Walk of Life - EinarPF
  • Removed Experimental mode, it was causing more troubles than it solved.
  • Added animated NPCs in Bank and Clothing locations.
  • Balanced Workaholic and Hoarder Roles.
  • Mayor Edgar now makes feeding Crows free, but the crows get angry if you don't feed them.
  • Attribute costs for all works has been decreased.
  • End-Score for Work Level has been decreased.
  • End-Score for Educations has been decreased.
  • End-Score for Role Quests has been decreased.
  • Fixed a bug that could cause crashes if multiple games were played in a row.
  • Stopped burglars from stealing your Cardboard Bed and Plastic Chair.
  • Fixed a bug where the Adventurer could have two quests that blocked him from completing either one.
  • Some Role states were not loading correctly, this has been fixed.
  • Fixed "For a Biblical Flood" achievement so it completes properly.
  • Fixed an inventory bug where you couldn't clean dirty potatoes if your inventory was full.
  • Fixed an inventory bug where you couldn't remove an item if your inventory was full.
  • Fixed a bug where buying two fishing poles and then selling one would not allow you to fish using the remaining one.
  • Emojis and popping in players no longer block clicks.
  • Rent no longer constantly increases, this was a feature we added last year and everybody forgot it was there...
Oct 27
Boneraiser Minions - caiys
//bug fixes
- Godly Vessel Bosshunter achievement: Killing the Godly Vessel boss wasn't dropping the achievement.
- Castle Conquest: Killing the Queen would cause a crash.
Hunkfrat - Hayali Games
Hunkfrat Development Update – A Better Weapon System & New Informations!

Hi everyone!
It’s been a while since the last update, and I’ve been working hard improving Hunkfrat to make the core gameplay feel tighter and more satisfying.
Here’s what’s new since the last version:


1- Weapon System Overhaul

The weapon system has been completely restructured to support multiple weapons.
Previously, the player could only use a single gun, which obviously isn’t ideal for an FPS.
Now, the system dynamically handles different weapon types, animations, and unique shooting/reloading logic.

This update lays the foundation for more variety and scalability in future builds.


2- Three New Weapons Added

To make the game more content-rich, I’ve added three new weapons to the game:

  • Assault Rifle – reliable, balanced, and perfect for mid-range combat.

  • Shotgun – powerful, close-range weapon for clearing tight spaces.

  • Knife – a quick melee option for finishing off enemies up close.

Each weapon will support the planned upgrade and attachment system, which I'll be expanding further in the upcoming updates.


3- Code Improvements

A lot of internal code has been simplified and optimized for better performance and stability.
This cleanup makes future development much easier and reduces potential bugs down the line.


4- What’s Next?

In the next phases, I’ll be focusing on:

  • Expanding the Weapon Upgrade System,

  • Reformatting the Quest System to fit a linear First Person Shooter better.

  • Building the rest of the campaign levels and story

  • And getting closer to the final release of Hunkfrat.

If you’d like to learn more about:

  • How the new weapon system looks like,

  • Various informations about the game,

  • And when it’s planned to release...

Then check out the latest showcase video below👉

Thanks for reading and supporting the project. it really means a lot to me 😇.
If you haven’t already, don’t forget to add Hunkfrat to your Steam wishlist and join our Discord community for future updates and sneak peeks.

Stay tuned, more is on the way!

GlitchSPANKR - Mahelyk

Hey Spankrs!

tl;dr

  • We sent out the first Milestone 20 Steam key giveaway

  • We're nearly at Milestone 2 already

  • The games Soundtrack is being released on Spotify and Steam for free (dates and links below)



You did it! You hit the first milestone a week ago at 50 reviews, and we sent out the 20 keys to the lucky winners! Not only that, but we're basically at the second milestone already! Be ready for a post with a survey soon to let you guys design a fancy new SpankStick set.

Milestones

Here's a reminder of our milestone ladder!

50 Reviews:

At 50 reviews we will do a key giveaway! Spread the love of secrets, the love of SPANKING!

100 Reviews: ːsteamthumbsupːːsteamthumbsupː

At 100 Reviews we will have a poll for a new SPANK STICK set! A custom design, chosen by YOU!

150 Reviews: ːsteamthumbsupːːsteamthumbsupːːsteamthumbsupː

At 150 reviews, we will create MORE custom content for you! This time, you guys can decide! More Spank Stick pieces? A new song? More backgrounds to choose from for the HQ? It's up to YOU!

