The Calling - BuriedCandy
The Calling is coming to ReachConf 2025!

Super exciting news! If you've ever wanted to meet some of the streamers featured in The Calling, you can meet many of them at ReachConf 2025 taking place from Nov 6th - 8th in Florida. There are about a dozen streamers that will be wandering the con floor throughout the event, including:

If you'd like to go to the live event but don't have your tickets yet, go to https://reachconf.org and use the promo code CANDY to get $5 off your ticket price.

Also, we will be debuting for the first time a brand new trailer featuring most of those who will be at the live event! If you're going to be at Reach, be sure to check out the Opening Night Live event where the new trailer will have it's worldwide debut!

Kickstarter coming soon!

On a separate note, for those of you who didn't know, The Calling was created by streamer and solo indie developer BuriedCandy (myself) and while I've had a lot of help from the incredible and amazing streamers featured in the game (and some not... at least not yet), it's largely developed mostly by myself.

As a solo developer who is currently unemployed, I don't have the massive large budgets of the AAA studios who've inspired this game (like Genshin Impact, Fortnite, Marvel Rivals, Unreal Tournament, etc), and I've largely been self-funding the development of the game myself.

While I am pushing hard and fast on the development of the game (and a free-to-play game at that) and absolutely have no intentions of ever stopping or abandoning this project, financial support would also be very beneficial to the project to not only help me keep a roof over my head, but also allow me to hire additional development support, animators, artists, admin support, etc to make this game the best game I could possibly make.

With that said, we're launching a Kickstarter to help boost funding and speed up development. As part of this Kickstarter, we're releasing exclusive skins for some of the characters that you won't ever find again once the Kickstarter closes.

The Kickstarter will be launching soon, so if you'd like to get notified when it goes live, click this link and then you can click on the "Follow" button on the campaign page: https://www.kickstarter.com/projects/buriedcandy/the-calling-1

Thanks again everyone for being interested and supporting this game, and I'm working on getting a super early play test out to you shortly! I'm just waiting on approval from Steam so I can start releasing it to those signed up for the playtest!

KARDS - The WW2 Card Game - Elin


Hello everyone!

Following our announcement earlier this week, the October balance patch went live on October 28th. You can find the full breakdown on the balance patch here:

Dev Blog - October Balance Patch

This update delivers 14 balance changes to freshen up the meta leading into the winter expansion, expected at the end of November. Alongside these adjustments, we’ve included a variety of bug fixes, optimizations, visual upgrades, and behind-the-scenes improvements.

Read on for all the details!

Card Balance Update
Nerfs
HENSCHEL HS 129

Old: Deals double damage against ground unit targets. Deployment: Fight target enemy unit.
New: Has +2 attack against ground targets. Deployment: Fight target enemy unit.

CAPITULATION


SEAHAWK


4th ALABAMA

Old: Blitz. Show when drawn: Give your units +2 attack until end of turn.
New: Blitz. Show when drawn: Give your units +1 attack until end of turn.

SABAE REGIMENT


KYOTO REGIMENT


110e RÉGIMENT MOTORISÉ

Old: Blitz. Give your units +1+1 the first time you shuffle your deck each turn.
New: Blitz. Give your other units +1+1 the first time you shuffle your deck each turn.

Buffs
CHAIN HOME


HMS FORMIDABLE


FAST HEINZ

Old: Give your German tanks in the frontline +2+1.
New: Give your German tanks +2+1.

B-17 FLYING FORTRESS


ISOLATION


LA DIVISION LECLERC


SEMOVENTE DA 75/18

Old: Heavy Armor 1. Deals double damage against tanks.
New: Blitz, Heavy Armor 1. Deals double damage against tanks.

Visual Updates
We’ve made two notable improvements that many of you will notice immediately: an all-new look for gold cards and a refreshed autocannon firing effect.

Gold Cards
Gold cards showcase prestige and dedication, and this update makes them stand out even more. Their new look introduces deeper color, richer sheen, and a more premium finish. And remember - if your whole deck is gold, your HQ becomes gold too.


