Pryzm - DrearyWeary
Ver 1.1.6 Update Notes:
  • Shows a message at launch that reminds players an autosave is always present
  • In combat, the Clarity amount (C) and Risk rate (R%) will flash when in their respective sub-menus to show players those numbers are affected by such actions
Elements Divided - BLTWitch

Hello everyone! We are so excited to announce that Elements Divided will officially release the long-requested Sub-Elements on November 6th, 2025! Over the past several months, we've been working hard on these Sub-Elements and can't wait for you to experience them.

 

This update introduces eight unique Sub-Elements: Plants, Blood, Metal, Lava, Explosion, Lightning, Spirit, and Storm in 2 waves. The first wave of Sub-Elements, including Blood, Lava, Explosion, and Spirit, will be available starting November 6th.  The second wave of Sub-Elements, Plants, Metal, Lightning, and Storm, are set to arrive later in December, just in time for the Holiday break.

 

Huge thanks to everyone who voted in our Discord polls back in June, and to our Beta testers for helping us perfect all abilities and squash any bugs!

 

Additionally, our Full Release launch on Meta Quest will feature the premiere of our new official launch trailer, created by https://www.youtube.com/@VirtualBroVR ! So mark your calendars, Sub-Elements are right around the corner!

 

Join us on Discord to keep up to date on what’s next! https://discord.gg/tYvBTbvJqc

Tom Clancy's Rainbow Six® Siege X - CRM_OP******
Predict and win big

Dear operator,
The only Major on SIEGE X this year – the Blast R6 Munich Major – is about to begin, and predictions are now open! Get ready to showcase your strategic skills and predict the outcomes.

Head to https://r6esports.com/munichpredictions to submit your predictions for the event. You have until the first match of the competition to lock in your picks. Don’t miss your chance to win exclusive MP5 skin, Y10S4 Battle Pass, and other Alpha Packs!

Check out the Munich Major bundle

Celebrate the Munich Major in style! The new bundle packed with cultural nods from Oktoberfest to the Alps is now live in-game and in the R6 Esports Shop.

The clock is ticking

Join us at the BMW Park from Nov 14 to 16 and receive the Munich Major Attendee Gold weapon skin for Azami, Kapkan, and Tachanka, designed exclusively for attendees. Live matches, fan experiences, and unforgettable Siege moments await! Get your tickets now on the official Munich Major Ticketing website.
The Crew Motorfest - Ubi-Grimix
Welcome to “This Week in The Crew” article! Every week, we bring the news of the weekly novelties in The Crew Motorfest to you to help get you started!



SUMMIT CONTEST
Summit Info
Name
Activities
Constraints
Night of the Pumpkins
The Queen
Dodge Charger R/T Hemi [Loan]
Halloween Smashes
Day One
Apollo Project Evo [Loan]
Nightmare on Hana Rd.
Great Britain: Aston Martin
Lamborghini Egoista [Loan]
Lamborghini's Baby
Training Beasts
Lamborghini Diablo GT
Last Destination
Ride Wit' Us
Jaguar XE SV Project 8
Hawaii Pumpkin Massacre
The Ace
Ford F-150 SVT Raptor
Skill
Escape Asphalt
Apollo Project Evo
Skill
Slalom Asphalt
Ford F-150 SVT Raptor
Skill
Bullseye


MODIFIER
  • Action List

SATURDAY GRAND RACE MODIFIER
Modifier:
  • No Collision
Date & Start Time:
  • 1st November 2025 9AM > 2nd November 2025 9AM

CUSTOM SHOW
Constraints
  • Bundle [Main Stage + Custom]


VANITY ROTATION
Here are the vanities that are in rotation this week! Grab them while you can!
Vanity
Crew Credits
Yellow Spotlight Rooftop
40,000
Jack-o-lantern Smoke
25,000
Green Segment Underglow
25,000
Green Band Tire
10,000
Devil Horns Rooftop
40,000
Red Blizzard Smoke
40,000
Pink Nitro
10,000
Aesthetic Underglow
40,000
Finally, here are the bundles of the week!

MAIN STAGE

978,320 Bucks or 139,760 CC
  • Lamborghini Diablo GT (1999) - Street Car
  • Jaguar XE SV Project 8 (2018) - Street Car
  • Ford F-150 SVT Raptor (2010) - Monster

CUSTOM BUNDLE

Custom Bundle - 181,300 CC
  • Chevrolet Corvette C8 Z06 (2023) - Hypercar
  • Purple Chemical Smoke
  • Purple Nitro
  • Purple Bushimura Tire

COMMUNITY ROUNDUP


TCM photo by zos1m (Steam)


TCM photo by NOIR (Steam)


TCM photo Scary Tiger (Steam)

--------------------------------------------------------------------------------------------------------------

For more information on The Crew®, check our official website. Join the The Crew® community on Reddit, TC Social, and Discord, and be sure to follow us on Twitch to never miss a livestream.
Blue Protocol: Star Resonance - Clore

Our Halloween Celebration is coming soon — join the event, collect exclusive costumes, and show off your best Halloween look!

