The Necromancer's Tale - sam

The Necromancer's Tale is Discounted in Steam Scream IV.

Halloween is the perfect time to dabble in some black magic and learn how to raise the dead...

Survival Machine - Berdol
Hey Survivors!

Thanks for all your feedback on the previous Major Update! We’re glad to see that Zombieburg has been well received and that the new auto turrets are getting positive reactions.

We’ve gathered your reports over the weekend and prepared a Hotfix 0.5.1 to address the issues you’ve mentioned. Let’s take a closer look at what Hotfix 0.5.1 addresses.

Fixes and Improvements
  • Fixed an issue where green rockets for a hotjoining player during the third Zombieburg encounter would float in the air and circle aimlessly.

  • Fixed scattered Traditional Chinese characters appearing in the UI on the first game load.

  • Fixed turret line-of-sight issues that caused them not to deal damage to zombies at certain angles.

  • Fixed an issue preventing zombies from freely moving across different regions of the map.

  • Fixed Villa Renovation 2 unintentionally using the winter biome skin.

  • Added missing radio effects in VO lines when communicating with Bastion.

  • Players can no longer critically fail the first Zombieburg encounter and block their progress.

  • Fixed an issue where loading a save made after losing the Zombieburg encounter caused Zombieburg to reappear, even though Machine's Core Components had already been destroyed.

Wrap up

Keep those reports coming, Survivors! You can use the Bug Reporter (just hit F2 in-game) to send any issues straight to our team. The more details you include in your Bug Reporter message, the easier and faster it is for us to find a solution!

And no worries if English isn’t your first language – our team will handle the translation! So keep the feedback coming, Survivors!

Wishing you all a great week – we’re heading back to work! Don’t get eaten out there, Survivors!

dzięki

Berdol

https://store.steampowered.com/app/1601330/Survival_Machine/

Pizza Deathlivery - Kusa Games

Hello Deathliverers,

The launch weekend has just ended, and we continue to read your feedback diligently.

Your comments encourage us to improve the game so that you can enjoy the Pizza Deathlivery experience to the fullest.

Today, we still focused primarily on balancing the game. We want to make the overall experience more progressive and the enemies' reactions less lethal.

As for the monsters, we've reworked their behavior, adjusting certain values so that they remain dangerous but more “logically” escapable.

The ghost car has also been modified so that it no longer shoots and drives into the pizzeria.

This is the first patch of the week, and we will continue to refine this balance in the coming days. Along with improving the quality of life and overall optimization of the game.

Here is the list of adjustments we have made:

  • Fix ghost cars damage

  • Make ghost cars drive on a shorter distance

  • Remove ghost cars too close to the Pizzeria

  • Make monsters lose interest in you when you are out of reach

  • Increase time between two attacks of a monster

  • Reduce field of view Mascots

  • Make Mascots forget about their prey more quickly when prey is out of sight

  • Reduce egg spawning rate at the beginning and make it increase with fame

  • Better reward in the basement of the Pizzeria

  • Add kills zone at bottom of pitfall to prevent "softlock"

  • Add the coffee shop Pin on the map

We try to test as much as possible, but our resources are limited. Please don't hesitate to continue sending us your feedback!

See you soon!

Brainrot Battle Royale - Warp

Hey Aurafarmers!

BBR is getting a Halloween event!

You will be able to play BBR in a halloween themed map from the 27th of October to the 3rd of November.

Be sure to give it a play and enjoy it! We are planning on rolling out more content as the event continues, so keep your eyes peeled!

Much Love,

- BBR Team

Oct 27
FlyKnight - Wabbaboy

Performance issues were introduced in the latest update, they should be fixed by now.

CinemaLandVR - seaver
Currently developing the character customization mode and multiplayer functionality, coming soon as a free update!

Necesse - Fair
Just a small update with some fixes and balance tweaks. Some of these were also pushed out as hotfixes during the weekend. Make sure to update your servers to get the fixes as well.

