-Possible detail optimization (not sure)
-Changes to Sapphire's cousin's hair materials
-Improved the quality of Sapphire's cousin's and Sapphire's cousin's 3D models
-Slightly changed the color of Elsa's bra and swimsuit
-Fixed a bug where Elsa's cow tail with her special skin wouldn't come off in some rare story skins
-DLSS has been added to some camera shots in adventure scenes -Jones' skin has likely changed (smoother)
Greetings Officers!
Our servers will be temporarily unavailable later today for maintenance as we prepare for a hotfix to address some bugs. More details on the timing below.
(28th Oct) (MYT) 2 PM ~ 3 PM
(28th Oct) (GMT) 6 AM ~ 7 AM
(28th Oct) (EST) 2 AM ~ 3 AM
(27th Oct) (PST) 11 PM ~ 12 AM
Fixed a shit ton of bugs, mostly from recent patches. There was a bug with the Crypto gemcrack in Ch.3, tons of dialogue inconsistencies if you resisted enslavement at the start of Ch.3, a glitch preventing Izari Clerics from casting spells, and the entire Auto-Pause menu not working from the main menu. I apologize for fucking shit up so much and not noticing.
Also fixed some bugs that have been there from the start, including a problem with saves not appearing in the list if they started with "Chapter", Dread Spiders dropping the wrong organ on death, and a cliff blocking grapnel use in Ch.3. Also added a way to get pirate respect in Ch.3 if they are hostile. Finally, improved a bit of dialogue. Thanks to Macabre again for reporting half of these issues.
Complete list of changes:
-Fixed bug with saved games that start with "Chapter" not appearing in list.
-Fixed major bug in main menu where Auto-Pause settings menu wasn't working.
-Fixed major bug in Izari Cleric scripts that prevented them from casting spells.
-Fixed major bug where you couldn't target energy fields with Cryto Gemcrack in Ch.3.
-Fixed some dialogue bugs in Ch.3 where characters assumed you were enslaved even if you resisted.
-Fixed bug in Berindal Beach in Ch.3 that blocked vision at foot of scalable cliff (blocking grapnel).
-Fixed bug where Dread Spiders would sometimes drop Blink Saccules instead of normal Spider Saccules.
-Fixed Ostello's faction in Ch.3 story file, and added another 2 Izari Mercs to Berindal Beach map.
-Robel now also grants you Pirate respect if you donate money to him in Ch.3 (as well as Noble).
-Improved some more dialogue.
Ahoy. Here is another small update.
WORKSHOP: In your documents/slaughterhorse2/workshop folder, a new folder called 'import' will appear. Drop into this any QR pony images you wish to import (to a maximum of 40), then on the custom pony screen ingame, click 'set' then navigate to an empty set. The 'trash all ponies' icon will be replaced with an 'import' icon. Clicking this will load all QR ponies from your import folder to the set.
BUGFIX: Fixed an issue where winning would softlock you on the roster screen.
BUGFIX: Clicking on notes after the hitlist no longer garbles the text.
BUGFIX: Fixed bug where Reporter snooping on your house would sushit you even if you were in.
GAMEPLAY: Tips now restored so new players have some idea what the heck is going on.
GRAPHICS: Various graphical changes/additions. Tidied up some of the manes.
*KNOWN ISSUES*
Currently, the Magician can spawn as a race other than Unicorn and the Noble as an Earth pony.
The Magician does not yet attack you, as I have yet to fathom out how this is going to work!
Cakes need work.
Torture works, but is unfinished.
Sound bug: The sound/music will sometimes cut out completely until you restart. This is related to the engine rather than the game and I'm trying to find ways to prevent it.
hELLO EVERYONE and welcome to v.0.2.3! This update doesn't have as much content as v.0.2.2 but it adds two pretty necessary features to FD not yet implemented and achievements.
oh yeh, happy spooky month! ooo so scary
Alright, let's dive in (to the patch notes):
Added a temporary halloween event when all except one player has drowned that has a 25% chance to occur
Added lobby finding and filtering
Added the ability to save and load campaigns
Added achievements
Fixed some sounds playing even if you're at 0 volume
Fixed lever pull animation going down then back up instead of staying down
Fixed lobby list not updating for the hosts when a player joins
wow so short
This is the second-last content update for the v.0.2.x update cycle. The next update, v.0.2.4 will add control remapping and controller support :O Expect that by end-November. Now, let's talk about the next major update cycle: v.0.3.x
I don't want to spoil too much about v.0.3, but it'll basically be focused on one major gameplay feature. Procedually generated maps. This was touched on back in the early versions of FD but never fully implemented, but I'm planning to fully incorporate it in this update and replace all the old maps. Play them while you can lol
As expected, this update will likely take some time. cuz like... syncing procedually generated maps over the network... need I say more? Expect it by end-2025 to early-2026.
Thanks for playing, see you next time :P
-NoFaceGames
We collected feedback and quickly repaired everything.
Fixed a bug where the trade widget did not disappear after purchasing an item.
The obelisks have been repaired – the "Path of Insight" quest can be completed without problems
Inactive altars have been activated – prepare your donations
Fixed a Veina Rewald that does not disappear after being accepted into the team.
The Mage's Eye spell has been repaired
So what? We can continue our adventures!
If you have any questions or suggestions, we are waiting for you in the comments.
Track and share how focused you were throughout your day at a glance. Your focus patterns are visualized as emoji graphs, allowing you to intuitively understand your productivity rhythm. The completed graph can be copied with a single click and shared immediately anywhere (X, Discord, Bluesky, and more). Compare your daily focus records with friends or use it to document your achievements.
Daily focus time represented as emoji blocks
Color-coded by focus intensity
Default time range: 8 AM to 2 AM next day (18 hours)
Freely adjustable time range
One-click "Copy" button to clipboard
This update improves how focus data is stored. Records before this update are displayed aggregated by hour, while data from this update onward will be collected with minute-level precision.
Gacha button LED effect is now more subtle
Fixed an issue where color and eye customization settings were being reset
🥳 We just dropped our first game reveal trailer!
🎬 It will come to PS 🎮 and PC 💻!
Check it out and don’t forget to Wishlist if you like it! 💙
https://store.steampowered.com/app/3833280The game is still in development, we currently plan to release it on PC & PS5.
Let us know what you think or what you’re looking forward to! We can’t wait to chat and share more about the game with you here.
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