Thank you for playing JR EAST Train Simulator! Thank you for your patience, we have started to distribute the 27th DLC, “Yokohama Line” today, Tuesday, Octobar 28!
※Support for NVIDIA's GeForce NOW may be available at different times.


*The screen is under development and the contents may change from the time of release.
※Due to filming constraints, some trains will run on tracks different from the actual route.
The Yokohama Line is a 42.6 km railway connecting Higashi-Kanagawa Station in Yokohama and Hachiōji Station in Tōkyō.It began operation on September 23, 1908, by the Yokohama Railway.Company, originally for transporting raw silk.
In addition to trains between Higashi-Kanagawa and Hachiōji, some services run directly to Sakuragichō and Ōfuna via the Keihin-Tōhoku/Negishi Line. Rapid services operate between Higashi-Kanagawa and Sagamihara from 9:30 AM to 4:00 PM to improve convenience.
All trains use 8-car E233-6000 series formations, featuring the line's distinctive yellow-green and green stripes and“YOKOHAMA LINE”logo. They are equipped with ATS-P (Yokohama Line) and digital ATC (Negishi Line), requiring drivers to handle different operating procedures. Frequent gradients and speed changes demand skilled notch control.
Trains from Ōfuna travel via Ishikawachō (near Chinatown) and Yokohama Station (Kanagawa's largest), heading to Higashi-Kanagawa. From there, they pass Kikuna (Tōkyū Tōyoko Line), Shin-Yokohama (Tōkaidō Shinkansen, Tōkyū Shin-yokohama Line, Sotetsu Shin-yokohama Line, Yokohama Municipal Subway BLUE LINE), and residential areas in Midori Ward. After connecting with the Yokohama Municipal Subway GREEN LINE at Nakayama Station and the Tōkyū Den-en-toshi Line/Kodomonokuni Line at Nagatsuta Station, Naruse Station enters Tōkyō. It connects with Odakyū Odawara Line at Machida, Keiō Sagamihara Line and Sagami Line at Hashimoto, and Chūō and Hachikō Lines at Hachiōji.
Enjoy the scenery as the train travels from Ōfuna to Hachiōji, weaving through residential and commercial districts along the way.
Section: Yokohama Line・Negishi Line Outbound(Northbound) Ōfuna ⇒ Hachiōji
Total length: 66.5km
Number of Stations: 32
Security equipment: D-ATC,ATS-P
Train Number:703K
Type/Destination:Local train to Hashimoto(weekday)
Section where you can drive:Higashi-Kanagawa(07:52)→Hashimoto(08:40)
Type of train: Series E233-6000 8 cars
Responsible for real voice train announcements: Machida unification center
Train Number:831K
Type/Destination:Local train to Hachiōji(weekday)
Section where you can drive:Isogo(08:27)→Hachiōji(09:43)
Type of train: Series E233-6000 8 cars
Responsible for real voice train announcements: Machida unification center
Train Number:835K
Type/Destination:Local train to Hachiōji(weekday)
Section where you can drive:Ōfuna(08:45)→Hachiōji(10:16)
Type of train: Series E233-6000 8 cars
Responsible for real voice train announcements: Machida unification center
※This is the timetable as of November 2016.
Train Number:1005K
Type/Destination:Local train to Hachiōji(weekday)
Section where you can drive:Higashi-Kanagawa(10:20)→Hachiōji(11:22)
Type of train: Series E233-6000 8 cars
Responsible for real voice train announcements: Machida unification center
Train Number:4441K
Type/Destination:Rapid train to Hachiōji(weekday)
Section where you can drive:Sakuragichō(14:21)→Hachiōji(15:15)
Type of train: Series E233-6000 8 cars
Responsible for real voice train announcements: Machida unification center
※Due to filming constraints, departure/arrival tracks may differ from actual tracks on some timetables.
https://store.steampowered.com/app/4110510/
【E233 Series】
We added a smoked glass effect to the windshield.
(Target Route:All DLC of E233 Series)
【E233 Series(Commuter type)】
We improved the motor noise.
(Target Route:Keihin-Tōhoku・Negishi Line Chūō Line(Rapid) Saikyō Kine・Kawagoe Line Keiyō Lne Nambu Line Ōme Line Each DLC)
【Utsunomiya Line】
We corrected the route of 4521Y.
【Hachikō Line】
We corrected the cab display.
【Shōnan-Shinjuku Line】
We fixed the sorting on the route selection screen.
If you enjoyed this update and the Yokohama Line DLC, we would be grateful if you could reflect that in your review rating. Your reviews are the driving force for our development team.
We will continue to update the product based on your reviews and comments.
We’re thrilled to announce that Chapter 5 of Liminalcore is finally live!
This new chapter expands the story even deeper introducing new environments, and unsettling encounters
Chapter 5 is unlocked after Chapter 3, so you’ll need to start from Chapter 3 to access it. Make sure your progress is up to date before diving in!
We sincerely apologize for the delay in releasing this update. The extra time was spent making sure Chapter 5 delivers the atmosphere, tension, and performance the experience deserves.
We’re actively working on adding more content, fixing bugs, and improving performance across all chapters. Your feedback continues to help us shape Liminalcore into the best version it can be.
Thank you all for your patience and continued support — it truly means the world to our small team. Step back into the mist, and we’ll see you inside the Core.
— Ashen Studios & Shadow Owl Team 🌒
Hi everyone! 👋
We’re excited to share that Cropia is officially available in Early Access starting today!
This marks an important milestone in the game’s journey, giving you the chance to step into the world of Cropia and experience its cozy rhythm of farming, crafting, fishing, mining, and building relationships with the townsfolk.
Early Access is just the beginning. We will continue expanding the world, polishing existing systems, and introducing new features with your feedback guiding the way. Your thoughts and experiences will help us shape the full version into something truly special.
Thank you so much for being part of this journey and for supporting us along the way.
We can’t wait to see your farms thrive and to hear the stories you create in Cropia! 🌱💛
We’re taking Ekholux offline for maintenance to address recent Unity security issues and improve the game based on your feedback.
The demo and store pages will be unavailable during this time.
We’ll be back with an updated demo once everything’s stable.
Huge thanks to everyone who played and shared feedback — it truly helps us make Ekholux better.
Thanks for your patience and support!
— Ekholux Dev Team
Hi everyone! 👋
Cropia has officially entered Early Access, and we’re so excited to finally share this version with you! This update introduces new features, systems, and improvements for you to explore. Here’s what’s new in this release:
Daytime Cycle - Experience shifting atmospheres with fog, morning, afternoon, evening, and night.
Radio & Recipe Book - Listen to radio shows that share new cooking recipes, and have them automatically saved in your recipe book.
Cooking - Cook delicious meals using recipes and your home stove.
Mining - Explore cave to discover gemstones and valuable resources.
Fishing - Cast your line in rivers, lakes, or the sea to catch various kinds of fish.
Swimming - You can now swim and explore the waters around Cropia.
Farm Signboard - A new signboard now appears at your farm, giving it a more personal touch.
Cat House - Your cat now has a cozy home on the farm, and you can choose whether they follow you or stay there.
New NPCs to meet and interact with.
Employee System - Unlock your right to manage employees, then hire workers to help around your farm and shops.
Refrigerator System - Store your consumable items to keep them fresh.
Storage Cabinet - Keep your items neatly organized.
Tool Upgrades - Upgrade your tools for better efficiency.
Achievements system - Earn Steam Achievements for your progress and milestones.
Intro Story – Begin your adventure with a short introduction that tells the story behind your arrival in Cropia.

