Thank you so much for your support, the release of Decktamer was a big success!
Now with that out of the way, let's focus on the newest update :)
Changelog:
Increased the rate at which XP is earned (x1.5)
Decreased level requirements for Bosses (from 3, 6, 9 to 2, 3, 4)
Decreased level requirements for Endless Mode and Boss Rush (12 -> 5)
Fixed 'Time Paradox' move not consuming limited use if no target available
Fixed Leftovers Event bug when leaving the menu too early
Endless Mode and Boss Rush allow you to have longer play sessions, so we wanted to make it easier for you to get your hands on them :)

That's it for today, enjoy the game and keep an eye out for future updates!
20% OFF ːgoldenpuzzlepieceː
Hello, this is the Backroom Company Development Team.
Through this V2 backend maintenance, we will improve service stability and payment system efficiency.
Maintenance Schedule: October 28, 2025 (Mon) 04:00–09:00 (UTC)
During this period, some in-app purchases and paid product features may be temporarily unavailable.
Thank you for your understanding.
We are always working to provide a better and more stable experience.
Thank you.
– Backroom Company Dev Team
Hey Voyagers! 🌌
This week has reached a major milestone — the first chapter of Eternal Voyager's story is now complete! Last Stand mode has also been added to the game.
We now have a much stronger foundation for both narrative and gameplay.
Let's take a look at what's new in the latest update. 👇
Players can now complete the Part I missions in any order they choose from within the main base. Sample images are below:

The foundations of the story are now fully established in the first episode of Eternal Voyager.
This episode has been reworked to provide a clearer understanding of both the character motivations and the underlying mysteries.
Players will now have a clearer understanding of the limits of their decisions for the first time.
Now, the second episode is here. Below are photos of the first map of the second episode, Spaceship, and its follow-up mission map:

Our first battle map, currently active, is:
🏛️ Ancient Arena – Ancient Gladiator Arena
This arena features a wave-based combat system.
Each enemy type has its own unique strategy, and each wave hits a little harder.
Unlike the wave attack mode, this mode is more challenging. It also lacks various support items.
Our next big challenge: Key Hunter
This mode challenges you to search for numerous keys and unlock all the doors to progress.
Limited resources, increasing enemy waves, and an ever-shrinking space...
All the doors are locked. The mazes are chaotic. Each key has a different location. The guardians of the keys are also different.
Can you be the last one standing? Will you find all the keys and reach the end?
Every post and comment you make inspires us. Don't forget to share your thoughts and suggestions with us on Discord.
With each update, Eternal Voyager grows a little more, takes a little more shape.
This story isn't just ours anymore—it's your journey, too.
Stay vigilant, Voyagers.
— Fireplex Team
Due to unexpected bugs, the Playtest period will be temporarily postponed. The application button and access to the Playtest will be temporarily closed. We will announce the new schedule once the issues have been resolved.
Thank you for your understanding!

Greetings, This is MIR4.
Update maintenance is over.
Please prepare for your adventures again.
■ Maintenance Schedule
ASIA(UTC+8): Tuesday, Oct. 28, 2025, 5:30 am ~ 9:30 am
INMENA(UTC+6): Tuesday, Oct. 28, 2025, 3:30 am ~ 7:30 am
EU(UTC+2): Monday, Oct. 27, 2025, 11:30 pm ~ Tuesday, Oct. 28, 2025, 3:30 am
SA(UTC-3): Monday, Oct. 27, 2025, 6:30 pm ~ 2025, 10:30 pm
NA(UTC-4): Monday, Oct. 27, 2025, 5:30 pm ~ 2025, 9:30 pm
■ Maintenance Target
- ASIA / INMENA / EU / SA / NA
\[Update Summary]
1. New Events
2. Secret Peak Demon Summon Badge Crafting Improvements
3. Promotion requirements for the Conquest <Holy Shrine> will be changed
※ We will open the servers in order.
We will do our best to provide stable service.
Thank you.