The Zeepkist Super League is a friendly yet competitive tournament open to players of all skill levels.
Each season features six rounds, each with its own unique theme. Round 2 brings you futuristic tracks set in the near or distant future!
Stay up-to-date with official and community-created events by joining the Official Zeepkist Discord!!
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[/carousel]Hosted By: Akane
Date: Sunday, November 9, 2025
Time: 10:00 PST / 13:00 EST / 18:00 GMT / 19:00 CET
Capacity: 64 players (first-come, first-served)
Event duration: 14 levels; 1 hour 45 minutes, including 7 minute break
Room(s) opens: ~10 minutes before the event starts
Hosted By: Kernkob
Date: Sunday, November 9, 2025
Time: 16:00 PST / 19:00 EST / 00:00 GMT (next day) / 01:00 CET (next day)
Capacity: 64 players (first-come, first-served)
Event duration: 14 levels; 1 hour 45 minutes, including 7 minute break
Room opens: ~10 minutes before the event starts






[/carousel]Up to 128 players compete over 2 rooms/timeslots. The leaderboards of all rooms will be combined!
14 levels selected by our panel of 20 judges.
Rounds last 7 minutes – All levels are between 25 and 60 seconds long.
💡 The full leaderboard will be available at https://zeepki.st/super-league/season-7 after the event.
The Top 6 players on the combined leaderboard for each round will receive:
IN-GAME: Season 7&8 Super League Soapbox Cosmetics (see below)
DISCORD: Gain a winner role and 6,000 chat level XP
💡 Rewards will be distributed in a future game update following the event. Keep an eye on the patch notes for Yannic rewarding event cosmetics!
Your best 4 results out of the 6 total rounds count toward your season standings.
You can track which rounds are counting to your season standings on your https://zeepki.st profile or via the Season Results page.
At the end of the season, the Top 16 players overall will earn:
IN-GAME: Season 7&8 Super League Soapbox Cosmetics (see below)
Even if you don't make the Top 6 in a round, consistent performance throughout the season can still earn you rewards!
Black F-9000 Soapbox with Epic Shader accent
White F-9000 Soapbox with Epic Shader accent
You will receive both colour variations as Round and Season rewards!

The Super League is open to everyone! Simply open Zeepkist and look for the following room held by either Akane or Kernkob:
🔹 Zeepkist Super League: Futuristic
💡 Rooms fill on a first-come, first-served basis—arrive early to secure your spot!
We’ll be racing on 14 levels from the 25 Level Contest submissions.
Blaklime City — Mokster
3025 — variableferret
Aftermath — RadAbsRad
Otherworldly — redal
Futureshade — Mortishade
Relay — justMaki
Mine An Arsenal — CantFindTheSky
BREAK TIME: FUTURISTIC EDITION
Orbit Shopping District — Shadynook
Oceanview Point — WotterBytes
A glimpse of whats to come — Quickracer10
Futurum 1,2 — K410K3N
ZeepZero GX — DragonShadow84290
Futura Speedway — OLR94
Towashi City — BB_Benji
💡 Note: Download the Playlist and save it in "%userprofile%/AppData/Roaming/Zeepkist/Playlists" to load it in an Online Room!
https://steamcommunity.com/sharedfiles/filedetails/?id=3591230629
Find all the past Super League / Level Contest submissions here.
– Akane
Want a sneak peek at the final state of the game? We’ve just uploaded a brand new demo exclusively for Scream Fest 2025. Showcasing a portion of the Prologue, the demo is available NOW on our Steam page! New backgrounds... New music... New Murphy!
Hello everyone,
We’ve made the decision to make JUMP! The floor is... free to play!
Why? Because the game truly shines when there are lots of players online and right now, there simply aren’t enough to make the multiplayer experience as fun and chaotic as it’s meant to be.
By going free-to-play, we hope to grow the community, make it easier for new players to join in, and ensure that everyone can enjoy full lobbies and better matches.
If you’ve supported us by purchasing the game before this change, we want to say a huge thank you. Your early support helped make this project possible.
We’re very excited about this new chapter, and we can’t wait to see more players jumping, dodging, and laughing together online.
See you in the game!
Update 2.2
New Tool: Lithophane with rectangle, circle, tube and arc modes.