200 Reviews: ːsteamthumbsupːːsteamthumbsupːːsteamthumbsupːːsteamthumbsupː

If we reach 200 reviews, we will post a free Content Update! New levels, new lore, new.... SEEEEECREEEETSSSS!


Soundtrack

We've heard you, you love GlitchSPANKR's music! So we're releasing it ALL!

So there are two albums. Volume 1 has the most popular songs, and all the songs with vocals. Volume 2 has all the ambient tracks and instrumentals. Spunk and I have favorites in both, but that doesn't matter because they are both FREE! You'll be able to listen on Spotify or download the OSTs on Steam directly.

We also have some of them on YouTube already, but we didn't post them all because there's like 50 of them.

YouTube Songs: Cool Music on YT

But when do the rest come out?

The official release is October 31st at 10:00 AM, EST. It looks like you can even pre-save the albums on Spotify here:
Vol. 1: Vol. 1 Presave
Vol. 2: Vol. 2 Presave

There might even be some special songs added to the Steam OST! We'd add it to Spotify, but we can't actually add more songs after the initial upload.


Final Notes

If you just want to hang out, or maybe follow along with that new secret ARG that was recently added, we'd love for you to join the Discord!

TheClassifiedX (developers): TCX Discord
Black Lantern Collective (publishers): BLC Discord

Aside from that, thanks to everyone who's submitted bug reports or feedback. I believe I've fixed everything I've seen, and polished up any ideas that were feasible. But don't hesitate to post, I want to do my best to make the game even better!

Also, please share the game with your friends, the more people who play, the better the odds we can make a sequel or DLC! We might even be able to port to consoles soon!


Thanks again everyone,
Mahelyk (Kyle Frost)

Demonpact: Clarice - Goiaba

For anyone that still remembers and likes Demonpact: Clarice, I recommend you checking out my new game, Bad Bitch Blasters!!

I wanted to keep making games with a LOT of characters, unique and weird RPG systems, and choices that actually matter! (BBB has 8 different endings). It has an overhauled battle system when compared to Demonpact: Clarice, freaking TERRIBLE spelling, and an even stupider story! (at first).

Also, not to brag or anything...

EVERY SINGLE ENEMY IN THE GAME IS ANIMATED, EVEN THEIR ATTACKS !!!

(Your party members will only have animations on skills that you don't use often, to not make it repetitive)

This time, I feel like I made something even more concentrated and condensed, and even if a lot of things are happening at the same time, the longer you play and replay the game, the more you can exploit the systems to do something really cool.

New systems include a new game plus mode, global save data that remembers everything you do, a resizable window, and you can even play the game with your mouse!!

Please check it out!!!

https://store.steampowered.com/app/3591360/Bad_Bitch_Blasters/

All Quiet in the Trenches - Totally Not Aliens

The wait is nearly over! The Soldier Update (Version 0.10) is being released on Thursday. Before then, we would like to show you some of the changes that haven't yet been mentioned in our dev diaries so far.

UI and readability

We have improved readability throughout the game. All fonts in the game have been enlarged. Individual menus, such as the journal, have been adjusted in terms of size and appearance.

You can now also select a sans serif font in the options, which makes reading easier.

We hope this will make the game more accessible for people with dyslexia and for those playing on the Steam Deck. Please give us your feedback once you've had a chance to try it out.

Further changes

With the Soldier Update, you can now assign a new soldier to an existing one in your troop to help them get around. Depending on who you assign, the new soldier's opinion, personality and other attributes may change.

We have also introduced new tasks in the camp to make the troops' daily routine more varied. Some new journal stories have been written in response to specific situations in the game, and new illustrations have been added to other journal stories.

Beta

Last but not least, the beta started today. You can now try out the update via the Steam Beta Branch. Thank you to everyone participating in the beta and supporting us with bug reports during this phase!

I Am Sakuya FPS: Lunarian Invasion - Checkmaid
Hello everyone! Sigyaad here, sorry for the delay, this update took a little longer than I thought. But as promised from the last update, I'm releasing an update that fixes several bugs and added sound effects, including fixing the pesky weapon clipping bug! Yaaay!

