Ostriv - yevhen8
Fixed:
  • Citizens could stop buying clothes and shoes if market price is higher
  • Mayor forgot who he is (on new game start)
Oct 28
Relic Guardian - Tower Defense - 『Secreath』
  • Fixed an issue where the Stage 4-5 Boss would not die under certain conditions

  • Fixed an issue where the holding enemies was not working

Pipkin - Gregdude

Yup, that's right. Pipkin is out now.

I don't really have much to say, but if anyone tries pipkin out and has any feedback, please leave any thoughts on our steam community hub or on our discord server - if any problems do pop up I'll try my best to fix them quickly!

SUBMERSIBLE - Camac

- Added collectable scrap to the back of the Metal Man

- Hardcore multiplier moved to the right slightly

- Score kill multiplier is visually added to the score before the Hardcore Multiplier

- Moved the chains on the Metal Man trophy

- Shadow optimisation

Space Engineers - Drui

Our team has been thrilled to see so many of you dive into the Apex Survival update! Watching all of you navigate and enjoy the updated Survival experience has been an absolute pleasure.

We’re more motivated than ever to keep pushing the boundaries of what Space Engineers can offer. The future of the game is very bright, and we can’t wait to share it with you.

Our next update focuses on delivering a huge number of bugfixes, several exciting new features, and a slew of Quality of Life improvements. One improvement we’re especially excited about is faster planting and harvesting for Farm Plots. Simply add the desired seed type to your toolbar and off you go! Harvesting a fully grown plant has also been reduced to a single click.


We know many of you are building and maintaining some incredible farms, we hope this change will make your farming experience smoother and less time-consuming.

Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!





🛠️ Feedback & Support - https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/244850/announcements/detail/549001115675396208 https://steamcommunity.com/games/244850/announcements/detail/499456994710651569 https://steamcommunity.com/games/244850/announcements/detail/506214931042927083
Walk of Life - PF-Arnartv

Hello walkers!

No? Okay, I’ll stop trying to make “walkers” happen.

The gang at Porcelain Fortress is currently dealing with a snowstorm in Iceland. It's fine. Whatever. We like not being able to go anywhere.

Hopefully you have all been having fun with Walk of Life so far. We’re aware that there have been some bugs of varying sizes, ranging from annoying to game breaking. The team has been hard at work trying to fix them over the last few days and we’ve think we’ve squashed the worst offenders.

We’ve put in a couple of smaller patches where we made some minor tweaks alongside the bugfixes, including some changes to role scoring and adding animations to some of the taxidermied NPCs. Experimental mode has also been removed as it was creating more problems than it fixed. We’ll still keep some of the more experimental roles available but marked for you to try at your own risk.

The adventurer is playable right now, but will be getting a little facelift before we move it into the main roster. We’re aiming to drop the updated version onto the client alongside some fun new features very soon.

That’s it for now! Swing by our Discord and see what's going on! Here are the changes if you missed them:

- Removed Experimental mode, it was causing more troubles than it solved.

- Added animated NPCs in Bank and Clothing locations.

- Balanced Workaholic and Hoarder Roles.

- Mayor Edgar now makes feeding Crows free, but the crows get angry if you don't feed them.

- Attribute costs for all works has been decreased.

- End-Score for Work Level has been decreased.

- End-Score for Educations has been decreased.

- End-Score for Role Quests has been decreased.

- Fixed a bug that could cause crashes if multiple games were played in a row.

- Some Role states were not loading correctly, this has been fixed.

- Fixed "For a Biblical Flood" achievement so it completes properly.

- Fixed an inventory bug where you couldn't clean dirty potatoes if your inventory was full.

- Fixed an inventory bug where you couldn't remove an item if your inventory was full.

- Fixed a bug where buying two fishing poles and then selling one would not allow you to fish using the remaining one.

- Emojis and popping in players no longer block clicks.

- Rent no longer constantly increases, this was a feature we added last year and everybody forgot it was there...

- Fixed a bug where the Adventurer would cause a crash after receiving a set amount of quests.

- Voting for Edgar A. as the mayor no longer makes all actions in the game free, now only Feed the Crows is free...

- Global Events now trigger properly in 30 round games.

Unrailed 2: Back on Track - Indoor Astronaut

Heya Engineers!

