 
	
	Hi all!
We have some good news - The Garden of Life launches December 3rd 2025!
The Garden of Life will be a free update to all Monument Valley 3 players. This continuation of Noor’s voyage features four breathtaking new chapters, each filled with mind-bending puzzles to solve. Grow your village, form emotional bonds with your community, and seek out additional hidden puzzles waiting to be discovered.
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 [/carousel]
[/carousel]4 new additional story chapters to Noor’s voyage, with some of the most inspiring and beautiful puzzles in the Monument Valley series.
A series of bonus Memory puzzles for you to discover across the hub world.
Free for all players - it will be available after completing the main game.
Thank you so much for your continued support of Monument Valley 3. We believe that these new puzzles are some of the most beautiful and mind-bending we’ve ever created. We can’t wait to share them with you soon.
Your friends,
ustwo games
 
	
	
Originally, our team thought it would take at least a full month to hit this goal. Many people didn’t believe it was possible to reach 50k in just one month, so hitting this milestone in such a short time has been a huge motivation boost for the develoment team at NLCH! We’ll be bringing you more fun and beautiful content to thank you all for your support!
If you haven’t added the game to your wishlist or followed it yet, please do so!https://store.steampowered.com/app/3238940/A_Simple_Life_with_My_Unobtrusive_Sister/
We’ve updated the Steam demo with fixes for all known bugs! You can now download it for free and check out the game!
 Please note: if you’ve already played version 0.82 or higher, don’t transfer your save data to the Steam demo, it’ll cause compatibility issues. Also, the Steam demo has slightly less content than version 0.82, so if you’ve already played that version, there’s actually no need to replay this one.
The following illustration was originally meant to celebrate the 50k milestone, but it happened so fast that the art isn’t even finished yet... Hopefully it’ll be ready in time for the 100k celebration.... heheh👀

If you want to get more info about the game, click the buttons below to follow the developer of this incredible game on Discord, Patreon and Bilibili!
 
	
	1. Fixed the issue where the quantity of items obtained from leather making was displayed abnormally.
2. Fixed the issue where the quantity of items obtained after slicing the fish was incorrect.
3. Fixed the incorrect calculation of item value in the transaction interface.
4. Fixed the issue where pottery washing machines could not be made when making pottery.
5. Fixed the issue where achievements could not be unlocked.
 
	
	
Today we’ll be taking a look at the AH-56A Cheyenne, a special helicopter coming to the USA as a squadron vehicle!
AH-56A Cheyenne: A Squadron Vehicle Attack Helicopter for the USA at Rank VI
At a glance:
The first compound helicopter in War Thunder!
Three propellers
Good top speed and maneuverability
Limited armament: rockets and TOW missiles
Requires propeller pitch control
In Vietnam, the U.S. Army modified UH-1 Iroquois helicopters to have combat capabilities. However, they soon realised this was not enough and started a new program in 1964 called the Advanced Aerial Fire Support System (AAFSS) for a new, dedicated attack helicopter. Twelve companies, including Bell, Convair, Sikorsky and Lockheed submitted helicopter designs, with Sikorsky and Lockheed moving on to the second stage.
Lockheed’s design for the CL-840 eventually won in 1966, with a contract to build 10 prototypes being issued the same year. This proposed design was unique in that it was designed as a “compound” helicopter, meaning it had fixed-wings like a plane, a rigid main rotor and an extra tail-mounted propeller in a push configuration, giving it increased speed. It was designated the AH-56, given the nickname “Cheyenne” and first flew on September 21st 1967.
The prototypes went through several test flights during 1968 and the U.S. Army awarded a contract for production AH-56 helicopters. However on March 12th 1969, the test pilot encountered issues with the rotor, which lead to a fatal crash. The Cheyenne prototypes were grounded and an investigation into what caused the crash ensued. Several improvements were made to the helicopter after the crash, however it took longer than needed to fix all of the issues, delaying the project. This caused the U.S. Army to fall behind schedule, and so it gave Lockheed a “cure notice” by April 1969, requesting that all serious issues be fixed in 15 days. Despite Lockheed’s attempts to fix the problems with the helicopter, the Army became cautious of its overall safety and cancelled the production contract on May 19th 1969. Lockheed continued to try and fix the issues but the U.S. Army closed down the AAFSS program in August 1972.
Also in 1972, very shortly after the closure of the AAFSS program, the U.S. Army launched another attack helicopter program called the Advanced Attack Helicopter (AAH). As a result of the AAH project, the famous AH-64 Apache was developed, which is still in world-wide use today.

