Oct 28
Rana Card - VisionRana
  1. Fixed an issue where the pendant [Power of Orange] displayed an incorrect count.

  2. Fixed an incorrect Chinese localization text for [Grandpa Mushroom].

  3. Fixed a bug in Foresee Mode where the disaster year [Complete Exhaustion] could cause an automatic draw leading directly to an explosion.

  4. To prevent issues such as unusable cards or incorrect card layer ordering, shortcut keys for selling or discarding have been disabled while dragging cards.

  5. Fixed an issue where having the pendant [Thorn Staff] caused [Orange Rain], [Iron Rod], [Golden Needle], or [Ritual of Rebirth] to miscalculate HP loss and result in unintended death.

  6. Fixed an issue in the Blood Magic disaster year where certain cards could still be played even if they would result in death.

  7. Fixed a problem where some text boxes in the Year-End Bonus income summary would overflow.
Crime Scene Cleaner - Flamingo Keeper
  • Adjusted bridge colliders in "Alter Ego".

  • Improved VFX for laser and fisherman’s mops.

  • Fixed an issue where French text appeared in the German localization.

  • Updated Czech localization and font (no more randomly bolded letters).

  • Restored proper values to certain stealable items in "Alter Ego".

He is Coming - Chronocle

Hello everyone!

This patch celebrates the spooky season with a new miniboss, enemies, items and a limited time only skin. The halloween event will be live for around 2 weeks!

This patch also contains some other major changes we've wanted to do for a while.

Unique keyword

We've decided to make all rare/heroic items (blue/purple rarity dot) into unique by default, meaning if you already own a copy of an item, you can not find a duplicate of that item. We've overtime had to make more and more rare/heroics into unique for balance, this change makes it easier to keep track of which items you can get duplicates of and which you can't. With all items above common being unique, no exceptions, we've also removed the tag visually. We've taken the chance to buff many of the underperforming rare/heroics that were previously not unqiue and we've reworded the few common items that were unique so that they can be upgraded into gold/diamond by the golem. However we're not doing this solely for balance, we think this will improve build diversity and make players consider to use items they've not used before. Previously, if you had an armor build with 40 base armor and the "Chainmail Armor" item that regains all your base armor as your best item, the next best in slot item you'd look for is of course another "Chainmail Armor", no other item can compete with that. This meant that the next best item for most builds would always be another copy of their current best item.

Of course it's fun to win, and the point of the game is to find synergies that make you feel powerful and stomp the competition, we don't want to get away from that or water down the experience, but we think the play pattern of looking for what other items can fit your build instead of rerolling merchants and hoping for good RNG for a duplicate will be more enjoyable in the long run.

"Trigger twice"

Items that said "Bomb items trigger trice" or "Ring items trigger twice" etc was not able to multiply together how players expected them to. We've changed that so that all such items say "Your bomb items trigger 1 additional time" etc to make them more easily understandable and now they all add their additional triggers independently, making them stack together.

Hall of Fame

When a champion collects 10 wins they will be retired and enter the "Hall of Fame".

Getting a champion into the hall of fame will grant you an additional reward, they will be saved under their own tab in your list of champions and they will also be show to other players in a global hall of fame list. The reason we're doing this, other than giving kingmaker players a goal to aim towards, is for balance purposes.

There was previously no cap to how many wins a build could get which meant that some builds got the perfect setup and got 50+ or even 100+ wins, greatly accelerating the speed of which meta on new patches got stale. The 100 people that lost against a supercharged version of build X would feel that the meta was full of build X even though it was in some cases just a few instances of that build that got a huge amounts of wins and overstayed their welcome in the pool. This change will self-regulate to take overperformers out of the pool and speed up the rotation of builds going in and out, which we hope increases diversity of opponents you'll face.

Without the cap players were also more incentivized to go for the same highroll build again and again, since uploading even one of those champions would yield many more crowns than trying to be flexible and get up more but weaker champions. That is fine if that's how some players find their fun, but it's not a playstyle we want to reward mechanically.

