 
	
	Enemy HP: 80%
Enemy ATK: 10%
Enemy DEF: 70%
Poison damage: 10% of normal
Some items cannot be obtained.
Obtainable: Boss skills, Encyclopedia records (job change possible), Story progression & map travel items, Boss kill count
Unavailable: Challenge counts, Boss equipment / accessories / treasures, Money, EXP, other items
Progress speed now varies by difficulty:
Easy: ×0.9
Normal: ×1.0
Hard: ×1.1
Classic = treated as Easy
Extreme+ = treated as Hard
(Speed modifiers apply during battle only)
Magic Circle: Cancel HP ratio damage reduced to 2%, healing no longer increases.
Dia: Healing amount fixed at 100.
Rasha: Light & Dark gauge fixed at 50%.
Maru
BGM changed
Shuriken phase: cancel buttons reduced to 3, layout adjusted
HP increased to 17,500
Smash & slash damage reduced
Ghost
Will-o’-the-wisp: cancel buttons reduced to 3, distance shortened
All Patterns
After World Tree Village: cancel timing window increased 0.75s → 0.85s
After Circle Village: key cancel speed slowed 0.8s → 0.92s (timing 0.20s → 0.23s)
Triangle City window optimization improved
Sky color adjusted to be more natural
Orb cost in Emperor’s Altar reduced 75京 → 30京
Square Village Library dialogue updated
“1st Magic Revolution” → “10th Industrial Revolution (2480–2512)”
Near Challenge Level Reduced to 280K
🔹 Supernova (Magic Skill)
Cooldown: 120 s
Mana cost: 100
Condition: Defeat Near
Effect: Deals 10% of target’s current HP, then deals 75,000% × 20 hits as additional damage.
🔹 Lethal Magic (Passive Skill)
Condition: Defeat D.Joy Dairon
Meteor & Meteor Blaze damage +15,000 %p
Magic Beam damage +12,000 %p
 
	
	
https://store.steampowered.com/app/4064980/_/
 
	 
	
	The game is now running on Unreal Engine 5.5, which has vastly improved lighting.
I've also added Steam Achievements at request from a few people to the new UE5 version as well, with seven available to unlock.
I've made several general graphics updates given the clarity that UE5's lighting system brings to the house, and a bunch of UI tweaks. More to come no doubt as I spot more issues.
The Ghost of Redstone Manor was originally built on UE 4.27, and that version is still available if anyone would prefer it. It's saved under the ue4 beta branch, accessible from the library properties settings.
Thanks for your support!
Joe
 
	
	Event Period| Oct 28 – Nov 3
Special Offer| 10% OFF during the event!
🕹️ Limited-Time Discount!
Grab it while the Scream Fest sale lasts —
prices return to normal after the event!
Release Date| Nov 14, 2025 (Fri)
Bestselling Author| Kawachijo
Publisher| Sharp Point Publishing
💀 “Choking Love” is a side story expanding on the game’s world.
Whether you’re a player intrigued by the story,
or a reader who prefers to avoid horror games,
this novel will let you experience the same tension and emotion in a whole new way.
Support bestselling author Kawachijo and stay tuned for
the release of “Choking Love”!
💬 Join our submission event on Discord!
Participate for a chance to win a free copy of the game! 🎁
Show off your creativity and connect with fellow players!

 
	
	Hey everyone!
Giannis and Barry here today to talk about the story of BIRDCAGE, where the ideas behind it came from and how the game delivers our story to the player. Despite taking place over the course of only a day or so, BIRDCAGE marks a key point in a long history of a world headed for destruction.
What will you uncover, in the DRYAD MEMORY?
The idea of a shoot ‘em up titled BIRDCAGE goes all the way back to 2017 (which we’ll cover in a future development history blog!). However, the seed that grew into the tree that is BIRDCAGE’s story was the mythological tale of Alcyone and Ceyx, two lovers who drew the wrath of the gods with their romantic hubris and were transformed into birds as punishment. This was soon mixed with the mythological “cosmic egg”, a motif that appears across numerous cultures around the world, and we had the main elements that would become the core of the world of BIRDCAGE.
 -The Pilot awakens in the cockpit of the HALCYON-
-The Pilot awakens in the cockpit of the HALCYON-
The story of BIRDCAGE really begins some 100+ years before we meet The Pilot. While advanced space travel was heralded as an unparalleled breakthrough, the truth is that in the 23rd century, humanity is on the brink. Global conflict escalates amid climate disasters, famine, disease and rampant social inequality. World powers turn to hopes of large-scale off-world colonization and frontier genetic science to secure their futures. At this critical moment, a desperate coalition of nations willing to champion unity and the discovery of a mysterious artefact, change the course of humanity’s trajectory forever.
After a fleeting period of peace, much of humanity is cast off into the solar system by what will eventually become the SELENE Authority. These humans, living off-world in ever deteriorating social and material conditions adopt the name “Orphon”. What follows is a turbulent period of conflict that sets the stage for the events of BIRDCAGE.

