Dungeon Tavern - Wallimog

Exactly two years ago today, on October 27th, 2023, we first launched Dungeon Tavern into Early Access on Steam. The game has gone through many changes since it's release. Despite an originally rocky start, we've received a lot of fantastic feedback and support from our audience which has helped us find our footing with the game. We've come to a point now where myself and the rest of the team can earnestly say we're proud with what this game has become and what we have to show off.

Much of the story and content was completed as of the last update- so the 1.0 update is mainly focusing on core features, quality of life, and putting some of the finishing touches on the ending sequence we showed off in the last patch.

Changelog 1.0:

SAVE & LOAD: This is where most of our effort has gone since the last update- the game was originally intended to have a more simplistic, fixed state, save system. However one of the biggest requests has been for a multiple save slot system, with manual loading. Now you can relive your favorite moments/scenes, or just use the save system to help with some of the branching choices!

HIDE & LOG: Two more highly requested core features, you can now temporarily hide the text UI to better view the animated CGs, as well as pull up a log of recent dialogue lines. Accidentally skipped some dialogue? Don't worry, you can get caught up again.

GAME ENDINGS: We've gone ahead and polished up the ending scenario more from the last update. Most notably, adding voice acting! The whole main sequence should be fully voiced now- we've tested it ourselves, but if you run into any gaps in the voicework, please let us know.

Otherwise the ending vignettes have been expanded a little, some of the artwork has been updated, and there is a new (SFW) CG that's been added to the ending sequence to help convey some of the dramatic circumstance.

NEW CGS: Kreyton and Bambi now have an additional CG, giving them a bit more parity with Inga.

INGA UPDATES: As promised, we've gone and re-worked/expanded on Inga's story interactions!

MAX BONDING, REVISED: Now whenever you fully max out your bond with a character, you can continue to spend time with them! Instead of skipping ahead to the next time period, you will have a choice of triggering one of the sandbox-styled overworld sex animations.

NEW ACHIEVEMENTS: Now with the endings in place, we've gone ahead and added some new Steam achievements related to the various story outcomes! Each ending has an animated CG associated with it, so the achievements are just an extra bonus on top!

Roadmap Recap:

We originally launched into Early Access with a roadmap- we've since been able to not only complete every goal on said roadmap, but have also added a bunch of content not originally promised!Lets take a look back at the history of the game and recall the things added in previous patches-

  • Izzy Playable In Sandbox

  • Sandbox Bed Animations

  • Updated Sandbox Animation Controls

  • Sandbox Adventures

  • Steam Trading Cards

  • Guest Character: Kreyton from Cloud Meadow

  • Main Story Day 4

  • Sandbox Gay, Lesbian, & Intersex Animations

  • New Tavern Area: Exterior + Wagon

  • Sandbox Item Gifting & Trading

  • Controller Support & Improved Steam Deck Compatibility

  • Voice Acting Introduced To The Game

  • Guest Character: Bambi from Clumzor's Webcomic, The Party

  • Main Story Day 5

  • Sandbox Cumming Animations

  • New Tavern Area: The Attic

  • Sandbox Stockade Animations

  • Free Roam & Relationship System Added To Story Mode

  • Main Story Flow Rework

  • Sandbox Mode Rework

  • New Full Screen Animated CGs

  • Title Theme: We Shall Not Despair

  • Gallery Cheat Code

  • Skip & Auto

  • Steam Achievements

  • Main Story Day 6 & 7

  • New Full Screen Animated CGs

  • Celeste Route Branching

  • Many New Songs

  • Sex Scene SFX

  • Ending Sequence

  • New Original Character: Inga

  • "New" Original Character: ??? (THE DECEIVER WHO SHALL NOT BE NAMED)

  • New Full Screen Animated CGs

What's Next?

We are leaving early access, but that doesn't mean we're just going to be walking away from the game. We've been having folks beta test this 1.0 update ahead of time as we've been working on it to make sure everything goes smoothly, but no game launch is without its bug fixes. We will of course be keeping an eye on the game prior to launch and addressing any bug reports or feedback you guys might have.

That being said, we also have plans for some additional content! We will be using update 1.1 to add some things that are extra bonuses to round out what's already here, instead of anything that the game needs to feel "complete." For instance, we have one more guest character we'd like to add- Redd Ryder, who is a character from the first game we released on Steam, Spooky Starlets! She will have her own sandbox animations and 2 story CGs. There's also an optional bonus sex scene featuring Celeste I want to add to the game's story mode. Maybe some other scenes if we have the space and time for them. We want to also fill in as many voice acting gaps as possible- revisiting the hangout side conversations and ensuring all of those are fully voiced as well, as right now a couple of those scenes are still voiceless, as they are "optional" content. (Guest character scenes will remain unvoiced however.)