Meet the AH-56A Cheyenne, which is a rather interesting looking and uniquely designed helicopter that we’ll be telling you about today. It’s coming as a squadron vehicle so make sure to get yourself into a squadron so you can get this thing! Let’s take a closer look at what it’s all about.
Right off the bat, you may have noticed that the AH-56A Cheyenne looks quite unique. The landing gear is high, the raised cockpit canopy looks interesting, and the overall design reminds you of something that you just can’t put your finger on (perhaps the Apache?). The core design of this helicopter however is different, as it is a “compound” helicopter. Because of this, there is an extra propeller at the back driven by the rotor engine, which acts as propulsion, helping to push the helicopter forward.


Additionally, the main rotor is of rigid design, meaning the blades are directly attached to the propeller shaft without hinges, giving them better flex and control over a standard single rotor helicopter. The AH-56A also features bigger and thicker wings than those found on other military helicopters, helping with lift. All in all, this design translates into the game by increasing the maneuverability and control. The top speed also reaches around 400 km/h, which is excellent for a helicopter, especially one of this size! If you want to reach this maximum speed in all game modes, you’ll need to reduce the main rotor pitch to redistribute more torque to the pusher rotor. When flying normally, the pusher rotor automatically selects the optimal pitch for the current conditions and flight speed, maintaining transmission RPM and requiring no additional input from the player.
Did you know? The AH-56A Cheyenne is the first compound helicopter in War Thunder and might also be the last. There are not many compound helicopters in real life due to their complex design that offers little advantages.


The AH-56A’s weaponry is not expansive, but it’s enough to be useful in Ground Battles. Featuring several FFAR Mighty Mouse rocket pods, this helicopter can comfortably strafe several enemy tanks that are grouped tightly together. Not only that, but the AH-56A also features six BGM-71 Improved TOW missiles that can also be used in conjunction with the Mighty Mouse rockets. Additionally, there’s a 40 mm M129 grenade launcher located at the front nose, and a 30 mm XM140 cannon directly under the cockpit. Both can rotate to a certain degree and can be used for being a nuisance to lightly armored targets in Ground Battles.
Interesting: As tradition for U.S. Army helicopters, the Cheyenne is named after a Native Tribe, specifically one from the Indigenous peoples of the Great Plains.
Coming to the game as a squadron vehicle, the AH-56A Cheyenne can be obtained by gaining squadron activity points while being in a squadron, or by purchasing it outright for Golden Eagles. This is a interesting helicopter with a unique design and does not provide much more than what is already available in the US helicopter tree, making it the perfect fit as a squadron vehicle. Make sure to get your hands on this long-awaited helicopter that we know some of you spotted a long time ago! 👀

That’s it for now! The AH-56A Cheyenne is coming to the game in the Spearhead major update. Get yourself into a squadron and start collecting squadron activity points to get yourself this cool helicopter. See you around!
Please note that this vehicle’s characteristics may be changed before it is added to the game.
 
	 
	
	 
	This update gives the main menu sidebar an indicator that shows that new news items have been published there since the last time you played. It is only visible once, until you leave the main menu, or even more news are published.
 
	This update gives the main menu sidebar an indicator that shows that new news items have been published there since the last time you played. It is only visible once, until you leave the main menu, or even more news are published.
 
