DFHack - Dwarf Fortress Modding Engine - rome of oxtrot

This is a beta release. To install, select the beta branch for DFHack in your Steam client.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights
Stockpile export/import

We updated the stockpile import and export tools to understand the new color and dyed/undyed filters. This fixes reported issues with quickfort-created stockpiles, including QSPs.

Noble symbols

Tjhe new "fix/symbol-unstick" tool can remove the assignment of a symbol to a noble that no longer exists. If you had assigned that spiffy amulet to your baron only to have it go missing when he got promoted to count, this will let you get it back.

Armor resize

The "resize-armor" tool will allow you to change the size of any item of armor or clothing to fit any chosen creature. Mainly useful for adventure mode, especially if you're playing as an animal man race much larger or smaller than human for which there just isn't that much clothing available otherwise.

Announcements
PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog
New Tools
  • "fix/symbol-unstick": unstick noble symbols that cannot be re-designated.

  • "resize-armor": resize armor or clothing item to any creature size.

Misc Improvements
  • `stockpiles`: add support for managing the dyed, undyed, and color filter settings.

Sodaman - Retired3er
Greetings, Soda Lovers!

We're excited to introduce Sodaman's Halloween Update, bringing a host of quality-of-life improvements along with brand new costumes. After completing the required achievements, you can now unlock fresh new looks from the wardrobe in Sodaman's bedroom. Plus, Fizzy Fury is getting into the Halloween spirit for the duration of the event!

We're also thrilled to announce that our next major update will introduce exciting new soda colors. Happy Halloween!

Costumes: Introducing the Brand New Sodaman Wardrobe!

See you in the next updates!

Best enjoyed chilled.

\[Changelog]


[Added]

  • Halloween theme added.

  • Wardrobe added.

  • New Achievements added.

  • Achievements can now be viewed in the Codex.

  • Codex entries added.

  • 7 new Skins added.

[Fixed]

  • Fixed some non-functional Cards.

  • Fixed some non-functional Skills.

  • Improved Card interface.

  • Improved Codex interface.

  • Fixed an issue where some Achievements could not be obtained.

  • Fixed the issue of the Skill tree not being saved.

  • Fixed the issue of saving Display settings.

[Performance]

  • Fixed sudden frame drops occurring when killing enemies.

  • Various performance improvements.

CONFINED: Leaving OKB-134 - Fiend Games

The STEAM SCREAM FEST is LIVE!

And CONFINED: Leaving OKB-134 is part of it!

HALLOWEEN is just around the corner and therefore it's time for STEAM SCREAM FEST!

So head over to the Event Page and PLAY DEMOS, WISHLIST and SUPPORT your favourite Horror Game Devs!

Event Page: https://store.steampowered.com/category/scream

Oct 27
Ardena - ROLU

- Added in-game access to Controls menu

- Fixed a minor issue where "Start Simulation" could result in a black screen
@Chloe : "est-ce que c'est une simulation d'être dans le noir ?"

- Fixed a minor issue where pickable wood could get stuck in hand

Steam Deck - nya

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

General

  • Temporarily re-disabled experimental wake-on-bluetooth support for Steam Deck LCD while issues with spurious wake-ups are investigated

  • Fixed an issue that could prevent updating from specific older builds of SteamOS

  • Fixed a bug with the Discover app in desktop mode that could cause update failures in some scenarios

Deck Vs Doom - Rashidi Interactive

The game got updated to Version 1.0.508!

After getting some feedback from players and playing around more myself, I'm re-balancing some enemies and features. It's not the most fun when you have a great build going and then some enemy shows up that completely ruins your build. So these changes will nerf some enemies a little and not stop a fun build in it's tracks. Originally this patch would come out in a couple of days but there are a few bug fixes that felt important enough to get out now. There will be a more content-focused patch in a few days.

It includes the following changes:

Features:

  • +2 Artifacts

  • +2 Cards

  • +1 Shop Offer (Altar of Sacrifice)

Bug Fixes:

  • Fixed bug with Ironharts Hero Power not randomizing which card to reduce. It also doesn't reduce cards that have cost set to 0 (so you aren't as unlucky now if you have several cards that are reduced down to 0 and hoping to hit another card).

  • Fixed bug with Captain Flint not allowing you to buy artifacts with shards that you earned during that level.

  • Conjure Towers now spawns towers with the correct quality.

Balance changes:

  • SHIELDS have been modified. Enemies can now take poison damage even if they are shielded but they take only 1 Poison damage when a poison is applied if they are shielded, regardless of amount from tower/trap/spell. Fire effect on shield is unmodified. All other damage sources than Poison and Fire now do DOUBLE DAMAGE to shields. So it's easier to get enemy shields down now.

  • ALL enemies except for Generals now do 1 damage to you when they reach a portal. There were previously a few that did 2 or 3 but it was never fun when you were surprised and took more damage than anticipated. You can now see how much max damage you can take in a round from enemies by checking the "enemies alive" counter.

  • Reduced Armored Turtle movement speed from 5 -> 4

  • Reduced Indestructo base HP from 1000 -> 800

  • Greedy Goblin mana generation reduced from 10 Mana/Second -> 5 Mana/Second

  • All enemies that were immune to various elements are no longer immune. Instead they have various degrees of elemental resistance. The only enemy completely immune is the Toxic Slime who is still healed by poison damage.

  • Expert Archers now fires at all enemies, regardless of HP amount, when you play a card.

Polish:

  • Updated cost indicators on various shops to better reflect the cost of offers inside after balance changes.

  • Fixed spelling errors with armored turtle description

Eternal Tombs Playtest - FAtBalloon
Get Closest Player Bug Fixed
Wisdom tooltip fixed
Chat update on Con
Farmer Toon - thetechinox
Update 109 :
New features:
  • The game has been decorated for Halloween!

  • 6 new Halloween-themed hats available

  • 6 new Halloween-themed glasses available

  • A new Halloween quest: trick or treat?

  • New unlockable combat emote system

Improvements:
  • Old accessories have been graphically redesigned.

  • Auction house sales limits have been increased from 20 to 50 to boost the market.

Fixes:
  • Plants are now tightened when planted with the skill or with the vehicle

  • The shortcut bar for food has been adjusted

  • The oil bar now reacts correctly when consuming the oil boost potion

  • Fixed a bug where you could spam the button to plant with the vehicle

  • The biofuel icon is now displayed correctly in the calendar

  • The front right wheel of the watering vehicle now turns correctly

New Horizons Playtest - nonynonyx
Changed grass and landscape materials.
Night is darker, but now you can craft a torch.
Added some ruins and underground buildings.
LoveCraft - pers-krolya

Close your eyes and feel how the dance clears your consciousness, filling it with harmony and peace.

...