Beyond 1.1, we are setting our sights on a potential larger update/expansion. Many folks have asked about wanting to play as Celeste and seeing the game's story from her perspective. We really liked that idea- in fact, we liked it so much, we've been coming up with a lot of great ideas for how we can properly do it justice, allowing for new scenes and expanded content.

That being said, we want to give ourselves time to do this right, to be able to revisit the project with fresh eyes and be able to treat Celeste's POV like a sort of "Shadows of the Erdtree" type situation. Basically our hopes for a Celeste POV update is less of a 1.2 and more of a 2.0. Once we get some of the aforementioned bonus content in the game, we'll be temporarily shifting our attention to some other projects. Some are older/existing ones, such as a major overhaul/update to Spooky Starlets. (Which is the sort of thing we want to do for DT's Celeste update.) Some are newer projects that we've had to put down to make sure we've been giving Dungeon Tavern the time and attention it deserves.

Back to the current patch, Dungeon Tavern will be discounted for the next two weeks! If you were on the fence, or wanted to get the game for a friend, now is the time to do it! Some other titles in the TinyHat adult games label will also be discounted, so go check those out too!

As a post-script, many thanks to user MrUbiePie who came up with a beautiful 3D model of everyone's favorite Imp, Izzy. With his permission we 3D printed it and painted it, which is the Izzy figure you see in the newspost image!

WALKER - Tsupremacy
\[DEMO – Halloween Update]

Hey everyone, we've just released an update to celebrate halloween and steam Scream fest below are the content included in the version.

WHAT’S IN THIS DEMO?

  • Trap and capturing enemies mechanic.

  • Co-op with friends (4+ players)

  • 9+ Traps/items To utilize.

  • 7+ Unique Abnormal Entities (Enemies).

  • Procedurally Generated Maps.

  • 2 New Fun Items.

  • Revamped Main Station.

Happy Halloween!

WISHLIST On Steam!

Don't forget to click the wishlist button on the steam page!

It helps with Exposure and notify future release.

Ostriv - yevhen8
Fixed:
  • Crash on tavern demolition in some cases
  • Trade wagons could get stuck just before entering the town
True Nightmare - Roadside Сafe - Deni_Sele

Hello, everyone!

My game is participating in Steam Scream Festival and got the biggest discount since the release!
It's time to experience True Nightmare!

------------------------------------------------

Thank you all so much for your support - I am currently working hard on a new project and a teaser trailer for it.

Over a year ago, I released a demo version of True Nightmare - Roadside Cafe, which received very positive reviews and inspired me to continue working on the project.

New achievements lie ahead. Thank you all!

-------------------------------------------------

- Denis

Oct 27
Biztopia - WARHEDA

Hello Biztopians!

In this update, we’ve made several improvements and fixes:

  • Burp sound after eating has been disabled.

  • Maximum price limit in the stock screen increased from 9,999 to 1,000,000 (especially for high-value items like pianos).

  • German translations have been updated! Huge thanks to our community member for the contribution. If you’d like to help with translations for other languages, feel free to contact us via Discord.

  • Delivery schedule pricing issue has been fixed.

  • Base schedule cost has been reduced.

  • Fixed an issue where items were clipping inside the double-sided large shelf.

  • Credits page has been updated with layout and content adjustments.

Stay tuned — more exciting updates are on the way!

Thank you for your continued support ❤️

Spectral Scream - lmj21011
Spectral Scream Major Update: "If they don't see you, they won't catch you."

The horror of Spectral Scream has evolved even further. In this update, the creature AI system has been completely revamped, and now players can experience a new stealth horror where they truly 'are seen, hide, and escape'.

Creature AI System Renewal
  1. Vision-based Detection

    • From range-based detection → Changed to vision-based recognition

    • Creatures react by judging viewing angle, distance, and degree of exposure

    • Brief exposure at the edge of vision leads to 'suspicious state', direct frontal exposure immediately starts pursuit

    • Moving quietly from behind may result in not being detected

  2. Auditory System Improvement

    • From reacting to all sounds → Changed to focus on repetitive and loud sounds

    • Reduced excessive reactions to footsteps, door opening/closing sounds, etc.