 

Event Info:

 

Trickster's Candy Jar:

 

Start: Oct 30, 2025 10:00 AM (UTC-2)

End: Nov 10, 2025 5:00 (UTC-2)

 

During the event, visit the Pumpkin Candy Jar at the Pioneer Bureau every day to claim "Mischief Candy" and Toy! Use the candies at the jar to exchange them for special rewards!

 

Nocturne Wardrobe:

 

Start: Oct 30, 2025 10:00 AM (UTC-2)

End: Dec 1, 2025 5:00 AM (UTC-2)

 

New themed outfits are coming soon! Come and pick your favorite look. Tonight's stage of mischief is yours to shine on!

 

*Tips*: Details are subject to the in-game announcement.

There Is No Game: Wrong Dimension - Draw Me A Pixel

With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!

 

  

What is your job and can you describe your role within the team?

I'm the author and director of the studio's projects. I'm in charge of defining the game's concept, writing the story and dialogues, as well as a large part of the game design. The rest of the time, I'm guiding the team in the direction I think is best for the project, like a film director.

 

 

What was your background, before founding Draw Me A Pixel?

As I didn't excel in my studies, I began my career in the video game industry as a (self-taught) composer of music for Infograme’sTime Gate: Knight's Chasein 1995. I then moved on to other studios in Lyon, where I learned game design over a period of ten years, with very tight budgets that required me to be creative and clever. I also worked on several game cinematics for Disney, Eden Games andSpace Hulklicenses.

Then I wandered for a few years on my own, working on personal projects that led, thanks to a lot of luck, to the birth of Draw Me A Pixel.

 

 

What are the best and worst aspects of your job?

The best part of this job is realizing that an idea works! The worst is realizing that it doesn't work after all...

On the positive side, there's also the fact that I have total creative freedom. And that's extremely liberating and exciting. I want to do something crazy? Then let's do it. Something in the game doesn't work? Then let's change it completely without having to go through tons of hierarchical validation.

However, as we're a very small team, making the game takes time and it's sometimes difficult, even frustrating, to wait to see the result. I'm more the impatient type!

 

 

Which chapter from There Is No Game: Wrong Dimension is your favorite?

Come on, I like all the chapters. You can't choose among your children!

Especially the third one.

Chapter 3 of There Is No Game: Wrong Dimension. A strange choice by Pascal, isn't it?

 

What are your favorite video games besides There Is No Game: Wrong Dimension?

Having been immersed in the ocean of videogames since my early childhood, this is a very difficult question! I love so many...

I could mention Another World for making me want to do this job, Day of the Tentacle, best point-and-click on earth ; World Of Warcraft for making me experience all the emotions a human can feel in a game ; God of War (2018) for its mastery of storytelling and staging, or Dark Souls for its agonizing exploration and my many deaths.

On the other hand, if someone asks me what my favorite arcade game is, I'll answer Captain Commando without hesitation!

How does it feel to finally be able to talk about Crushed In Time after all this time?

It's always a bit nerve-wracking, because you never know how the game will be received. Will players be excited about the direction we've chosen, or will they be so disappointed that they ban us from their social media forever? Despite everything, there's also a real sense of satisfaction in finally being able to unveil the beast, even if it's just a small glimpse. And since the feedback has been very positive so far, it brings even more stress and pressure! I'm leaving the project.

Crushed In Time: don't forget to add it to your wishlist to bring Pascal back!

Seaward - THE ROOF Interactive
This is huge for us! 🤩

The Ubisoft Newcomer Award will be handed out at Deutscher Entwicklerpreis (German Developer Award) in the beginning of December. Please keep your fingers crossed for us!

There is fierce competition (the other nominated games are great).

Games Ground is near!

If you're in Berlin November 13–16, come by at our booth at Games Ground and play Seaward for yourself!

We're working on cute merch that will be probably be pretty exclusive. We hope you'll like it!

A lof of our friends will also be showcasing their games. It's gonna be a great lineup!

Join our Discord!

If you wanna be the first to get updates about Seaward, join our Discord Community Server:

Join Seaward Community

Crushed In Time - Draw Me A Pixel

With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet!