Patch #09 Changelog

  • Added halloween event

  • All rare/heroic items are now unique by default

  • Added the Hall of Fame

  • Moved the eggs to their own event (disabled in Kingmaker until next patch)

  • Changed Junksmith from copying an item to allow 2 edges on a weapon

  • Removed Beekeeper event from kingmaker

  • Choosing to fight a champion gives no crowns by default, you only earn crowns for wins your champion gathers

  • Added new biomes for rare events in kingmaker

  • Fixed swampland starting on last chosen difficulty instead of normal

Items changes:

  • Featherweight Greaves - Changed effect: Whenever you lose speed, restore that much health

  • Briar Greaves - Changed effect -> Whenever you lose armor, gain 1 thorn

  • Iron Shrapnel - Buffed -> Battle start: Deal 4 damage to the enemy, if they don't have armor, tripple the damage dealt

  • Vampire's Tooth - Changed effect -> If you have exactly 1 sanguine item, it triggers 1 additional time

  • Fungal Cloak - Heroic -> Rare

  • Mushroom Soup - Changed effect - > Turn Start: Gain 1 poison and restore 2 health

  • Melon Bomb - Changed effect -> Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1

  • Liferoot Hammer - Changed effect -> Turn Start: If you have regeneration, gain 1 additional strike

  • Marbled Stonefish - Changed effect -> Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has

  • Honey Mead - Buffed -> Wounded: Restore health to full

  • Mineral Water - Changed effect -> Battle Start: Decrease all your status effects by 1 and gain 3 armor for each removed status effect

  • Boiled Ham - Changed effect -> Battle Start, Exposed & Wounded: Decrease a random status effect by 2

  • Frostbite Greaves - Changed effect -> Battle Start: Give the enemy freeze equal to your speed

  • Frostbite Greaves - Rare -> Heroic

  • Frostbite Claw - Buffed -> If the enemy has freeze, temporarily gain 3 attack

  • Iceblock Shield - Common -> Rare

  • Swiftstrike Cloak - Buffed -> Battle Start: Gain 1 additional strike

  • Chainmail Armor - Buffed -> Removed -1 base attack

  • Royal Helmet - Buffed -> Exposed: If you have more than 20 gold, gain 20 armor

  • Royal Helmet - Nerfed -> Removed 1 base armor

  • Frostbite Armor - Buffed -> The enemy's first strike deals double damage, afterwards give the enemy 5 freeze

  • Frostbite Armor - Nerfed -> Removed 2 base armor

  • Bramble Vest - Changed effect -> The first time each turn you gain thorns, restore that much health

  • Cracked Bouldershield - Buffed -> Exposed: Gain 10 armor

  • Explosive Surprise - Buffed -> Exposed: Deal 8 damage

  • Firecracker Belt - Buffed -> Exposed: Deal 1 damage 5 times

  • Double Explosion - Changed effect -> The first time the enemy takes damage from a bomb, double it

  • Basilisk Scale - Buffed -> Battle Start: Gain 6 armor and 6 poison

  • Royal Horn - Changed effect -> Battle Start: Gain 1 gold. Symphony

  • Royal Horn - Common -> Rare

  • Serpent Lyre - Nerfed -> Exposed: Give the enemy 2 poison. Symphony

  • Serpent lyre - Removed unique

  • Arcane bell - Removed unique

  • Explosive Arrow - Nerfed - > Turn Start: If the enemy doesn't have any armor, deal 2 damage

  • Explosive Arrow - Heroic -> Rare

  • Marshlight Lantern - Buffed -> Exposed: Lose 5 health and gain 15 armor

  • Purelake Armor - Buffed -> Exposed: Remove 1 purity to gain 8 armor

  • Forge Gauntlet - Buffed - > 2 base attack

  • Forge Gauntlet - Nerfed -> Battle Start: Give the enemy 6 armor

  • Arcane Shield - Nerfed -> Whenever a countdown effect triggers, gain 2 armor

  • Purelake Tome - Buffed -> Countdown 2: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown

  • Silverscale Greaves - Buffed -> Battle Start: If you have more speed than the enemy, give them 3 riptide

