▌║otherworld▌║ ᵇᵒˢˢᶠⁱᵍʰᵗ ʷᵉᵃᵏ ᵖᵒⁱⁿᵗˢ ⁿᵒᵗ ʰⁱᵈⁱⁿᵍ ᶠⁱˣ▌ ᵒᵗʰᵉʳʷᵒʳˡᵈ ᶜᵃⁿ ⁱⁿᶜʳᵉᵃˢᵉ ᵏᵉʸˢ ᶜᵒᵘⁿᵗ ᶠⁱˣ
,̷.̷,̶ ̴.̷.̸ ̸,̷.̴.̴ ̴,̴ ̸.̶.̵🎃,̸.̴.̴,̴ ̸,̷.̴,̵,̸.̴.̴.̵.̴ ̴,̴ ̸.̶.̵ ̶,̴,̷ ̶.̴.̴,̴.̵.̴ ̴,̴ ̸.̶.̵ ̶,̴,̷ ̶.̸.̸ ̵,̸ ̸T̶.̵,̶ ̴.̵.̶R̷.̷.̸,̵.̵3̷.̸.̴,̶4̵.̷,̴.̵,̷T̶.̷,̸.̵.̷5̴.̵,̷,̵.̷.̵ ̴,̸,̴,̷.̷,̶ ̴.̷.̸ ̸,̷.̴,̵,̸.̴.̴,̴.̵.̴ ̴,̴ ̸.̶.̵ ̶,̴,̷ ̶.̸.🎃 ̵ ̴,̴ ̸.̶.̵ ̶,
I HOPE YOU ALL HAVE BEEN ENJOYING THE EARLY ACCESS LAUNCH! I have been keeping a keen eye on things and believe i have fixed everything possible (so far)
As promised the Seasonal Halloween Update is HERE!
There is a TON of quality-of-life upgrades that i finished this weekend along with the new Halloween update! If you sign in this week youll see a brand new Corn maze outside the pizza shop, get to the end of the maze to unlock a LIMITED-TIME cosmetic! 
ADD-ON's:- CORN MAZE - Magazines now have better chance to spawn the more important items
- Cosmetic items now effect the overall grade of the shop
- Vacuum now completely gets rid of regular enemies and stuns General Broil
- Backspace button on the Upgrade terminal so you can switch between pages without leaving.
- Names and Personal Best in lobby
- Chat goes to the last line of text
FIXED BUGS:
- Failsafe for opening up the shop
- Fixed the Hamburger maker getting stuck + clients not being able to see Bodies
- Audio problems
- Grade of the shop fixed between Server/Client (harder to get to S rating)
- Fixed Drink Replication issues -Fixed Ability to buyback equipment + Healthbar on Double Stove
- Drive through customers not spawning
- Fixed Balloon Animal attacks + Sounds
- Some nighttime songs have been extended so they don't automatically loop
- The Seed incubator can be used more then once
KNOWN BUGS:
- Interact Overlay Stays on screen for the upgrade terminal, Fire Extinguisher, Upstairs Cabinet & the Toilet
- Pizza Box & the Dough are getting stuck in Clients hands - (trying to get this fixed ASAP)
FUTURE PLANS:- Community Poll Winner- Voice Chat + Settings for Voip
- More Weapons, More Bosses
- Night 50 Celebration
- End Game Wrap-up (UI that shows how many enemies, how much money, & how many waves you survived, Etc etc)
- Soundtrack release
- Leaderboards 
JOIN OUR DISCORD TO STAY UP TO DATE WITH UPDATES, DEV-LOGS, & COMMUNITY POLLS
THANK YOU,
ERIC

