Demo 1.8
-dummy can only be killed when rank is B or higher
-tweaked Break rotating sprite
-added collision bars for flying mech boss arena in the castle area
-added a leash system that dont allow enemies to exit their proper area
-tweaked bettleboss behaviour
-tweaked lighting in battle boss arena
-press up or down twice quickly to look up or down instead of keeping it pressed
-fixed breakble floor being destroyed by upwards attacks
-upwards attacks are now centralized
-removed looking up or down for now, to avoid bugs
-player uncroutch as soon as the crouch button is released
-reduced crouch bias
-added destructible auto tiles
-centralized a file to control level loading and spawn location
-decreased grappling hook range by 25%
-update to sandtile set
-swin attack no longer deals damage
-addec oral tileset
-while wearing metal boots underwater, player can use regular attacks
-decrease under water gravity by 50% and increase jump height by 20%
-increased currency collection area
-redone water caustic effect
-adding underwater effects such as bubbles and a undersea surface shader
-added coral reef
-iria can hold her breath underwater thrice as long
-tweaked pogo jump physics
-fixed player being able to attack while swiming
-added analog support to swimming controls
-tweak jump related animation transitions
-tweaked Iria iframes blink
-tweaked roll mechanic
-added breakable chandelier
-added breakble statue
-fixed crouch after a slide that bumps on the ceiling
-pogo jumps always generate jumps
-fixed crash from landing from high heights
-fixed one way tileset physics
-rolls can be canceled with punches instead of jumps
-pressing up while crouching also makes iria stand up
-added cathedral area
-added cathedral tilesets
-reduced currency drop rate from environment destructible objects
-enemies can affect their environment upon death
-fixed ghost light sources
-streamlining some inventory related code
-optmized invetory system UI
-level data compilation algorithim is now recursive
-added a list of all loaded maps in map manager system and a color picker
-magic spells can be equipped in the inventory
-fixed enemies dropping the wrong amount of currency
-rankcounter gives more mana
-fix to BBreak effect
-new dark elemental enemy
-standardized noise textures
-slide scan be canceled by releasing slide buttom
-tweaked how post slide speed limit physic work
-player will walk to a proper spot before talking to a NPC
-general improvements to dialogue systems
-added salesman NPC
-fixed landmines giving insane ammounts of currency
-fixed pickable sign not spawming
-increased size of pick up trigger of itens
-made uppercut behaviour more consistent
-tweaked healing animation
-fixed rhyno bettle broken leg animation
-added apple item
-fixed broken loot system
-healing magic cures 50% more
-added mana potion itens
-fixed a crash that happened when trying to combine non consumable itens
-added couple of high rest fonts, Constant and Alice in Wonderland
-fixed bug in mech boss, beetle boss and slug boss knockback animation
-tweaked xp calculation
-added hurtboxes to a most enemies
-added dmg to bottomless pits
-reduced attack range of 3 hit combos by half
-break frame frame time increased by 5 frames
-attack animation is 70% faster
-tweaked camera offset
-upward momentum is canceled when jump button is released
-airhold tolerance was decreased to 0
-tweaked appearance of dialog box
-tweak to jump and gravity parameters
-reworked dialogue system to be less bloated and more consistent
-added anti nan fail safe to enemies as well
-redone chest sprite
-enemy variants can have varying amount of HP
-using direct drawn textures for custom mipmaps
-fixed dragon radar not working during barrel rolls
-fixed inventory not resetting in a new game
-changes to air stop and magnetism code
-luck and rank influence on enemy drop rate
-added soft body physics
-added fabrik ik backend
-fixed some typos in jp
-air launch was replaced by a stomp and a heavy attack
-3 hit combo is now a 2 hit combo
-spin attack was moved to up + jump, as stomp uses down + attack
-button remapping interface revamped
-tweak to sunny day fog
-now button remapping options are saved
-simplified knockbackcode
-fixed over aggressive magnetism when switching directions
-magnetism depends one enemy hitbox size
-tweak to magic meter UI
-tweak to stagger meter UI
-tweak to hitstop and break animation parameters
-attack parry deals less damage but increase stagger meter faster
-stagger meters go down over time
-attack animation is canceled when player lands on the ground
-tweaks to some enemies attack hitboxes
-tweak to collision to moving platforms
-proper timing can cause crit damage on attacks
-fixed crash related to menu inputs
-fixed oil particle lighting up areas when not on fire
-stun meter decreases when a enemy is stunned
Demo 1.8.1
-hit modulate effect been replaced by a shader that emulates palette cycling
-redone mantis sprite
-tweaked some lighting parameters

-Possible detail optimization (not sure)
-Changes to Sapphire's cousin's hair materials
-Improved the quality of Sapphire's cousin's and Sapphire's cousin's 3D models
-Slightly changed the color of Elsa's bra and swimsuit
-Fixed a bug where Elsa's cow tail with her special skin wouldn't come off in some rare story skins
-DLSS has been added to some camera shots in adventure scenes -Jones' skin has likely changed (smoother)
Greetings Officers!