With Halloween around the corner, we wanted to make sure two of our most beloved and spooky characters are back in Unrailed 2, Frank and the Witch:

You can get them in the Fashion Express once you've found and chopped down a lit jack-o-lantern in the game!

We wish you a frightening Halloween 🎃



[UPDATE]
Check out our full changelog:
Changelog v-666-27ebc0e
- New: Two new characters: Witch and Frank (can be unlocked by mining a pumpkin)
- Improvement: Unlock bubbles that come with a Hexnut reward are now displayed in a single toast instead of 2 consecutive ones
- Improvement: When placing on a carriage, the stack is highlighted if it contains already items
- Improvement: Faster game loading for players who played many games (game needs to restart once for that).
- Improvement: Version Incompatible replays will be deleted automatically
- Improvement: When the output stack of the crafter has more than 3 tracks, the bot won’t allocate resources from other wagon inputs anymore just to fill it.
- Improvement: Extension that modify values below 0.1, we show an extra digit in the UI when applying the extension
- Improvement: Improved randomness for the meteor cartridge
- Improvement: Menu should not teleport players around anymore when clicking on buttons
- Bug fix: Lucky punch items drop weirdly and could even fly to the other team in versus
- Bug fix: It wasn’t possible to pick from the compactor while it was compacting
- Bug fix: Slot wagon sometimes spawns its stuff far away and even to the opposite team in Versus. It should now spawn close to the wagon or close to the closest player
- Bug fix: Marathon cartridge was missing in sandbox mode
- Bug fix: Wagon printer beyond level 6 showed in its description that it could take more tracks than it actually could
- Bug fix: The camera did some reset movement in replays sometimes
- Bug fix: Animals could die when having multiple carriage wagons with front-pull extensions
- Bug fix: It was possible to apply the “Storage Pull” extension to the wagon printer which did not do anything
- Bug fix: Marathon cartridge didn’t spawn in endless mode
- Bug fix: The bot was sometimes stealing from transformer wagon input stacks even though they were the critical wagon to produce the missing resource
- Bug fix: Custom map replays (often) did not count to highscore when playing online
- Bug fix: It wasn’t possible to pick up from some wagons (like carriage) at a station in time attack mode
- Bug fix: Versus & Custom Map replay durations were formatted wrong in the replay menu
- Bug fix: In versus, when the stacking task was solved, often both teams got a reward by mistake
- Balance/New: In versus, the losing team gets a stack of tracks times the losses in a row. The amount can be configured in the setup. The losing teams’ track reward is now bounded by the amount of spare tracks the winning team has
- Balance: In versus, the drone/bomb fabricator wagon can spawn in shops again; brake and brake track wagons won’t spawn anymore
- Balance: In versus, dynamite, miner wagon and turret don’t affect the other team anymore
- Balance: In versus, turret, compactor, slot & carriage always get an additional positive extension to be more competitive compared to other wagons
- Balance: Mimics will drop players tools/extensions/upgrade instead of deleting or respawning them
- Balance: In versus, the losing team now chooses the next map
- Balance: “Increase active time”-extension can now be applied to the water wagon
MX vs ATV Legends - Rainbow Studios

With the end of 2025 Pro Motocross release schedule finished, we have stepped into a very busy part of our road map for Legends Season 4, which will see new tracks, and customization as well as the release of lots of features that we've been working on in the background. In a few weeks, two new environments will release in the Redline Ridge Finals DLC pack, but today we're stoked to add two brand new features to the game: Gear Presets, and Tuning 2.0.

Tuning 2.0 - The roll out for the new tuning system will take place in increments over the course of a few updates. With tuning having such a large effect on the gameplay meta, it would be disastrous if we had to have to roll the feature back after it's release. This will allow us to make sure that the tuning values for each category is perfect before we move on to the next. For this update, the new Tuning 2.0 feature will only be available on the Experimental bike class, with Suspension and Gearing categories available for tweaking. Feedback will be VERY important to us, so make sure you jump into our Discord, and let the Rainbow Studios team know what you like and want to see changed in this new feature.

