Demonpact: Clarice - Goiaba

For anyone that still remembers and likes Demonpact: Clarice, I recommend you checking out my new game, Bad Bitch Blasters!!

I wanted to keep making games with a LOT of characters, unique and weird RPG systems, and choices that actually matter! (BBB has 8 different endings). It has an overhauled battle system when compared to Demonpact: Clarice, freaking TERRIBLE spelling, and an even stupider story! (at first).

Also, not to brag or anything...

EVERY SINGLE ENEMY IN THE GAME IS ANIMATED, EVEN THEIR ATTACKS !!!

(Your party members will only have animations on skills that you don't use often, to not make it repetitive)

This time, I feel like I made something even more concentrated and condensed, and even if a lot of things are happening at the same time, the longer you play and replay the game, the more you can exploit the systems to do something really cool.

New systems include a new game plus mode, global save data that remembers everything you do, a resizable window, and you can even play the game with your mouse!!

Please check it out!!!

https://store.steampowered.com/app/3591360/Bad_Bitch_Blasters/

All Quiet in the Trenches - Totally Not Aliens

The wait is nearly over! The Soldier Update (Version 0.10) is being released on Thursday. Before then, we would like to show you some of the changes that haven't yet been mentioned in our dev diaries so far.

UI and readability

We have improved readability throughout the game. All fonts in the game have been enlarged. Individual menus, such as the journal, have been adjusted in terms of size and appearance.

You can now also select a sans serif font in the options, which makes reading easier.

We hope this will make the game more accessible for people with dyslexia and for those playing on the Steam Deck. Please give us your feedback once you've had a chance to try it out.

Further changes

With the Soldier Update, you can now assign a new soldier to an existing one in your troop to help them get around. Depending on who you assign, the new soldier's opinion, personality and other attributes may change.

We have also introduced new tasks in the camp to make the troops' daily routine more varied. Some new journal stories have been written in response to specific situations in the game, and new illustrations have been added to other journal stories.

Beta

Last but not least, the beta started today. You can now try out the update via the Steam Beta Branch. Thank you to everyone participating in the beta and supporting us with bug reports during this phase!

I Am Sakuya FPS: Lunarian Invasion - Checkmaid
Hello everyone! Sigyaad here, sorry for the delay, this update took a little longer than I thought. But as promised from the last update, I'm releasing an update that fixes several bugs and added sound effects, including fixing the pesky weapon clipping bug! Yaaay!

The changes are as follows

MAJOR FIXES/CHANGES:
  • Fixed weapons clipping through walls and enemies
  • Rabbits can now go through doors
  • Added sound effects for weapon pickups, jumping and doors
  • Fixed hitboxes on map 5 being too big
  • Fixed the pistol bunny's corpse sometimes disappearing after death
  • Replaced the final boss music
  • Fixed a bug where the dash attack would do too much damage on bosses
  • Fix a bug where shotgun bunny bullets wouldn't follow the player

Minor changes/fixes
  • Fixed bunny tail flailing after death
  • Fixed map 5 having 2 doors at the end
  • Fixed map 7 clipping issue at first hallway door Done
  • Replaced the bullet projectiles that are shot from weapons
  • Fixed toilets and shower materials not being double sided
  • Fixed map 8 text not showing
  • Fixed floating lab equipment on map 9
  • Fixed wall texture clipping on map 9
  • Fixed being able to move too fast on map 10
  • Fixed z clipping on map 10
  • Fixed clipping on hub world map DONE
  • Reworded difficulty text to be more accurate
  • Reworded the exit game text to be more accurate
  • Fixed a bug where the player could move during difficulty selection
  • Pausing during dialogue is now disabled to prevent unexpected behavior
  • Fixed P-90 bullets not affecting ragdolls
  • Fixed certain bullet effects being too big
  • Fixed a bug where sakuyas hp would go into negative values
  • Fixed a bug where you cant jump on certain bridges
  • Fixed a bug where the player can go out if bounds on stage 2
  • Fixed knives making a hitmarker sound if they missed an enemy
  • Fixed bullet decals incorrectly sticking to doors
  • Fixed level exits not working properly if you didn't pick up the weapons

Beautiful Maps are next!
I will now begin working on completely retouching the maps to make them look real nice and pretty, new lighting, post processing, particles, reflections, etc will all go into making them look really beautiful! Stay tuned for more updates! Feel free to join the discord or leave a comment here to report any additional bugs or feedback! See the roadmap from the last update for more info on future updates!

Discord: https://discord.gg/tR2W26x9YA

That's it for now! Thank you and have a wonderful day!
Deadly Days: Roadtrip - Pixelsplit

Hi everyone,

we've brewed up a spooky seasonal update packed with a new character, new events, major performance experiments, and a whole graveyard's worth of fixes. Let's get to the treats!

Changes

New Content
New Character: The Carver

A new survivor joins the fight!

His mechanic is all about spawning Pumpkin Turrets! These turrets function as "triggerable" items. When another item in your build triggers them, they fire. This system is a bit more complex than other characters, and we can't wait to see the crazy builds you all come up with!

How to Unlock: Head to the "Fields" map in the meadow biome. Find and loot a Pumpkin Patch to get the Pumpkin item. To unlock the character, you have to keep that item in your backpack until you defeat the map's boss. In addition, you need to have a knife placed next to the pumpkin in your inventory.

New Event: Blood Donation

Give a little, get a little... back from the dead. This new event grants a Blood Bag (a free +1 Revive). When you use it, you get an Empty Blood Bag. Fill it up by killing zombies to turn it into a Zombie Blood Bag, which will revive you with 10% HP on your next death.

This is locked by a new "Not Today" achievement.

New Shop: The Costume Shop

Why settle for just one character-specific item when you can have more? This new shop can appear during your runs, offering character items from other heroes you've already unlocked! (It won't offer the item for the character you're currently playing).

The costume shop can be unlocked with tape, after achieving the "Multiple personalities" achievement.

And of course... we've added Halloween decorations here and there to get in the spirit!

Performance Upgrades

We're testing some major optimizations. These could be game-changers for late-game lag, but they are experimental. Please let us know if you notice any strange behavior!

  • Projectile Merging: The game is now capped at 100 weapon projectiles per second. If you go over this cap, your projectiles will merge, increasing their damage and proccing effects multiple times. (Let the chaos be optimized!)

  • XP Orbs: Orbs now drop in different tiers (meaning fewer orbs on screen, but the same XP value) and can merge together.

  • Orb Trail Setting: You can now deactivate the XP orb trail in the Graphics Settings, which can sometimes be a performance hog.

  • Improved performance for Rat Impact, Poison Impact, lighters, throwable explosions (e.g., banana, grenade), and fire shoes.

Quality of Life & Improvements
  • Steam Deck Love:

    • Item description font is now bigger and easier to read.

    • The virtual keyboard will now pop up automatically where needed.

  • Map hints for character locking events: The Astronaut and Pumpkin events are now clearly marked with a "?" on the map.

  • Save Compatibility: You'll now see a popup if you try to "Continue" a run from a previous, incompatible game version. (Note: Endless Mode high scores won't be submitted from old saves).

  • Settings Tidy-Up: Moved the density parameters to the Graphics Settings menu.

  • Weapon sounds now have slight random pitches for more satisfying audio feedback.

  • Changed the (slightly jarring) confetti unlock sound.

Balancing

  • Titan Blockage: This challenge now starts with fewer enemies, but more enemies will be added for every Titan you successfully defeat.

  • Normal Highway Blockage: A "hard mode" is now automatically activated after you kill the first boss on this map, resulting in more mobs. Good luck.

  • Find the Astronaut: We've added a dedicated map (with a space shuttle icon) for the canyon biome. This map guarantees the Space Shuttle will spawn, making it much easier to find and unlock the Astronaut.

Fixes
  • Fixed enemy projectile damage being much lower than it should have been if the projectile didn't reach its max speed.

