


Fellow Officers,
unexpected staff shortages at the border mean that your precinct must step in to secure two fully operational stations connected to the highway: Welcome to the Contraband Expansion, coming to Police Simulator: Patrol Officers on November 19, 2025!
This new expansion will add a completely new dimension to your duties â with tensions rising and smugglers growing bolder, every decision you make carries weight. Itâs time to take control at Franklin Customs Border Protection. And today, weâre giving you a first look at whatâs inside!
https://store.steampowered.com/app/3768320/Police_Simulator_Patrol_Officers_Contraband_Expansion/

The State of Franklin requires your assistance: Start your shift at the Border Precinct and assist the team, fully equipped and ready for duty. Whether itâs a quick check or a full cargo search under the scorching sun, no two shifts will ever feel the same.
Inspect documents and control the traffic with CCTV and spike strips at the Border Inspection Station â and always take a close look at all information, vehicles, and people involved. Be swift and efficient, we don't want the queues to become too long...

Verification isn't just for show, it's a necessity. A single mistake can let contraband slip through â or stop an innocent traveler in their tracks. Stay vigilant, officers!
Documents such as passports, visas, driverâs licenses, firearm licenses, and cargo declarations need to be checked. Do not just look out for expiration dates but also for deeper indicators such as forged entries, visa type mismatches, banned cargo, or re-entry violations.
Everything's good? You're good to go! But when suspicion arises, affected vehicles will be redirected to the Secondary Inspection Area where you must conduct additional checks by searching vehicle trunks, interiors, and engines for contraband.

Use sophisticated equipment like the inspection mirror, x-ray scanner, biometric kiosks, and a substance analyzer as part of your procedures. With the latest in inspection technology at your fingertips, every hidden secret stands a chance of exposure.
Inspections may reveal illegal items such as narcotics, weapons, counterfeit goods, undeclared cargo, or even stowaways hiding in trunks or undercarriages. During vehicle inspections, you might also discover missing or expired mandatory safety equipment inside the vehicles which can be reported and fined.
But work does not just happen outdoors, also indoors in the administrative building: Desk inspection is a crucial part of your job! Individuals can be questioned to verify their travel purpose, cargo information, or permit details.

Expect dynamic situations such as individuals attempting escapes that result in foot or vehicle chases â escalating even further with the Highway Patrol Expansion. With the Contraband Expansion, you can expect more arrest scenarios and suspect resistance than ever before! And sometimes, you must even use a less-lethal shotgun to detain suspects safely.
The line between calm inspection and chaos can vanish in seconds. Be ready for anything.

Take the wheel of the rugged Titan Police SUV â built for pursuit and control. No worries, we'll also provide you with beautiful new uniforms.

Take yourself to new heights! At the watchtowers, you must observe the safety of the border fence from a whole-new perspective. From this vantage point, you donât just watch the border â you protect it.
Look over the area and use your binoculars to spot and report potential trespassers. A fence seems to be have been destroyed? A repair must follow immediately!

The Contraband Expansion will be available on November 19, 2025 for PC, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One at a price of 19.99⏠/ $19.99.
It will also be included in the Season Pass â so if you own it already, you receive it for free at no further cost!
More details about the Contraband Expansion will be shared in the coming weeks!
Your Police Simulator Team

Greetings, Pilots!
Next week our monthly EVERSPACE stream returns, and with it a special team interview.
Over the years, the EVERSPACE community has had many questions about the music and sound effects made for our games. Join us on November 7 at 8 pm CEST / 2 pm EST / 11 am PST for Wrath of the Ancients gameplay and an interview with series composer, Gero Goerlich!Â
As with many of our team interview segments, this will be pre-recorded, so drop your questions in the Interviews section of the ROCKFISH Games Discord.Â
Need some inspiration? The entire catalog of EVERSPACE series soundtracks are available here on Steam! You can also stream the EVERSPACE 2 and DLC soundtracks on Spotify and many other music streaming services around the world.
As a special spooky treat, weâll leave you with a new looping track to work, study, or relax to. Enjoy and see you Friday, November 7.
Lee and your ROCKFISH Games team đ

