 
	For anyone that still remembers and likes Demonpact: Clarice, I recommend you checking out my new game, Bad Bitch Blasters!!
I wanted to keep making games with a LOT of characters, unique and weird RPG systems, and choices that actually matter! (BBB has 8 different endings). It has an overhauled battle system when compared to Demonpact: Clarice, freaking TERRIBLE spelling, and an even stupider story! (at first).
Also, not to brag or anything...
EVERY SINGLE ENEMY IN THE GAME IS ANIMATED, EVEN THEIR ATTACKS !!!
(Your party members will only have animations on skills that you don't use often, to not make it repetitive)
This time, I feel like I made something even more concentrated and condensed, and even if a lot of things are happening at the same time, the longer you play and replay the game, the more you can exploit the systems to do something really cool.
New systems include a new game plus mode, global save data that remembers everything you do, a resizable window, and you can even play the game with your mouse!!
Please check it out!!!
https://store.steampowered.com/app/3591360/Bad_Bitch_Blasters/
 
	
	
The wait is nearly over! The Soldier Update (Version 0.10) is being released on Thursday. Before then, we would like to show you some of the changes that haven't yet been mentioned in our dev diaries so far.
We have improved readability throughout the game. All fonts in the game have been enlarged. Individual menus, such as the journal, have been adjusted in terms of size and appearance.
You can now also select a sans serif font in the options, which makes reading easier.
We hope this will make the game more accessible for people with dyslexia and for those playing on the Steam Deck. Please give us your feedback once you've had a chance to try it out.
With the Soldier Update, you can now assign a new soldier to an existing one in your troop to help them get around. Depending on who you assign, the new soldier's opinion, personality and other attributes may change.
We have also introduced new tasks in the camp to make the troops' daily routine more varied. Some new journal stories have been written in response to specific situations in the game, and new illustrations have been added to other journal stories.

Last but not least, the beta started today. You can now try out the update via the Steam Beta Branch. Thank you to everyone participating in the beta and supporting us with bug reports during this phase!
 
	
	
 
	
	Hi everyone,
we've brewed up a spooky seasonal update packed with a new character, new events, major performance experiments, and a whole graveyard's worth of fixes. Let's get to the treats!
A new survivor joins the fight!
His mechanic is all about spawning Pumpkin Turrets! These turrets function as "triggerable" items. When another item in your build triggers them, they fire. This system is a bit more complex than other characters, and we can't wait to see the crazy builds you all come up with!

