
Thank you for playing the Next Fest beta demo!! For those wondering, yes! We are reading your comments, and we're hard at work making sure they are addressed!
This is our first game, so there's a ton we don't know and a ton we're still working on! Based on your feedback, here's a list of things we're working on for the full release:
-Video/Graphical Settings
(Including image scaling! The game is designed for 1080p, but we're looking at ways to upscale for higher resolution monitors and account for different screen sizes)
-Control Customization (And Better Support for Steam Deck/Linux)
We'd eventually like to do controller support too, but that will have to wait until everything else is done, so you can expect that after the full game releases!
-More Consistent Indication of what is and is not interactive
Many players struggled to know what they could interact with! Thus far the cursor changing was our only indicator, so we are making sure that the cursor stays consistent and is always a reliable way to tell, as well as trying to add in a stronger indicator for you!
-Fixing the typesetting display bug that some users are having by ensuring all text complies with basic ASCII format
If you're having some issues with apostrophes, fear not! We are aware of the issue and are working on a fix! This seems to apply to those playing on Proton via Linux.
-Fixing issues with the save system which causes items to seemingly disappear
-Adjusting spawn locations between rooms so that Howard is always on screen after a transition
-General Polish Features and Bug Fixes
There's clearly a lot more left to do than we thought, which is why we're not announcing a release date just yet! Instead, we'd like to announce our expected release window, though please note we are committed to making sure the game runs smoothly and is relatively bug free. Your voices matter and we are so happy you have been bringing these issues to our attention so that we can make sure to take care of them before the full game releases! Thank you for your patience and for your time!! That said, without further delay, here is our expected release window:
That should give us enough time to get the full game ready for you! We care so much about the world and gameplay of The Island of Doctor Morose, and we can't wait to share more with you when the time comes! For now, we need to get back to work and finish squashing these bugs!! Enjoy the demo until November 20, and we'll see you in December!
-Caden 'Octo' Rogers
Game Director for The Island of Doctor Morose

We are aware of the issue affecting tasks blocking you from completing week 1 of the Skate-o-Ween event.
We pushed a fix today allowing you to run any of the previously completed challenges again, "Witch's Brew", "Spider Bait", and "Heathen Flip", to complete the challenge goals and get all the week 1 rewards.
Additionally, we're disabling the "Basinator" Challenge due to the objective "Perform a single flip trick and 360 into the Fountain" not consistently tracking.


What youâre about to read is technically a secret⊠but we trust you, right? đ
We're launching a playtest for our upcoming tactical RPG, Happy Bastards!
If youâre part of the Happy Bastards Discord, you can get exclusive access to our very first Combat Playtest! An early look at the tactical chaos weâre building into the full game!
When we said we wanted you bastards to help shape development, we meant it. We want you to play, poke at the seams, and tell us what you think, the good, the bad, and the gloriously ugly.
This first playtest focuses on combat mechanics, giving you a taste of how a dungeon run might play out. Itâs just one slice of whatâs to come, but itâs packed with personality (and plenty of ways to die in style).
You (Kev) are the boss! Commanding your crew of mercs from the sidelines:
Select which Bastards go in and tag out.
Issue orders and special commands.
Manage Kev Points (3 per round!) to control the fight, tag in new Bastards, or boost morale.

Tag-Team Tactics: You have 5 Bastards, but only 3 on the field at once. Swap strategically!
Straight-Line Combat: No diagonals here. Positioning and movement are everything.
Zones & Overwatch: Step into a fighterâs control zone or sniperâs overwatch, and expect pain.
Morale Matters: Keep your Bastards happy or they could make a mad dash for anywhere but combat.
Terrain Tricks: Elevation, traps, and line-of-sight all matter. Get clever or get clobbered.
Positional Bonuses: From Blindside to High Ground to Point-Blank, gain bonuses from your position to optimize your Bastardsâ hit chance and damage.

This playtest is just the beginning. Weâre experimenting, refining, and want your feedback to help make Happy Bastards the best (and most bastardly) tactical RPG it can be.
If youâre already in our Discord, head there now to sign up for the build and start testing. If not⊠what are you waiting for?
đ Join the Happy Bastards Discord and get your invite to the Combat Playtest today!
Not sure what youâre missing? Check out our earlier blog posts to learn more about the Happy Bastards Insiders program:
đ Blog Post 1 | đ Blog Post 2


Leslie, a Poor Customer
A poor customer who usually buys trash. Sometimes, you may get a good offer from them. You will always have a small profit if you sell them cheap stuff for a tiny margin.
Likes: Rubber Ducks, Bananas, Mushrooms.
Hates:Â Daily Care.

Chelsea, a Rich Customer
This customer likes shiny stuff and may overpay for it. If you balance profit and reputation, you may succeed. If you decline to serve Chelsea, your shop's reputation will improve.
Likes: Brand Clothes, Vegan Products, Animals.
Hates:Â Empty Shelves.

Brinley, a Coupon Collector
A Coupon Hunter customer. Likes good deals and cheap items. Brinley guarantees you a small margin of income.
Likes:Â Discounted Groceries.
Hates: Full-Priced Arrivals.