	
	Mercenaries!
🎃 Trick or Treat?!
We’ve prepared special coupons to celebrate this spooky Halloween!
Log in and enjoy A.V.A Global with the festive gifts we’ve prepared just for you. :)
Log in each day (UTC) and use the coupon codes below:
\[Coupon Code & Rewards]
Date (UTC)
Coupon Code
REWARDS
Oct 28 (Tue)
2025HALLOW01
- 10,000 AVA COIN
- Hallow Box 5EA 
- M67 Pumpkin Grenade
- 300 Titanium
Oct 29 (Wed)
2025HALLOW02
- 10,000 AVA COIN
- Hallow Box 5EA
- Browndust Box 10EA
- 50,000 EURO
Oct 30 (Thu)
2025HALLOW03
- 10,000 AVA COIN 
- Hallow Box 10EA 
- Pumpkin Helmet 30D 
- Daring the Devil Box 10EA
Oct 31 (Fri)
2025HALLOW04
- 20,000 AVA COIN 
- Hallow Box 20EA 
- Unique Rare Box 1EA 
- Red Slasher
Nov 1 (Sat)
2025HALLOW05
- 20,000 AVA COIN 
- Hallow Box 10EA 
- Unique Soldier Box 1EA 
- Daring the Devil Box 10EA
Nov 2 (Sun)
2025HALLOW06
- 20,000 AVA COIN 
- Hallow Box 10EA 
- Unique Rare Box 1EA 
- Horror Fox Box 10EA
Nov 3 (Mon)
2025HALLOW07
- 10,000 AVA COIN 
- Hallow Box 5EA 
- StormRider Box 10EA 
- 300 Titanium
Nov 4 (Tue)
2025HALLOW08
- 10,000 AVA COIN 
- Hallow Box 5EA 
- Dark Angel's Box 10EA 
- 50,000 EURO
Nov 5 (Wed)
2025HALLOW09
- 10,000 AVA COIN 
- Hallow Box 5EA 
- Lastman Standing Box 10EA 
- 300 Titanium
Nov 6 (Thu)
2025HALLOW10
- 10,000 AVA COIN 
- Hallow Box 5EA 
- Witch Box 10EA 
- 50,000 EURO
Nov 7 (Fri)
2025HALLOW11
- 20,000 AVA COIN 
- Hallow Box 10EA 
- Unique Soldier Box 1EA 
- 100,000 EURO
Nov 8 (Sat)
2025HALLOW12
- 20,000 AVA COIN 
- Hallow Box 10EA 
- Unique Rare Box 1EA 
- Daring the Devil Box 10EA
Nov 9 (Sun)
2025HALLOW13
- 20,000 AVA COIN 
- Hallow Box 10EA 
- Unique Soldier Box 1EA 
- 500 Titanium
Nov 10 (Mon)
2025HALLOW14
- 10,000 AVA COIN 
- Hallow Box 5EA 
- Witch Box 10EA 
- 300 Titanium
Players who play A.V.A Global between 2025. 10. 28. 00:00 AM ~ 2025. 11. 03. 00:00 AM will receive a 300% EXP boost .
The 300% EXP boost applies to any mode you play!
\[Event Schedule]
>Time (UTC): 2025. 10. 28. 00:00 AM ~ 2025. 11. 03. 00:00 AM
*Please note that the schedule may be subject to change.
Sincerely,
Your AVA Operations Team
 
	
	This development update post will focus on how the things we announced in the last Into the Vault have been progressing now that they are further along in development.
To recap, the main features we’re working on for the next patch are some changes to the War mechanics, Ether Wayshrines, the Banking Overhaul and Caravan Campsites.
If you missed the original post and would like to read more about what the coming changes are to the bank, you can do so by visiting our previous development update which introduced the overhaul here on our website:
The banking overhaul is coming along rather nicely, and is currently usable on our internal test server.
Here is a peek at the current appearance of the new banking interface and some of the automatically sorted item categories, taken on our test server:
 
  
 
  
 
  
 
 
Although the interface is still not finished visually and there are some key functionality items still in development, we are quite pleased with how it is performing already.
It is now incredibly smooth to just drop an item into the bank and see it get automatically sorted into the correct category.
In our original post, we outlined that something we wanted to fix was being able to split items out of house chests, however noted that doing so is no small feat due to requiring a rebuild of the entire item handling logic and backend systems. Regrettably but as expected, there was not enough room for this task to be done as part of this update. Additionally and for the same reasons, we must also mention that contrary to what we originally stated, in the end house chests will not be affected or changed as part of this banking overhaul.
This means that the new banking system and user interface will only be used for town banks and territory control bankers, at least for now. Rebuilding the necessary components to support using the new UI for house chests as well as fixing the various issues surrounding them is still something we would like to do, however it can not be understated just how much of a commitment doing so would be at this stage.
Additionally, here is a look at the Favored List interface, where you can drag items of a certain quantity into the list and then, provided you have sufficient quantity in your bank, withdraw all of them at once with a single click.
Note
The button for doing this is not featured here due to it being not implemented in the test build that was active while the screenshot was taken, however it will appear next to the arrow on the right for collapsing and expanding the list.
Here is an example of a Favored List someone might create for their commonly used reagents, of the quantity they usually withdraw before leaving town:
 
