on the patch and its design choices!