This isnât a cozy cooking sim anymore â itâs chaos, sweat, and kebabs.
Weâre dropping into Early Access so you can help shape the game from the inside out. Your feedback, your bugs, your wild ideas â they all matter starting tomorrow.
No passengers here. Only the founding players whoâll build Kebabstar into what itâs meant to be.
Tomorrow Kebabstar hits Steam Early Access. This isnât a cozy cooking sim anymore â itâs chaos, sweat, and kebabs. Weâre dropping into Early Access so you can help shape the game from the inside out. Your feedback, your bugs, your wild ideas â they all matter starting tomorrow.
No passengers here. Only the founding players whoâll build Kebabstar into what itâs meant to be.
The Circle-A team will be at Bristol Anarchist Bookfair, which is 10.30am - 4.30pm on Saturday 1st November at the Elmgrove Centre. We'll have a demo you can play, as well as stickers and maybe some very special merch!
The bookfair has an accessible first hour where everyone is masked and quiet is encouraged. There's also a creche / kids space because children are comrades too.
See you there! :)

Phase 3 of The Bus Early Access remains in active development.
Some planned features have already been completed, while others are still in progress and undergoing testing.
Hereâs an overview of the current situation.
Solaris Urbino IV Electric
Bus Line 147
New NPC Models
AI Buses
Standing Passengers
These additions bring more life and variety to the Berlin simulation experience.
Economy System (Company, Vehicles, Staff, Repair Shop, Ticket Sales)
Performance Improvements
Physics Enhancements
Audio Overhaul
Bugfixes and Polishing
Vehicle Modding
The team is working intensively on completing the economy system and on further technical improvements that will form the foundation for upcoming updates.
In addition, we are currently working on a comprehensive overhaul of the lighting system to further enhance the gameâs atmosphere and visual quality.
You can view the complete overview of all phases and planned features of The Bus anytime on our official roadmap:
đ The Bus â Early Access Roadmap on Trello
There you can track what has already been released, whatâs currently in development, and whatâs planned for upcoming updates.
The Bus keeps progressing toward its full release, step by step.
Thank you for your ongoing support and feedback.
Today we'll talk about the foundation of any organization - personnel.
When we were planning the second part of the game and had already decided to create recruitment for different cops, we faced a serious question.
How would they differ? Just in stats - that's boring. Making a significant difference in gameplay would make it more of an RPG than a tactical police shooter.
Keep the atmosphere of the first part and add a bit of variety to each mission. That's roughly how we formulated this goal. Everything written below is our first draft of the stats, and some will likely be added and some removed. Perhaps your comments will influence this. So, we are eagerly waiting for them - both in this devlog and on our Discord :)
The police officers you hire are ordinary people. They have preferences, features, and the hard work will leave them with old wounds, even injuries. Remember that every cop you command is a living person, and ignoring their needs will get you into big trouble.
And here's another piece of advice: don't play favorites. A cop's life is always a risk.
A simple example: Johnson, who's worked two shifts, is an excellent marksman, but he's tired and can barely move. His speed is reduced, his accuracy suffers, and he can no longer kick down doors.
Or take Jeremy - he's a former thief and turns a blind eye to breaking the law. On your last mission, you accidentally killed a civilian. It's not a problem - Jeremy goes to the car, gets a homemade gun he'd brought with him, plants it on the civilian, and the job is done. But damn, his partner, Jesus, has a zero "Willingness to Break the Law" stat. And after the mission, Jeremy himself goes to prison, and Jesus gets a bad mood because of what happened.


Fitness - is strength and speed combined into a single stat. Each point in this stat increases turning, walking, and running speed by 5%.
Also, with an athleticism level of 4 or higher, you can knock down locked doors with a dashing kick. It's loud, but it's impressive.
By the way, not many enemies can brag about their running speed, which means you can catch up and neutralize them if they try to run.

Here comes Johnny!

Composure - your agentâs ability to stay calm under pressure. This stat ranges from 1 to 5.
Agents with low Composure are more affected by injuries, deaths, or dismissals of their partners â their mood drops faster.
Meanwhile, officers with high Composure barely react to such events at all.
Moments like this are when you really need to keep your cool.

Mood - the emotional state that affects an officerâs willingness to go on a mission. At Mood level 5, the officer joins the mission without hesitation. At level 4, theyâll agree if you offer a little extra pay.
If their Mood drops below 4, thereâs a 30â90% chance theyâll refuse to go at all.
Youâll save a lot more time and money by choosing candidates in a better mood.

Lawlessness - this stat reflects an officerâs moral flexibility. You wonât need it if you always play by the book. But if you need cash fast or the mafia sets terms you canât refuse, youâll want officers who wonât hesitate.
At 1â2, the cop is principled and strictly follows the law. The most upright will never team up with âdirtyâ colleagues and may even refuse to go on missions with them.
From 3 and up, cops may plant evidence.
At 4, they can cover up excessive use of force against detainees.
At 5, the officer is essentially tied to the mafia - hiring them significantly increases rewards for criminal jobs.
And remember - pair officers who can work together and share similar views on breaking the law. Otherwise your plan will fail: someone may refuse the mission, or worse, betray you completely.
This is definitely not how you should do things.

