 
	
	🃏 Classic Blackjack v1.0.6 – Dealer Logic & Animation Fixes
Thanks everyone for playing and sharing feedback!
This small update focuses on round correctness and smoother gameplay flow.
Fixes & Improvements
Dealer no longer draws cards when you already have a blackjack and the dealer’s up-card isn’t 10 or Ace.
Insurance and Even Money now work correctly across all three seats.
Chip animations now play properly when the dealer has a blackjack (no more disappearing chips).
Fixed payout timing and banner order for Even Money hands.
Minor logic and UI polish for multi-hand rounds.
Next Steps
I’ll be moving to a weekly update cadence starting next week so each patch can be tested more thoroughly.
If you spot anything odd or have suggestions, please post in the Community Hub – I read everything!
Thanks for the early support 
— Matt ( Matt Studios )
 
	
	

 
	
	

 
	
	

 
	
	

 
	
	

 
	
	

 
	
	Happy spooky season!
Unfortunately given how close the MIGW sale was to this one, I was unable to put The Night Shift on sale - however the Supporter Pack is 20% off making the Supporter Edition that little bit cheaper as well!
For those with the base game.
Grants access to an extra level, mannequin skins + hats, and a locker with bonus items in it.
Discover more on the Steam page: Save 20% on The Night Shift Supporter Pack
https://store.steampowered.com/app/3601920/The_Night_Shift__Supporter_Pack/
For those that don't have the base game.
Purchasing this edition, grants access to the base game AND the supporter pack.
Discover more on the Steam page: Save 9% on The Night Shift Supporter Edition
https://store.steampowered.com/bundle/51524/The_Night_Shift__Supporter_Edition/
The Night Shift Supporter Pack is a part of this years Scream IV Sale, from September 27th - November 3rd.
In addition to the sale, the Halloween event continues to be live in game until Friday, October 31st.
Happy Halloween,
Marty
 
	Development for v0.14 is progressing nicely. Though it's still a bit too early to announce a release date, it should follow the usual schedule, with a release planned between December to January.
The new story content will be divided into two main parts: the flashback of the MC's past, and a direct continuation of what happened in v0.13. There will also be a new scene added to Act 1, as well as new positions and improvements to the training system.
The flashback shows events from nine years ago, with the MC in their early twenties. This is a very important part of the overall story and the MC's growth as a character. It will also touch on some philosophical and moral questions, which I think are important for a dark fantasy game.
After the flashback, the story will return to the present with the MC and Valerie in the forest. The rest of the update will set things up for v0.15, which will conclude Act 3 and kick off Act 4.
v0.14 adds plenty of new training positions, including a proper scissoring position for female playthroughs. Some players weren't a huge fan of the original scissoring position, so this version should be far more appealing.
Though the new training positions are still a work in progress, you can expect a nice variety in what's added.
I've also added a short scene to the start of Act 1. After the MC helps Lucius for the first time, the MC will find themselves robbed of their precious gold coin. The way the MC handles the situation will be determined by your personality type (diplomacy, reasoning, or intimidation). This should improve the pacing of the early game, which otherwise was a bit slow for some players.
Anyway, that's a small teaser of what you can expect from v0.14.
I hope you look forward to the next dev update. Thanks to everyone for supporting Rebel Duet!
 
	Earlier I pushed an update to 1.0.3.2.  
Someone commented that they lost their progress as a result of the update, which is not supposed to happen.  In order to prevent this from happening to anyone else, I immediately rolled back the version to release version which was actually v1.0.3.
I'm sorry for the inconvenience.