Strategos - StrategosGames
  • Added Unit Type symbols to banners

  • updated UI visuals for selection highlights and deployment zones

  • updated visuals for UI popup text

  • units play sfx on receive orders

  • added new idle sounds

  • better top down banners and fixed some bugs with them displaying

  • fixed some crucial bugs with mixed courier/shout commands on shooting units

  • changed and clarified in-cover banner icon (tree)

  • improved banner selection of unit

  • added translations for the manual

  • improvements to tutorial translations and other tooltip and menu item translations

  • some fixes to shooting at units in cover

  • fixes to flank combat fighting coordination

  • fixes to rout by proximity ally rout while in combat bugs

  • update shooting combat logs

  • improve ai find targets and group move, fix to group move stall bug on some deployments

  • clarified when out of couriers total or when only one general out of couriers, including star visual and sound notifications

  • more fixes for camera zoom

  • alt+right-click and drag then single-click now cancels without deselecting units

  • stop screen edge movement if not focused on program

  • fix playing wrong click noise on move to shoot if soldier had to turn around to shoot.

  • fix use thick lasso toggle visual

  • fix light infantry auto drop flanks

  • update to friendly fire and damage to units overlapping shooting target

  • fixes to start/stop shooting at unit beyond max range bug

  • translations for some missing UI popups and quick controls note

  • fixed bug with background music on restart

Kando Realm - rex510
Kando Realm Patch 2.042

We have adjusted how magic defence works.

Old way:

50% of Spirit + 50% of Intelligence

New way:

30% of Spirit + 30% of Intelligence + 30% of Defence

There was also a bug in the previous magic defence that could cause intelligence to be counted twice giving additional magic defence that has been fixed.

NEW CONTENT ALERT!

Abandon Quest Option for Repeatable Quests (Careful as it doesn't have confirmation window yet)

Added new Nodes

Added new F2P and Members areas

Added new F2P and Members Quests

Added new F2P and Members Gear

Level cap for combat has been increased to 55

BALANCING

Stack sizes for a large amount of items have now been set to 99 instead of heavily varied

Dry Rum Reef monster positions in Labyrinth adjusted

Adjust cooking XP rates

Druid healing has been given a higher starting effect but a lesser scale for stats

Druid Anglers wind has had its damage from int scale reduced slightly

Druid Vine Lash scaling damage has had a minor reduction

Mage Frost has had scaling damage and base damage minor increased

Thief Double Strike has had its scaling damage vastly increased

BUG FIXES

Radish tooltip updated

Kraken visuals updated

Encased Fossil adjusted to remove jittering

Fixed a subscription bug

Damage numbers can now show larger numbers

UnderAttack - age_of_junqian
Unknown reason cause no updae cannon, barracks.
未知原因加农炮, 兵营发布成功但实际每变化。
Zombie God - Codematik_Aaron

We are proud to announce the Early Access release of Zombie God, alongside the planned update release schedule.

Coming up as a priority within the next two weeks is Resistance Mode. Resistance Mode will let you take on runs with randomly assigned, increasingly difficult modifiers, offering additional rewards as you progress.

Check out our Discord (linked below) & official Subreddit, as well as the Steam Community page for regular announcements, changelogs & news.

Wildcard - TheRemyD

Hey Wild Ones,

Week 1 in Early Access and you all came out swinging! You've summoned a truckload of feedback. Smart plays, spicy takes, and some bugs we definitely didn't mean to spawn. You've already helped us push improvements to gameplay, clarity, and overall vibes!

This community is shaping Wildcard in real time, card by card and core by core. So keep those ideas coming, our mana is recovering, and we've got plenty more to unleash. See you in the arena!

Let's keep making this game WILD together!

GAME MODE CHANGES
Gameplay
  • Goalie health changed from 2000 → 3000.

  • Core health changed from 4000 → 5000.

  • Wildcard capture time changed from 1s → 3s.

  • Removed the shield on the wildcard when it’s ready to be captured for visual clarity.

  • Core capture time changed from 3s → 4s.

UPDATE: CHAMPIONS
General
  • Mana is no longer reset to 4 on respawn.

  • Mana continues to regenerate when ko'd.

Bolgar
  • Super Werebear health changed from 600 → 700.

Neva
  • Ultimate dash now has a 6-second cooldown.

  • Ultimate duration changed from 20s → 15s.

Lily
  • Stance swap cooldown changed from 3s → 1s.

  • Healing dash cooldown changed from 10s → 8s.

  • Poison dash cooldown changed from 10s → 5s.