  
Lastly, we have also added a new icon that will appear on items in your bank that are also inside a bag to help keep track of what things are connected to. The placement and look of this icon is being tweaked currently, so we won’t be showing it in this post, however you will of course see it on the PTR.
As a result of strong community feedback, we will not be reducing the bank item limit from 800 to 500 as part of the Banking Overhaul, instead we will be scheduling development resources into optimizing how the server handles stored item generation, and increasing the new bank item limit to 1,000.
For more information about this, see our website announcement here:
https://www.mortalonline2.com/announcement-bank-item-limit-change
The Ether Wayshrines have been coming along nicely and are functional, at this stage we are mostly looking at how to polish up the experience of using them along with chasing down a few lingering issues.

We discussed these at length in our last Into the Vault development update, so to recap these Wayshrines are designed to essentially automate spirit travel between set locations, making the experience of moving around the map as a spirit substantially smoother.
Currently, while travelling by wayshrine you will move at double the speed of normal spirit travel, however the time spent moving between wayshrines is often times quicker than that due to traveling in a straight line through the air, or “as the crow flies”.
Due to how the wayshrine travel sequence works, we are very much looking forward to seeing how the myriad of different systems respond to the current speed of travel, in regard to any loading issues that might occur as the player moves through the world. When the time comes for the PTR, we will be sure to include a section in the questionnaire about this so you can let us know if you run into any issues related to this.
Overall, the system is extremely promising and will allow more convenient traversal of the world in such a way as to maximize the amount of time spent actually playing the game in the way that you want to, rather than spending lengthy and tedious periods of time manually navigating the Etherworld.
The Caravan Campsites have now been placed outside their respective dungeons, and are fully operational with new accompanying tasks specific to each campsite.
 
  
These campsites each have the following:
A red priest
A Caravan Banker with a limited max item count of 30
A Magic Vendor who sells basic ecumenical reagents
A Utility Vendor who sells basic equipment such as bandages and arrows
A taskmaster specific to the dungeon the campsite is next to
Two Caravan Mercenaries who will only attack criminals and war combatants in an effort to keep fighting away from the campsite
Naturally, these Caravan Mercenaries will not be capable of suppressing a large or strong enough force, and so these campsites will always include a strong element of risk and are by no means considered safe locations.
One of the intended and expected uses of these Caravan Campsites is to facilitate the gameplay loop of spirit traveling to the campsite, resurrecting, then using whatever means at your disposal to kill and butcher some surrounding creatures to obtain materials. Then to use said materials to craft yourself some basic equipment should you have the profession skills to do so, delve into the nearby dungeon to fight its denizens for Glory and attempt to escape with any loot you may have found to be deposited safely with the Caravan Banker.
You will of course need to transport any valuables to a different location such as a town in order to properly benefit from them, which will likely need to be done not infrequently due to the limited size of the Caravan Banker.
The primary purpose of this new feature is intended to cater to smaller groups and solo players, although naturally larger forces will often be close at hand.
For the War and Sieging updates, there is not much to comment on other than that all of them have been implemented for testing internally, if you would like to learn more about what is changing for wars and sieging, you can do so in our previous Into the Vault post here:
Into the Vault #151 | Banking Overhaul, War Updates, Ether Wayshrines & Caravan Campsites
One additional change that was not mentioned in the previous post is that we have added no-build zones which cover the areas directly adjacent to keep walls, disabling the (very much unintended) ability to build houses or other territory structures close to a wall in order to get inside the keep.
Although we aren’t quite ready to announce the date of the PTR for this patch, rest assured that it will not be too far away and we will make an announcement once everything looks ready.
Note
Please keep in mind that as development progresses, any details described above may change or be adjusted where necessary.
See you in Nave,
The Star Vault Team