  • Silverscale Greaves - Nerfed -> Removed 1 base speed

  • Friendship Bracelet - Buffed -> Battle Start: The enemy loses 2 attack

  • Friendship Bracelet - Nerfed -> -2 base attack

  • Featherweight Armor - Changed effect -> Turn Start: If you have more speed than the enemy, spend 1 speed to temporarily gain 3 attack until the end of the turn

  • Acid Mutation - Nerfed -> While you have acid, temporarily gain attack equal to acid

  • Echo Rune - Rewording: Wounded: Trigger a random battle start item

  • Blacksmith Bond - Rewording: You can activate Exposed 1 additional time per battle

  • Kindling Bomb - Rewording: Battle Start: Deal 1 damage to the enemy and increase the damage of your next bomb that triggers by 3

  • Twinfuse Knot - Rewording: Your bomb items trigger 1 additional time

  • Chainlink Medallion - Rewording: Your On Hit effects trigger 1 additional time

  • Hero's Crossguard - Rewording: First Turn: Your On Hit effects trigger 1 additional time

  • Stillwater Pearl - Rewording: Riptide can activate 1 additional time per turn

  • Iron Rune - Rewording: If you have exactly 1 item with exposed, it triggers 1 additional time

  • Arcane Lens - Rewording: If you have exactly 1 tome equipped, it triggers 1 additional time

  • Powder Keg - Rewording: If you have exactly 1 bomb item, it triggers 1 additional time

  • Grand Tome - Rewording: Countdown 10: Trigger all your other tomes

  • Highborn - Rewording: Your Ring items trigger 1 additional time

  • Twin Blade - Rewording: Turn Start: Gain 1 additional strike

  • Citrine Ring - Rewording: Battle Start: Spend 5 speed to gain 1 additional strike at turn start for the rest of the battle

  • Swiftstrike Stag - Rewording: Turn Start: Swiftstrike Stag gains 2 additional strikes

  • Bloodlord's Axe - Rewording: Battle Start: Steal 5 health from the enemy

  • Lightspeed Potion - Rewording: Battle Start: Restore 1 health for each speed you have

  • Lightspeed Potion - Removed unique

  • Lightspeed Elixir - Rewording: Battle Start: Gain 1 max health for each speed that you have then restore that much health

  • Lightspeed Elixir - Removed unique

  • Lifeblood Helmet - Rewording: First Turn: Restore 1 health for each damage dealt by your strikes

  • Lifeblood Helmet - Removed unique

  • Silver Anchor - Name change: Silverscale Anchor

  • Frostbite Claw - Name change -> Frostbite Shard

  • Lifeblood Burst - Name change - > Lifeblood Bomb

  • Hydra's Eyeball - New item

  • Leshen's Shovel - New item

  • Bomb Bag - Removed item

  • Ironstone Bracelet - Removed item

  • Plated Greaves - Removed item

  • Druids Cloak - Removed item

  • Flameburst tome - Added bomb tag

REMATCH - Sloclap_broadcast
Hey everyone!


As we discussed in our previous update, Patch 5 sees two big changes to our ranking system: League Demotions and the Dynamic Ranking system. These are aimed at making sure that your Rank actually matters and represents your real skill level. If you're curious about the latest Patch Notes, you can read them here!

LEAGUE DEMOTIONS
  • After reaching 0 RP at the bottom of a league (Division 3), players will enter a “Risk of Demotion” state and lose their first “Shield”

  • Players will have two total “Shields” protecting them from a demotion

  • After each loss at 0 RP, the player will lose a Shield

  • After losing all “Shields”, players will enter “Last Chance” and their next loss will result in a demotion to the lower league

  • A win while in “Risk of Demotion” state will take the player out that state, give them the win’s RP, and restore 1 shield

We want to add more stakes to the Ranked system, but also want to take some of the tension off the demotion experience. Having multiple chances to stay in the current league should allow players to avoid suffering too much from the natural variance of game results.


