Zeepkist - Akane
Season 7: Round 2 — Futuristic

The Zeepkist Super League is a friendly yet competitive tournament open to players of all skill levels.

Each season features six rounds, each with its own unique theme. Round 2 brings you futuristic tracks set in the near or distant future!

Stay up-to-date with official and community-created events by joining the Official Zeepkist Discord!!

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📅 Event Details

Timeslot 1:
  • Hosted By: Akane

  • Date: Sunday, November 9, 2025

  • Time: 10:00 PST / 13:00 EST / 18:00 GMT / 19:00 CET

  • Capacity: 64 players (first-come, first-served)

  • Event duration: 14 levels; 1 hour 45 minutes, including 7 minute break

  • Room(s) opens: ~10 minutes before the event starts

Timeslot 2:
  • Hosted By: Kernkob

  • Date: Sunday, November 9, 2025

  • Time: 16:00 PST / 19:00 EST / 00:00 GMT (next day) / 01:00 CET (next day)

  • Capacity: 64 players (first-come, first-served)

  • Event duration: 14 levels; 1 hour 45 minutes, including 7 minute break

  • Room opens: ~10 minutes before the event starts

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🏁 Event Format
  • Up to 128 players compete over 2 rooms/timeslots. The leaderboards of all rooms will be combined!

  • 14 levels selected by our panel of 20 judges.

  • Rounds last 7 minutesAll levels are between 25 and 60 seconds long.

💡 The full leaderboard will be available at https://zeepki.st/super-league/season-7 after the event.

🎁 Super League Rewards

Round Rewards

The Top 6 players on the combined leaderboard for each round will receive:

  • IN-GAME: Season 7&8 Super League Soapbox Cosmetics (see below)

  • DISCORD: Gain a winner role and 6,000 chat level XP

💡 Rewards will be distributed in a future game update following the event. Keep an eye on the patch notes for Yannic rewarding event cosmetics!

Season Rewards

Your best 4 results out of the 6 total rounds count toward your season standings.

At the end of the season, the Top 16 players overall will earn:

  • IN-GAME: Season 7&8 Super League Soapbox Cosmetics (see below)

Even if you don't make the Top 6 in a round, consistent performance throughout the season can still earn you rewards!

Season 7 & 8 Cosmetic Rewards
  • Black F-9000 Soapbox with Epic Shader accent

  • White F-9000 Soapbox with Epic Shader accent

You will receive both colour variations as Round and Season rewards!

🎮 How to Join

The Super League is open to everyone! Simply open Zeepkist and look for the following room held by either Akane or Kernkob:

🔹 Zeepkist Super League: Futuristic

💡 Rooms fill on a first-come, first-served basis—arrive early to secure your spot!

📄 What Tracks Are We Racing On?

We’ll be racing on 14 levels from the 25 Level Contest submissions.

  • Blaklime City — Mokster

  • 3025 — variableferret

  • Aftermath — RadAbsRad

  • Otherworldly — redal

  • Futureshade — Mortishade

  • Relay — justMaki

  • Mine An Arsenal — CantFindTheSky

  • BREAK TIME: FUTURISTIC EDITION

  • Orbit Shopping District — Shadynook

  • Oceanview Point — WotterBytes

  • A glimpse of whats to come — Quickracer10

  • Futurum 1,2 — K410K3N

  • ZeepZero GX — DragonShadow84290

  • Futura Speedway — OLR94

  • Towashi City — BB_Benji

💡 Note: Download the Playlist and save it in "%userprofile%/AppData/Roaming/Zeepkist/Playlists" to load it in an Online Room!

https://steamcommunity.com/sharedfiles/filedetails/?id=3591230629

Find all the past Super League / Level Contest submissions here.