Our servers will be temporarily unavailable later today for maintenance as we prepare for a hotfix to address some bugs. More details on the timing below.
(28th Oct) (MYT) 2 PM ~ 3 PM
(28th Oct) (GMT) 6 AM ~ 7 AM
(28th Oct) (EST) 2 AM ~ 3 AM
(27th Oct) (PST) 11 PM ~ 12 AM
Fixed a shit ton of bugs, mostly from recent patches. There was a bug with the Crypto gemcrack in Ch.3, tons of dialogue inconsistencies if you resisted enslavement at the start of Ch.3, a glitch preventing Izari Clerics from casting spells, and the entire Auto-Pause menu not working from the main menu. I apologize for fucking shit up so much and not noticing.
Also fixed some bugs that have been there from the start, including a problem with saves not appearing in the list if they started with "Chapter", Dread Spiders dropping the wrong organ on death, and a cliff blocking grapnel use in Ch.3. Also added a way to get pirate respect in Ch.3 if they are hostile. Finally, improved a bit of dialogue. Thanks to Macabre again for reporting half of these issues.
Complete list of changes:
-Fixed bug with saved games that start with "Chapter" not appearing in list.
-Fixed major bug in main menu where Auto-Pause settings menu wasn't working.
-Fixed major bug in Izari Cleric scripts that prevented them from casting spells.
-Fixed major bug where you couldn't target energy fields with Cryto Gemcrack in Ch.3.
-Fixed some dialogue bugs in Ch.3 where characters assumed you were enslaved even if you resisted.
-Fixed bug in Berindal Beach in Ch.3 that blocked vision at foot of scalable cliff (blocking grapnel).
-Fixed bug where Dread Spiders would sometimes drop Blink Saccules instead of normal Spider Saccules.
-Fixed Ostello's faction in Ch.3 story file, and added another 2 Izari Mercs to Berindal Beach map.
-Robel now also grants you Pirate respect if you donate money to him in Ch.3 (as well as Noble).
-Improved some more dialogue.
Ahoy. Here is another small update.
WORKSHOP: In your documents/slaughterhorse2/workshop folder, a new folder called 'import' will appear. Drop into this any QR pony images you wish to import (to a maximum of 40), then on the custom pony screen ingame, click 'set' then navigate to an empty set. The 'trash all ponies' icon will be replaced with an 'import' icon. Clicking this will load all QR ponies from your import folder to the set.
BUGFIX: Fixed an issue where winning would softlock you on the roster screen.
BUGFIX: Clicking on notes after the hitlist no longer garbles the text.
BUGFIX: Fixed bug where Reporter snooping on your house would sushit you even if you were in.
GAMEPLAY: Tips now restored so new players have some idea what the heck is going on.
GRAPHICS: Various graphical changes/additions. Tidied up some of the manes.
*KNOWN ISSUES*
Currently, the Magician can spawn as a race other than Unicorn and the Noble as an Earth pony.
The Magician does not yet attack you, as I have yet to fathom out how this is going to work!
Cakes need work.
Torture works, but is unfinished.
Sound bug: The sound/music will sometimes cut out completely until you restart. This is related to the engine rather than the game and I'm trying to find ways to prevent it.
hELLO EVERYONE and welcome to v.0.2.3! This update doesn't have as much content as v.0.2.2 but it adds two pretty necessary features to FD not yet implemented and achievements.
oh yeh, happy spooky month! ooo so scary
Alright, let's dive in (to the patch notes):
Added a temporary halloween event when all except one player has drowned that has a 25% chance to occur
Added lobby finding and filtering
Added the ability to save and load campaigns
Added achievements
Fixed some sounds playing even if you're at 0 volume
Fixed lever pull animation going down then back up instead of staying down
Fixed lobby list not updating for the hosts when a player joins
wow so short
This is the second-last content update for the v.0.2.x update cycle. The next update, v.0.2.4 will add control remapping and controller support :O Expect that by end-November. Now, let's talk about the next major update cycle: v.0.3.x
I don't want to spoil too much about v.0.3, but it'll basically be focused on one major gameplay feature. Procedually generated maps. This was touched on back in the early versions of FD but never fully implemented, but I'm planning to fully incorporate it in this update and replace all the old maps. Play them while you can lol
As expected, this update will likely take some time. cuz like... syncing procedually generated maps over the network... need I say more? Expect it by end-2025 to early-2026.
Thanks for playing, see you next time :P
-NoFaceGames
We collected feedback and quickly repaired everything.
Fixed a bug where the trade widget did not disappear after purchasing an item.
The obelisks have been repaired – the "Path of Insight" quest can be completed without problems
Inactive altars have been activated – prepare your donations
Fixed a Veina Rewald that does not disappear after being accepted into the team.
The Mage's Eye spell has been repaired
So what? We can continue our adventures!
If you have any questions or suggestions, we are waiting for you in the comments.