DYNAMIC RANKING
  • On top of their normal RP gains and losses at the end of a game, a player’s RP will be slightly adjusted according to their MMR and the expected MMR of their current Rank

  • This adjustment does NOT depend on the MMR or Rank of the other players in the game

  • The MMR system we use allows to estimate your skill level and create balanced matches, and our data shows that it is efficient at doing so in sufficiently populated regions

  • Dynamic Ranking will adjust your Rank at the end of games, to place you over time in a league and division that more closely represents your actual skill level

  • These adjustments will be small to begin with, 3 points maximum per game. We will be closely observing the impact of this system to determine if these adjustments should be bigger in the future.

  • For example: if I am in the Platinum Division, but my hidden MMR value is closer to the average of Elite players’ MMR, I will gain more RP after wins and lose less after losses.

  • The Dynamic Ranking system is a part of our ranking system that we wanted to have at launch but had to push back to focus on the more pressing issues of stability and performance. It is very similar in logic to the systems in other games like League of Legends for example.

  • Its absence meant that some players could exploit the ranking system to get to higher Ranks than they should be, but also meant that some players had a very hard time reaching their real rank. We expect it to have a significant impact on player distribution across rank and should, over time, ensure that Ranks are a much better representation of player skill.

RANKING AND MATCHMAKING NEXT STEPS
This update should deeply change the Ranking experience for all players, and we will give it a bit of time to settle. We do already have next steps in mind to make it feel more fair and rewarding, and are looking at the subject of “Solo queue vs Premade” issues specifically.

Allowing Premades in ranked, whatever the difference in skill between players, is better for the player and social experience in general, by reducing friction to play with your friends, but it does have a big impact on the disparity of skill levels you will see in games.For the moment, our data surprisingly doesn’t show a huge impact on win rate when playing as a premade rather than a solo player, and we are working on improving our data tracking tools to have better insight into the subject and make the right decisions going forward.

Once again, thank you all for playing Rematch, and see you next time!

Kingdom Come: Deliverance II - Deep Silver (G)


Travel to the secluded Sedletz Monastery and uncover the mystery behind a deadly disease in Mysteria Ecclesiae, the third story expansion for Kingdom Come: Deliverance II.

A sudden epidemic has struck the monastery - resources are scarce, tensions are high, and every shadow could hide a threat. As Henry, you’ll take on the role of investigator, piecing together clues to uncover the truth behind the outbreak.



Explore the haunting beauty of Sedletz, meet its secretive inhabitants, and test your sleuthing skills in a cinematic questline filled with choices and consequences. Discover new gear, weapons, potions, and books - but beware, not everything in the monastery is as it seems.



Mysteria Ecclesiae launches on 11 November 2025 and is included in the Expansion Pass and Gold Edition.

Add to your wishlist now and be the first to uncover the monastery’s secrets.
https://store.steampowered.com/app/3368620/Kingdom_Come_Deliverance_II_Mysteria_Ecclesiae/



Follow Kingdom Come: Deliverance II on social media:
🔸 X/Twitter
🔸 TikTok
🔸 Instagram
🔸 Facebook
🔸 YouTube
Dramatic Road : the origin of wind - alaskaohdan

We were aiming for an official release of the SRPG "Dramatic Road : the origin of wind," which is currently available in early access, by the end of 2025, but it has now become clear that completion of Part 3 will take some time.

As a result, we will be changing the official release date to 2026.

We sincerely apologize for the repeated delays.

In 2025, with the release of Part 2 and your feedback, we feel we have made solid progress.

For Part 3, the entire team is determined to complete the production without any regrets.

Going forward, we will continue to work energetically on implementation and updates towards completion.

Thank you for your continued support.

Void Raider - Xerexes

New Content:

- New Game Mode – Defense Mission: fight to reduce your quota!

- New items can now be found in dungeons

- Added a pause feature for solo games.

- Added audible heartbeat sounds when the player’s health is low.

Improvements:

- Melee weapons now display blood when hitting a target.

- Improved several 3D models.

- Rearranged some consoles in the HUB.

- Improved several animations.

Fixes:

- Fixed several collision issues.

- Fixed the robot being too high above the ground.

- Fixed the energy cell price that broke between levels.

- Fixed a translation issue in the settings where the “Lean Right” and “Lean Left” actions were swapped.