– Akane

Foolish Mortals - Inklingwood Studios

Want a sneak peek at the final state of the game? We’ve just uploaded a brand new demo exclusively for Scream Fest 2025. Showcasing a portion of the Prologue, the demo is available NOW on our Steam page! New backgrounds... New music... New Murphy!

https://store.steampowered.com/app/1848440/Foolish_Mortals/

The Ghost - Task of the Ghost Hunters - gismo1995
New Features and Content
  • 215 New Textures: Added for keyboards and future controllers.
  • New Objects in the Tutorial: Additional items have been added to the tutorial area.
  • New Textures: Various new textures have been added to the game to increase visual variety.
  • Expanded Tutorial Dialogues: New dialogues have been integrated into the tutorial to improve guidance.
  • Engine Update: The game engine has been updated to the latest version to benefit from new features and improvements.
  • New Flashlight Cone: The flashlight now has a new light cone for better illumination.
  • Graphics Options with Presets: Presets can now be selected in the graphics options to make adjustments easier.
  • New "Apply" Button: An additional "Apply" button has been added to the options to confirm changes faster.
  • New Computer in the Main Menu: A new computer has been added to the main menu to support various new systems.
  • UV Lamp: A new flashlight is available as a second upgrade.
  • UV Textures: New UV textures have been added to interact with the new UV lamp.
  • Tutorial in the Main Menu: The main menu, which serves as the agency, now includes a tutorial.
  • Revamped Tutorial for the First Assignment: The tutorial for the first assignment has been thoroughly redesigned to make the introduction easier.
Removed
  • Old Computer in the Main Menu: The old computer in the main menu has been removed.
Improvements
  • Performance: Overall game performance has been optimized to ensure smoother gameplay.
Bug Fixes
  • Flashlight Spawn Point: Fixed a bug where the flashlight would appear at a new spawn point after the player dropped it.
Additional Notes
The entire game has been extensively overhauled in recent months. As a result, the development of this update took longer. We want to emphasize: development has never stopped – on the contrary! We continuously work on implementing our vision step by step until the game is exactly as we envision it.

We are also confident that updates will appear more regularly in the future. The intervals between releases will no longer be as long as they have been recently.

Wer schon jetzt einen früheren Einblick in neue Inhalte oder Funktionen erhalten möchte, kann über den offenen Alpha-Branch auf Steam (Branch: alpha_open) vorab testen – ganz ohne Passwort.
Wir freuen uns über jedes Feedback, um das Spiel gemeinsam weiter zu verbessern.

Wir sind außerdem zuversichtlich, dass Updates künftig wieder regelmäßiger erscheinen werden. Die Intervalle zwischen den Veröffentlichungen werden keinesfalls mehr so groß ausfallen wie zuletzt.
JUMP! The Floor Is... - Taco

Hello everyone,

We’ve made the decision to make JUMP! The floor is... free to play!

Why? Because the game truly shines when there are lots of players online and right now, there simply aren’t enough to make the multiplayer experience as fun and chaotic as it’s meant to be.

By going free-to-play, we hope to grow the community, make it easier for new players to join in, and ensure that everyone can enjoy full lobbies and better matches.

If you’ve supported us by purchasing the game before this change, we want to say a huge thank you. Your early support helped make this project possible.

We’re very excited about this new chapter, and we can’t wait to see more players jumping, dodging, and laughing together online.

See you in the game!

Oct 27
PILED 3D CAD MULTI TOOL - PILED 3D

Update 2.2

  • New Tool: Lithophane with rectangle, circle, tube and arc modes.

  • Terrain: Auto-convert all imports to GeoTIFF for fast processing, GeoTIFF in shared export menu, new dataset example.

  • Lissajous: Half tube mode.

  • Size Comparison: Build area 3D preview live updates.

  • Maker Chip: Font and symbol selector, all parts can be set to custom colours, rim pattern options.

  • Divider: Alignment pieces.

  • Flange: Pattern can be disabled.

  • SVG to 3D: Set largest edge size

  • All models and variations are now centered within the XYZ dimensions outline.