    • More realistic and strategic sound gameplay possible

  3. Pursuit and Search Logic Improvement

    • Pursuit stops when the player exits the field of vision

    • Returns to initial state if search fails after a certain time

    • Official support for stealth/cover play: pillars, cabinets, behind doors, etc. can be utilized

Gameplay Effects
  1. Solo Play Improvement: Survival through stealth possible without items

  2. Strategy Enhancement: Various options available such as combat, evasion, stealth

New Accessories & Costumes
  1. Added 'Tiger Mask', 'Underworld Tiger Mask'

    • Tiger Mask

    • Underworld Tiger Mask

  2. Added 'Grim Reaper Outfit' set

    • Grim Reaper Outfit

Other Changes
  1. Fixed some anomalies

  2. Game stabilization and performance improvement

  3. Loading speed and multicore performance optimization

Development Team Comment

"This update will be the turning point where players transform from 'beings that flee' to 'beings that judge and hide'."

– Spectral Scream Development Team

Bite-Sized Scares - Zxn0
Greetings players!

We come with some less than favorable news for you all; The Bite-Sized Scares title update. which was originally planned for Halloween, has unfortunately been pushed back to November.

This is due to time-constraints and unexpected happenings for the developers. We realistically would have never been able to release the games in a proper, polished state for Halloween.

We're deeply sorry for the this inconvenience, but we hope to make it up to you by sharing some spicy screenshots for the games coming in the update! More information will be revealed soon!

Thank you for reading, and we hope you understand. Please wait a little while longer! ːsteamhappyː

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The Supper: New Blood - Octavi Navarro
Steam Scream Fest is here! And The Supper: New Blood is now a chilling 10% off!
Grab the discount and have a terrific Halloween!



And... If you want a long Scream Night, get the complete Octavi Navarro catalogue at a lower price!

https://store.steampowered.com/bundle/22146/Bundle_Octavi_Navarro/
RUNNING WITH RIFLES - JackMayol
Trick or Treat Runners!

BOOH! The traditional RWR Halloween event is knocking at your door!

The deadly Rippers are back in Online Invasion during this 20 days long event. Last year, the Demon Sniper joined the party but this enemy has been slightly reworked and turned into the Fire Demon as she now throws fireballs at the enemy. Of course, she still summons her Skeleton minions to spread the usual panic, but hey, they want to join the party as well!

This year, we also added a new dude, a heavy spell casting Evil Commander who can randomly spawn once every few maps.
There is also the Pumpkin Knight, a pumpkin head weirdo who is infesting others on death. Can you find a way how to deal with this plague?



Also, the Halloween Box partially mutated once again to have a new family member, the Halloween Box 3!
This new teal Pumpkin Box contains similar goodies as his two sibling Pumpkin Boxes, but with some unique item replacement, such as 10 unique new weapons and some more crazy stuff!

Oh, and I forgot, the VIP is also back during the Halloween event!
He will probably have the toughest time imaginable with all those Halloween freaks running around but we are pretty sure he'll be able to shoot a few nice pics!






News from the DLC team: we've decided to release a small teaser of Eastern Front content into the WW2 Undead mode by allowing you to play as a Soviet faction with a handful of Eastern Front firearms! The Undead mode has also been expanded with one more map, worked from Edelweiss, as well as one new vehicle to play around with. We hope you enjoy!


Once again, special thanks to the modding community for their contribution!


Changelog Halloween 2025 update:

Vanilla online invasion and campaign:
  • items: Halloween Box 3 added with new items to Online invasion and campaign
  • fix: a few one hand weapon not fire correctly when prone
Vanilla online invasion additions only:
  • event: new soldier classes added for Halloween - the Evil commander
  • event: modified soldier class "Demon Sniper" which now is more a "Fire Demon"
  • event: new soldier class "Pumpkin Knight"
  • event: new soldier class "Pumpkin Skeleton"
  • event: enabled the VIP
WW2 Undead:
  • factions: playable Soviet faction
  • map: Operation Sealion added
  • vehicles: Sidecar bike added



Happy Running,
your Osumia Games
Midnight Scenes: The Highway - Octavi Navarro
Steam Scream Fest is here! And Midnight Scenes: The Highway is now a chilling 25% off!
Grab the discount and have a terrific Halloween!



And... If you want a long Scream Night, get the complete Midnight Scenes Bundle at a lower price, too!

https://store.steampowered.com/bundle/16076/Midnight_Scenes_Bundle/
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