 
	
	drastically improved performance on Summer Camp and Misery Mansion
well, turns out foliage that moves in the wind all the time and casts shadows in a game with fully dynamic lighting is.. expensive. So I did the big brain move and disabled shadows for all trees and bushes and like magic my fps increased to happy numbers
Cheers, 
Beepbep
 
	 
	
	
\[New Mode Implemented]
A new mode, “THIRD Mode”, has been added to “THREAT -SCREAM AND ESCAPE-”.
\[What is THIRD Mode?]
Unlike the regular story mode, the new “THIRD Mode” offers a survival-style gameplay experience where players must endure against waves of monsters appearing one after another within a confined map.
Players can collect items scattered throughout the map to strengthen themselves, use their “screams” as a weapon to stun or defeat monsters, and aim to survive as long as possible.
①Objective: Survive against relentless waves of attacking monsters.

②Mechanic: Collect items to power up your abilities.

\[What is THIRD?]
THIRD is a next-generation interactive streaming platform that allows two-way communication between streamers and viewers.
When a player streams a compatible title such as THREAT through THIRD on platforms like YouTube, viewers can directly intervene in the gameplay via real-time comments or gifting.
For more details, please visit the official THIRD website:
THIRD Official Page: 
Examples of viewer interactions:
Spawning additional enemies
Granting the player healing effects
Providing special abilities
Displaying supportive comments within the game
 
	 
	
	Hello everyone!
Thank you for your interest and support in playing the Demo!
https://store.steampowered.com/app/3553350/_/
The Game Enters Early Access on October 31st!
We have carefully reviewed all the valuable feedback received during the demo period and have incorporated it into our development roadmap.
The team is now focused on polishing and enhancing the full game experience.
Get ready for the complete version.
We can't wait to share it with you!

 
	
	Hello everyone!
Thank you for your ongoing support of the game. We are thrilled to announce:
Thank you for your attention and for trying the demo of "SUCCUBUS MEMORIES"!
https://store.steampowered.com/app/3205960/_/
Once again, thank you to every player who participated in the trial! Without your enthusiasm, we couldn't have come this far.
Join us in looking forward to the official release of "SUCCUBUS MEMORIES"!

 
	
	Hey fellow frogs! 🐸
This patch hopefully addresses issues that many of you have had with the demo so far.
THIS PATCH IS NOT SAVE COMPATIBLE!
As this patch aims to address several save/load issues, it will automatically erase any progress currently made in the demo. This is entirely required to fix the game-breaking bugs that many players are being impacted by (namely, the Temple Doors not opening).
Note: If the Main Menu's Play button says "Continue" and has a "Clear Save" button beneath it, please Click "Clear Save" as these fixes may not work in existing saves.
Patch Notes:
Fixed several instances where the Temple Door would appear with the Temple Orbs already inserted, locking the player from progressing.
Fixed an issue where Lumi wouldn't reset if she takes damage from hazards or enemies.
Fixed save state issues involving Gear Puzzles.
Fixed save state issues involving Tutorial Prompts that reappeared after reloading the game, even if previously completed.
Fixed save state issues involving collected Spirit Shards respawning after loading from Main Menu.
Fixed instances where the Unlock Door sound would play whenever nearby doors were loaded in.
Added a collider atop the Ascent room so players cannot escape the map that way.
Audio settings no longer reset when starting game.
You can now skip all of the logos during the startup sequence.
Removed the "tinnitus" sound that plays when the player is at low Health (We'll look into creating a sound that better suits the game's soundscape!).
Thank you for your patience, hopefully this resolves the issues. If you still encounter any issues with the board please continue to report them on our discord server:
https://discord.com/invite/vuY4thycPK
We hope you continue to enjoy the playtest!
 
	
	To maintain a fair gaming environment, we have taken action against accounts identified as engaging in cheating.
The following 25 accounts have been suspended as part of this measure.
Some accounts may be permanently banned depending on the severity of their infractions.
***mander5291027
***mander1639593
***mander9878547
**丶
***kkcaZ
***mander6692225
***晴霁无瑕
***mander6318566
***梓
***puaisi
*D
***语
***gi
***Uehara Rin
***mander4174451
***mander1445458
***om
***acticaPhantom
***ocaineKitty
***mander5960121
***itanReich
***N
***tor
***可爱
***6492198
For any appeals regarding these actions, please contact https://support@gremorygames.com.
GREMORY GAMES is committed to protecting the majority of our fair-playing users and will continue to take strict action against any unfair methods or actions that provide illicit advantages.
Stay tuned!
 
	
	Hey fellow frogs 🐸
We have been reading the forums, our discord community and all the feedback forms submitted so far, thank you all for providing feedback!
We have noticed reports from several players encountering issues running the play test on Linux. This build of the play test was only intended to "officially" support Windows, this was perhaps unclear from the public communications so far, so for that we apologise.
With that being said, we still value the feedback and bug reports from Linux users - you just are likely to encounter many more issues than windows users (who we are also expecting to experience issues, as is the purpose of this play test!)
Our designer tests this build on his Steam Deck before each patch goes live and has not encountered any of the input-related issues that we have seen reported by the community so far. For reference he is using a Steam deck OLED running Proton Hotfix 9.0.4. Hopefully this helps some of you, if not, feel free to continue leaving your feedback and bug reports.
Feedback form:
https://forms.gle/pU6FpzuzwYAPXgVr8
Discord Community:
https://discord.com/invite/vuY4thycPK
We have more patches in the works already, so stay tuned.
Enjoy the playtest!
 
	Here's a list of fixes and updates, the list is not exhaustive.
Fixed a UI bug causing overlapping of Korchap’s ship and debris field.
Fixed logic error when checking if Korchap’s ship has been destroyed.
Fixed Potamo not flashing when taking damage.
Fixed issue where leaving Makaru room without grabbing ability caused it to not reappear.
Fixed some text scaling in menus for Steam Deck verification.
Fixed size of text in mission window.
Fixed size of text in Orbit dialogue window.
Fixed glyphs broken in credits screen.
Fixed AirDodge arrows pointing in the wrong direction.
Removed contact damage from Melish.
Removed knockback from Korchap.
Removed knockback from Gorbol and the Potamos.
Fixed missing Overdrive abilities in older save files from Update 1.
Level design fixes on Kohlos.
Marcel -dev