Hello everyone!
We have thrilling news to share. Dalibor Grubacevic, one of Croatia’s most celebrated and award-winning composers, is joining our team! Known for his powerful and emotional film scores, Dalibor has collaborated with internationally recognized filmmakers and earned Croatia’s highest music honor, the Porin, for Best Original Score in theatre, film, or television for his work on the documentary about Marco Polo, and several other international awards.
Scoring Session
Dalibor with the orchestra after his recent concert in Zagreb, Croatia
We are incredibly excited and proud to welcome him aboard. His artistic sensitivity and vast experience will elevate the sound of the dark, immersive world we are creating, pushing our soundtrack to new heights. We can't wait to hear and share the main theme and the full soundtrack with you all, which is set to release next year.
Left to right: Josip, our Producer, Dalibor, and Mato, our Art director
You can listen to Dalibor’s previous work on his Spotify profile:
https://open.spotify.com/artist/1KqVGw7TOqqzfq4NF4slPk
Thank you for being here with us on this adventure!
Until next time,
The Dark Queen of Samobor Team 🖤
Can I...... knock you...... all flying?! Ga-ga!
▌Star Energy Core: Activated
▌Access Permission: Unlocked
📜 「Star Operator File」Geme-Keep The Dead Alive
Calls herself "Keep The Dead Alive", a visitor from Isekai.
Not only her appearance very disturbing, her words and actions are also with the aura of craziness and weirdness......
▌Character Launch Date: 2025/10/30
▌Acquisition Methods:
• Obtainable via the permanent recruitment event, 「Starsea Stride」.
• Redeemable with \[Character Ticket].
Meanwhile, 「Geme-Keep The Dead Alive」 will also join the \[Monthly Character Support Agreement] at the end of December, allowing Commanders to experience this new collab character with maxed talents.


Hello everyone!
Victory Banner is a strategy game inspired by real historical events and battle locations. That’s why it has space not only for fights and shootouts but also for an equally important part of any military action—the planning phase and building fortifications.
Before each mission, you will have the chance to study the map, your available inventory, vehicles, and squad composition, and use them as effectively as possible to win the battle.
To prepare positions in advance and organize an effective defense or a well-thought-out attack line, you will have machine gun nests, rifle pits, minefields, anti-tank hedgehogs, trenches, and other types of fortifications.


Mines and anti-tank hedgehogs can be placed with the help of an engineering truck. Load it with everything you need and drive it to the point where construction is planned. Building is possible within a small area around the truck.


Trenches are not ready-made templates. You create them yourself anywhere on the battlefield. Want a straight defensive line or a clever winding cover to confuse the enemy? It’s all in your hands. Draw a line on the map and mark the place for the future trench, turning your ideas into reality. This is a flexible system that lets you experiment and gives freedom for all kinds of tactical decisions on the battlefield.
You will be able to carry out various strategies:
– Build a classic defensive line, connecting trenches and machine gun nests;
– Create a branched network of trenches with shelters and communication paths;
– Use bends and corners to set up ambushes or hidden firing points;
– Bring real tactical schemes from military manuals and textbooks to life.
Use the landscape and local buildings to place machine gun nests and position your soldiers at key points. All maps are diverse and offer many options for organizing defense.