Zoe, an Authentic Customer
A highly passionate customer with unique values. Zoe likes people who agree with them. If you agree, Zoe might give you generous payback regarding profits and reputation.
Likes:Â Obedience.
Hates: Everything that's not essential.

Casey, an Enforcer Customer
An inspector playing their own game. They might confiscate some of your items, demanding a fine. If you refuse to pay, it will save you money, but not your reputation.
Likes: High-value home essentials.
Hates:Â Refusal to cooperate.

Alex, a Mayor Customer
Entrepreneurs can rarely influence a mayor, though they enjoy good price talks. Negotiations are what made them mayors.
Likes: Natural Cosmetics, Healthy Food.
Hates:Â Mystical Objects.

Nata, a Hacker Customer
They might buy simple groceries to hide the offshore activity. Or make a fake purchase to exploit their taxes. Sometimes, they buy regular geek stuff and threaten to take down your store for fun.
Likes: Fun Stuff.
Hates: ??? ;)

Sibs, Family Customers
These sibs only look similar. They have opposite tastes and disagree with each other all day! Because of their unpredictability, they could be valuable clients for either profit or reputation gain.
Like: Fun and Parties!
Hate: Consensus and Routine.

Kaycey, an Assertive Customer
A prominent therapist and authoritative customer. They know how to manipulate sellers very well. If you refuse to serve them, they will take revenge. Aside from destroying your reputation, they will make you sell extra cheaply.
Likes: Voodoo Dolls, Talismans
Hates:Â You?

Mx Malkoff, a Creative Customer
Highly intelligent, careful, and delicate buyer. Claire has exquisite taste and expects things to impress them. Claire likes their favorites and is willing to sponsor them greatly. Rare to visit, though.
Likes: Violins, Cigarettes, Poetry.
Hates:Â Wine and everything that's banal.
The game will be delisted in the next 24 hours. Anyone who purchases it before removal keeps it permanently. If we are ever able to resume development, your ownership remains.

From my battle to our war, MMORPG MIR4
Greetings, This is MIR4.
Here's what's coming with the update maintenance on Tuesday, October 28th.
<Update Summary>
1. New Events
2. New Boss Raid: <Divine Creature Ghost of Dark Shadow>
3. New Mythic Spirit: <Archangel Ariel>
4. New Legendary Party Leader Spirit: <Demon Bull King of Inferno>
5. New Appearance Equipment <Ghost Pirate>
<October 28th Patch Note Details>
â New Events
1. Reaper's Eerie Night Festival 14-Day Check-in
2. Reaper's Eerie Night Festival Exchange Shop
3. Osher's Miraculous Fortune
4. Dragon's Gift Box
5. Legendary Magic Stone Challenge Event
6. Surprise EXP Hot-Time Event
7. Eerie Night Special Delivery
â» Please refer to <Reaper's Eerie Night Festival Round-up> for further details.
â Update Details
1. New Boss Raid: <Divine Creature Ghost of Dark Shadow>

Divine Creature Ghost of Dark Shadow
- Boss Level: 210
- Minimum Required Power Score: 350,000
- First Clear Rewards: Legendary Divine Dragonâs Enhancement Stone x1, Legendary Divine Dragon's Dragon Artifact Enhancement Stone x1, Legendary Blue Dragon Statue x2
2. New Mythic Spirit: <Archangel Ariel>

Archangel Ariel
1) The Mythic-grade Light Spirit âArchangel Arielâ will be added.
- Own Effect: PHYS ATK 40, Spell ATK 40
- Archangel Arielâs skill, \[Party Leader] Pledge of Binding, applies its effect only to you when you are not the party leader. When activated as a party leader, the skill also applies its effect to all nearby party members.
- Archangel Ariel can be obtained through the âInvokeâ feature from the NPC <Mythic Spirit> Diviner Octy in the Arcadia Spirit Village.
Skill Name
Skill Effect
Will of Light
Max HP +4,720, Max MP +1,640, PHYS ATK +200, Spell ATK +200.
Wingbeat of Blessing
Increases CRIT DMG +50%, Skill HP Recovery +50%, Monster DMG +30%, and reduces DMG received from monsters by 30%.
Warm Luminosity
Increases Debilitation RES +50%, Hunting EXP Gain +40%, and reduces Basic Attack DMG received by 50%.
Bestow Divinity
10% chance on Bash ATK DMG +45% and Accuracy +60 for 15 sec. (Cooldown: 45 sec)
Wings of Guarding
When HP falls below 15%, instantly restores 50% of Max HP and grants a shield that absorbs DMG equal to 20% of Max HP for 15 sec. (Cooldown: 75 sec)
\[Party Leader]
Pledge of Binding
10% chance on attack to increase all Party Membersâ DMG +20% and reduce all DMG received by 20% for 15 sec. (Cooldown: 60 sec)
3. New Legendary Party Leader Spirit: <Demon Bull King of Inferno>