How to Unlock: Head to the "Fields" map in the meadow biome. Find and loot a Pumpkin Patch to get the Pumpkin item. To unlock the character, you have to keep that item in your backpack until you defeat the map's boss. In addition, you need to have a knife placed next to the pumpkin in your inventory.
Give a little, get a little... back from the dead. This new event grants a Blood Bag (a free +1 Revive). When you use it, you get an Empty Blood Bag. Fill it up by killing zombies to turn it into a Zombie Blood Bag, which will revive you with 10% HP on your next death.
This is locked by a new "Not Today" achievement.
Why settle for just one character-specific item when you can have more? This new shop can appear during your runs, offering character items from other heroes you've already unlocked! (It won't offer the item for the character you're currently playing).
The costume shop can be unlocked with tape, after achieving the "Multiple personalities" achievement.
And of course... we've added Halloween decorations here and there to get in the spirit!
We're testing some major optimizations. These could be game-changers for late-game lag, but they are experimental. Please let us know if you notice any strange behavior!
Projectile Merging: The game is now capped at 100 weapon projectiles per second. If you go over this cap, your projectiles will merge, increasing their damage and proccing effects multiple times. (Let the chaos be optimized!)
XP Orbs: Orbs now drop in different tiers (meaning fewer orbs on screen, but the same XP value) and can merge together.
Orb Trail Setting: You can now deactivate the XP orb trail in the Graphics Settings, which can sometimes be a performance hog.
Improved performance for Rat Impact, Poison Impact, lighters, throwable explosions (e.g., banana, grenade), and fire shoes.
Steam Deck Love:
Item description font is now bigger and easier to read.
The virtual keyboard will now pop up automatically where needed.
Map hints for character locking events: The Astronaut and Pumpkin events are now clearly marked with a "?" on the map.
Save Compatibility: You'll now see a popup if you try to "Continue" a run from a previous, incompatible game version. (Note: Endless Mode high scores won't be submitted from old saves).
Settings Tidy-Up: Moved the density parameters to the Graphics Settings menu.
Weapon sounds now have slight random pitches for more satisfying audio feedback.
Changed the (slightly jarring) confetti unlock sound.
Titan Blockage: This challenge now starts with fewer enemies, but more enemies will be added for every Titan you successfully defeat.
Normal Highway Blockage: A "hard mode" is now automatically activated after you kill the first boss on this map, resulting in more mobs. Good luck.
Find the Astronaut: We've added a dedicated map (with a space shuttle icon) for the canyon biome. This map guarantees the Space Shuttle will spawn, making it much easier to find and unlock the Astronaut.
Fixed enemy projectile damage being much lower than it should have been if the projectile didn't reach its max speed.
Fixed some items not showing up in the encyclopedia
Fixed spawned loot (from airdrops, etc.) sometimes landing in unreachable places.
Fixed loot speed on the Normal Highway blockage being dependent on your framerate.
Current health, armor, and stamina are now correctly clamped to their max values. (This fixes a bug where unequipped values could sometimes remain active).
Fixed a bug (hopefully!) where loading missions would rarely get stuck on the loading screen.
Fixed the Franky Boss's tackle sound sometimes looping forever.
Fixed the Apple Pie effect staying active even after unequipping it during an Airdrop.
Fixed the "Death" achievement not triggering if you died while having armor.
Fixed a rare bug where the player could dash onto an inaccessible cliff in canyon/mountain maps.
Fixed the mission choice map generation sometimes becoming unstable when unlocking a new event for the 4th-5th day (Highway Blockage).
Fixed Endless Mode not choosing a random boss if you hadn't beaten all bosses at least once.
Fixed that the Blob Ball will get stuck or fail to reach the player when you're near the burger building.
Fixed that the Blob Ball boss could be flung out of the boss arena by an Airdrop.
Please note that due to these significant adjustments, we've had to reset the Endless Mode leaderboards. This was necessary to ensure the top spots remain competitive and reachable. You can view all previously wiped leaderboards here:
https://steamcommunity.com/stats/3026450/leaderboards/17753456
Share your thoughts and feeback with us and the community on our [url]discord[/url]. You can even submit tickets directly to us via [url]opendecks[/url] discord bot.
Last, but not least: Check out the supporter pack.
https://store.steampowered.com/app/3883820/Deadly_Days_Roadtrip__Supporter_Pack
Thanks for your support, feedback and patience,
Team Pixelsplit
 
	Necromancers,
The Scream Fest is upon us! Grab the game and embrace you inner desire to extract human essence.

 
	
	Hello knights!
In celebration of the coolest holiday, and because weāve been working on some updates the past couple months, weāve decided to polish up what we had so far and send that it out to you all!
Below are some of the changes being made
Issues that were fixed:
Balloon Minigame spawning without instructions
Mouse selecting broken/pressing the button that is currently selected on controller
In Classic Mode, when buying weapons/subweapons, mouse can get stuck if you donāt have enough money
Damage numbers coming from skull rotating in Colosseum mode
Reroll double clicking/selecting in Colosseum mode
Made the menus to where buttons are selected by default so controller players donāt have to press twice on the analog stick/d-pad to select a button
Drift lines appearing above the ground when jumping
Hats stacking stats in Colosseum Mode
Other kart racers now have more varied speed in races
Updates:
Added more varied card types/effects to the Colosseum ModeĀ
Added VFX for the jump
Added VFX for the different jump skill
Dozer less likely to appear in the shop since itās too good
Replaced feedback button with credits button (which will be updated further over time with the people who helped us with the game)
Volume menu updated with more functional UI (Volume now goes all the way to zero!)
Added a way for players to clear their saves (if they would ever want to)
Added Pillar impact effects (sfx and dust plume) in the Dungeon Stage
Thank you for following along with our progress, for playing our game, and we hope you like the changes!
Until next time!
- Zach
 
	 
	Added
Made a 'No Public Servers' text if there are no open servers within the lobby browser.,
Bug Fixes
Fixed a bug where the electrical sparks from your item malfunctioning wouldn't disappear.,
Fixed a bug where certain optional objectives wouldn't register.,
Fixed a bug where it would auto select the hardest difficulty.,
Balancing
Changed the speed of certain ghosts,
Audio
Decreased the sound of the carousel in Laughless Carnival
 
	Ensured counter would stay visible even on unusual screen resolutions
Fixed rare issue where Room 4 peephole caused entering Room 2 to be halfway blocked by lobby
Ā
Added a bit more spookiness to second room reveal
New title screen
Made grades easier to see
Added to some of the glitches
Fixed text formatting on some of the hints
Included hint that something is happening in lobby at end of demo
Added note that game is streamer safe (copyright free music)
Better controller icons
Minor default setting changes for improved experience
Ā
Again, big thank you to everyone who has played the demo and reported any issues they found! If you find anything else let us know on our Discord or Steam Forums.
 
	
	
Hey Bosses!
If you loved Prison Boss VR, itās time to check back in, the sequel has come a long way since launch, and weāre finally ready to show you whatās been cooking in the underground economy of New Yolk City š„š¼
Weāve been cooking since launch to smooth every rough edge. Crafting, co-op syncing, cash registers, furniture placement... you name it, we fixed it. 
Prison Boss Prohibition now runs better than ever, with a much smoother online experience and improved performance across all platforms.
Our first DLC adds a brand-new level, The Public Place, a new faction, and new recipes (yes, you can finally make sweaters, teddy bears, and balls).

Itās all about getting rich or dying stitchin'.

Spooky season is live! Enjoy limited-time Halloween cosmetics, themed items, and a spooky atmosphere in Prison Boss Prohibition for a few more days! 

Perfect for those who like their black-market deals with a side of fright.
Donāt have all night to craft? No problem. You can now customize session length, letting you choose the pace (9, 12, 30 days) of your smuggling empire, whether itās a quick run or a full-blown operation.

As seen in the image, we also have Leaderboards now! Compete against other players and try to reach the top of the weekly, monthly, and all-time leaderboards!
THE GAME IS ON!
Cash registers are now synced between players! You gotta make sure you discuss before pulling that lever!
The wall between co-op players has been removed, so you can finally mess with your partner's stuff... actually what's his is now also yours!

If you donāt have Prohibition yet, this is the perfect time to jump in!
The Complete Edition Bundle gets you the base game + DLC at a discount. That's everything you need to build your contraband empire and rule the streets of New Yolk City. š¤
https://store.steampowered.com/bundle/60898/Prison_Boss_Prohibition__Complete_Edition/
ā
 Countless bug fixes & performance boosts.ā
 DLC āStitchinā Richā adds a new level, faction, and crafts.
ā
 Leaderboards.
ā
 Halloween event live now.
ā
 Custom game length options 
ā
 Co-op overhaul: synced registers + 1 shared space.
ā
 Discounted Complete Edition Bundle.
 
  
Join the coop today and meet with other bosses, follow the announcements, events, development, and more!
If you enjoyed the first Prison Boss, nowās the perfect time to join the new generation of Bosses in Prohibition!
š½ We hope you join us in New Yolk City!
The Trebuchet Team
https://store.steampowered.com/app/2973830/Prison_Boss_Prohibition/