Dear Stonkers
Got a problem with your employee? There's a mod for that! We kept an eye on the pain you expressed about the employees needing to be buffed, and we thought the most creative and roguelite way to address this was with a big fat pack of 12 new mods.
Here is what you have with today's update:
Employees related modifiers: increase walking speed, increase running speed, reduce cash handling delays, increase enforcer stamina, increase enforcer speed, and other cool little employee perks
Improvement in readability of the overall employee stats: it is now explained what is affected by speed and what is affected by readability, for each role
Customers should now drop their bags on the floor if they haven't checked out already by day end
Store level should no longer reset
Fixed the mod that increases the max employees
Fixed the stocker animation when picking up boxes
Enjoy the hustle, and keep the doors of the last video game store open!
Your GameStonk Simulator: Gone Rogue team
🕯️ WHISPER — SOMETHING IS STIRRING IN THE DARK... 🕯️
"When the silence grows too heavy... you start to hear it whisper."
For months, the team has been working behind dim lights, shaping a world where every shadow hides a story.
Now, something begins to move.
You might not see it yet — but you’ll feel it.
WHISPERis entering its final stage. The sound design, the atmosphere, the choices... all coming together to create something truly unsettling.
A world that reacts to your fear.
Shifting environments where nothing stays the same for long.
Psychological tension that follows you even after you close the game.
Every sound matters. Every silence hides something.
We’re not revealing the release datejust yet— but the wait is almost over.
Keep your ears open.
Listen closely... the world of WHISPER is calling.
Soon, you’ll hear it too.
What do you think the whisper is hiding?👁️
Drop your theories below — the devs are listening.
UzunProduction
#Whisper #IndieHorror #StayCurious






Added full-screen option
Fixed an issue where CGs were not unlocked after clearing the game and restarting
Fixed an issue where character actions were not synchronized when invited to Shiliu’s house
Fixed an issue where voice lines could overlap under certain conditions
Optimized some character animations
Added version number display
Improved randomness of voice playback
Fixed display errors in some multilingual texts
Fixed certain special effect performances
Changed default text skip speed
Improved log interface

