Shatterland - Althurius
Hey everyone,

I just wanted to take a moment to say a huge thank you to all of you who have wishlisted Shatterland!
We’ve officially reached 10,000 wishlists, and for a solo developer like me, that means the world.
This journey has been incredible from the early prototypes, to the community feedback, to seeing so many players enjoying the demo and sharing their thoughts. Every single wishlist, comment, and review helps keep this project alive and growing.
Shatterland is not just a game it’s been built with love, passion, and a ton of late nights.
Seeing your support gives me the motivation to keep pushing forward and make the world of Shatterland even bigger and better.
The official release is coming on December 11, and I can’t wait for you all to dive into the full adventure, discover the story, and face what’s waiting beyond the demo.
Once again thank you for 10,000 wishlists!
You’re the reason this project keeps moving forward.
See you soon in Shatterland!
Shatterland Dev
Zombie Outbreak: Undead Survival - squadcell.playgames

Happy Halloween, survivors! This year, things just got spooky in the latest update. We’ve introduced the Hallowed Base, a new eerie environment filled with fog, flickering lights, and jack-o’-lanterns that set the perfect haunted tone.

Your enemies aren’t the only ones to fear — they’ve got pumpkins for heads now, making every encounter both terrifying and oddly festive. Whether you’re fighting through waves of the undead or escorting your survivor through this creepy new setting, you’ll feel the Halloween chill in every corner.

🕹️ What’s New in This Update:

  • 🎃 Hallowed Base Environment: A dark, pumpkin-lit map full of spooky atmosphere

  • 🧟 Pumpkin-Headed Enemies: Halloween-themed foes for extra fun and fright

  • 🔫 Improved Visual Effects: Enhanced lighting and environmental detail

  • 🧍‍♀️ Character Update: New costumes and animations for the Halloween event

Logic Bombs - matthewmatosis

GB & PC Version:

  • Fixed rows/columns with 0 walls not lighting up when a wall is placed in them.

  • Targets will now enter a third state if targeted by more than one bomb.

  • Bombs now light back up if they connect to a blue thing.

PC Version:

  • Added a red palette swap of the green tileset.

  • Added a shimmer effect to the frame and outer buttons as a burn-in countermeasure.

  • Increased the speed of the flood fill effect.

  • Reduced the size of the outer tilemap for improved performance.

  • Outside the frame of the green tileset is now black instead of green.

  • Adjusted the OpenGL version listed in the readme.txt.

  • Added instructions to the readme.txt for how to disable the shimmer effect if desired.

GB Version:

  • Various performance improvements, most notably the flood fill effect is now faster.

RaceRoom Racing Experience - J-F
Update details:
  • Download size = 30MB
  • Client version = 0.9.7.28
  • Client BuildID = 20571875


    Changelog:
    • Additional fixes for reported game crashes relating to Multiplayer
    • Additional fixes for reported game crashes in leaderboard and single player events
    • Adjustment to Slowdown penalty calculations following reports of insufficient penalties in cases such as cutting through the Daytona bus stop where the excess speed momentum in the following banked corner was not penalized enough.
    • DTM 13-16 - Improved AI pace compared to player's
Blood & Bananas - Spotted Moth

What you can expect in this update is some more leniency with how information is displayed, the mouse object gives a lot more information than before when you hover the mouse over the UI.

The main part of this update is the party and spendings, you need to make sure your country supports your party if you want to stay in power long. You can pass debates changing how your party functions, if you're a democracy you have to win the election to keep playing as the country (You can win it back the next election). So pay attention to the party view as an indicator on how well your party is doing. You can cheat this mechanic heavily and that's the point.

Spendings are also introduced by right clicking your entity and navigating to the bottom right corner of the diplomacy view. This has functionally created a force limit as military upkeep will take from weekly gain. Welfare and social spending with expected values directly connected to your party, food tax which can increase population and stability if lowered. Companies have military and building spendings.

More exact information coming on the day of the update, thank you for your patience.

It will most likely be out 31 of oktober but it may be delayed by a couple of days at most.

Pearls of Atlantis: The Cove - alancaselli
New DLC on the way: Premium Edition!
Coming on the 31st of October. \[Link to the DLC]
Players with Premium Edition will be:
  • Able to Play all the levels freely without the use of oxygen.

  • Building Gallery Decorations instantly.

  • Earning their Rewards with increased values.

Updates to the base game:
  • Game Balance changes to the Gallery and Level system.

  • Minor fixes.

Cross of Auria - iArtefact

Development on the 2025 Halloween event is progressing well. A bug was reported on Discord which forced this early rollout. For now, the world map has seen a minor change and allows access to Brandywine Forest - the host location for upcoming Halloween themed DLC event. Progress is blocked beyond the first quest & second zone. If you choose to explore this area now, I recommend using an additional save file. A message plays in the first zone also saying as much.