  • Fixed some items not showing up in the encyclopedia

  • Fixed spawned loot (from airdrops, etc.) sometimes landing in unreachable places.

  • Fixed loot speed on the Normal Highway blockage being dependent on your framerate.

  • Current health, armor, and stamina are now correctly clamped to their max values. (This fixes a bug where unequipped values could sometimes remain active).

  • Fixed a bug (hopefully!) where loading missions would rarely get stuck on the loading screen.

  • Fixed the Franky Boss's tackle sound sometimes looping forever.

  • Fixed the Apple Pie effect staying active even after unequipping it during an Airdrop.

  • Fixed the "Death" achievement not triggering if you died while having armor.

  • Fixed a rare bug where the player could dash onto an inaccessible cliff in canyon/mountain maps.

  • Fixed the mission choice map generation sometimes becoming unstable when unlocking a new event for the 4th-5th day (Highway Blockage).

  • Fixed Endless Mode not choosing a random boss if you hadn't beaten all bosses at least once.

  • Fixed that the Blob Ball will get stuck or fail to reach the player when you're near the burger building.

  • Fixed that the Blob Ball boss could be flung out of the boss arena by an Airdrop.

Please note that due to these significant adjustments, we've had to reset the Endless Mode leaderboards. This was necessary to ensure the top spots remain competitive and reachable. You can view all previously wiped leaderboards here:

https://steamcommunity.com/stats/3026450/leaderboards/17753456

Share your thoughts and feeback with us and the community on our [url]discord[/url]. You can even submit tickets directly to us via [url]opendecks[/url] discord bot.

Last, but not least: Check out the supporter pack.
https://store.steampowered.com/app/3883820/Deadly_Days_Roadtrip__Supporter_Pack

Thanks for your support, feedback and patience,

Team Pixelsplit

Nemire - Shattering Pie

Necromancers,

The Scream Fest is upon us! Grab the game and embrace you inner desire to extract human essence.

Carnage Kart X - ZarckyHerms

Hello knights!

In celebration of the coolest holiday, and because we’ve been working on some updates the past couple months, we’ve decided to polish up what we had so far and send that it out to you all!

Below are some of the changes being made

Issues that were fixed:

  • Balloon Minigame spawning without instructions

  • Mouse selecting broken/pressing the button that is currently selected on controller

  • In Classic Mode, when buying weapons/subweapons, mouse can get stuck if you don’t have enough money

  • Damage numbers coming from skull rotating in Colosseum mode

  • Reroll double clicking/selecting in Colosseum mode

  • Made the menus to where buttons are selected by default so controller players don’t have to press twice on the analog stick/d-pad to select a button

  • Drift lines appearing above the ground when jumping

  • Hats stacking stats in Colosseum Mode

  • Other kart racers now have more varied speed in races

Updates:

  • Added more varied card types/effects to the Colosseum ModeĀ 

  • Added VFX for the jump

  • Added VFX for the different jump skill

  • Dozer less likely to appear in the shop since it’s too good

  • Replaced feedback button with credits button (which will be updated further over time with the people who helped us with the game)

  • Volume menu updated with more functional UI (Volume now goes all the way to zero!)

  • Added a way for players to clear their saves (if they would ever want to)

  • Added Pillar impact effects (sfx and dust plume) in the Dungeon Stage

Thank you for following along with our progress, for playing our game, and we hope you like the changes!

Until next time!