Terrain: Auto-convert all imports to GeoTIFF for fast processing, GeoTIFF in shared export menu, new dataset example.
Lissajous: Half tube mode.
Size Comparison: Build area 3D preview live updates.
Maker Chip: Font and symbol selector, all parts can be set to custom colours, rim pattern options.
Divider: Alignment pieces.
Flange: Pattern can be disabled.
SVG to 3D: Set largest edge size
All models and variations are now centered within the XYZ dimensions outline.
Faster Launch
Choo Choo Engineers,
I've doubled the effect values for weapon class specific damage increases. Previously Hardened Bullets, Hardened Spikes, etc. could have a damage boost from 1% to 6%. This is increased now to 2% to 12%.

Thanks,
GTGD
With the Awakening of Kessessa update that just launched, we have a few fixes to deliver today! We still have a couple of other bugs that we want to get rid of in the next few days so expect another hotfix patch sooner than later.
Getting hit while using a channeled ritual now doesn't get the cultist stuck in channelling animation.
Fixed upgrade unlocked UI pop-up showing the wrong catalyst type color.
Fixed an issue with the treasure trove (boulder, clam and skull) spawning reward at the wrong place.
Fixed an issue with the cult base menu that wasn't displaying the correct building in your cult base.
Fixed the god selection screen navigation on controller.
Fixed shcrub attack hitbox sometimes not working.
Fixed an issue where ulmira could be duplicated in the sacrifice cutscene.
Fixed visual feedback when followers are given to the cult following a relic offering.
Fixed some texts and missing translations.
We are aware of an issue than can block the throw in a weird state until you press recall button.
We have a few issues with UI, notably one that makes the game run in unsupported (yet) resolutions.
Some cultist animations might play improperly.
We are looking at ways to make the save and quit also keep track of any catalyst and relics your followers are carrying.
We want to make Kessessa's building keep track of its progression in between test of faith and when you save and quit.
This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!
(Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.
(Community feedback) More resolutions and aspect ratio support
If you are wondering what we have planned for upcoming content, you can refer to our roadmap on Worship's store page!
- The Chasing Rats Team
Hey everyone,
First off, a massive thank you to everyone who jumped into NETBREAK. Seeing your reactions and support means the world to me. It's really my most ambitious game, and fully solo developed, while in college.
I know some of you have questions or might be stuck at certain points, so I'm opening up the comments below for anything you need help with. Ask away and I’ll do my best to respond directly here.
🧭 Helpful links to guide you:
Official Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=3586449422
Gameplay Walkthrough (from the dev):
https://www.youtube.com/watch?v=VFZ9qi6e19Q
And hey… if you had a good time, leaving a little review on the store page helps us a lot. 😉
Thank you again for being part of this journey.
Tarba Paul Cornel
Hey everyone!
A lot of you asked for more transparency about what’s changing between updates — so from now on, every patch will come with clear notes like this one 👇
This update focuses on smoother performance, smarter water behavior, and more freedom in how you play.
Time Challenge still exists — but it’s no longer the default mode.
Many players felt rushed, so levels now start untimed by default.
You can still activate Time Challenge in Settings or on the End Screen.
Star Ratings only appear when Time Challenge is active.
Tools can no longer be stacked on top of each other.
Fixed an issue where water wouldn’t delete properly when placing the hose on a generator.
Major performance boost for Midtown Market.
Improved flooding prevention system to stop water from overflowing where it shouldn’t.
Translated all End Screen text.
Increased bubble size and spawn rate for drains — easier to spot and more satisfying!
Improved water highlighting, now limited to relevant areas for better clarity.
Fixed radiocasts not playing or triggering correctly.
⚠️ Note: This fix might reset radio progress in older savegames.
increased upgrade frequency (lower level up requirement) because it took a bit too long to level up
(please give feedback regarding this)
if you like the game, consider leaving a review :) thx <3