Old gold card look.


New gold card look.

Autocannons
All units with autocannons now use a new effect that better represents real autocannon fire in look and pacing.


New autocannon look.

22nd MARINES Timing Update
The 22nd MARINES now becomes Veteran before a Navy card is played.

This improved timing means it can benefit from effects from cards such as the USS FITCH - letting your freshly promoted Marines receive the full +2+2 Navy bonus when played from hand into a FITCH turn. This is purely a functional/timing fix and does not change the unit's cost or stats, only when the Veteran trigger applies.

Bug Fixes
Battle
  • When a 58th INFANTRY REGIMENT with an active Shock ability was taken control of (using for example CONFUSION), it incorrectly gained +2 attack both when it was taken control of and again when it was returned. Fixed.
  • A classified achievement was not correctly granted in all applicable circumstances. Fixed. 🤫
  • Fixed inconsistencies with certain cards and deck codes.
  • When an operation cost decrease of a 3rd KURE SNLF was triggered on the enemy turn, the operation cost did not correctly increase at the end of the turn. Fixed.
  • When a unit was Converted (e.g. by ROUT), if an attack on another target was initiated while the Convert animation was playing, the damage of that attack was redirected to the Converted unit. Fixed.
  • In some cases, when VICTORY BANNERS was played on a GREIF and another friendly unit was Converted, the GREIF unit ability incorrectly triggered on itself, causing both GREIFs operation cost to be reduced twice, with the operation cost reduction remaining even after the second GREIF was destroyed. Fixed.
  • If a unit with “Your orders deal +X damage” was located on the battlefield (e.g. KAWANISHI H6K), two SEAHAWKS deployed on the opposing side did not correctly reduce the damage from incoming orders. Fixed.
  • When RUSH was played on 97th RIFLES causing the 97th RIFLES to be destroyed, the damage dealt by RUSH to the enemy side was unintentionally dealt by the enemy HQ after the Destruction effect of the 97th RIFLES was completed. Fixed.
  • A veteran 269th RIFLES unit ability was not correctly triggered after it was taken control of and returned (e.g. by CONFUSION). Fixed.
  • A Converted unit was counted as an added unit when the Convert ability was triggered (e.g. when an OXFORD was located on the battlefield with a 123s, and a 5th BRIGADE was played, the Converted 123s was counted as added and received bonuses from OXFORD). Fixed.
  • Excess damage dealt by an OT-34 that was buffed by TURNING POINT was doubled. Fixed.
  • When 67th BARANOVICHI and 139. GEBIRGSJÄGER were located on the battlefield, a LIGHT INFANTRY added or deployed to the battlefield did not correctly trigger the 139. GEBIRGSJÄGER unit ability. Fixed.
  • Fixed irregularity with RM ROMA causing a card at the top of the deck to not lose Navy correctly at the end of turn.
  • When a 1st GRENADIER REGIMENT was located on the battlefield with a 2. MARINE DIVISION on the opposing side, a HMS SCEPTRE countermeasure triggered on the opposing side triggered the 2. MARINE DIVISION, but did not correctly trigger the 1st GRENADIER REGIMENT unit ability. Fixed.
  • The YANK order ability was not correctly triggered after playing PILOT ESCAPE. Fixed.
  • A “+ attack” buff (e.g. from 17th INFANTRY REGIMENT, RULE BRITANNIA, CLOSE AIR SUPPORT) played on TIGER MOTH did not show the correct attack value. Fixed.
  • COMBINED ARMS gave +1+1 buff to infantry units that count as a tank instead of +2+2 (e.g. SAVOIA CAVALLERIA). Fixed.

Campaigns
  • In the Theaters of War USA “Guadalcanal” Campaign mission 4 “Henderson Field”, the incorrect version of F4F-4 WILDCAT was added to the battlefield. Fixed.

Draft
  • When drafting a deck, if the draft was exited before the deck was complete, the deck visible in the Draft mode menu was missing a card. Fixed.