 

  

What is your job and can you describe your role within the team?

I'm the author and director of the studio's projects. I'm in charge of defining the game's concept, writing the story and dialogues, as well as a large part of the game design. The rest of the time, I'm guiding the team in the direction I think is best for the project, like a film director.

 

 

What was your background, before founding Draw Me A Pixel?

As I didn't excel in my studies, I began my career in the video game industry as a (self-taught) composer of music for Infograme’sTime Gate: Knight's Chasein 1995. I then moved on to other studios in Lyon, where I learned game design over a period of ten years, with very tight budgets that required me to be creative and clever. I also worked on several game cinematics for Disney, Eden Games andSpace Hulklicenses.

Then I wandered for a few years on my own, working on personal projects that led, thanks to a lot of luck, to the birth of Draw Me A Pixel.

 

 

What are the best and worst aspects of your job?

The best part of this job is realizing that an idea works! The worst is realizing that it doesn't work after all...

On the positive side, there's also the fact that I have total creative freedom. And that's extremely liberating and exciting. I want to do something crazy? Then let's do it. Something in the game doesn't work? Then let's change it completely without having to go through tons of hierarchical validation.

However, as we're a very small team, making the game takes time and it's sometimes difficult, even frustrating, to wait to see the result. I'm more the impatient type!

 

 

Which chapter from There Is No Game: Wrong Dimension is your favorite?

Come on, I like all the chapters. You can't choose among your children!

Especially the third one.

Chapter 3 of There Is No Game: Wrong Dimension. A strange choice by Pascal, isn't it?

 

What are your favorite video games besides There Is No Game: Wrong Dimension?

Having been immersed in the ocean of videogames since my early childhood, this is a very difficult question! I love so many...

I could mention Another World for making me want to do this job, Day of the Tentacle, best point-and-click on earth ; World Of Warcraft for making me experience all the emotions a human can feel in a game ; God of War (2018) for its mastery of storytelling and staging, or Dark Souls for its agonizing exploration and my many deaths.

On the other hand, if someone asks me what my favorite arcade game is, I'll answer Captain Commando without hesitation!

How does it feel to finally be able to talk about Crushed In Time after all this time?

It's always a bit nerve-wracking, because you never know how the game will be received. Will players be excited about the direction we've chosen, or will they be so disappointed that they ban us from their social media forever?
Despite everything, there's also a real sense of satisfaction in finally being able to unveil the beast, even if it's just a small glimpse.
And since the feedback has been very positive so far, it brings even more stress and pressure! I'm leaving the project.

Crushed In Time: don't forget to add it to your wishlist to bring Pascal back!

Chains on Sand - ThVaz
Step into the Sand. The arena is open.

Chains on Sand is a hardcore, turn-based arena roguelike where every move and every strike matters. Cripple limbs, bleed, surrender, or fight to the last breath while the crowd judges your choices. Let your name echo through the Steam Leaderboard.

What’s inside at launch
  • Permadeath runs with post-fight choices that affect rewards and reputation

  • Brutal tactical combat with facing, stance, steps, and special maneuvers

  • Consequences: cripples, bleeds, knockdowns, and crowd judgment

  • Progression: loot what you kill, spend XP, and climb difficulty

  • Steam Leaderboard: chase clean runs and bragging rights

Watch live gameplay

We’re broadcasting on the store page during launch. Drop by, ask questions, and see a run in action.

New here? Start strong
  • Turn to face opponents—side/back attacks are dangerous

  • Use steps wisely; a single step after an attack can save you

  • Target legs to slow fast enemies; target arms to blunt damage

  • If your foe surrenders, the crowd may demand mercy—or blood

Help us with your feedback

If you enjoy the game, a Steam review helps a ton. If you hit a problem, please post it in Bug Reports & Tech Support using the pinned template—we read everything.

See you in the sand.

Hunt Grounds - bytalegames

Happy Halloween, hunters and survivors!

To celebrate Halloween, a new event and a new map are now live in Hunt Grounds!


🧭 New Map: Marlow Ridge

A long-abandoned town district near the old bridge has reopened for the season is now live!


🎃 Halloween Event: Pumpkin Hunt!

From October 28 to November 5, pumpkins will randomly spawn across all maps.
🎯 Collect pumpkins during your matches to earn exclusive rewards!


🕯️ Event Details
  • Pumpkins spawn dynamically throughout matches (up to 3 each game)

  • Rewards are automatically granted at the end of each hunt.

  • Event runs until November 5, don’t miss your chance!


See you in the Grounds. 🕸️

...