Every fortification becomes part of your strategy, and the outcome of the battle depends on how you use them. You can rely on minefields and machine guns or build a trench network and arrange hidden ambushes. Everything depends on your strategy—a well-planned defense not only protects from artillery and slows down the enemy but also opens up new tactical opportunities.
In the next posts, we’ll continue to discuss the mechanics and development of the game, follow the page so you don’t miss out.
Add Victory Banner to your Wishlist and join our community on Discord to stay updated on the demo release, playtests, and other exciting events.
Best regards,
Dmitry
The cards in frozen hieght now act more honestly as per there description.
The next update will be about performance stay tuned :D
Added
- Horse export and import in pause menu
- In standings, show awards tab
- Population regulator parameter exposed in world creation, you can now choose when creating game world, when regulator will kick it (from x1 to x50 start population)
- Added Atkinson Hyperlegible and Open Dyslexic fonts
- New auction detail page, this helps with viewing horses in upcoming auctions in a better way, the old way was really annoying
- Added the option to automatically send error and crash logs to the developers. The user will be prompted to enable/disable the feature. The logging can be turned on/off in the settings: Debug -> 'Send error logs automatically'
- To debug settings, added coats toggle. This unlocks in the sidebar for debugging and developing coat colors, where you can generate and list coats to see what's in-game and whats missing. Meant to help developers and coat color creators.
Improved
- When poaching pick staff a bit more randomly, this should prevent CPU always targetting the same staff making their salary balloon out of control
- In auction register, have quick input buttons for buyout, reserve and staring price.
- CTA coloring for register for race and buy horse
Fixed
- When buying pregnant mare, the ownership of the future foal also now changes to the buyer
- Small bug in temperament training calculation, where the results where a bit inflated in the backend
- Auction now shows correct ability and potential
- When horse dies withdraw it from auctions
- Inbox read all button now should properly mark messages as read in database (triple-click to force read all including important messages)
- Fixed breeding cost calculation when standing a stallion and breeding with a leased CPU mare,now correctly charges only the mare's lease fee instead of the stallion's stud fee
- In auction register, show what the current value is for registered horses in buyout, reserve and starting price instead of setting to 0
- Made changing scenes quickly more robust
- In visual breeding, if you go to sire or dams profile and come back, they are now persistant
- Added period to save name filter
- Fix line breaks showing /n in emails about top jockey, manager and trainer

You asked for it, here it is. The game is now available in the following languages:
Simplified Chinese
Japanese
German
Brazilian Portugese
French
I've also fixed a couple bugs:
Fixed bug where lumberjacks would cut sapling that is not the lowest base tier.
Introduced a save file backup to reduce chances of save file corruption.
Having a savefile corruption now enables a special tool to give progression back.
Finally, I had to remove the demo because it was complicated to keep two versions of the game up to date. Sorry about that. Don't hesitate to use the 2 hour refund Steam policy if you want to try the game.
We have switched our network hosting to Epic Online Services (no epic login required) to support future cross-play of the game between PC and Consoles, with more additional tools that can be found in the patch notes below.
We have also added:
-BattleAxe
- Roman Soldier's Helmet
0.18.3
-Weapon: Battle axe
-Armour: Roman soldiers helmet
-New multiplayer system that supports crossplay
-Player behaviour report system
-Global ban system
-Ban list also works as a block list
-Blocked players:
-Lobbies owned by blocked players are not displayed on lobby list
-Blocked players custom textures are not displayed
-Blocked players voice chat is always muted
-Blocked players chat messages are not displayed
-Blocked players name is changed to "Hatchling"
-Players receive a notification when attempting to join a lobby they have been banned from
-Fixed a problem where the "Rules" button was not visible in the game menu during the first round when a player joined a game
-Fixed an issue that caused images to be rendered without transparency
-Fixed an issue where cancelling rebinding action in options could leave the rebinding dialog visible
-Fixed an issue that caused player name to sometimes remain blank in multiplayer
-Improved UI navigation with a controller
-Updated to Unity 6000.0.59f2 in order to fix a security vulnerability found in older unity versions
-Added more checks to single edged weapons to prevent the blunt side from activating a cut
-Added extra variations to the Generic_Guy community texture by Absolutely_Plasmadic
-New community moveset "Zombie saber" by iqquin
See you in the arena!
Dear Conductor, welcome to the train journey!
The B.C.R.L. Agency has prepared a wealth of support to help you get started on your journey.
✦ Embarking Sign-in: Sign in for 3 days and get SSR Crew Selection for FREE!
✦ Pre-Registration Rewards: Pre-register and get Laplace Protocol ×10, Limited Crew, and Conductor Outfit.
✦ Conductor Level Rewards: Level up to claim 40 Laplace Protocol and more.
✦ Eviction Quest: Complete missions to earn 80 Laplace Protocol.
✦ Launch Recruit: SSR Crew guaranteed!
✦ Conductor Invitation: Invite friends to earn Chaos Stones, Night Chains Gifts, and more.
✦ Launch Celebration: Free Monthly Pass for ALL!

New course is going live today!
Play in a dense forest map.
We are also announcing that we are aiming for our PC demo to go live in Q1 of 2026!
This is set to include the most requested feature: Multiplayer.