The changes are as follows

MAJOR FIXES/CHANGES:
  • Fixed weapons clipping through walls and enemies
  • Rabbits can now go through doors
  • Added sound effects for weapon pickups, jumping and doors
  • Fixed hitboxes on map 5 being too big
  • Fixed the pistol bunny's corpse sometimes disappearing after death
  • Replaced the final boss music
  • Fixed a bug where the dash attack would do too much damage on bosses
  • Fix a bug where shotgun bunny bullets wouldn't follow the player

Minor changes/fixes
  • Fixed bunny tail flailing after death
  • Fixed map 5 having 2 doors at the end
  • Fixed map 7 clipping issue at first hallway door Done
  • Replaced the bullet projectiles that are shot from weapons
  • Fixed toilets and shower materials not being double sided
  • Fixed map 8 text not showing
  • Fixed floating lab equipment on map 9
  • Fixed wall texture clipping on map 9
  • Fixed being able to move too fast on map 10
  • Fixed z clipping on map 10
  • Fixed clipping on hub world map DONE
  • Reworded difficulty text to be more accurate
  • Reworded the exit game text to be more accurate
  • Fixed a bug where the player could move during difficulty selection
  • Pausing during dialogue is now disabled to prevent unexpected behavior
  • Fixed P-90 bullets not affecting ragdolls
  • Fixed certain bullet effects being too big
  • Fixed a bug where sakuyas hp would go into negative values
  • Fixed a bug where you cant jump on certain bridges
  • Fixed a bug where the player can go out if bounds on stage 2
  • Fixed knives making a hitmarker sound if they missed an enemy
  • Fixed bullet decals incorrectly sticking to doors
  • Fixed level exits not working properly if you didn't pick up the weapons

Beautiful Maps are next!
I will now begin working on completely retouching the maps to make them look real nice and pretty, new lighting, post processing, particles, reflections, etc will all go into making them look really beautiful! Stay tuned for more updates! Feel free to join the discord or leave a comment here to report any additional bugs or feedback! See the roadmap from the last update for more info on future updates!

Discord: https://discord.gg/tR2W26x9YA

That's it for now! Thank you and have a wonderful day!
Deadly Days: Roadtrip - Pixelsplit

Hi everyone,

we've brewed up a spooky seasonal update packed with a new character, new events, major performance experiments, and a whole graveyard's worth of fixes. Let's get to the treats!

Changes

New Content
New Character: The Carver

A new survivor joins the fight!

His mechanic is all about spawning Pumpkin Turrets! These turrets function as "triggerable" items. When another item in your build triggers them, they fire. This system is a bit more complex than other characters, and we can't wait to see the crazy builds you all come up with!

How to Unlock: Head to the "Fields" map in the meadow biome. Find and loot a Pumpkin Patch to get the Pumpkin item. To unlock the character, you have to keep that item in your backpack until you defeat the map's boss. In addition, you need to have a knife placed next to the pumpkin in your inventory.

New Event: Blood Donation

Give a little, get a little... back from the dead. This new event grants a Blood Bag (a free +1 Revive). When you use it, you get an Empty Blood Bag. Fill it up by killing zombies to turn it into a Zombie Blood Bag, which will revive you with 10% HP on your next death.

This is locked by a new "Not Today" achievement.

New Shop: The Costume Shop

Why settle for just one character-specific item when you can have more? This new shop can appear during your runs, offering character items from other heroes you've already unlocked! (It won't offer the item for the character you're currently playing).

The costume shop can be unlocked with tape, after achieving the "Multiple personalities" achievement.

And of course... we've added Halloween decorations here and there to get in the spirit!

Performance Upgrades

We're testing some major optimizations. These could be game-changers for late-game lag, but they are experimental. Please let us know if you notice any strange behavior!

  • Projectile Merging: The game is now capped at 100 weapon projectiles per second. If you go over this cap, your projectiles will merge, increasing their damage and proccing effects multiple times. (Let the chaos be optimized!)

  • XP Orbs: Orbs now drop in different tiers (meaning fewer orbs on screen, but the same XP value) and can merge together.

  • Orb Trail Setting: You can now deactivate the XP orb trail in the Graphics Settings, which can sometimes be a performance hog.

  • Improved performance for Rat Impact, Poison Impact, lighters, throwable explosions (e.g., banana, grenade), and fire shoes.

Quality of Life & Improvements
  • Steam Deck Love:

    • Item description font is now bigger and easier to read.

    • The virtual keyboard will now pop up automatically where needed.

  • Map hints for character locking events: The Astronaut and Pumpkin events are now clearly marked with a "?" on the map.

