・This update includes security enhancements and minor fixes to ensure a more stable gameplay experience.
🍷 Ave Optimization – Roman Lust Update!
Even the Empire needs maintenance between orgies:
💻 Post Process Toggle Added – Now you can turn it ON/OFF in settings.
AMD & NVIDIA users keep the visual glory.
Old GPUs skip the fancy bloom for higher FPS.
⚙️ Lumen & Nanite Controls – Switch them off if your PC starts acting like a Roman peasant under tax season.
🌍 Quest Fix for Non-English Players – Whether you speak Latin or not, quests now work for everyone.
💪 AI Carry Fix – You can finally put down that Roman soldier instead of hauling him like a stolen statue.
🔊 Sex Sound Bug Fixed – No more silent moaning when spawning inside another Roman.
🚪 Door Fix – No more “F to open” triggering from 10 meters away mid-sprint.
🍇 Rome runs faster, moans clearer, and doors behave like proper marble, not nightclub curtains.
🌴 Smooth Lust & Sunny Frames – Beach Update!
This patch makes your tropical paradise faster, sexier, and finally free from stuck NPCs:
💻 Post Process Switch – You can now toggle post process ON/OFF in settings.
For AMD & NVIDIA GPUs it’s ON by default (cinematic lighting & glow).
For integrated GPUs it’s OFF — enjoy more FPS and fewer meltdowns.
⚙️ Disable Lumen & Nanite – Added settings to turn off heavy rendering features for smoother performance.
Great for lower-end PCs or beach laptops!
🌍 Quest Fixes (All Languages) – No more broken progression for players not using English — everyone gets their happy endings now.
💪 AI Carry Fix – You can finally put the AI back down after picking them up. No more eternally carried lovers.
🔊 Sex Sound Fix – Fixed awkward muffled moans when the player spawns inside an NPC collider.
🚪 Door Logic Fixed – No more doors flinging open just because you sprinted at them like a drunk lifeguard.
🍹 Faster, sexier, and way less buggy — the beach just became your favorite performance hotspot.
Hello everyone,
The day is finally here. 1998: The Toll Keeper Story is NOW AVAILABLE!
This is a story from our hearts, inspired by real experiences. It's about a mother's resilience and what it's like to be an 'ant' surviving while the 'elephants' fight. We are so proud to finally share it with you.
To celebrate, the game is available with an 18% LAUNCH DISCOUNT!
https://store.steampowered.com/app/3273530/1998_The_Toll_Keeper_Story/
Thank you for your incredible support. We can't wait for you to play.
I was reluctant to write this message in the hope of announcing a release date. Unfortunately, the game has been delayed and so, localization has not been able to begin.
I am really sorry, but the release has been pushed back to early next year.
In the meantime, playtesting session will begin on the beta, first in French and then in English as soon as possible.
With the help of Leuchat and the latest playtesters, the game has improved in quality, and the interface and overall player experience have been greatly refined.
Some sections of the manual are easier to understand. We realized that some key gameplay elements were not fully understood and needed special attention.
The tutorial has also greatly improved, with a better pace and easier learning curve.
The planet and advanced sections are difficult to balance. There are many things to build in order to progress in the game, and I had set the bar a little too high (clearly too high). I thought that modifying a few values would be enough to balance the game, but finding the right levers to make it neither frustrating nor too simple requires much more thought.
- The in-game ranking now includes bonuses based on your position.
Some rewards progress, such as the productivity bonus, and others help you develop by reducing import costs. This mechanic is one of many small changes implemented to make the game interesting from start to finish.

- A lot of work has been done on optimization
In fairly advanced games, saves have been reduced by half, and loading times, which had increased with the switch to a tile-based planet and the addition of certain features, have been greatly reduced.
- Performance has been improved
There is about 50% more FPS. You can also limit the number of FPS for optimal performance.
That's all for the news!
Thank you again for your support and all your feedback!
If you are French-speaking and would like to participate in future playtests, please visit the Discord server.
\[Fixes]
Fixed Bullshark Shotgun not being able to aim down sight after reloading
Fixed Covert Vanguard being able to use Stealth Wall when Disguised
Fixed an issue where Heavy Infantry and Ace Drone could not access some high-ground areas
Fixed a Credit Point not being capturable by AI Units in Academy and Crossing
Removed the possibility of falling out of the map in the boss-sniper location
In New Game Plus, collected items are now correctly displayed on the map (not displayed at all, since they’ve already been obtained)
If you skip the sword pedestal at the very beginning and travel with Elysia to the temple area, you’ll have a chance to pick up the sword there
In the game menu, the text indicating the current version has been changed from "1.1" to "1.11"
epic explosion gif