Hello happy gamers,
For those who do not know me I am Gustav, Tech Lead for Stellaris, and i am proud to present the last Open Beta in the 4.1.x series!
As Lorenzo previously mentioned we are very grateful for the feedback you give us around these Open Betas and they are gonna continue be very important to us in the future with the 4.2.x series where they will be more focused on game simulation performance (aka tick speed).
So this is 4.1.7 Open Beta (checksum ad13) and you can find it on Steam branch stellaris_test if you decide to try it out, do keep in mind that it is considered experimental so both backwards and forward compatibility of savegames is not guaranteed.
Improvement
AI exterminator empires with the chosen civic will not pick the Cradle of Souls as their patron.
Updated the Broken Shackles Origin Tooltip to mention that you need to explore the Crashed Slaver Ship dig site before unlocking City District Specializations.
Added the Visionary job swap for politicians, which combines Science Directors and Merchants
Balance
Changed the Cradle of Souls chosen trait to give +30%/+15% Political Power as Planet / Sector governor instead of +750%/+500%.
The Cybernetic and Cyber Commando traits now allow species to live on machine worlds, even outside of a driven assimilator.
The Opus core world for the Hard Reset origin is now size 25.
The Extradimensional Experimentation planetary decision now has the Data-Driven Theorem Facility increase physicist output and give them zro upkeep.
Cybernetic Creed empires with Civil Education no longer start with a massive consumer goods deficit.
Bugfix
Many fixes related to Cybernetic Ascension (with a special thanks to modder FirePrince for providing a number of these)
Fixed handling of leader species when converting between limited and not limited cyberization policies.
Improved Neural Chip conversion
Updated leader trait handling after species modification.
Fixed checks regarding subject-overlord relations on if you are a legal criminal or not.
Fixed scope errors in species assimilation.
Fixed species assimilation not handling robots for synthetically ascended organics.
Improved handling of mechromancy
Fixed the cyberization situation claiming you needed to build an augmentation center even if you had built one
Fixed issues with converting between the Cyberization Standards policies.
Cyberization pop conversion the situation now takes into account your Cyberization Standards policy.
Fixed an issue where your authority wouldn't change to Imperial after appointing your ruler as Divine Sovereign
The Divine Sovereign civic is now properly removed, should the chosen leader of an empire die.
Added missing Production Overseers jobs to multiple rural districts for Tankbound empires.
The Prethoryn should once again turn worlds into Infested worlds once they have finished purging the pops on it.
The Contingency should be able to purge pops again and should also properly gain control of them when they finish the purging.
Corrected missing full stops at the end of the Great Awakening tooltip.
Restored the ending of the Fleet Maneuver event chain.
Added missing upkeep modifier from Tankbound to habitat rural districts.
Updated ringworld colony designations to follow the new standards
The relic world specialization being blocked by the collapsed spire will no longer have repeat lines in it
The Retirement Home achievement is once again achievable
Fixed a wide range of the galaxy's species going on a hunger strike (including MSI for some reason!)
Fixed the Nivlac trait not displaying an icon, it now shares its icon with the Extremely Adaptive trait.
Alloy megaforges now correctly have a volatile motes cost and upkeep.
Fixed missing species name in event title and descript when awakening psionic abilities.
The Minor Artifact Decision "Initiate Performance Competition" will once again be providing working modifiers
The Hard Reset species traits will once again be localized
Sabotaging Starbases should no longer generate ethics options that mention your target's ethic.
Fixed modifier removal being displayed twice in Order Restored event acceptance tooltip.
first_contact.15, the event that talks about the location of your contact's country's homeworld will no longer sometimes try to tell you about their star instead.
Fixed being able to take the Hegemon origin while being Egalitarian
Hard Reset origin and Tankbound civic are now incompatible due to mutually exclusive mechanics.
Empires are no longer required to feed any pre-sapients they find in the galaxy. (But your cat will still claim it has never been fed).
Modding
Added the soft_traits parameter to origins for traits the player should start with but can remove without making their government invalid
Stability
Fixed OOS in pop growth system
Besides these changes, there is also a full overhaul of the modifier dependency system included that was originally expected to only be ready for the 4.2 Open Beta. (These are the "safe...ish" modifier changes described in Dev Diary #399.)
Atm any effects to performance of it should be small, but it is going to give us a solid foundation for future performance work planned and we also want to get some extra input from you to catch if certain combinations of hardware is effected either positive or negative.
It is our intention to keep these modifier changes in Open Beta when 4.1.7 releases to the live branches for further testing and improvement
Have fun gaming!
The Stellaris Team
修复:种族印记陈设没有被破坏就弹出提示的问题
修复:装备【归去来兮石】无法进行远程攻击的问题
修复:艾尔的执念天赋【看穿弹道】没有生效的问题
修复:部分C潜质和D+潜质角色配置错误问题(这些角色的潜质都配少了,更新后这些角色将会被加强)
修复:【初心者之戒】的效果错误问题
Hey everyone,
we're making the 1.0.5 update available which contains the following changes:
Adjusted an animation for the skill Draguna Edge (Agate).
Fixed some flickering effects.
Fixed some connection inconsistencies on LAN Mode.
Fixed a bug that caused wallpapers to be rendered incorrectly on certain resolutions.
We're still keeping an eye out for other ongoing issues such as rollback rift and misbehaving accessories and we hope to have more to share soon.

It’s been a little while since we opened up the doors to Before Exit: Gas Station, and honestly, we’re still amazed seeing so many of you exploring, freaking out, and trying (really hard) not to get fired. 😅
We’ve got some fun news - the game is now available in bundles on Steam! 🎉
https://store.steampowered.com/bundle/60664/Before_Exit_Supermarket__Gas_Station/
https://store.steampowered.com/bundle/61476/Before_Exit_Gas_Station__Original_Soundtrack/
https://store.steampowered.com/bundle/61477/Before_Exit_Supermarket__Gas_Station__Soundtracks/
As always, if something weird happens (and not the intended kind of weird), drop us a message at
https://support@takeitstudio.com
Thanks for keeping the lights on at the station - even if they keep flickering anyway. 😉
Catch you out there, and remember: don’t forget your flashlight.