- Fixed a bug that could cause menus to overlap.

- Fixed a crash that could occur when one explosion triggered another.

- Fixed a minor bug that allowed interacting twice with a tablet in the tutorial.

Thank you for your support!

Boba Cafe Simulator - yiming

Hello everyone, a few days have passed, and here are the fixes and improvements in this update.
If you still experience unpleasant gameplay or encounter bugs, please contact me via the forum, discussion board, or QQ group: 722792074 — your feedback is very important to me.


Added
  • Added a quantity display feature on the order screen


Optimized
  • Liquid containers will no longer flash their current capacity when adding liquid

  • Replaced the voice system

  • Slightly reduced the ticket printer sound volume

  • Small oranges and lemons will now appear smaller when placed in small cups


Fixed
  • Fixed beginner tutorial issues such as “pick up the pot” and “put pearls into the pot” getting stuck

  • Fixed an issue where small cups of milk / orange juice / tea / watermelon juice would not show the Perfect icon when too much sugar was added

Dungeon Fighter Online - DFO

Dear DFO Adventurers,

We have released a client patch to fix the following issue.

  1. An issue where the client will crash when trying to upgrade Fusion Stones through Quick Menu.

Please restart your client to apply the changes.

We apologize for any inconveniences this has caused.

Thank you for your understanding.

- Dungeon Fighter Online Support Team

War Robots - Cinder Schutze
EVENT: FIRE STORM

The event starts on October 28. Login daily at the start of the event to claim free rewards in the Event Hub in your Hangar!

Soot and smoke fill the air, armor begins to melt — the Fire Storm is coming! Even the most seasoned fighters won’t escape its fury. Embrace the storm and forge your skills in the blazing flames:

  • New robot: Rex
  • New robot weapons: Elox (L), Murix (M)
  • New special editions: Blaze Rex, Elox, Murix
  • New drone: Bull
  • New mothership: Stealther
  • New Ultimate: Cyclone Nodens
  • New pilots: Ridge Hollow (Rex), Dessa Oraye (Ultimate Nodens)
  • New feature: Safe Deployment
  • Faster loading and smoother screen transitions in all item menus (Collections, Storage, Shop, etc.)



Complete the event to earn a collectible Title:


SCORCHED

Accumulate Intel to earn a new Title:


SCOUT

REX: NEW ROBOT BUILD

Rex favors aggressive gameplay and supports two distinct attack styles thanks to its dual Brawler–Saboteur specialization. Commanders can use its speed and built-in weapon to devastate enemy backlines or opt for direct, head-on engagements. Both approaches rely heavily on Rex’s unique ability, which converts incoming damage into Damage Over Time. However, Rex becomes vulnerable while the ability is on cooldown. Survivability and support options — such as the new Stealther mothership — provide strong synergy, mitigating vulnerability during downtime.



REX

The king is on the hunt

Predator Rush: The robot accelerates and begins converting all damage taken into a DoT effect. It also activates a built-in acid shotgun, which partially removes DoT effects when fired and increases its damage for each DoT effect removed.


Weapon Slots
2x Light,2x Medium
Durability
250 000
Movement Speed
60 km/h
Ability duration
5 s
Ability mov. speed
x2.2
BiW damage per particle
1 850
BiW particles per shot
20
BiW shot interval
0.5 s
BiW DoT removal
4 DoT stacks per shot
BiW damage modifier
+30% per each DoT stack removed
Bonus for MK2
Resistance to DoT: 20% → 40%
Bonus for MK3
Resistance to DoT: 40% → 60%

Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

ELOX / MURIX

The most toxic of shotguns





Weapon Slot
Light (Elox) / Medium (Murix)
Special Effect
DoT (350 over 5 seconds per 1 stack; up to 30 stacks)
Damage Type
Kinetic
Range
500 m
Damage per Particle
3 500
Particles per Shot
16 / 25
Shot Interval
0.4 s
Ammo
6
Reload Interval
5 s
Reload Amount
6

Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

BULL

It doesn't even need the Muleta

Ability 1: The portable version of the double-barreled acid shotgun for close combat. Each shot deals instant damage and leaves behind corrosive acid that inflicts additional damage over time.
Ability 2: Increases damage output of the host's weapons.
Ability 3: Provides immunity to Slowdown and Lockdown as long as at least one stack of Damage Over Time is applied to the host.
Ability 4: Reduces Damage Over Time taken by the host.