Changelog:
Added Spider Nest tile recipe to the Tungsten Landscaping Station.
Added Crypt Ash tile recipe to the Tungsten Landscaping Station.
The Crystal Hollow Incursion now also contains Topaz clusters and ruins.
The miner now has a chance to return with Topaz when returning from an Amber mining expedition.
The miner now has a chance to return with Emeralds when returning from a Mycelium mining expedition.
The elder now correctly sells a Lunchbox after defeating Evil's Protector and Ammo Pouch after defeating Queen Spider.
Reduced the damage, attack speed and homing of Chromatic Spellbook.
The flower projectile fired from Swamp Dwelling Staff can no longer bounce. The petal projectiles can still bounce.
Dredging Staff and Ancient Dredging Staff can now only hit up to 5 targets per attack.
Optimized vram usage significantly.
Increased chaser range of Pirate Captain recruits spawned during the fight.
Removed unlock requirement for "The Beginning of the End" incursion perk.
Fixed rare case where settlers would sometimes save asynchronous during runtime, causing potentially lost settlers after force shutdowns.
Fixed Pearlescent shard being able to spawn as an incursion reward.
Fixed Pawnbroker being able to spawn as an incursion reward.
Fixed trial rooms getting locked when visiting them a second time.
Fixed rare crash when staff glyphs are spawning far away.
Fixed enchanting scrolls tablet rewards not working correctly after being dropped.
Fixed door collisions not working correctly when placed on exactly -1 tile world coordinate.
Fixed possible crash when changing audio device while an SFX is playing.
Fixed Ascended Void tile edges drawing above water.
Fixed spawn settler command not autocompleting for modded settlers.
Fixed rare case where some of the worlds objects layer would get corrupted between auto save backups.
Fixed rare issue where ladder destination would be corrupted and send people far away.
Updated community translations, thank you translators!

Until next time!
- Fair
Overpass - bean

Hi!

As with nearly all Unity games made in the last decade, Overpass has now been patched to address a recent security issue found by the Unity team a few weeks ago.

I hope you're all well ♥

-Bean

Nightmare Circus - yokai

Hey everyone!

Spooky season is finally here, and we are celebrating it with Steam during the Steam Scream Fest!

Starting today until November 3rd, you can enjoy a vast catalogue of scary games, and amongst them, you can also play Nightmare Circus Demo!

Experience the first level and try out the string mechanics and what Nightmare Circus has to offer.

You can download the demo directly from the Nightmare Circus Steam page!

https://store.steampowered.com/app/3227900/Nightmare_Circus

Monster Train 2 - shinycami
From the skies above Heaven come a pair of powerful Angels, each corrupted by a Titan’s power. Stryx, a feral warrior all too eager to accept Savagery’s terrible power, and her stoic brother, Hallow, changed forever by the unrelenting force of Entropy.

To defeat both, players will need to balance precision and timing to survive their combined attacks.

Stryx, Savagery’s brutal servant

Fueled by a primal love for violence, Stryx patrols each floor, ascending from the first to the third before cycling back down again. With a frenzied multi-attack, she is the offensive half of the duo and will keep players on their toes while they deal with her brother.



Hallow, Entropy’s reluctant warrior

Looming at the edges of the battle, Hallow is a massive, inevitable threat. He enchants enemy units on the floors he touches, twisting the weakest of enemies into empowered threats. This enchantment can also apply to Stryx, should the two ever occupy the same floor.



A Vengeful Battle

The fight itself is a balance between dealing with the threat before you and the looming threat ahead. Defeat one angelic twin early and the other becomes immensely stronger. Pick your poison and choose which twin you’d rather face in a relentless state, or else you might end up facing their combined might!



Prepare your strategy to defeat these two new foes coming to Monster Train 2 in Echoes from the Void! To learn more about the angelic twin bosses and see early concept designs, sign-up for the Shiny Shoe newsletter. Want to talk directly to the devs during our new AMA events? Join the Shiny Shoe server here.

We hope you’re just as excited as we are for the release of Echoes from the Void. Thank you so much for playing Monster Train 2 and for supporting the Shiny Shoe team!



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