Gymnasium - Train to increase your maximum stamina.
Barber Shop - Customize your character’s look whenever you like.
Pawn Shop - A quick trade spot where you can buy and sell unique items.
Vehicle Store - Buy a bicycle and travel around town faster without draining your stamina.
Mayor Office - The place where the mayor works and manages town affairs.
Unknown Building - A mysterious place where hidden secrets are revealed.


Controller defect fixed.
Adjust camera inertia and FOV for smoother control and a better viewing experience
Fixed an issue where items couldn’t be split when using a controller.
Fixed seed bags not appearing transparent when held above the soil.
Fixed an issue that prevented switching tabs in the Bug Report tablet when using a controller.
Fixed margin alignment in the Map menu on the tablet.
Fixed excessive decimal digits showing in the level number on the summary popup.
Fixed the day always displaying as Monday.
Fixed being unable to switch months after the 28th day.
Fixed NPCs getting stuck after receiving a gift.
Fixed cats becoming stuck after receiving a gift.
Fixed interaction priority when harvesting.
Fixed items remaining visible in the player’s hand during the tween animation when giving items to NPCs.
Fixed player occasionally floating above the ground.
Thank you so much for being part of Cropia's journey!
We truly appreciate every feedback, report, and suggestion from the community. Your input plays a key role in helping us refine systems, improve balance, and bring new ideas to life.
We’ll continue to listen, improve, and grow together with you.
See you in Cropia! 🌱💛
Time really flew by. Seeing Twitch streamers, random players, and even entire Discord groups having fun with the game has been surreal. I never expected One-In to get this kind of love, and I just wanna say thank you to everyone who gave it a shot.

