Added a Gallery button on the Character Selection screen
Added an Encyclopedia page to the Gallery, explaining the specific meanings of some entries
Optimized the experience of skipping the spin animation by reducing the animation time
Modified the special refresh recommendation algorithm, refining the recommendation rules: If the count of the most numerous type > 6, recommend only that type; in other cases, prioritize recommending the type with the highest count. If the count of the 1st type is less than 5, and the count of the second type is only 1 less than the first type, then prioritize recommending the second type, among other optimizations
Modified the shop refresh algorithm: Refreshing the shop has a chance to recommend a lineup; the more refreshes, the higher the recommendation chance, up to a maximum of 10%; If no Link is formed by the 3rd battle, the first shop refresh immediately recommends a type that can form a Link
Swapped the mechanics of the Labrador and the Wolf
Increased the ATK gained by the Eagle and the Mantis
Tiles bound to characters are now unlocked by completing a game with any character, instead of requiring completion with the bound character
Increased the chance for Legendary tiles to appear in the shop by +1%
In the 7th battle, refreshing the shop has a 4% chance to recommend a type; in the 8th battle, it has an 8% chance
When using the Lucky Handle, for battles 1 and 2, if HP loss is greater than 6, reduce the HP loss by 1
Changed the Guitar's rarity from 3 to 4
Fixed the bug preventing the Thumbs Up, Queue Up, and Scrolling Lights achievements from being completed
Fixed the conflict bug between the Chinese Dragon and the Hammer
Fixed the bug where the Piggy Bank's Coins could exceed the limit
Fixed the bug where the Cracker, when obtained, did not update the number of Lands
Fixed the bug where the Pug's Lands increase effect did not work for Dice
Fixed the issue where the game could not be closed properly
Hello Everyone! 👻
Halloween is almost here, Steam Scream Fest 2025 is live, and the new Spook-A-Demo is here with some new and exciting stuff!
What's new
- 2 Brand new Levels - show your bowling skills in Arcade Arena 🎳 and defeat Groovy in Halloween Party 🎃
- New soundtrack and SFX for Groovy's dance moves 🎵🔥
- More New unlockable character heads🤩🎉
⌛ Limited-time event! Both levels are only available during the Steam Scream Fest, so hurry up and defeat Groovy before it disappears!
We're cooking up some interesting stuff and preparing for a big public play test, starting November 13. There will be more content than ever before, including new mechanics, new ghosts, new levels. So sign-up and join the play test.📝

Play the new demo and take down Groovy!
https://store.steampowered.com/app/3154150/SpookABoo/
Hello, Stalkers.
This is the Dungeon Stalkers Development Team.
An update for the new season will be carried out according to the schedule below.
During this update, game access will not be available, so we kindly ask all Stalkers to take note of this for your game usage.
Update Schedule:
October 28, 2025 22:30 ~ October 29, 2025 07:00 (UTC)
Update Type:
Server Shutdown Maintenance for Season 1 Update
Update Details:
Official Season 1 Update Patch
Please refer to the update notes, which will be released later, for detailed update information.
We are preparing for the start of a new season and will return with a more enjoyable Season 1.
Thank you.
There was a vulnerability that was found in the Unity engine version Slug Wars was using. This is now fixed
Fixed Mist of Death not causing damage
Other general fixes
The long awaited first in-game video of TetrX 360 ever. Hope you all like it. Enjoy.


Note: This view-mode is a bonus addition, and is not the way the game was designed nor intended to be played. Still, if there are any issues send them through and I will try to resolve them.
Note: The fixed camera is still used in the maze section as it is important for the puzzle design.
Added setting in options menu to skip 2 opening cutscenes.




Hello magus !
Here is the ULTIMATE challenge ! The most important task of your existence !
You must ascend to the old Archmage secret lab and find the infinite Coffee Maker !!!

What changed :
New game mode The Ascent
Old level mechanics, platforms were polished
Lots of visual improvements
Lots of performance optimisations to remove as much input (and frame) lag
Camera tracking on gamepad has been improved and will now only activate if the stick more than half pushed at full speed
Ledge grabbing improved to make it more "natural"
Some visual and audio effects have been re-made.
For now : Using Vulkan on Windows and Linux (to have the same constraints) on differed rendering but without Lumen, Nanite...
= should run on a potato
New Steam achievement for the crazy foo-- fabulous player who had enough courage to reach the top of The Ascent !