Visual
  • On PC, in certain situations, scrolling down the “Shop” menu could cause a momentary screen flicker. Fixed.
  • Some emotes had an unintended semicolon in Shop images. Fixed.
  • In some cases, the card collection achievement was granted when a player was very close to finishing a set collection and opened several card packs from the card set, even though the set was not fully completed. Fixed.
  • On mobile devices, the USS MISSOURI had the incorrect image. Fixed.
  • The counter of completed Rookie missions did not correctly update after completing the necessary Rookie missions until after the game was restarted. Fixed.
  • Fixed incorrect animation when an order with the “Choose One” ability was Converted by the HMS SCEPTRE countermeasure.

That’s all for now - thank you to everyone who reports issues and helps us keep improving the game!

If you’d like to join the conversation, come chat with us on Discord.

Keep your eyes peeled for news on the upcoming Winter Expansion!
14: Overmind - Next Genium

Hello, astronauts!

We have collected all the feedback for demo 14: Overmind and processed it.

We thank all the players who have left feedback about the game. We pay special attention to bug issues, as we want to provide you with a comfortable and interesting space adventure. 

In this post, we will answer the most popular complaints about the game. 

CRASHES
Unfortunately, we cannot fully understand Crash's mistake. Crashes occur for some players, but we cannot reproduce the specific circumstances under which errors occur.  If you encounter a similar problem, please email us.

https://pr@next-genium.com

Tell us in detail about the error that occurred, if possible, attach a screenshot or screen recording, and also write the configuration data of your PC. 

PERFORMANCE ERRORS 
According to reports, some players were experiencing performance issues. The most popular mistake is the lack of components that meet the minimum system requirements of the game. Please note: 14: Overmind does not support 10th series graphics cards!  


BUGS
Thanks to the Games of Being, we have received a large number of bug reports and have already begun to solve them. We apologize to those for whom bugs have become a serious obstacle to enjoying our game. 

THE "TORSION" ERROR
The "twist" is triggered when the gamepad is connected. Demo version 14: Overmind DOES NOT SUPPORT controllers. If the error is reproduced without the gamepad, please email us.

https://pr@next-genium.com

Tell us in detail about the error that occurred, if possible, attach a screenshot or screen recording, and also write the configuration data of your PC. 

LOCALIZATION ERRORS
As the reviews have shown, there are grammatical and spelling errors in the demo. Although there are few of them, one way or another we have to pay attention to them. A separate discussion has been created in the community center where you can report a linguistic error. https://steamcommunity.com/app/2691090/discussions/0/595163936631064667/

If you encounter any errors, write about them in the Community Center.

Thanks again to everyone who played the game and left a review. Thanks to you, we will be able to make an amazing space!

Gachamon - Family Devs

We designed Gachamon to be as stress-free as possible. Whether you play for a few minutes a day or keep it running while multitasking, you’ll always feel progress.

🔹 Feature Spotlight – Idle Comfort

  • Creatures keep working while you’re away.

  • Bonuses for returning after a long break.

  • No pressure, just steady growth at your pace.

We want this to be the kind of game you can relax with—no FOMO, no grind walls, just the joy of building your collection.

👉 Wishlist Gachamon on Steam today and join our Discord to follow the journey!

Spin Royale - Family Devs

Idle doesn’t mean isolated—in Spin Royale, you’ll be competing with players everywhere through global leaderboards.

🔹 Feature Spotlight – Rankings

  • Track your progress against friends and the community.

  • Rankings update in real-time for active players.

  • Seasonal resets keep the competition fresh and fair.

Whether you want bragging rights among your friends or the thrill of worldwide competition, the leaderboards add that extra edge to your idle adventure.

👉 Wishlist Spin Royale on Steam today and join our Discord to follow the journey!

Beastkeepers - Family Devs

Beastkeepers is designed with idle players in mind. We know not everyone has hours each day to grind, so we’ve built systems that reward you even when you’re away.