BE 2342. Mankind has branched into space and two opposing factions have emerged. One on side, SELENE, in control of the Moon and what remains of Earth. On the other, RADON, in control of the space colony CAGE.
Led by Mother ROENTGEN, the RADON Daughters have ordered GENOME Control to create a new breed of weapon. A weapon to end Earth’s reign and birth a new universe, the WORLD-EGG.
Deep inside the CAGE, a pilot awakens in the cockpit of the HALCYON - an experimental RADON gunship. Inside the newly-hatched Pilot’s mind, a Voice echoes: Destroy the WORLD-EGG.
One of our goals with the design of BIRDCAGE was to try and impart the stages with a sense of character and context, for those who are interested in exploring it. From the earliest prototypes, a Call System was in place and has been part of the game’s DNA since.
In STORY Mode, it was particularly important to us to have small windows into the psyche of the RADON Daughters, the bosses who talk to you before and after their encounters. Additionally, during gameplay you might receive an Optional Call, which can be answered by pressing the PAUSE button, granting you further insight into the events of the game. Boss and Optional calls also help put faces to the characters behind these gunships, which we hope will make them more memorable for players.
And, crucially, ARCADE Mode strips all calls and in-game dialogues out for the classic arcade experience.
 -Thesis confronts The Pilot-
-Thesis confronts The Pilot-
Much of the game’s back story, as well as information about the characters and their ships are available in the game’s database, the DRYAD MEMORY. By playing BIRDCAGE, the player earns an in-game currency called NEURO. NEURO can be spent within the DRYAD MEMORY to unlock the aforementioned additional story information, as well as new window borders, to customize your gameplay experience!
 -DRYAD MEMORY database entry on the RADON Fleet-
-DRYAD MEMORY database entry on the RADON Fleet-
We hope that gives you some idea about the wider world and the history of BIRDCAGE.
Please look forward to exploring even more within DRYAD MEMORY and maybe you can even decode some of the mysteries surrounding the WORLD-EGG and its creation.
Good luck, Pilot!
-PB Team

 
	
	Enter the mysterious world of Void Raider, a first-person exploration game now available on Steam.
This free demo lets you experience the full tutorial, a perfect introduction to the game’s mechanics and atmosphere.
Explore, observe, and feel the void… before diving into the full adventure.
➡️ Download the demo now:
🎮 https://store.steampowered.com/app/3724750/Void_Raider/ 
 
	
	Thank you for playing JR EAST Train Simulator! Thank you for your patience, we have started to distribute the 27th DLC, “Yokohama Line” today, Tuesday, Octobar 28!
※Support for NVIDIA's GeForce NOW may be available at different times.