The game turned out to be something I’m genuinely proud of: simple, weird and FUN, exactly how I wanted it. Sadly, there won’t be any more updates, since I’ve lost the project files completely. It sucks, but that’s part of the journey. (new thing I've learnt about back-ups I guess)
Still, One-In was a huge step forward for me, and I’m really happy with what it became.
💙 Big thanks to everyone who helped make it happen:
souls_like aka Alcholist Bot
Benji
Deutschman
Max (Elmo)
Enderfrogg
Gaby
Philip (Iamkiller)
Olli
Randomdude (Ilyas)
Fatal (phyraxisal)
You guys were there testing, breaking things, giving feedback, and skyrocketed the development process.
🎵 Music composed by: Meal https://www.youtube.com/@mealcomposer
His tracks added so much atmosphere to the game.
And the biggest thanks goes to my girlfriend. she made all the 3D models, props, and somehow still puts up with me while I chase these crazy projects. We’re just two teenagers trying to bring life to what we imagine.
It’s been a wild ride, but this isn’t the end.
I’m already working on something new, a bigger, CrAzIeR PrOjEcT!
See you next summer 🏝️🐟🎣
So guys it's been a while, but it took some time to fix many bugs, together with your help.
You found them and took the time to point them out, now I know that we're nowhere close to having no bugs at all, but the nastiest are now addressed.
BigScreen™, manual and the intermediate events should now like each other, before there were many instances where the game would be left frozen/in a paused state, with no way to recover.
Again I'm sorry for those bugs, that shouldn't have happened.
Switches on the panel, because of an invisible element the first switch was very hard to hit, which meant that you were all doomed to suffocate. Sorry for all the very time-limited runs.
Solarpanel now produces energy, as expected, this bug was because of a new way of handling resource requests from the last update.
Station Stores now increase the capacity, this was also caused by the last update.
A bit of balancing, the amount of POW required and produced, as well as the amount of resources are now tweaked – hope you like it, should make your life a bit easier.
Pulsing lights, instead of static lights for all modules that can be active/inactive, the resource extractor for example.
This idea came from one of you, so thank you for sharing your ideas!
Partially a fix; The introduction has now been revised and additional explanations for all the elements have been added. This also sort of explains a bit how the game works to get you started.
It's these smaller things that make or break the experience, so let me know if this helps, or how to improve.
I will use a bigger chunk of my time to build up the content for the release.
This includes story, which will also involve some changes to the part you can already play.
As well as a slight shift in general.
New/Better music, as I love doing that also it was requested, and makes sense in the revised concept.
Happy Halloween, Chefs!

We've got a spooky update filled with tricks, treats, and the ghost of the most hated ingredient!

Introducing 3 new ingredients, one of which is 2-in-1 and another that's actually 5 distinct ingredients!

Plus 2 new helpers, one of which is featured in the latest Weekly Challenge.

And 3 new Haunted customers.

Lastly, we've reworked the input system to provide better support for controller input: specifically to get the game working much smoother on Steam Deck!
Rotate/Select Ingredients - Bumpers, D-Pad, Backside Buttons
Grab Ingredients - RT, A
Move Cursor - Touchpads, Joysticks
Open Feedback - Select
Open Settings - Start
With that we can now apply for fully Verified Steam Deck status! If you play on Steam Deck we'd love to hear what you think after playing over on Discord!
Happy Halloween, chefs!
-Chef Schu
3 New Ingredients
2 New Helpers
New Haunted Customer Trait
3 New Haunted Customers
New Halloween-themed Weekly
Reworked input to better support controller
Created official Steam Deck layout
This should install automatically and feel more natural. We've now added multiple buttons for grabbing/rotating/selecting ingredients and you can move the cursor with joysticks.
Can open/submit feedback on Steam Deck now
Please feel free to give feedback if you think this could be improved further!
Mayor Dog art tweaked to be more serious. He's a businessman afterall
When purchasing new avocados in the shop, all existing avocados refresh to their full value
Fixed critical bug where game would crash on certain devices
Fixed bug where Pyromaniac customers could cause ingredients to burn during scoring
Fixed bug where catalogue ingredient filter icon wouldn't be positioned correctly on start
Fixed bug where Screwdrivers didn't earn $1 on side
Fixed bug where no achievements would trigger
Ingredients can be invisible
Ingredients can appear Moldy/Gold/etc but not actually
I'm still investigating these issues and finding them tricky to reproduce, but I hope to have them fixed in the next patch. If you notice any patterns or have any theories feel free to share them on Discord!