Oct 27
From Glory To Goo - MillionMonkey

Hey Everyone,

This update contains some bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter anymore bugs or have suggestions.

Bug Fixes
  • Fixed Unstable Research sometimes not containing perks (For new operations)

  • Fixed custom captain default unlockable passives returning if removed

  • Fixed tower range modifiers not stacking with platform modifiers

  • Fixed a case where labs could break building construction

  • Fixed not being able to place buildings on platforms if they were under construction when the game was loaded

  • Fixed a case where final wave music would be the regular wave music

  • Fixed misaligned free building counters for towers

  • Fixed being able to copy scavenger camps and not being able to copy some other buildings

  • Fixed the next wave tooltip

  • Fixed some misnamed free buildings in Operations

Digimon Masters Online - movegroups

Hello, Tamers!

This is Dats Center.

We have posted the details of our latest update and patch to enhance your experience in the Digital World. For the full update, please refer to the link below:

=> https://dmo.gameking.com/News/EventView.aspx?idx=788

Thank you for your continued support.

Otherworld Legends - DAZAI

Developed by CHILLYROOM Shanghai Studio, the action RPG Loulan: The Cursed Sand (hereinafter referred to as Loulan) has officially released its first gameplay trailer today, alongside the launch of its Steam and Epic Games Store pages.

Wishlist it if you're interested!

https://store.steampowered.com/app/3833280

HYPERBEAT - mikey

The soundtrack, produced by Dreamware's very own Chancellor John Wallin, is available now on Steam!

https://store.steampowered.com/app/4115010/HYPERBEAT_Soundtrack/

And thanks to our friends at Lost in Cult records, it is also available on Bandcamp, Spotify, YouTube Music, Tidal, Apple Music, and other streaming platforms!

Please know that all soundtrack sales go to supporting the future of our 3-person studio to continue developing HYPERBEAT and future projects.

As a special thank you, the Steam soundtrack purchase comes with a few exclusive album themed cosmetics:

  • Iridescent Skin

  • Headphones (Head Item)

  • Jewel Case (Weapon)

Thank you everyone for your overwhelming support, and helpful feedback. We have more on the horizon that we can't wait to share soon!

Oct 27
Ardent: Rise Playtest - Potential Entertainment
Lore update. Bug fixes.
Crawl Tactics - icefill
Here is the list of updates applied during the beta period. Once again, we ask for your active participation in the beta version!

1. Demi-Human Unit Selection: You can now start with a demi-human party in Custom Mode. When selecting a demi-human race, the village will feature the corresponding race’s mercenary camp instead of the tavern, and mercenaries of that race will also appear for hire in dungeons. In Quest Mode, the “renowned” mercenaries will mostly match the selected race. Unlike previous versions where only humans appeared, mercenaries of other races—including humans and different demi-humans—can now appear with certain probabilities.

2. Increased Starting Mercenary Limit in Custom Parties: In previous versions, the maximum number of starting mercenaries in a custom party was four. This has now been increased to eight. The maximum number of units deployable in battle during Quest Mode has also been increased. You can now select your starting mercenaries at the beginning of Quest Mode, just like in Dungeon Mode. Additionally, a new “Custom Quest Mode” has been added.

3. Dungeon Generation Algorithm Customization: You can now customize various dungeon generation parameters before starting the game, such as the size of rooms (battlefields), the number of obstacles and traps, and the height limit.
Vindictus: Defying Fate - soyounlee

Hello, players.
On Monday, November 10 (6 PM PT / 9 PM ET),
join us on the official Discord for VDF’s very first AMA (Ask Me Anything) with Director @dio_ell!

In this AMA we plan to answer some of your questions and share insights into the development team's journey since the alpha test.
We look forward to having a fun and engaging conversation with you all on Discord!

[How to Participate & Schedule]To make the AMA run smoothly and ensure we can answer as many questions as possible,
We've created a dedicated channel: #dev-ama-2025 in our Official Discord server.