Special Equipment - shows what kit an officer carries.
At level 3 and below, the officer has a basic kit: a borescope, a flashbang, a smoke grenade, a taser, tear gas, sedative gas, a lockpick set, a gas mask, an inspection mirror, and body armor.
At level 4, the kit is expanded: a hacking laptop, a medical kit, strobe flashlights, a sledgehammer, a crowbar, a shield, and a bomb-disposal kit.
At level 5, the agent is fully equipped. Added tools include an explosive charge, a remote-controlled rover, a radio jammer, a radio for sniper comms, and a motion sensor.
With the basic kit you operate in a standard way. Stun enemies and block their view with grenades during an assault. Eliminate troublemakers non-lethally with the taser. Disperse crowds with gas (don a gas mask first). Use the mirror and borescope to check corners and doors before you rush in, wear body armor for safety, and pick locks to open doors.
With the expanded kit you change the game. Smash doors and weak wall sections with the sledgehammer. Break doors open with the crowbar (a medium-loud option between lockpicks and explosives). Use the shield to cover incoming fire (best with an accurate partner). Save teammates, hostages, or even enemies by using the medical kit. Hack electronic systems with the laptop, move through dark areas and disorient enemies with strobe lights, and defuse bombs with the disposal kit.
With the full kit you act like a true spec-ops unit. Blow doors or weak wall sections to stun everyone inside. Scout the area with the remote rover or distract terrorists. Jam their communications with the jammer. Throw a motion sensor around a corner to check for movement. Ask your sniper over the radio whether the room is safe -and, if not, request they neutralize the threat.

Youâll need most of this on the job (beer is optional).

Weapon Mastery is a stat that determines a police officer's shooting reliability. The closer this stat is to 5, the faster the reload speed becomes, reducing the chance of malfunctions and misfires.
With each level, reload speed increases by 5%, providing a noticeable boost in dynamic firefights.
Similarly, the 10% chance of a misfire decreases in 2% increments. A misfire can also be repaired by simply reloading.
The risk of weapon malfunction after a mission decreases from 20% to 5% for each skill point.
If you store your weapon this way, don't be surprised when it disappears.
Injuries are physical or mental limitations of an officer. They manifest as a serious health penalty, but there are also advantages - such an officer will not require high pay per shift.

Limp - an injury or congenital disease. But the result is always the same - reduced speed and the inability to kick down doors without special equipment. Lockpicks and shooting accuracy are your best friends.

Obesity - excess weight, preventing you from running and kicking down doors. May sometimes fall when jumping through a window. It's worth planning your movements better.

Lost eye - injury or congenital blindness in one eye. Accuracy and field of view are reduced by half. The agent requires surveillance support. Use more special equipment to compensate for the vision problem. Machine guns and communication with a sniper will be useful.

Hand wound - damage to the shooting arm, reduced accuracy. Such cops have a harder time in long-range firefights. Ensure cover from the outside, and it's best to use grenades and a partner's assistance more often.

Muscular dystrophy is a physical limitation that limits an agent to carrying only one type of weapon and two types of special equipment. This reduces flexibility during missions, requiring more thoughtful planning.
Disabilities not only limit an officer but also shape their role within the team. The principle is simple: don't assign a lame person to run or a blind person to shoot.
Negative traits that new cops may have or that can manifest if their character's mood remains at zero for three days in a row. They are triggered without your control, temporarily (1-1.5 seconds) taking away control. Each trait has a visual indicator indicating this is happening.

Split Personality - can start shooting at a partner at any time. Especially dangerous in confined spaces or during a protracted fight.
Be prepared to use a first aid kit for your partner.

Bungler - has a chance of dropping a weapon or any special equipment during any active action, except opening doors.
A good time to let a colleague go first.

Kleptomaniac - after a mission, equipment, weapons, and special equipment may mysteriously change their owner.
Sometimes you'll have to spend a little more on purchases than you planned.

Aggressor - may suddenly attack surrendered individuals, arrested persons, and civilians.
Try to stay away from unwanted confrontations.

Nervous - tend to impulsive actions. May accidentally fire upon sight of an enemy. The officer remains combat-ready, but may disrupt the entire operation. You might want to consider a medical kit.

Schizophrenia - a mental disorder in which the officer yells and threatens enemies even when they are not present. Requires a role with minimal contact with suspects, as this could reveal your location. A good solution is to give him a radio and shield and split up.

Stay tuned for more, officers!
Donât forget about our Discord. There you can:
discuss previous versions
share your impressions and ideas
find partners for co-op missions
Join us: