Bunny's Tea Time - 혜패
Hotfix Notes Fixed UX issue where the highlight would turn off even when building mode was still active. To address the issue of rabbits getting stuck inside furniture, rabbits can now be moved in building mode. Additionally, code has been added to automatically move rabbits if they remain stationary for too long. Fixed the click area of the game exit button. Build Mode UX fixes Added shortcut descriptions to the settings window Fixed a sleeping animation bug
Fantasy Town - 魔法药水

1. Data adjustment.

2. Resource modification.

WorldNeverland - Daily Life in the Elnea Kingdom - Another Life Adventure - althi_staff

・This update includes security enhancements and minor fixes to ensure a more stable gameplay experience.

Sexuality in Ancient Rome - Games For Pleasure

🍷 Ave Optimization – Roman Lust Update!

Even the Empire needs maintenance between orgies:

  • 💻 Post Process Toggle Added – Now you can turn it ON/OFF in settings.

    • AMD & NVIDIA users keep the visual glory.

    • Old GPUs skip the fancy bloom for higher FPS.

  • ⚙️ Lumen & Nanite Controls – Switch them off if your PC starts acting like a Roman peasant under tax season.

  • 🌍 Quest Fix for Non-English Players – Whether you speak Latin or not, quests now work for everyone.

  • 💪 AI Carry Fix – You can finally put down that Roman soldier instead of hauling him like a stolen statue.

  • 🔊 Sex Sound Bug Fixed – No more silent moaning when spawning inside another Roman.

  • 🚪 Door Fix – No more “F to open” triggering from 10 meters away mid-sprint.

🍇 Rome runs faster, moans clearer, and doors behave like proper marble, not nightclub curtains.

Sex on the beach - Games For Pleasure

🌴 Smooth Lust & Sunny Frames – Beach Update!

This patch makes your tropical paradise faster, sexier, and finally free from stuck NPCs:

  • 💻 Post Process Switch – You can now toggle post process ON/OFF in settings.

    • For AMD & NVIDIA GPUs it’s ON by default (cinematic lighting & glow).

    • For integrated GPUs it’s OFF — enjoy more FPS and fewer meltdowns.

  • ⚙️ Disable Lumen & Nanite – Added settings to turn off heavy rendering features for smoother performance.

    • Great for lower-end PCs or beach laptops!

  • 🌍 Quest Fixes (All Languages) – No more broken progression for players not using English — everyone gets their happy endings now.

  • 💪 AI Carry Fix – You can finally put the AI back down after picking them up. No more eternally carried lovers.

  • 🔊 Sex Sound Fix – Fixed awkward muffled moans when the player spawns inside an NPC collider.

  • 🚪 Door Logic Fixed – No more doors flinging open just because you sprinted at them like a drunk lifeguard.

🍹 Faster, sexier, and way less buggy — the beach just became your favorite performance hotspot.

Leapventure: Countless Biomes - Chaottic Entertainment
🗺️ Level Changes
- Minor adjustments in Area 1
- Unique Ice Shield cooldown added to the Area 2 end boss
- Introduced a new mechanic in Area 2
- Small tweaks in multiple Area 2 levels

🎨 Visual Improvements
- Bonus Continue reworked (new visuals + effects)
- Respawn Point is now visible
- Checkpoints updated (new backgrounds + activation effect)
- Portals now guide the camera to the exit and include visual lighting
- Multiple new death animations
- Overlay icons upgraded
- Added button icons in Options → Controls
- Periodically appearing blocks in Area 1 now show a transparent pre-spawn indicator
- Removed level names
- Improved level number displays at checkpoints
- Added new doodads (volcano, snowy mountains, environmental props, etc.)
- Overlay now shows text when achievements and score are disabled due to using “Next Level”
- Improved Heat Shield in Area 2 – Level 20
- Added fiery emote for normal enemies in Area 1
- Added AFK indicator
- Added death location marker showing where players died
- Updated several level backgrounds
- Plus a few more minor visual tweaks

🔊 Sound Improvements
- Added new revive sound
- Added new death sound
- New portal sound
- Environmental SFX added near certain objects (bonus continues, portals, bonfire, flowing lava)
- New tornado sounds
- Added sound effects to snowballs
- Added sound to nets
- A few additional small audio improvements

General Changes:
- Default graphics settings set to Medium → minimal quality loss, major FPS boost
- Added new achievements with matching skins
- Added several Easter eggs
- Probably some more stuff I forgot about

🔄 Currently in Development
- Multiplayer
- Leaderboards
- Area 3 – Nature Theme
1998: The Toll Keeper Story - GameChangerStudio

Hello everyone,

The day is finally here. 1998: The Toll Keeper Story is NOW AVAILABLE!

This is a story from our hearts, inspired by real experiences. It's about a mother's resilience and what it's like to be an 'ant' surviving while the 'elephants' fight. We are so proud to finally share it with you.

To celebrate, the game is available with an 18% LAUNCH DISCOUNT!

https://store.steampowered.com/app/3273530/1998_The_Toll_Keeper_Story/

Thank you for your incredible support. We can't wait for you to play.

Oct 28
Space Drilling Station - Ayotagames
Hello everyone , I hope you are all well!

I was reluctant to write this message in the hope of announcing a release date. Unfortunately, the game has been delayed and so, localization has not been able to begin.

I am really sorry, but the release has been pushed back to early next year

In the meantime, playtesting session will begin on the beta, first in French and then in English as soon as possible.

With the help of Leuchat and the latest playtesters, the game has improved in quality, and the interface and overall player experience have been greatly refined. 

Some sections of the manual are easier to understand. We realized that some key gameplay elements were not fully understood and needed special attention.

The tutorial has also greatly improved, with a better pace and easier learning curve.

The planet and advanced sections are difficult to balance. There are many things to build in order to progress in the game, and I had set the bar a little too high (clearly too high). I thought that modifying a few values would be enough to balance the game, but finding the right levers to make it neither frustrating nor too simple requires much more thought.

Some changes currently in progress:

- The in-game ranking now includes bonuses based on your position.

Some rewards progress, such as the productivity bonus, and others help you develop by reducing import costs. This mechanic is one of many small changes implemented to make the game interesting from start to finish. 

- A lot of work has been done on optimization

In fairly advanced games, saves have been reduced by half, and loading times, which had increased with the switch to a tile-based planet and the addition of certain features, have been greatly reduced.

- Performance has been improved

There is about 50% more FPS. You can also limit the number of FPS for optimal performance. 

That's all for the news!

Thank you again for your support and all your feedback!

 If you are French-speaking and would like to participate in future playtests, please visit the Discord server.

Eximius: Seize the Frontline - AMBX_limgf

\[Fixes]

  • Fixed Bullshark Shotgun not being able to aim down sight after reloading

  • Fixed Covert Vanguard being able to use Stealth Wall when Disguised

  • Fixed an issue where Heavy Infantry and Ace Drone could not access some high-ground areas

  • Fixed a Credit Point not being capturable by AI Units in Academy and Crossing

Meowphoria - nekodteam
What’s Changed and Fixed?
  • Removed the possibility of falling out of the map in the boss-sniper location

  • In New Game Plus, collected items are now correctly displayed on the map (not displayed at all, since they’ve already been obtained)

  • If you skip the sword pedestal at the very beginning and travel with Elysia to the temple area, you’ll have a chance to pick up the sword there

  • In the game menu, the text indicating the current version has been changed from "1.1" to "1.11"

epic explosion gif

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