Demon Bull King of Inferno
- Own Effect: Accuracy +30
- Demon Bull King of Infernoâs skill, \[Party Leader] Avatar of Inferno, applies its effect only to you when you are not the party leader. When activated as a party leader, the skill also applies its effect to all nearby party members.
Skill Name
Skill Effect
Burning Flame
Max HP +3,500, Max MP +500, PHYS ATK +100, Spell ATK +100.
Lord of Extinguishing Flame
Increases CRIT DMG +15%, Boss ATK DMG +15%, reduces CRIT DMG received -15%, Boss DMG received -15%.
Ruler's Treasure
Increases Lucky Drop Chance +10%, Skill HP Recovery +25%, CRIT Evasion +150.
Inflame
10% chance on attack to increase Knockdown Success Chance +35% and Skill DMG +25% for 10 sec. (Cooldown: 40 sec)
\[Party Leader]
Avatar of Inferno
Increases all Party Membersâ All ATK DMG +15% for 15 sec. (Cooldown: 60 sec)
4. Legendary Spirit Special Summon will be held.
- The Special Summon for the Legendary Party Leader Spirit âDemon Bull King of Infernoâ will be available.
- Event Period: After the update on October 28th, 2025 ~ Before the update on November 25th, 2025
5. Additional Legendary Spirits will be obtainable through Combine, Exchange, Mystic Incense Burner, Legendary Spirit Stone Restoration Box, Legendary Divine Dragon's Spirit Mystery Box, and Legendary Spirit Stone Summon Box.
- Newly added Legendary Spirits: Vagabond Cloud Sage, Fairy Dragon Goldflower, Forest Fairy Lara
6. New Appearance Equipment: <Ghost Pirate>
- The new 'Ghost Pirate Captain Outfit' and 'Ghost Pirate Captain Headpiece' will be added.


Ghost Pirate Captain Outfit & Headpiece
- The new 'Ghost Pirate Treasure Chest back ornament' will be added.


Ghost Pirate Treasure Chest
7. The <Scripture Hall Skill Tome> Summon event will end.
1) The Divine Dragon's Promise Points obtained from the Scripture Hall Skill Tome Summon will be removed upon event conclusion without being transferred.
â Bug Fixes & Gameplay Improvements
1. \[Lionheart] Fixed incorrect skill descriptions.
- Tiger Fist Tier 5: Bash occurs and DMG Boost 60% â 65%
- Tiger Fist Tier 8, 10, 11, 12: Cooldown Reset Chance 5%, 10%, 15%, 20% â 10%, 20%, 25%, 30%
- Flurry of Strikes Tier 8, 10, 11, 12: Cooldown Reset Chance 5%, 10%, 15%, 20% â 10%, 20%, 20%, 30%
2. \[Lionheart] Fixed an issue where some skill effects were not applied properly.
- Terrorizing Crash Tier 11, 12: Fixed an issue where the -30% All DMG Reduction and Mass Terrify effects were not triggered.
3. \[Spirit] Improved Party Leader Skill Application Logic.
- When multiple Spirits with identical Party Leader skills are active in the same party, only the Party Leaderâs skill effect will take precedence.
4. Corrected certain typos in the game.
What youâre about to read is technically a secret⊠but we trust you, right? đ
We're launching a playtest for our upcoming tactical RPG, Happy Bastards!
If youâre part of the Happy Bastards Discord, you can get exclusive access to our very first Combat Playtest! An early look at the tactical chaos weâre building into the full game!
When we said we wanted you bastards to help shape development, we meant it. We want you to play, poke at the seams, and tell us what you think, the good, the bad, and the gloriously ugly.
This first playtest focuses on combat mechanics, giving you a taste of how a dungeon run might play out. Itâs just one slice of whatâs to come, but itâs packed with personality (and plenty of ways to die in style).
You (Kev) are the boss! Commanding your crew of mercs from the sidelines:
Select which Bastards go in and tag out.
Issue orders and special commands.
Manage Kev Points (3 per round!) to control the fight, tag in new Bastards, or boost morale.

Tag-Team Tactics: You have 5 Bastards, but only 3 on the field at once. Swap strategically!
Straight-Line Combat: No diagonals here. Positioning and movement are everything.
Zones & Overwatch: Step into a fighterâs control zone or sniperâs overwatch, and expect pain.
Morale Matters: Keep your Bastards happy or they could make a mad dash for anywhere but combat.
Terrain Tricks: Elevation, traps, and line-of-sight all matter. Get clever or get clobbered.
Positional Bonuses: From Blindside to High Ground to Point-Blank, gain bonuses from your position to optimize your Bastardsâ hit chance and damage.

This playtest is just the beginning. Weâre experimenting, refining, and want your feedback to help make Happy Bastards the best (and most bastardly) tactical RPG it can be.
If youâre already in our Discord, head there now to sign up for the build and start testing. If not⊠what are you waiting for?
đ Join the Happy Bastards Discord and get your invite to the Combat Playtest today!
Not sure what youâre missing? Check out our earlier blog posts to learn more about the Happy Bastards Insiders program:
đ Blog Post 1 | đ Blog Post 2