Removed unnecessary Total Coin UI
Added and Fixed the Total Coin for GameOver UI
Stability improvements
we have just released Hotfix 12.0.3 with the following changes:
Fixed: Animals could spawn in enclosed rooms.
Fixed: On larger servers, animals took notably too long to load in.
Fixed: Animals didn't reliably register hits during specific animations.
Improved: Non-Aquatic animals that get stuck in water will now drown if they can't get out.
Fixed: Mining sounds didn't play correctly in first person view.
Improved: Adjusted footstep sounds for Bighorn Sheep, Elk and Mountain Goat for easier differentiation from player footstep sounds.
Changed: "Tax from All Accounts" will now always first try to tax the Personal Account.
Fixed: The setting for "Tax from All Accounts" wasn't respected when set to "No".
Fixed: When a tax law used "Tax from All Accounts", it would fail once it unsuccessfully tried to tax an account instead of continuing to the next potential account to tax.
Fixed: When a vehicle was sold via the "For Sale" feature it retained the sale settings after being purchased, still being up for sale by the new owner.
Fixed: Cultural deeds beyond the foundation deed didn't provide influence.
Fixed: Settlement markers didn't show to other citizens of a settlement.
Fixed: Destroying a plant by placing an object on it was not caught by the "Harvest or Hunt" trigger.
Fixed: A comparison with "Greater than" would show as "Greater than or equal to" in tooltips.
Fixed: Chimney requirements for kitchen objects were ignored after a server restart, leading to them providing housing points despite the object not being valid due to not having a chimney.
Fixed: Dropping a carriable item onto a storage slot of an object that doesn't accept carriable items displayed a wrong error message about the storage being too full instead of it not accepting such items.
Fixed: Fixed an issue where spoilable fuel burned excessively fast in light sources.
Fixed: Rocker boxes couldn't be placed directly next to each other in grid placement mode.
Fixed: When moving a vehicle with the hammer failed, calories were consumed nontheless.
Fixed: An issue that could cause moving a vehicle with the hammer to fail without a reason.
Fixed: Eating while pulling a cart resulted in a broken animation.
Fixed: Hand feeding elk didn't work in third person view.
Improved: Wood pulp is no longer highlighted when targeted while holding a carriable block that can be placed. This behaviour could lead players that were also holding an axe and intending to chop the wood pulp to assume that they can chop it despite the chop interaction hint not being visible due to still being too far away to chop it.
Fixed: Some turkish users couldn't see the placement preview for many objects and hence not place them.
Fixed: Another issue that could lead to "SetPath" error messages being spammed.
Fixed: Some graphic options still didn't appear in specific circumstances.
Fixed: The brightness slider didn't work correctly.
Fixed: Korean and Russian symbols didn't display in chat.
Fixed: Non-latin symbols couldn't be used on signs.
Fixed: An issue that could cause achievements to trigger multiple times at the same time.
Fixed: An issue that could cause the laser activation to display once per laser.
Fixed: Implemented a potential workaround for Unity bug UUM-117450 that under specific conditions causes the wheels of vehicles to clip into the ground and skid steers to propell into the air.
Fixed: Vehicles wouldn't stay locked on barges when "Q" was used to lock the ramp while driving instead of interacting with it with "E".
Fixed: The stack size multiplier was applied twice to stockpiles. (This could lead to stacks that no longer fit into the stockpile to be moved to the void storage on migration - in that case, please have the owner of the stockpile check the swirly SLG icon in the bottom right, to the left of the minimap area to get the items back.)
Check it out in game, or in our Spotify Playlist.
Metallica - Some Kind of Monster - Bass, Lead, Alt Lead, Chord Chart
Obituary - Chopped in Half - Bass, Lead, Chord Chart
The Head And The Heart - Running Through Hell - Bass, Lead, Piano, Chord Chart
Silversun Pickups - Mean Spirits - Bass, Lead, Chord Chart
The Shadows - The War Lord - Bass, Lead, Piano, Chord Chart
311 - Jackolantern's Weather - Bass, Lead, Chord Chart
Annie Lennox - Ghosts In My Machine - Bass, Lead, Piano, Chord Chart
Mike Shinoda - Ghosts - Bass, Lead, Piano, Chord Chart
Killswitch Engage - Holy Diver - Bass, Lead, Rhythm, Chord Chart

We know, we know — you can’t wait to uncover every secret and see her again with your own eyes. But both of you still have a long journey ahead before that fated reunion. So don’t rush it, better show Aura how much you love her instead!
https://store.steampowered.com/app/3855940/AURA_2_Lust_of_the_Gods/In the meantime, a huge thank you! So many of you have already shown how eagerly you wait for the next chapter. AURA 2: Lust of the Gods has reached 20,000 wishlists! With every milestone, we’ll be able to reveal more glimpses of what awaits in Pentarull. And trust us, Gods themselves would be proud ❤️🔥

﹌﹌﹌﹌﹌
Once, you were no one. Just a peasant with a mighty… tool and a longing to be loved. You rose above the clouds, defeated Sevilla, saved the world, and married the goddess Aura. For that, mortals forged legends in your name. But silence does not mean peace. The gods have forgotten their duty, mortals have forgotten their fear. The Pantheon is cracking at the seams, divinities losing power, weaving schemes in the shadows. You once saved the world for Aura… Now you must save Aura for the world.
﹌﹌﹌﹌﹌

The rules remain the same, but the stakes have never been higher. You’ll have to master new skills (you do remember how that’s done, right? 💦), forge new alliances, and punish those who dare threaten your own happiness. What kind of story will this become?
That’s our way of saying: development of AURA 2: Lust of the Gods continues! We’re filling the world with irresistible characters, weaving new story arcs, and designing a bolder, sleeker interface. It’s a sequel, which means it’s going to be bigger, stronger, and hotter than ever 😍🔥
While we are working on the story, pouring our sweat and souls into the work, gift a little inspiration to our writers and wish our artists good fortune — add AURA 2: Lust of the Gods to your wishlist! After all, you’re not just some spectator, you’re part of the legend we’re about to tell.


Hello, Bravelanders!
An insidious bat lurks inside a huge pumpkin, skeletons locked themselves in the living room and play dominoes - all this is not good. Halloween is near. It's time to complete new tasks and get terribly appealing prizes!
It is not safe on the roads these days. Only the laziest bandit haven’t rob a caravan yet. The King will generously reward those volunteers who will manage to clean the southern tract from the robbers. Orcs armada is using new tactic against the forest defenders.
Enchanted by dark magic, thorns using their roots to entangle noble Unicorns and ferocious Bears, thus making them an easy prey for goblins. The Prince of Elves asks the heroes of Braveland to thin the enemy out and help to cope with this scourge.
Necromancers’ cunning knows no bounds. They hired armies of mercenaries to clean up the northern towers and their defenders - ice archers, magicians and their faithful snow wolves. Necromancers goal is to deploy new armies on the old mounds.
Necromancers goal is to deploy new armies on the old mounds. Hop into the game and complete this new event. It will only last a few days, so hurry up. Have a good game!