- Zach

We Escaped a Twisted Game - Deluded Games
The Puppet Show
  • The Butcher was still guarding the crosses a bit too much, so we’ve given him more rooms to move between in certain scenarios.
  • Added a small delay between when the Butcher spots the player and when he locks onto them.
Into The Depths
  • Fixed an issue where the moving boxes could sometimes become unsynchronized between the clients.
Admiral’s Gambit
  • Fixed a softlock that could cause Stacy to get stuck outside the room in certain scenarios.
Oct 27
Abnormality - RodRuss

Added

  • Made a 'No Public Servers' text if there are no open servers within the lobby browser.,

Bug Fixes

  • Fixed a bug where the electrical sparks from your item malfunctioning wouldn't disappear.,

  • Fixed a bug where certain optional objectives wouldn't register.,

  • Fixed a bug where it would auto select the hardest difficulty.,

Balancing

  • Changed the speed of certain ghosts,

Audio

  • Decreased the sound of the carousel in Laughless Carnival

Turning Manor - sabbaticalgames
Fixes:
  • Ensured counter would stay visible even on unusual screen resolutions

  • Fixed rare issue where Room 4 peephole caused entering Room 2 to be halfway blocked by lobby

Ā 

Improvements:
  • Added a bit more spookiness to second room reveal

  • New title screen

  • Made grades easier to see

  • Added to some of the glitches

  • Fixed text formatting on some of the hints

  • Included hint that something is happening in lobby at end of demo

  • Added note that game is streamer safe (copyright free music)

  • Better controller icons

  • Minor default setting changes for improved experience

Ā 

Again, big thank you to everyone who has played the demo and reported any issues they found! If you find anything else let us know on our Discord or Steam Forums.

Prison Boss VR - TrebuMed
šŸ” From Cell to City: What’s New in Prison Boss Prohibition

Hey Bosses!

If you loved Prison Boss VR, it’s time to check back in, the sequel has come a long way since launch, and we’re finally ready to show you what’s been cooking in the underground economy of New Yolk City šŸ„ššŸ’¼


🪲Tons of Bugs? Smashed.

We’ve been cooking since launch to smooth every rough edge. Crafting, co-op syncing, cash registers, furniture placement... you name it, we fixed it.

Prison Boss Prohibition now runs better than ever, with a much smoother online experience and improved performance across all platforms.


🧵Our First DLC: Stitchin’ Rich

Our first DLC adds a brand-new level, The Public Place, a new faction, and new recipes (yes, you can finally make sweaters, teddy bears, and balls).

It’s all about getting rich or dying stitchin'.


šŸŽƒThe Halloween Seasonal Update


Spooky season is live!
Enjoy limited-time Halloween cosmetics, themed items, and a spooky atmosphere in Prison Boss Prohibition for a few more days!

Perfect for those who like their black-market deals with a side of fright.


ā°Custom Game Lengths

Don’t have all night to craft? No problem. You can now customize session length, letting you choose the pace (9, 12, 30 days) of your smuggling empire, whether it’s a quick run or a full-blown operation.

As seen in the image, we also have Leaderboards now! Compete against other players and try to reach the top of the weekly, monthly, and all-time leaderboards!

THE GAME IS ON!


šŸ¤Co-op Improvements
  • Cash registers are now synced between players! You gotta make sure you discuss before pulling that lever!

  • The wall between co-op players has been removed, so you can finally mess with your partner's stuff... actually what's his is now also yours!


šŸ”„Complete Edition Bundle

If you don’t have Prohibition yet, this is the perfect time to jump in!

The Complete Edition Bundle gets you the base game + DLC at a discount. That's everything you need to build your contraband empire and rule the streets of New Yolk City. šŸ¤

https://store.steampowered.com/bundle/60898/Prison_Boss_Prohibition__Complete_Edition/


šŸ“ TL;DR

āœ… Countless bug fixes & performance boosts.āœ… DLC ā€œStitchin’ Richā€ adds a new level, faction, and crafts.
āœ… Leaderboards.
āœ… Halloween event live now.
āœ… Custom game length options
āœ… Co-op overhaul: synced registers + 1 shared space.
āœ… Discounted Complete Edition Bundle.


Join the coop today and meet with other bosses, follow the announcements, events, development, and more!

Prison Boss Community: https://discord.gg/prisonboss

If you enjoyed the first Prison Boss, now’s the perfect time to join the new generation of Bosses in Prohibition!

šŸ—½ We hope you join us in New Yolk City!

The Trebuchet Team

https://store.steampowered.com/app/2973830/Prison_Boss_Prohibition/

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