🔹 Feature Spotlight – Idle Mechanics

  • Your beasts always generates resources.

  • Special boosts reward you for checking back in regularly.

  • Balanced systems ensure that idle progress feels meaningful but not overwhelming.

We want Beastkeepers to fit naturally into your day—whether you play for 10 minutes during a break or check in once at night, you’ll always feel progress.

👉 Wishlist Beastkeepers on Steam today and join our Discord to follow the journey!

Super Sus - EyeVee

Hey Crews,

The long-awaited Halloween update is coming, and it’s packed with spooky surprises and exciting rewards!

NEW CONTENT:

Archaeologist ⚰️

A new addition to the crew! This role will be available for FREE as part of the holiday activities

New Body Type 🦈

Transform into a SHARK and cause a stir on board!

Holiday Map 🕸️

The Halloween map returns, but with new mechanics. Stay tuned for updates so you don't miss the review!

New Menu Background 🦇

During the holiday, the game will feature an alternative background to better match the atmosphere

Free Rewards 🎁

Login rewards and the "Candy Spell" event will finally be available in the game for the Halloween season, offering excellent rewards, such as skins, exclusive items and many more!

Holiday Events 🎉

The "Halloween Party" Gift Royale, along with the "Banquet of Twilight" and long-awaited Top-Up event, will offer plenty of rewards during the holiday!

Colosseum Pass and Ranked Season 🏆

New season, new battles, and new rewards will be waiting for you on November 1st!

New Roles in Colosseum ⚔️

Are also coming in November, keep an eye on the updates!

Get ready to explore, collect, and celebrate Halloween in your own unique way!

BUG DESTROYER:

We recently upgraded our engine to bring you a smoother, more refined gameplay experience. However, this update also caused some unexpected issues, and we sincerely apologize for the inconvenience.

Currently Being Fixed:

- In-match/main menu black screen problem

- Game resources download problem

- Interface display problems (Astro Mining, Weekly/Monthly Card etc.)

- Chest opening animation problem

- Severe lagging problem

And the number of other issues, that we're reported by players recently

Our technical team is working overtime to track down and fix these remaining issues. Please report any problems to our support team is social media. Thank you for your patience and understanding — we’re committed to delivering the best possible gaming experience for everyone.

🕯️ Stay spooky, stay brave — and don’t forget to grab your candy before it disappears! 👀

YouTube: https://www.youtube.com/@supersusofficial

TikTok: https://www.tiktok.com/@supersusgame

Tiktok ID: https://www.tiktok.com/@supersusindo

Discord (Global): https://discord.gg/supersus

Discord (Indonesia): https://discord.gg/ssio

Discord (Thailand): https://discord.gg/gQ3Gg3cT32

Discord (Portuguese): https://discord.gg/supersusbr

Telegram: https://t.me/officialsupersus

Cook for Me Grandpa! - kamekichi128

Thank you so much for playing our demo during Steam Next! Based on the feedback we received from players, we've made the following updates:

  • Added a feature to review your past cooking history

  • Adjusted UI contrast for better visibility

  • You can now view model recipes during cooking lessons

  • Improved the AI for Miyuki-sensei in the cooking class

  • Added and refined cooking methods

  • Added click effect

Only one week left until release—if you're interested, please consider adding us to your wishlist and stay tuned!

Project Vesperi Playtest - Last Praetorian Interactive
  • Disabled raytracing features on Medium and Low
  • Improved responsiveness to menu buttons by removing fade select
  • Added menu navigation sounds to the Endings menu
  • Fixed a bug where two dialogue choices could be pressed at the exact same time
  • Fixed a bug where the dialogue choice options wouldn't be centered
  • Fixed a navigation bug on the Extras Menu
  • Fixed a bug where pressing back on the apply graphics settings and restart level popup would restart the level
Chibi Tactics - ABCD

The screenshot below showcases a unique system in this game: the Combo Scoring System. The higher the player's combo on enemies, the higher the score.

The game will be officially released next year, so stay tuned.

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