1. Submit Your Questions in Advance- Leave your questions in the #dev-ama-2025 channel during the period below. We’ll be answering all questions sequentially during the live AMA.
- Submission Period: From the time of this notice - Sunday, November 2 at 10 PM PT / Monday, November 3 at 1 AM ET
 
2. Live AMA Session- The AMA will take place in the #dev-ama-2025 channel on Monday, November 10.
- To include as many global players as possible, the AMA will be conducted in English (text only).
- Live chat schedule: November 10 (Mon) 6 PM PT / 9 PM ET – 7 PM PT / 10 PM ET (60 minutes)
- Participants: Director Dongseok Oh and Community Managers

To celebrate our first AMA, we’ve prepared a small giveaway!
[AMA Participation Event]- 20 participants will be randomly selected to receive 1 month of Discord Nitro.
: 10 winners from those who submitted questions in advance
: 10 winners from those who participated in the live AMA chat
 
[Winner Information]- Winners will receive a friend request from the official VDF Discord team account. Please accept the request to receive your Nitro reward.
- We may ask winners to provide their personal information. This information will be used solely for tax processing and reporting purposes.
Please note that rewards cannot be delivered if consent is not given.

As this is our very first AMA, there may be a few rough edges.
We kindly ask for your understanding and look forward to spending a meaningful and enjoyable time together with all of you.
 
If you haven’t joined the official VDF Discord yet, we encourage you to do so — not only to take part in the AMA, but also to chat with other members across various channels.
discord.gg/vdefyingfate

We'll see you at the AMA!
Thank you.

Play Together - Playtogether_PTPT
Greetings from Play Together!

We would like to inform you about the restriction measures taken against accounts that have gained an unfair advantage through abnormal gameplay within the game. If you acquire an unfair advantage through abnormal play, access to the game will be restricted, and the restricted accounts will not be restored.

■ Number of Restricted Accounts: 1,760(Permanently Banned)
[See Restriction List]
※ Duplicate nicknames are caused by masking processing. They are different nicknames originally.

■ Reasons for Restriction
- Detection of illegal program usage (hacking, client/data manipulation, etc.)
- Acquired currency or items through abnormal methods
[See Play Together Management Policy]

We are constantly investigating and searching for players that violate the Management Policy. We will do our best to ensure those who are playing the game properly are not inconvenienced.

For inquiries regarding restrictions, please contact Play Together Customer Support.
* Play Together Customer Support: http://support@playtogether.zendesk.com

Thank you.

https://store.steampowered.com/app/3198850/_/
Oct 27
Ace Attorney Investigations Collection - capcomjapan_marketing
This game has received the following update:
- A vulnerability of Unity has been patched.
Contents and features of this game have not changed.
Thank you for continuing to enjoy the Ace Attorney Investigations Collection.
Limbus Company - jaemin.lee
Hello, this is Project Moon.

Following up on the Notice released on Oct. 27 2025, we have identified another issue regarding Skills used by Identities and enemies where "Damage +M% for every N Keyword" is applied real-time.

To fix this error, the Skill tag "On Use" will be deleted for the affected Skill effect as we have detailed in the previous Notice to correctly reflect its current behavior.

Please continue reading for more information.

[Additional Skill Affected by the Error]
※ Identity: Lobotomy E.G.O::In the Name of Love and Hate Don Quixote
※ Skill: Reversed Beats / Reversed Arcana Slave

Currently, the additional damage of this Skill is calculated based on Love/Hate (Charge) Potency on self upon use.
Although there are no follow-up effects that cause this Skill to consume Love/Hate, the Charge count on self may be consumed due to other outside reasons and trigger the passive effect where damage output increases due to gaining Love/Hate Potency every time this unit consumes cumulative Love/Hate Count in the Encounter.

[Bug Fix]
- Before : [On Use] Deal +30% damage for every Love/Hate on self (max 150%)
- After : Deal +30% damage for every Love/Hate on self (max 150%)

[Issue Fix Date]
- October 30th (Thu), 2025 Scheduled Update

Once again, we sincerely apologize for the inconvenience.
...