Fixed an issue where the Stage 4-5 Boss would not die under certain conditions
Fixed an issue where the holding enemies was not working
Yup, that's right. Pipkin is out now.
I don't really have much to say, but if anyone tries pipkin out and has any feedback, please leave any thoughts on our steam community hub or on our discord server - if any problems do pop up I'll try my best to fix them quickly!
- Added collectable scrap to the back of the Metal Man
- Hardcore multiplier moved to the right slightly
- Score kill multiplier is visually added to the score before the Hardcore Multiplier
- Moved the chains on the Metal Man trophy
- Shadow optimisation




Hello walkers!
No? Okay, I’ll stop trying to make “walkers” happen.

The gang at Porcelain Fortress is currently dealing with a snowstorm in Iceland. It's fine. Whatever. We like not being able to go anywhere.
Hopefully you have all been having fun with Walk of Life so far. We’re aware that there have been some bugs of varying sizes, ranging from annoying to game breaking. The team has been hard at work trying to fix them over the last few days and we’ve think we’ve squashed the worst offenders.
We’ve put in a couple of smaller patches where we made some minor tweaks alongside the bugfixes, including some changes to role scoring and adding animations to some of the taxidermied NPCs. Experimental mode has also been removed as it was creating more problems than it fixed. We’ll still keep some of the more experimental roles available but marked for you to try at your own risk.

The adventurer is playable right now, but will be getting a little facelift before we move it into the main roster. We’re aiming to drop the updated version onto the client alongside some fun new features very soon.
That’s it for now! Swing by our Discord and see what's going on! Here are the changes if you missed them:
- Removed Experimental mode, it was causing more troubles than it solved.
- Added animated NPCs in Bank and Clothing locations.
- Balanced Workaholic and Hoarder Roles.
- Mayor Edgar now makes feeding Crows free, but the crows get angry if you don't feed them.
- Attribute costs for all works has been decreased.
- End-Score for Work Level has been decreased.
- End-Score for Educations has been decreased.
- End-Score for Role Quests has been decreased.
- Fixed a bug that could cause crashes if multiple games were played in a row.
- Some Role states were not loading correctly, this has been fixed.
- Fixed "For a Biblical Flood" achievement so it completes properly.
- Fixed an inventory bug where you couldn't clean dirty potatoes if your inventory was full.
- Fixed an inventory bug where you couldn't remove an item if your inventory was full.
- Fixed a bug where buying two fishing poles and then selling one would not allow you to fish using the remaining one.
- Emojis and popping in players no longer block clicks.
- Rent no longer constantly increases, this was a feature we added last year and everybody forgot it was there...
- Fixed a bug where the Adventurer would cause a crash after receiving a set amount of quests.
- Voting for Edgar A. as the mayor no longer makes all actions in the game free, now only Feed the Crows is free...
- Global Events now trigger properly in 30 round games.
Heya Engineers!
With Halloween around the corner, we wanted to make sure two of our most beloved and spooky characters are back in Unrailed 2, Frank and the Witch:

You can get them in the Fashion Express once you've found and chopped down a lit jack-o-lantern in the game!
We wish you a frightening Halloween 🎃
With the end of 2025 Pro Motocross release schedule finished, we have stepped into a very busy part of our road map for Legends Season 4, which will see new tracks, and customization as well as the release of lots of features that we've been working on in the background. In a few weeks, two new environments will release in the Redline Ridge Finals DLC pack, but today we're stoked to add two brand new features to the game: Gear Presets, and Tuning 2.0.
Tuning 2.0 - The roll out for the new tuning system will take place in increments over the course of a few updates. With tuning having such a large effect on the gameplay meta, it would be disastrous if we had to have to roll the feature back after it's release. This will allow us to make sure that the tuning values for each category is perfect before we move on to the next. For this update, the new Tuning 2.0 feature will only be available on the Experimental bike class, with Suspension and Gearing categories available for tweaking. Feedback will be VERY important to us, so make sure you jump into our Discord, and let the Rainbow Studios team know what you like and want to see changed in this new feature.

Rider Presets - This is a quality of life improvement that you've been requesting for a long time, that will let you save your favorite rider gear sets so that you don't have to build them out from head to toe every single time you want to use them. Hopefully this will help you organize that messy locker. Once we've been able to gather some feedback on the system, we may bring this over to the Garage as well, so make sure to let us know if that's something you want to see rolled out.

Additions & Updates
Rider Presets
Looking to try on something new to wear in the Locker, but don't want to lose your current setup? Pop into the new Rider Presets menu to save up to 16 of your favorite looks. Each preset stores a unique set of gear, colors, appearance, name, and number.
Vehicle Tuning 2.0
Hop onto a Pro Physics MX 450F to test out Gearing and Suspension settings in a completely new, more detailed Tuning system.
Create multiple tuning profiles for use in any environment or event type using detailed real-world physics parameters.
Tuning 2.0 is a work-in-progress for Experimental Classes Only. We plan to add more settings and more data visualization over the upcoming patches.
ATV Customization
ATV customization support continues! Check out classic Factory Effex Evo kits for Kawasaki, Suzuki, and Honda.
Also get new ATV kits from Primal Graphics! Washington for Yamaha and Living Color for Kawasaki.
And settle into QuadTech Super Grip seats for all base game and OEM DLC ATVs.
Rider Customization
Head to the Locker for new Cafe and Tidal gear sets from Canvas MX!
Or if you're looking for something fun, pull on Painter or Overalls. Just in time for Halloween!





[/carousel]Fixes & Improvements
Gameplay
Deformation fidelity is improved across all 2025 Pro Motocross tracks.
UI
A large amount of menu text is changed from all upper-case lettering to mixed-case lettering.
Known Issues
Gameplay
Frame rates exceeding 60 FPS may experience visual errors and inconsistent gameplay behaviors, especially when exceeding 120 FPS.
Shift sounds can still trigger at the incorrect revs. These issues are currently being addressed. More news to come as work progresses.
Rider and Vehicle Customization may still be reset to defaults upon restarting the game under yet unknown conditions.
If you experience this issue, please immediately Submit a Player Report from the Services menu in Settings, record the Report ID then drop us a line on https://Discord.gg/MXvsATV
2025 Spring Creek National is missing its funnel track segment.
This causes all riders to get reset to the Fly gate at the start of the race and for rider positions to be “unknown” during the race. The race otherwise proceeds normally. The AI don't behave appropriately and can become stuck. A fix has been prepared and will be released in the next patch.
Tuning 2.0 save data has a bug that will cause it to grow in size until it cannot be loaded. This may cause crashes or trigger errors.
A fix is in test and will be released as soon as possible.