  • Save Compatibility: You'll now see a popup if you try to "Continue" a run from a previous, incompatible game version. (Note: Endless Mode high scores won't be submitted from old saves).

  • Settings Tidy-Up: Moved the density parameters to the Graphics Settings menu.

  • Weapon sounds now have slight random pitches for more satisfying audio feedback.

  • Changed the (slightly jarring) confetti unlock sound.

Balancing

  • Titan Blockage: This challenge now starts with fewer enemies, but more enemies will be added for every Titan you successfully defeat.

  • Normal Highway Blockage: A "hard mode" is now automatically activated after you kill the first boss on this map, resulting in more mobs. Good luck.

  • Find the Astronaut: We've added a dedicated map (with a space shuttle icon) for the canyon biome. This map guarantees the Space Shuttle will spawn, making it much easier to find and unlock the Astronaut.

Fixes
  • Fixed enemy projectile damage being much lower than it should have been if the projectile didn't reach its max speed.

  • Fixed some items not showing up in the encyclopedia

  • Fixed spawned loot (from airdrops, etc.) sometimes landing in unreachable places.

  • Fixed loot speed on the Normal Highway blockage being dependent on your framerate.

  • Current health, armor, and stamina are now correctly clamped to their max values. (This fixes a bug where unequipped values could sometimes remain active).

  • Fixed a bug (hopefully!) where loading missions would rarely get stuck on the loading screen.

  • Fixed the Franky Boss's tackle sound sometimes looping forever.

  • Fixed the Apple Pie effect staying active even after unequipping it during an Airdrop.

  • Fixed the "Death" achievement not triggering if you died while having armor.

  • Fixed a rare bug where the player could dash onto an inaccessible cliff in canyon/mountain maps.

  • Fixed the mission choice map generation sometimes becoming unstable when unlocking a new event for the 4th-5th day (Highway Blockage).

  • Fixed Endless Mode not choosing a random boss if you hadn't beaten all bosses at least once.

  • Fixed that the Blob Ball will get stuck or fail to reach the player when you're near the burger building.

  • Fixed that the Blob Ball boss could be flung out of the boss arena by an Airdrop.

Please note that due to these significant adjustments, we've had to reset the Endless Mode leaderboards. This was necessary to ensure the top spots remain competitive and reachable. You can view all previously wiped leaderboards here:

https://steamcommunity.com/stats/3026450/leaderboards/17753456

Share your thoughts and feeback with us and the community on our [url]discord[/url]. You can even submit tickets directly to us via [url]opendecks[/url] discord bot.

Last, but not least: Check out the supporter pack.
https://store.steampowered.com/app/3883820/Deadly_Days_Roadtrip__Supporter_Pack

Thanks for your support, feedback and patience,

Team Pixelsplit

Nemire - Shattering Pie

Necromancers,

The Scream Fest is upon us! Grab the game and embrace you inner desire to extract human essence.

Carnage Kart X - ZarckyHerms

Hello knights!

In celebration of the coolest holiday, and because we’ve been working on some updates the past couple months, we’ve decided to polish up what we had so far and send that it out to you all!

Below are some of the changes being made

Issues that were fixed:

  • Balloon Minigame spawning without instructions

  • Mouse selecting broken/pressing the button that is currently selected on controller

  • In Classic Mode, when buying weapons/subweapons, mouse can get stuck if you don’t have enough money

  • Damage numbers coming from skull rotating in Colosseum mode

  • Reroll double clicking/selecting in Colosseum mode

  • Made the menus to where buttons are selected by default so controller players don’t have to press twice on the analog stick/d-pad to select a button

  • Drift lines appearing above the ground when jumping

  • Hats stacking stats in Colosseum Mode

  • Other kart racers now have more varied speed in races

Updates:

  • Added more varied card types/effects to the Colosseum Mode 

  • Added VFX for the jump

  • Added VFX for the different jump skill

  • Dozer less likely to appear in the shop since it’s too good

  • Replaced feedback button with credits button (which will be updated further over time with the people who helped us with the game)

  • Volume menu updated with more functional UI (Volume now goes all the way to zero!)

  • Added a way for players to clear their saves (if they would ever want to)

  • Added Pillar impact effects (sfx and dust plume) in the Dungeon Stage

Thank you for following along with our progress, for playing our game, and we hope you like the changes!

Until next time!

- Zach

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