RIDGE HOLLOW

Remember: always fight to the end

Battle Hardened: Rex's ability has an extra charge



CYCLONE NODENS: NEW ULTIMATE BUILD

The new edition of Nodens retains the wide-area support capabilities of the original while introducing a more aggressive combat orientation. Its reinforced hull allows the Titan to maintain line of sight with enemies longer and fully utilize the destructive potential of its Cyclones. This is a truly multifunctional unit that demands skilled command — balancing ally repairs with damage output.

ULTIMATE NODENS

The ultimate incarnation of the ultimate team player

Active Support: The Titan establishes a link with an ally and gradually repairs the ally’s durability. It is possible to repair multiple allies simultaneously with each additional link increasing the power of the Titan’s Defence system. Each activation of the ability repairs a percentage of Nodens' durability.
Disposal: The Titan applies Suppression on the targeted enemy as well as other enemy robots in range of the ability. The damage output of the affected robots is lowered. The ability also deals damage to affected robots.




Weapon Slots
4x Beta
Durability
785 000
Defense Points
200
Movement Speed
50 km/h
Primary: Repairs to self
12% Green + 6% Gray per ability charge
Primary: Repairs to ally
12% Gray + 44% Green per ability charge
Secondary: Suppression power
90%
Secondary: Damage dealt
15,000

Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

ULTIMATE CYCLONE

An energy strike, perfected





Weapon Slot
Beta
Special Effect
N/A
Damage Type
Energy
Range
600 m
Damage per Particle
702
Particles per Shot
1
Shot Interval
0.1 s
Ammo
180
Reload Interval
7 s
Reload Amount
180

Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail.

DESSA ORAYE

A gentle dancer of black and gold

Dessa’s Impulse: Cyclone and Cataclysm apply the Slowdown effect, reducing the targets's movement speed.
Dessa’s Harmony: Cyclone and Cataclysm gain bonus damage upon killing an enemy.
Dessa’s Rhythm: Cyclone and Cataclysm deal more Gray Damage.



OTHER ADDITIONS

STEALTHER

On the wings of the Night

This light and fast Mothership by SpaceTech is ideal for those looking to escape the brutality of the battle and replenish some durability. It will hide you from enemy radar and help you return to battle refreshed.

Cloak Protocol: Upon activation, the mothership applies Stealth to the robot and gradually restores its green durability over several seconds.



SAFE DEPLOYMENT

Please note that this feature will be rolled out gradually across various game modes. To learn when it’s fully functional, stay tuned to our social media.

With this feature, we are introducing spawn protection to War Robots. All robots and Titans deployed on home beacons at any point during a match now receive a substantial amount of Defense Points for several seconds. These Defense Points cannot be mitigated, making a freshly deployed robot practically invincible and giving it a head start if your initial spawn area is under enemy fire control.

When fully rolled out, the feature will work in Domination, Beacon Rush, Team Deathmatch, Push, and Free-for-all. In Free-for-all and Team Deathmatch, all available deployment points will provide spawn protection.



HANGAR UI IMPROVEMENTS

We continue cleaning up the Hangar interface and optimizing its backend. With this round of improvements, we focused on the loading speed of item icons and the item upgrade window in general. Instant upgrades are now processed faster, with a new animation confirming the upgrade. We've also significantly increased the loading speed of item icons, which allows smoother transitions between the main Hangar view and screens like Collections and Storage.

TECHNICAL FIXES

  • Fixed ads not loading when choosing to increase battle rewards through the post-combat window.
  • Fixed certain robots and Extermination bots remaining visibly functional after being destroyed.
  • Fixed the robot selection panel not appearing after Kaji’s destruction in a Beacon Rush match.
  • Released multiple Hangar UI fixes and improvements.
...