Rider Presets - This is a quality of life improvement that you've been requesting for a long time, that will let you save your favorite rider gear sets so that you don't have to build them out from head to toe every single time you want to use them. Hopefully this will help you organize that messy locker. Once we've been able to gather some feedback on the system, we may bring this over to the Garage as well, so make sure to let us know if that's something you want to see rolled out.

Additions & Updates

  • Rider Presets

    • Looking to try on something new to wear in the Locker, but don't want to lose your current setup? Pop into the new Rider Presets menu to save up to 16 of your favorite looks. Each preset stores a unique set of gear, colors, appearance, name, and number.

  • Vehicle Tuning 2.0

    • Hop onto a Pro Physics MX 450F to test out Gearing and Suspension settings in a completely new, more detailed Tuning system.

    • Create multiple tuning profiles for use in any environment or event type using detailed real-world physics parameters.

    • Tuning 2.0 is a work-in-progress for Experimental Classes Only. We plan to add more settings and more data visualization over the upcoming patches.

  • ATV Customization

    • ATV customization support continues! Check out classic Factory Effex Evo kits for Kawasaki, Suzuki, and Honda.

    • Also get new ATV kits from Primal Graphics! Washington for Yamaha and Living Color for Kawasaki.

    • And settle into QuadTech Super Grip seats for all base game and OEM DLC ATVs.

  • Rider Customization

    • Head to the Locker for new Cafe and Tidal gear sets from Canvas MX!

    • Or if you're looking for something fun, pull on Painter or Overalls. Just in time for Halloween!

    [carousel][/carousel]

Fixes & Improvements

  • Gameplay

    • Deformation fidelity is improved across all 2025 Pro Motocross tracks.

  • UI

    • A large amount of menu text is changed from all upper-case lettering to mixed-case lettering.

Known Issues

  • Gameplay

    • Frame rates exceeding 60 FPS may experience visual errors and inconsistent gameplay behaviors, especially when exceeding 120 FPS.

    • Shift sounds can still trigger at the incorrect revs. These issues are currently being addressed. More news to come as work progresses.

    • Rider and Vehicle Customization may still be reset to defaults upon restarting the game under yet unknown conditions.

      • If you experience this issue, please immediately Submit a Player Report from the Services menu in Settings, record the Report ID then drop us a line on https://Discord.gg/MXvsATV

    • 2025 Spring Creek National is missing its funnel track segment.

      • This causes all riders to get reset to the Fly gate at the start of the race and for rider positions to be “unknown” during the race. The race otherwise proceeds normally. The AI don't behave appropriately and can become stuck. A fix has been prepared and will be released in the next patch.

    • Tuning 2.0 save data has a bug that will cause it to grow in size until it cannot be loaded. This may cause crashes or trigger errors.

      • A fix is in test and will be released as soon as possible.

air star - brendanroarty
Just a small fix for the super strong upgrade achievement.
If you have a saved game with the upgrade bought, and load the game, you will get the achievement!
Castle of Blackwater - Mysta Lee
CASTLE OF BLACKWATER v2.3.15 PATCH NOTES

It’s finally here, the winds above the castle whisper of a new watchful presence. The skies are no longer silent...

After weeks of anticipation, a new investigative role has taken flight!

🦅Introducing... THE FALCONEER! 🦅


Perched above the chaos, the Falconeer surveys all with razor-sharp focus. Guided by their loyal falcon, they track player movements, uncover secrets, and strike with the precision of a hunter who sees everything.
  • 🦅Active Ability - Focus Falcon: Use the eyes of your falcon to reveal the locations of players in a room your falcon is flying over. (Once per full cycle)
  • 🪽Passive Ability - Flying Falcon: See other players in the vicinity of your falcon.
The Falconeer is a strategic investigative role built for players who thrive on information. Keep mental tabs on player movements, deploy your falcon wisely, and watch for disappearing icons, they often mean a kill has just been made. Knowledge is your greatest weapon. 🧠


🐛Bug Fixes
  • Fixed voting round getting stuck in tutorial chapter 1
  • Fixed players dying even after completing the Satanic Curse minigame
  • Potential fix for voting round music continuing to play after it ends
  • Remotely-configurable photon region (no longer forced to EUR)
✨New Features
  • New Protector role: The Falconeer!
  • Animated Home Screen
We hope you have a great time playing as the Falconeer, and we’d love to hear your thoughts and feedback! 🏰

...