This update also launches many changes to enemy skills as well as gives some enemies the new unmitigated Attack. In my quest to not have enemies ever do 0 damage without access to a functioning plugin, I've created a secondary Attack command that does 2x the Atk stat as damage with normal variance and does not take into account the defender's (Ruby's team) armor. I think upgrading the engine itself is what allowed the TurnOrderDisplay (top right during combat) to function, but also broke the ArmorScaling. I prefer TOD to function - I can just do extra work for AS.

While the new zone on the world map isn't finished, it also isn't empty. The enemies there will respawn upon leaving and returning. These zones do not currently have step-based random encounters, so the only enemies you encounter will be the ones you bump into. The Halloween themed enemies in this area have increased stacking drop rates from landing Saboteur debuffs. Ex: Landing Attack Break will increase the drop of some items by x%, then landing Magick Break will increase that drop rate even further. This is limited to one increase per state landed, so using the same one over and over won't give higher bonuses. Exact drop rates may be revealed in the future if we end up doing a full postmortem guide.

It is important to note that the Sabotage version of Attack Break and the Skill version of Attack Break share the same debuff state, meaning that once you learn all the skills you can, you don't have to keep leveling Saboteur if you don't want to. The same goes for Synergist abilities. Learn Skills start becoming available for both Saboteur and Synergist beginning at level 20. The classes themselves become available to Ruby's team once a character has brought White Mage or Black Mage above level 5 for Synergist and Saboteur respectively.

Final note... I'm not going to scrap the 2020/2021 Halloween events from the Veil like I previously intended. I think what I created for the alternate outfit event in both story and gameplay is unique enough within the game to not take it away. However, as the easier event by far, I will have to cut item drop rates across the board with the next update, however soon that is with Oct 31st being the latest. So, if you have not visited the Veil and taken part in the alternate outfit Halloween event, you have 3 more days to get super easy drops. The items used in the 2025 event are the same as the ones from 2020/2021 and progress made during the new event will work toward those orange weapons!

6.8.3.2 \[Build #188, Release Date: October 28, 2025]

Fixes:- Fixed an issue where pets would rejoin the team during the Frostslayer class trial event before canonically added back to the team.

Updates & Changes:- All store pages for Cross of Auria and associated DLC have been updated to reflect the following changes: Developer Name, Publisher Name, YouTube link (removed), and Social Media link. Long story short, I'm using a new name online (iArtefact) and all my new projects, plus this one, reflect that. Discord name is Artefact Kingdom - once you join, you must select the appropriate role to see the CoA section.
- Part of the Overworld has been updated to allow access to the new DLC zone.
- Lash now has a 30% chance to apply Element Break, is classified as a Magical Attack, has a 2 turn cooldown, and has a massive % damage based Mastery Effect up to level 5.
- Gale Guard reworked. Corresponding state has been removed. Ryan will still use this skill with its new effects.
- Charge now does Physical instead of Inherited damage, has +50 Speed, and has a % damage based Mastery Effect.
- Flutter now has +25 Speed and a % damage based Mastery Effect.
- Sticky Slap now has a flat damage based Mastery Effect.
- Leech is now considered Physical element, can apply Poison (20%), has a 5 turn cooldown and has a flat damage based Mastery Effect.
- Wing Slap now has a 3 turn cooldown.
- Bite now has a % damage based Mastery Effect.
- Chomp now has a % damage based Mastery Effect.
- Slap now has a % damage based Mastery Effect and no longer has a reduction to Speed.
- Enraging Flames now properly has a 2 turn cooldown and has a mastery effect.
- Small Candy Pouch randomizer is now 3-5, up from 1-5.
- Large Candy Pouch randomizer is now 9-12, up from 4-12.
- Sweet Candy and Sour Candy can now be consumed to restore some HP (10% and 20% respectively).
- Blazing Candy now does AoE fire damage and can cause Burn.
- Hallows Frames now have distinct icons.

Notes, Known Issues & Other:
- This update rolled out due to the pet fix - the Halloween 2025 event is not yet complete. However, the first quest may be started! Progress beyond it is currently blocked.
- A warning message appears in the first zone of Brandywine Forest to make a new save. I strongly recommend doing so during event construction.

Comet Angel - cross couloir ☄

​After a two-year long development period, Comet Angel is finally out now! I'm so, so excited and proud to be able to share this project with all of you. I've been able to grow a tremendous amount as an artist, developer, and person over the course of the game's development. I really hope you all enjoy spending time with Izzy and Nat. For everyone who has been following along with the game over the past two years, thank you so, so much for joining me on this incredible journey.

Much love,

Cross Couloir

Booty Farm [18+] - community

Grittney's brooding takes a turn for the worse once she experiences a writer's block.

And guess what? She's now moping in rhyme. It's working for us, not gonna lie.

”You either die a goth girl or live long enough to find out it was just a phase”

October 28th - November 8th 🚪🖋️📜

There Is No Game: Wrong Dimension - XeNoTimE

Hi users!

Glitch finally struck, but we fought back. Here’s a tiny non-patch that aimed to:

• Fix the interaction issue on touchscreen-enabled computers

• Fix a font issue on the Chinese version

Wishing you no fun with our non-game!

...