Oct 27
Ardent: Rise Playtest - Potential Entertainment
Lore update. Bug fixes.
Crawl Tactics - icefill
Here is the list of updates applied during the beta period. Once again, we ask for your active participation in the beta version!

1. Demi-Human Unit Selection: You can now start with a demi-human party in Custom Mode. When selecting a demi-human race, the village will feature the corresponding race’s mercenary camp instead of the tavern, and mercenaries of that race will also appear for hire in dungeons. In Quest Mode, the “renowned” mercenaries will mostly match the selected race. Unlike previous versions where only humans appeared, mercenaries of other races—including humans and different demi-humans—can now appear with certain probabilities.

2. Increased Starting Mercenary Limit in Custom Parties: In previous versions, the maximum number of starting mercenaries in a custom party was four. This has now been increased to eight. The maximum number of units deployable in battle during Quest Mode has also been increased. You can now select your starting mercenaries at the beginning of Quest Mode, just like in Dungeon Mode. Additionally, a new “Custom Quest Mode” has been added.

3. Dungeon Generation Algorithm Customization: You can now customize various dungeon generation parameters before starting the game, such as the size of rooms (battlefields), the number of obstacles and traps, and the height limit.
Vindictus: Defying Fate - soyounlee

Hello, players.
On Monday, November 10 (6 PM PT / 9 PM ET),
join us on the official Discord for VDF’s very first AMA (Ask Me Anything) with Director @dio_ell!

In this AMA we plan to answer some of your questions and share insights into the development team's journey since the alpha test.
We look forward to having a fun and engaging conversation with you all on Discord!

[How to Participate & Schedule]To make the AMA run smoothly and ensure we can answer as many questions as possible,
We've created a dedicated channel: #dev-ama-2025 in our Official Discord server.

1. Submit Your Questions in Advance- Leave your questions in the #dev-ama-2025 channel during the period below. We’ll be answering all questions sequentially during the live AMA.
- Submission Period: From the time of this notice - Sunday, November 2 at 10 PM PT / Monday, November 3 at 1 AM ET
 
2. Live AMA Session- The AMA will take place in the #dev-ama-2025 channel on Monday, November 10.
- To include as many global players as possible, the AMA will be conducted in English (text only).
- Live chat schedule: November 10 (Mon) 6 PM PT / 9 PM ET – 7 PM PT / 10 PM ET (60 minutes)
- Participants: Director Dongseok Oh and Community Managers

To celebrate our first AMA, we’ve prepared a small giveaway!
[AMA Participation Event]- 20 participants will be randomly selected to receive 1 month of Discord Nitro.
: 10 winners from those who submitted questions in advance
: 10 winners from those who participated in the live AMA chat
 
[Winner Information]- Winners will receive a friend request from the official VDF Discord team account. Please accept the request to receive your Nitro reward.
- We may ask winners to provide their personal information. This information will be used solely for tax processing and reporting purposes.
Please note that rewards cannot be delivered if consent is not given.

As this is our very first AMA, there may be a few rough edges.
We kindly ask for your understanding and look forward to spending a meaningful and enjoyable time together with all of you.
 
If you haven’t joined the official VDF Discord yet, we encourage you to do so — not only to take part in the AMA, but also to chat with other members across various channels.
discord.gg/vdefyingfate

We'll see you at the AMA!
Thank you.

Play Together - Playtogether_PTPT
Greetings from Play Together!

We would like to inform you about the restriction measures taken against accounts that have gained an unfair advantage through abnormal gameplay within the game. If you acquire an unfair advantage through abnormal play, access to the game will be restricted, and the restricted accounts will not be restored.

■ Number of Restricted Accounts: 1,760(Permanently Banned)
[See Restriction List]
※ Duplicate nicknames are caused by masking processing. They are different nicknames originally.

■ Reasons for Restriction
- Detection of illegal program usage (hacking, client/data manipulation, etc.)
- Acquired currency or items through abnormal methods
[See Play Together Management Policy]

We are constantly investigating and searching for players that violate the Management Policy. We will do our best to ensure those who are playing the game properly are not inconvenienced.

For inquiries regarding restrictions, please contact Play Together Customer Support.
* Play Together Customer Support: http://support@playtogether.zendesk.com

Thank you.

https://store.steampowered.com/app/3198850/_/
Oct 27
Ace Attorney Investigations Collection - capcomjapan_marketing
This game has received the following update:
- A vulnerability of Unity has been patched.
Contents and features of this game have not changed.
Thank you for continuing to enjoy the Ace Attorney Investigations Collection.
Limbus Company - jaemin.lee
Hello, this is Project Moon.

Following up on the Notice released on Oct. 27 2025, we have identified another issue regarding Skills used by Identities and enemies where "Damage +M% for every N Keyword" is applied real-time.

To fix this error, the Skill tag "On Use" will be deleted for the affected Skill effect as we have detailed in the previous Notice to correctly reflect its current behavior.

Please continue reading for more information.

[Additional Skill Affected by the Error]
※ Identity: Lobotomy E.G.O::In the Name of Love and Hate Don Quixote
※ Skill: Reversed Beats / Reversed Arcana Slave

Currently, the additional damage of this Skill is calculated based on Love/Hate (Charge) Potency on self upon use.
Although there are no follow-up effects that cause this Skill to consume Love/Hate, the Charge count on self may be consumed due to other outside reasons and trigger the passive effect where damage output increases due to gaining Love/Hate Potency every time this unit consumes cumulative Love/Hate Count in the Encounter.