*The screen is under development and the contents may change from the time of release.
※Due to filming constraints, some trains will run on tracks different from the actual route.
The Yokohama Line is a 42.6 km railway connecting Higashi-Kanagawa Station in Yokohama and Hachiōji Station in Tōkyō.It began operation on September 23, 1908, by the Yokohama Railway.Company, originally for transporting raw silk.
In addition to trains between Higashi-Kanagawa and Hachiōji, some services run directly to Sakuragichō and Ōfuna via the Keihin-Tōhoku/Negishi Line. Rapid services operate between Higashi-Kanagawa and Sagamihara from 9:30 AM to 4:00 PM to improve convenience.
All trains use 8-car E233-6000 series formations, featuring the line's distinctive yellow-green and green stripes and“YOKOHAMA LINE”logo. They are equipped with ATS-P (Yokohama Line) and digital ATC (Negishi Line), requiring drivers to handle different operating procedures. Frequent gradients and speed changes demand skilled notch control.
Trains from Ōfuna travel via Ishikawachō (near Chinatown) and Yokohama Station (Kanagawa's largest), heading to Higashi-Kanagawa. From there, they pass Kikuna (Tōkyū Tōyoko Line), Shin-Yokohama (Tōkaidō Shinkansen, Tōkyū Shin-yokohama Line, Sotetsu Shin-yokohama Line, Yokohama Municipal Subway BLUE LINE), and residential areas in Midori Ward. After connecting with the Yokohama Municipal Subway GREEN LINE at Nakayama Station and the Tōkyū Den-en-toshi Line/Kodomonokuni Line at Nagatsuta Station, Naruse Station enters Tōkyō. It connects with Odakyū Odawara Line at Machida, Keiō Sagamihara Line and Sagami Line at Hashimoto, and Chūō and Hachikō Lines at Hachiōji.
Enjoy the scenery as the train travels from Ōfuna to Hachiōji, weaving through residential and commercial districts along the way.
Section: Yokohama Line・Negishi Line Outbound(Northbound) Ōfuna ⇒ Hachiōji
Total length: 66.5km
Number of Stations: 32
Security equipment: D-ATC,ATS-P
Train Number:703K
Type/Destination:Local train to Hashimoto(weekday)
Section where you can drive:Higashi-Kanagawa(07:52)→Hashimoto(08:40)
Type of train: Series E233-6000 8 cars
Responsible for real voice train announcements: Machida unification center
Train Number:831K
Type/Destination:Local train to Hachiōji(weekday)
Section where you can drive:Isogo(08:27)→Hachiōji(09:43)
Type of train: Series E233-6000 8 cars
Responsible for real voice train announcements: Machida unification center
Train Number:835K
Type/Destination:Local train to Hachiōji(weekday)
Section where you can drive:Ōfuna(08:45)→Hachiōji(10:16)
Type of train: Series E233-6000 8 cars
Responsible for real voice train announcements: Machida unification center
※This is the timetable as of November 2016.
Train Number:1005K
Type/Destination:Local train to Hachiōji(weekday)
Section where you can drive:Higashi-Kanagawa(10:20)→Hachiōji(11:22)
Type of train: Series E233-6000 8 cars
Responsible for real voice train announcements: Machida unification center
Train Number:4441K
Type/Destination:Rapid train to Hachiōji(weekday)
Section where you can drive:Sakuragichō(14:21)→Hachiōji(15:15)
Type of train: Series E233-6000 8 cars
Responsible for real voice train announcements: Machida unification center
※Due to filming constraints, departure/arrival tracks may differ from actual tracks on some timetables.
https://store.steampowered.com/app/4110510/
【E233 Series】
We added a smoked glass effect to the windshield.
(Target Route:All DLC of E233 Series)
【E233 Series(Commuter type)】
We improved the motor noise.
(Target Route:Keihin-Tōhoku・Negishi Line Chūō Line(Rapid) Saikyō Kine・Kawagoe Line Keiyō Lne Nambu Line Ōme Line Each DLC)
【Utsunomiya Line】
We corrected the route of 4521Y.
【Hachikō Line】
We corrected the cab display.
【Shōnan-Shinjuku Line】
We fixed the sorting on the route selection screen.
If you enjoyed this update and the Yokohama Line DLC, we would be grateful if you could reflect that in your review rating. Your reviews are the driving force for our development team.
We will continue to update the product based on your reviews and comments.
 
	We’re thrilled to announce that Chapter 5 of Liminalcore is finally live!
This new chapter expands the story even deeper introducing new environments, and unsettling encounters
Chapter 5 is unlocked after Chapter 3, so you’ll need to start from Chapter 3 to access it. Make sure your progress is up to date before diving in!
We sincerely apologize for the delay in releasing this update. The extra time was spent making sure Chapter 5 delivers the atmosphere, tension, and performance the experience deserves.
We’re actively working on adding more content, fixing bugs, and improving performance across all chapters. Your feedback continues to help us shape Liminalcore into the best version it can be.
Thank you all for your patience and continued support — it truly means the world to our small team. Step back into the mist, and we’ll see you inside the Core.
— Ashen Studios & Shadow Owl Team 🌒
 
	
	Hi everyone! 👋
We’re excited to share that Cropia is officially available in Early Access starting today!
This marks an important milestone in the game’s journey, giving you the chance to step into the world of Cropia and experience its cozy rhythm of farming, crafting, fishing, mining, and building relationships with the townsfolk.
Early Access is just the beginning. We will continue expanding the world, polishing existing systems, and introducing new features with your feedback guiding the way. Your thoughts and experiences will help us shape the full version into something truly special.
Thank you so much for being part of this journey and for supporting us along the way.
We can’t wait to see your farms thrive and to hear the stories you create in Cropia! 🌱💛