  • Poison special cooldown changed from 15s → 12s.

  • Healing attack heal changed from 10 → 15.

  • Healing attack range changed from 35m → 50m.

  • Healing attack radius changed from 2.5m → 5m.

  • Healing attack damage was removed.

  • Special now heals for 75 in addition to the cleanse.

  • Special cooldown changed from 45s → 30s.

  • Fixed an issue where poison would not apply consistently to champions.

⚡ UPDATE: GENERAL & SUMMONS
General
  • Overshield no longer blocks Core Exploding or Goalie Respawn damage.

  • Chain damage updated to be a 5m radius and deal 20 damage.

  • A target can only be hit once per chain damage source.

Summons (Alphabetical Order)
Aloe
  • Cleanse Aloe mana changed from 8 → 6.

  • Mitigation Aloe mana changed from 6 → 5.

  • Poison Aloe mana changed from 7 → 5.

Badaboom
  • Origin Badaboom mana changed from 6 → 4.

  • Leftover Badaboom mana changed from 10 → 8.

  • Rebirth Badaboom mana changed from 10 → 8.

  • Last Stand Badaboom mana changed from 8 → 6.

  • Squad Badaboom mana changed from 10 → 9.

  • Overtime Badaboom mana changed from 7 → 5.

Buckshot
  • Overheal Buckshot mana changed from 4 → 3.

  • Last Stand Buckshot mana changed from 6 → 4.

  • Lifelink Buckshot mana changed from 5 → 3.

  • Overclock Buckshot mana changed from 6 → 5.

  • Poison Buckshot mana changed from 8 → 6.

  • Overtime Buckshot mana changed from 7 → 6.

Cacticrue
  • Regeneration Cacticrue mana changed from 6 → 5.

  • Rebirth Cacticrue mana changed from 7 → 6.

Cactiking
  • Stationary Cactiking mana changed from 10 → 8.

  • Leftover Cactiking mana changed from 8 → 7.

Chonk
  • Reflect Chonk mana changed from 6 → 5.

Deadeye
  • Origin Deadeye mana changed from 4 → 3.

  • Evolved Deadeye mana changed from 7 → 5.

  • Last Stand Deadeye mana changed from 6 → 5.

  • Hunter Deadeye mana changed from 7 → 6.

DFA
  • On Cast DFA damage changed from 15 → 25.

Flingshot
  • Origin Flingshot mana changed from 3 → 1.

  • Evolved Flingshot mana changed from 3 → 1.

  • Mitigation Flingshot mana changed from 7 → 3.

  • Overclock Flingshot mana changed from 5 → 4.

Floraphant
  • Aura Floraphant mana changed from 10 → 9.

  • Damaged Floraphant mana changed from 6 → 4.

  • Taunt Floraphant mana changed from 10 → 9.

Gorrit
  • Taunt Gorrit mana changed from 9 → 7.

  • Regeneration Gorrit mana changed from 9 → 8.

  • Rampage Gorrit mana changed from 10 → 9.

Infernus
  • On Cast Infernus, mana changed from 10 → 8.

  • Rampage Infernus mana changed from 10 → 9.

  • Push Infernus mana changed from 9 → 8.

Lumph
  • Origin Lumph mana changed from 4 → 3.

  • Last Stand Lumph mana changed from 6 → 5.

  • Reflect Lumph mana changed from 6 → 5.

Pocus
  • Rampage Pocus mana changed from 6 → 4.

  • Taunt Pocus mana changed from 5 → 4.

Punks
  • Health changed from 55 → 45.

  • Damage changed from 15 → 8.

  • Squad Punks' mana changed from 4 → 5.

  • Overclock Punks' mana changed from 3 → 4.

Sembler
  • Origin Sembler mana changed from 5 → 4.

  • On Cast Sembler, mana changed from 6 → 5.

Shellshock
  • Stationary Shellshock mana changed from 7 → 6.

Shooticrue
  • Damage changed from 20 → 12.

Spord
  • Spawn time changed from 20s → 15s.

  • Taunt Spord mana changed from 8 → 5.

  • Poison Spord mana changed from 6 → 5.

Tailblazer
  • Origin Tailblazer mana changed from 4 → 3.

  • Aura Tailblazer mana changed from 5 → 4.

  • Mitigation Tailblazer mana changed from 6 → 5.

TD-PL
  • Damage changed from 20 → 8.

Vitadrop
  • Origin Vitadrop mana changed from 3 → 2.

⚡ UPDATE: IMPROVEMENTS
Additions & Clarity
  • Added clarity on pack opening for duplicates.