[Bug Fix]
- Before : [On Use] Deal +30% damage for every Love/Hate on self (max 150%)
- After : Deal +30% damage for every Love/Hate on self (max 150%)

[Issue Fix Date]
- October 30th (Thu), 2025 Scheduled Update

Once again, we sincerely apologize for the inconvenience.
MIR4 - MIR4

From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

On October 28th, the Unreal Engine version 4.27 update has taken place.

Through this notice, we shall guide you on how you can fix the issue that occurs due to the Unreal Engine Update.

1. Issue where the Unreal Engine crashes occurs upon running the PC version of the game.

- If you are experiencing the issue where the Unreal Engine crashes occurs upon running the PC version of the game, please check the instructions below to fix the issue.

① Update Windows

② Update Graphic Drive

③ Check to see if the Unreal Engine Program is installed

④ Update the Visual C++ redistributable package

Please try connecting to the game after updating Windows and the graphics driver, and then go to the Installation Guide notice link and update the Unreal Engine and the Visual C++ redistributable package.

\[Installation Guide]

* The link to the Visual C++ redistributable package installation has been changed. Please proceed with the update with the new link.

\[Windows 64bit]

2. Issue where the update will not proceed, or the game will close upon connecting to the game on the AOS version.

- This issue occurs when the Android OS is version 10 or lower. After updating the OS, you can access the game as usual.

We sincerely apologize for the inconvenience. We will continue to do our best to provide a stable service to Dragonians.

Thank you.

The Front - Brimstone1181

Dear Players,

Since the Early Access launch of The Front, we want to sincerely thank you for two years of support, companionship, and invaluable feedback. It’s because of your courage, exploration, and battles alongside us that we’ve been able to refine and improve the game, leading to this important milestone.

 

We are thrilled to announce that The Front will officially leave Early Access this week and step into its 1.0 Official Release!

 

Version 1.0 represents a comprehensive upgrade to both game content and mechanics. Listening to the community’s calls for deeper PvE content, vehicle customization, and survival experience, we are introducing highly anticipated Horde Missions, special vehicle weapons, and more. Prepare yourselves, rebels, for a more challenging and creative battlefield in this post-apocalyptic world!

 

\[Version 1.0 Official Release Maintenance Notice]

We plan to perform version update and maintenance during the following period, during which the servers will be temporarily offline:

  • Maintenance Time: UTC, October 30, 2025, 07:00 – 09:00

  • Version: V1.5.0 (1.0 Official Release)

If maintenance cannot be completed within the scheduled time, the server opening will be postponed. We apologize for any inconvenience this may cause and sincerely thank you for your support and understanding.

 

New Content: Focus on Horde Challenges and Vehicle Innovations (Standard Mode)

1. Added Horde Dungeon Teleporters to the central areas of Black Sun Obelisk–War and Black Sun Obelisk–Eternity. Players can enter these teleporters to challenge horde dungeons and obtain vehicle assembly parts and abundant resources.

2. Added the new quest “Zombie Horde Incoming.”

3. Added new vehicle attachments (usable for resource gathering): Lumber Saw, Ore Shovel, and Harvester.

4. Added new vehicle weapons (usable for combat): Flamethrower, Toxic Sprayer, Electro Gun, and “Hunter” Anti-Air Missile.

5. Added new vehicle components (for melee damage): Wheel Spikes and Wheel Blades.

6. Added new vehicle expansion components: Fuel Tank and Storage Box.

7. Added new NPC defensive structures in the open-world areas. Players can attack these structures to loot resources, with rewards periodically refreshed and reset.

8. Added new DLC recipes that unlock vehicle paint cans, allowing players to customize the colors and patterns of vehicle components.

9. Added 10 new DLCs, each containing armor skins, weapon skins, and vehicle paint can recipes.

 

Optimizations(Standard Mode)

1.     Enabled the ability to recycle placed workbenches.

2.     When crafting at workbenches, players can use items from the workbench inventory, character inventory, and storage boxes within the beacon’s range.

3.     When repairing items in the inventory, players can use materials from storage boxes within the territory’s range.

4.     When placing storage boxes, players can right-click to select the type of items the box will store.

5.     Monster siege rewards now include high-quality blueprints for trap buildings.

6.     Optimized the aiming function of assembled vehicles: the aiming position now automatically adjusts based on the placement of weapon components.

7.     Updated the vehicle repair platform: once powered, vehicles can be repaired normally, and Aether Shards can be used to accelerate the repair process.

8.     When a vehicle’s current weight exceeds its load capacity, the weight value will be displayed in yellow, and the vehicle’s speed will decrease while fuel consumption increases.

9.     The Welder can repair assembled vehicles, restoring up to 30% of the vehicle’s maximum durability.

10. Added stronghold reward previews to the stronghold icons on the world map.

11. Optimized monster portrait displays, differentiating normal monsters, elites, and BOSSes with distinct portrait frames.

12. Reduced the damage explosives deal to assembled vehicle hulls.

Bug Fixes

Standard Mode: Fixed an issue where vehicle-mounted weapons would explode when firing if blocked by the vehicle body.

Adventure Mode: Fixed an issue where the Research Lab basement would become flooded.

 

The launch of the 1.0 Official Release marks a brand-new beginning for The Front. Moving forward, Samar Studio will continue to dedicate effort to updating and refining the game based on the official release framework, delivering a richer and deeper survival experience. We value every player’s voice and welcome your feedback and suggestions through official channels.

Let’s continue to build this challenging post-apocalyptic world—together!

Oct 27
Box Bunny - 코펩카콜시라
1. Fixed a bug where the monster health UI would appear over other UI.
2. Fixed a bug where the box UI would remain as an afterimage when pausing immediately after using the box.
Neffy -Moonlight Labyrinth- - takagi
We have implemented the following changes in this version:
  • Addressed the recent Unity security vulnerability.

Thank you for your continued support.
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