  • Faster Launch

Choo Choo Survivor 2 - Gamer To Game Developer

Choo Choo Engineers,

I've doubled the effect values for weapon class specific damage increases. Previously Hardened Bullets, Hardened Spikes, etc. could have a damage boost from 1% to 6%. This is increased now to 2% to 12%.

Thanks,

GTGD

Worship - Enormous_Rat

With the Awakening of Kessessa update that just launched, we have a few fixes to deliver today! We still have a couple of other bugs that we want to get rid of in the next few days so expect another hotfix patch sooner than later.

Bug Fixes
  • Getting hit while using a channeled ritual now doesn't get the cultist stuck in channelling animation.

  • Fixed upgrade unlocked UI pop-up showing the wrong catalyst type color.

  • Fixed an issue with the treasure trove (boulder, clam and skull) spawning reward at the wrong place.

  • Fixed an issue with the cult base menu that wasn't displaying the correct building in your cult base.

  • Fixed the god selection screen navigation on controller.

  • Fixed shcrub attack hitbox sometimes not working.

  • Fixed an issue where ulmira could be duplicated in the sacrifice cutscene.

  • Fixed visual feedback when followers are given to the cult following a relic offering.

  • Fixed some texts and missing translations.

Bugs we are actively working on
  • We are aware of an issue than can block the throw in a weird state until you press recall button.

  • We have a few issues with UI, notably one that makes the game run in unsupported (yet) resolutions.

  • Some cultist animations might play improperly.

  • We are looking at ways to make the save and quit also keep track of any catalyst and relics your followers are carrying.

  • We want to make Kessessa's building keep track of its progression in between test of faith and when you save and quit.

To be added to Worship's roadmap

This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!

  • (Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.

  • (Community feedback) More resolutions and aspect ratio support

Thank you for your patience fellow cultists!

If you are wondering what we have planned for upcoming content, you can refer to our roadmap on Worship's store page!

- The Chasing Rats Team

Netbreak - Galactic Crows

Hey everyone,

First off, a massive thank you to everyone who jumped into NETBREAK. Seeing your reactions and support means the world to me. It's really my most ambitious game, and fully solo developed, while in college.

I know some of you have questions or might be stuck at certain points, so I'm opening up the comments below for anything you need help with. Ask away and I’ll do my best to respond directly here.

🧭 Helpful links to guide you:

  • Official Guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=3586449422

  • Gameplay Walkthrough (from the dev):

https://www.youtube.com/watch?v=VFZ9qi6e19Q

And hey… if you had a good time, leaving a little review on the store page helps us a lot. 😉

Thank you again for being part of this journey.

Tarba Paul Cornel

DrainSim - codePeas

Hey everyone!
A lot of you asked for more transparency about what’s changing between updates — so from now on, every patch will come with clear notes like this one 👇
This update focuses on smoother performance, smarter water behavior, and more freedom in how you play.


⏱️ Time Challenge Is Now Optional
  • Time Challenge still exists — but it’s no longer the default mode.

  • Many players felt rushed, so levels now start untimed by default.

  • You can still activate Time Challenge in Settings or on the End Screen.

  • Star Ratings only appear when Time Challenge is active.


🧰 Gameplay Improvements
  • Tools can no longer be stacked on top of each other.

  • Fixed an issue where water wouldn’t delete properly when placing the hose on a generator.


🏙️ Level & Performance
  • Major performance boost for Midtown Market.

  • Improved flooding prevention system to stop water from overflowing where it shouldn’t.


💧 UI & Visuals
  • Translated all End Screen text.

  • Increased bubble size and spawn rate for drains — easier to spot and more satisfying!

  • Improved water highlighting, now limited to relevant areas for better clarity.


📻 Audio
  • Fixed radiocasts not playing or triggering correctly.

  • ⚠️ Note: This fix might reset radio progress in older savegames.

Oct 27
TYPE - Parsy
  • increased upgrade frequency (lower level up requirement) because it took a bit too long to level up

    (please give feedback regarding this)

if you like the game, consider leaving a review :) thx <3

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