  • Added clarity to what a Vault Pack is.

  • Added clarity as to what you get out of packs.

  • Added a GUARANTEED NEW card out of each pack.

  • Added Fame and Battle Pass Tokens from each game played.

  • Added a Bonus for Fame and Battle Pass Tokens for 10 daily wins.

  • Added a Bonus for Fame and Battle Pass Tokens for 25 weekly games played.

  • Added a soft MMR system to improve matchmaking quality for players.

  • Added keywords for some types that were missing or unclear.

Fixes
  • Fixed several missing tags on summons.

  • Fixed several description errors on summons and keywords.

  • Fixed an issue where the music in the menu would stop.

  • Fixed an issue where champions would sometimes not show in Champion Select.

  • Fixed an issue where the scoring prompt would stay on screen at the end of the game.

  • Fixed an issue where summons would not path correctly on Breakpoint.

  • Fixed an issue on X Tailblazer where the ultimate drop would not work.

  • Fixed an issue where Last Stand Lava Drop would not spawn a Magmalisk.

  • Fixed an issue where the Dugout would prevent Lily’s projectile from firing.

  • Fixed an issue where champions would not line up correctly with player names in the VS and Post Game screens.

  • Fixed an issue where Gane’s audio would play too frequently.

  • Fixed an issue with loading into the tutorial and getting stuck on the splash screen

  • Fixed an issue with Lily using both dashes in poison stance

Improvements
  • Improved some controller navigation in the menus.

Don't forget to complete your Daily Quests to unlock all of the Season 0 Battle Pass.

Bellochia: Love Powered by Gears - Rebecca ZNT
Hi, everyone! We'd like to thank you all for helping Bellochia reach 100 wishlists in the first week of the demo being released!
We hope you are enjoying the game we've made, and which we keep developing everyday, we can't wait for the full release! Until then, keep this amazing support and share the game to friends who would like to play it!
Darkenstein 3D - Rowye
Here goes a quick list of the changes in this patch:

· Fixed checkpoint spawn bugs in final boss pre-fight.
· Fixed final level's teleporter spheres giving the crosshair hit feedback.
· Fixed final level's green area trigger that softlocked the player outside of the area.
· Fixed final level's cutscene 1 being replayed if player moves back onto its trigger or when loading a checkpoint save.
· Fixed final level's checkpoint glitch where an old checkpoint could be taken thus condemning the player to repeat parts of the fight.
· Fixed level 6 machine near blue door that had no collision.
· Fixed level 5 generator enemies not appearing when entering the area through top door.
· Fixed level 5 decoration pickaxe that could get the player stuck.
· Fixed level 5 item switch reminder to only ever appear once.
· Fixed level 4 items inside pyramid that would become invisible when in proximity to the player.
· In level 4, I added a few colliders to the ground of the lava pool, so it's not hard to get out of it once the player has the weapon.
· Rebaked lighting for level 8.
· Fixed a couple lights in level 8's lab that had 0 intensity.
· Broken balcony parts in level 8 boss fight now disappear after a few seconds.
· Adjusted some meshes in level that could potentially show the exterior of the map.
· Removed part of level 8 geometry that made it wrongly seem like a secret was there.


Thanks to everyone who reported!
Cheers,
Roger
Demeo - ResolutionDale

Greetings Adventurers,

Starting this week and over the next month, we are running weekly streams where creators from the community will take over streaming on Demeo’s YouTube and the Steam store page (right here) for the Demeo Live Showcase. These creators will also be trying to rack up points through challenges for the chance to be the first to Stream the full release of Demeo x Dungeons & Dragons: Battlemarked just ahead of the game’s launch!

Shenanigans, fun, and chances for you to enter in giveaways for Battlemarked over the course of the shows!

Kicking things off this week we have our friends at ToastCrew: Dustiria, Dustylynn, Khorlith and Kitty on Tuesday 28th October at 6PM EST!

Then the line-up will be as follows for the following weeks, times to be announced on social channels and Discord:

  • Wednesday 5th November - Dread, K2theKiller, CantWaitForBulu, and AlasdairCoulter

  • Wednesday 12th November - Speedrunning with jojo_why

Finally, on Wednesday 19th November, the first exclusive livestream of Battlemarked!


Mark your calendars, you will be able to watch these streams here:

https://www.youtube.com/@demeogame

Oct 27
Blood Typers - Wayland
  • Fixed "escape the nightmare" localization
  • Removed some problematic random words
UnderAttack - age_of_junqian
unknown reason cannon barracks not update. re commit
...