Thank you for always playing JR EAST Train Simulator.
Regarding play via GeForce NOW, as of 8:00 AM(JST) on October 28, JR EAST Train Simulator is now playable.
We sincerely apologize for the inconvenience caused over the past few days.
While the exact cause is still under detailed investigation, NVIDIA has reported that some data corruption occurred, requiring time to rebuild the game. We deeply apologize for the inconvenience over the past few days.
We will continue striving to provide engaging content that you will enjoy. Thank you for your continued support.
Death Achievement has been fixed. Death is now rewarding
Soft lock during ending fixed. The warden can no longer alter reality and prevent you from beating the game.
Quest System Added – experience new objectives and progression elements.
Notification System – clearer on-screen guidance and feedback.
Improved Pickup & Interaction System – smoother item collection and better detection.
Bug Fixes & Optimizations – many previous issues have been fixed for a more stable experience.
File Size Reduced – from 26GB to just 4GB for faster downloads.
New Witch Character – a mysterious figure from Rotterwood’s dark past now watches your every move.
The fog has returned… and with it, new secrets await.
Play the updated demo now, available for a limited time during the Halloween Festival.
As one of the core modes of Arithmetic Arena, the Competitive Mode has undergone extensive development and is now entering a limited limited test rollout.
Only a select number of players currently qualify for the Competitive Mode. Active game records, solid in-game conduct, and an ELO score of 1500 or above (Rank C+ or higher) are required to be eligible for automatic access.
How to enter Competitive Mode?

Players who qualify for Competitive Mode will also gain access to the brand-new lobby. You can click “Enter New Lobby” at the bottom-right corner of the main screen or launch the game with the parameter [c]-ModernLobby[/c] to access the new lobby. The new lobby will launch in full-screen borderless window mode by default. You can manually switch between full-screen and windowed modes in the settings, and adjust graphics options and resolution to your preference.
Once in the new lobby, click “Competitive Mode” to open the mode page. You may invite friends to form a team or enter solo-queue; the system will match you with suitable teammates or opponents.
Note: Because the new lobby uses more resources compared to our minimalist original lobby and may conflict with our goal of extremely fast startup and load times, we will evaluate player feedback and may retain, adjust, or simplify parts (for example lowering visual quality on lower-end devices).
How Competitive Mode works?
\[Basics]
Competitive Mode uses a 2v2 round-based structure. In each round both teams receive the same challenge. When one player submits an answer, that answer is used for their team. The system compares it to the correct answer. If it’s correct, their team wins the round; if incorrect, they lose and the other team wins. Then the next round begins immediately.
Each round has a time limit. If neither team submits within the time limit, the round is void. If the number of void rounds in a match reaches 3, the match ends immediately and is decided by the current score. (This rule is disabled in overtime.)
The first team to win 15 rounds wins the match.
\[Overtime]
If both teams reach 14–14 in rounds, overtime automatically begins.
During the limited test phase, there are three overtime variants—triggered by player vote in-match; if tied vote, the mode will be selected randomly. Based on feedback and performance we may later keep all, one, or discard them entirely.
Variant 1: At 14:14, after a 30-second break, the match resumes. First to win 3 rounds wins. If both teams win 2 rounds each, continue until there is a winner.
*Overload protection: If total rounds reach 60, move to sudden-death mode with different rules.
Variant 2: At 14:14, both teams receive 10 challenges at once. Teammates share answers. Answers cannot be submitted early but may be pre-entered and edited. At time end, victory is decided by total correct vs incorrect.
*Overload protection: If still tied after 3 overtime rounds, next round enters sudden-death mode with special rules.
Variant 3: At 14:14, after a 60-second break, the match resumes. When a player submits an answer it becomes their team’s answer; no immediate win/loss result is shown and play continues. After 6 rounds the results are tallied, winner declared. If both teams win 3 rounds each, continue until winner determined.
*Overload protection: If still tied after 30 overtime rounds, next round goes into sudden-death mode.
\[Surrender Mechanism]
Not enabled in this limited test phase; players will not see a surrender option.
\[Disconnect Protection & Tactical Pause]
If a player temporarily leaves or quits due to network or other issues, the match will not automatically be forfeited; the player may reconnect any time before the match ends.
Tactical Pause: Any player may initiate a tactical pause. After click, you may choose or input pause duration manually. The entire team shares this pause time; each team may use up to 240 seconds in total. In overtime, the total pause time limit is removed.
——————————————————————————————
Please note: The Competitive Mode in this limited test stage does not reflect final form. We will continuously optimize and adjust based on testing results.
During the limited test, you can submit feedback at any time during a match or from the post-match results panel. Please use the feedback button to share your suggestions or bug reports about Competitive Mode or the new lobby.
I'm happy to announce that we were graciously invited to participate in the Indie NSFW Game Festival!
To celebrate, Changeling Tale is discounted 33% off from now through November 10! If you already have the game, now's a good time to pick up the Art Book and OST, which are also on sale. And be sure to check out the other Indie NSFW games participating in the festival-- you may find some you'll like!

It's time to celebrate the naughty gaming sphere with the Indie NSFW Game Festival 2025!
We are proud to be a part of this celebration of everything NSFW, so take this chance to get familiarized with ALL titles on here, not just ours!
Check it now: https://store.steampowered.com/curator/36388466/sale/IndieNSFWGameFestival2025
Join our NLT Media Discord: https://discord.gg/kFpVEahu5b

While I prepare a TON OF CONTENT for the imminent release of Captain Hardcore, I am also happy to announce that I'm participating in the Indie NSFW Game Festival 2025!
These are very concerning times for us NSFW gamers, but let us take this moment to unique and celebrate the freedom to play whatever we want!
Please take some time to support all the creators participating in this event!
Check it now: https://store.steampowered.com/curator/36388466/sale/IndieNSFWGameFestival2025
Join us on Discord: https://discord.gg/6hMjPCtdsm

While we work like CRAZY to get you all Anthroheat as soon as possible, today we announce that we're participating in the Indie NSFW Game Festival 2025!
With the current turbulence on the internet regarding NSFW games, take this chance to support as many NSFW devs as you can!
Check the Festival page now: https://store.steampowered.com/curator/36388466/sale/IndieNSFWGameFestival2025
Join us on Discord: https://discord.gg/anthroheat

It's time to celebrate the naughty gaming sphere with the Indie NSFW Game Festival 2025!
We are proud to be a part of this celebration of everything NSFW, so take this chance to get familiarized with ALL titles on here, not just ours!
Check it now: https://store.steampowered.com/curator/36388466/sale/IndieNSFWGameFestival2025
Join our NLT Media Discord: https://discord.gg/kFpVEahu5b