As Whispers of the Eyeless continues its journey through Early Access, we wanted to take a moment to share some of the earliest ideas and visual concepts that shaped the game you’re playing today. A bit of a peek into our creative process, showing how our vision evolved and how your feedback can shape the world on mercy of the Dead Gods.
The game’s introduction has always been crucial for setting the tone. Our first storyboard laid out the sequence of events, the mood, and the pacing we wanted to achieve. You might recognize elements from those early sketches in the current intro. We built upon that foundation, refining the flow and visuals, but the core structure remains—a testament to the strength of the original vision.

The first quest concepts were sketched out as rough drafts, with simple illustrations capturing the core ideas and emotional beats we wanted to hit. These early visuals helped us experiment with different quest structures and narrative hooks. While some of these drafts were refined or replaced, many of the original ideas still echo in the quests you encounter today - each one designed to draw you deeper into the world and its secrets.
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[/carousel]We hope you enjoyed this look at the early days of The Whispers of the Eyeless. Your feedback and ideas are invaluable to us, so please share your thoughts, inspirations, or suggestions. Let’s keep building this world together!
Evil Gingerbreads

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	Hello everyone!
I just wanted to share a quick update on the status of Final Descent.
The original plan was to release it around mid-November, but due to university and other personal commitments, I’ve decided to postpone the release rather than rush it out in an unfinished state.
For now, the project will be put on hold indefinitely while I focus on other ideas and continue improving my skills.
This doesn’t mean Final Descent is gone for good!
I’ve learned so much throughout its development that I’m confident I can use that experience to create something even better in the future.
When the time feels right, I’d love to return to Final Descent, rework it, and finish it properly, the way I’ve always envisioned it. Until then, there are exciting new projects ahead!
Thank you all for your patience and support. I’ll share more about my next project when it’s ready!
	A new update is now available for Primal Carnage: Extinction on Steam!
This latest patch marks the start of our annual Halloween Horrors event and brings a number of small fixes and improvements as well.
A lot of the tweaks in today's patch relate to the introduction of the Friendly Fire option in Freeroam, adding support for more weapons and attacks to hurt "team mates" when this is enabled.
Various game mechanic modifications have been made to have things work a bit better when Friendly Fire is on, after the positive response and player feedback from its initial implementation.
For example, some attacks have been tweaked to work a little better in a free-for-all scenario, such as charge impacts on other dinosaurs being a bit less stratospheric. Team outlines are also being modified to be much more proximity based when friendly fire is enabled on a server.
None of this means that Dino Vs Dino is going to be a thing anytime soon, if ever, but it's a fun thing to mess around with in Freeroam and will likely continue to be tinkered with when Sandbox arrives.
Outside of FR, we've kept fixing various bugs and exploits, while also finding a moment to make a few tweaks to the humble frag grenade that might make it slightly more viable.
Check the changelog further down for all of the latest tweaks...

It's that time of the year again! A spinetingling collection of spooky new skins has arrived with the return of our Halloween Horrors event, featuring several terrifying mutations amongst them...
The mercenaries also get a few new stylish addons to play fancy dress with, and there are a bunch of new free drops outside the store as well as classic Halloween drops from the past that are returning!

You can check out all of the latest items on our special event trello board...
In addition to everyone getting access to the skeleton skins in their default inventory again, all of the classic spooky skins from yesteryear are still in-store! We even made retro Halloween Gifts more easily findable by putting them all into the Featured tab along with the latest horrors!

added new Halloween content
frag grenade tweaks: damage is now 400, reduced fuse time from 3.3 to 1.9 secs
fix to ensure Flyers cannot start or continue flying if netted, stunned, bear trapped or dead
fixed bug where flame damage always resulted in +100 assist score.
fix for Survival dinos being bloody when spawning on lower waves with less than a full team
another possible fix for projectiles impacting teammates in competitive when their owner dies
only dev viewmode that can be enabled / disabled while ingame is now Unlit, to prevent exploits
improved animation blending when readying up a pounce in motion
added simplified spawn rating system to free roam
team outlines are hidden if friendly fire is enabled in Freeroam
humans can now be netted with friendly fire on, added new netted human mesh
bruisers can charge other dinosaurs if team damage is enabled
bruisers cannot charge very heavy dinosaurs (tyrants)
bruisers can only charge other bruisers if the relative speed is high enough with friendly fire
armor works against team damage if friendly fire is on
made team kills count in free roam when friendly fire is on
dynamite, tranqs, hatchets, AR and frag grenades now work with friendly fire
Added system that can track if players are "heard" by other players and show their outlines when within range of those players (only affects Free For All freeroam)
-The Primal Carnage Team
 
	
	Hi!
Cybernetic Seduction Season 2 is now live!
The next chapter of the story continues right from where Season 1 ended.
I’m excited to finally share this DLC with you. Season 2 brings a significant upgrade in render quality, a faster-paced narrative, and plenty of surprises, action… and “action.”
What is included in Season 2:
• 5,000 Full HD images and 440 animations
• 39 sex scenes, all easily replayable in the Gallery
• 10 new music tracks, plus new sound effects and ambience
• 30 brand-new sex sound effects
• 40 additional rewards
• More Steam achievements
• More heists, parties, dates, jobs, and activities
Update for Season 1:
A patch has been released to ensure a smooth transition into Season 2 and update the ending screen with new art. It also includes a fix to Mia’s Episode 3 scene so it now properly shows when Fully Unlocked.
All saves continue to work normally.
Continue the story right here:https://store.steampowered.com/app/3552650/Cybernetic_Seduction__Season_2/
Take care!
	Greetings everyone,
We’re an indie team just starting our journey with Paradox, a multiplayer experience about timeline travel, survival, and powers.
We’ve been working hard on early concepts and cinematic scenes in Blender.
Here’s a small behind-the-scenes shot from our cinematic work-in-progress.

This image might look simple, but it’s a small glimpse of what’s to come. We can’t wait to share more about gameplay, mechanics, and the world of \[Game Title] soon.
If you’d like to follow our progress:
Add the game to your Steam Wishlist
Join the Community Discussions
Follow for future updates
Thank you for being here at the start of our timeline journey:)
	
	“We have received player feedback that the game lacks an achievement system, which results in a lack of collection elements and stimulating feedback in the experience. Therefore, we have decided to add an achievement system to the game.”
New Feature: We have expanded the Steam achievement system for the game and added 15 different achievements. Most of the achievements are related to clearing levels and star ratings, and players will gradually unlock achievements as they progress through the game. Players who have already completed the game need to clear any level again to unlock all eligible achievements.
If you have any questions or suggestions, please provide feedback in the discussion section. Thank you for your understanding and support!
	
	Today we have a smaller patch trying to solve some of the more glaring gameplay issues with the RV and a few small fixes with options.
Bugs:
- Fix invert look does not work when driving
- Fix RV disassembles into pieces when driver disconnects
- Potential fix for RV going crazy and flying away or bugging out physics wise
- Add missing RT/LT gamepad icons in interaction text
- Add missing water volume
- Fixed DLSS setting to properly work in conjunction with AA
Features:- Added VSync options
	Gun changes:
Rifle:
Shooting speed | 0.125 >>> 0.14
Body shot damage | 45 >>> 32
Laser SMG:
Shooting speed | 0.065 >>> 0.045
Headshot damage | 19 >>> 23
Body shot damage | 14 >>> 16
Leg shot damage | 6 >>> 9
Glock:
Max bullet count | 8 >>> 14
Headshot damage | 35 >>> 43
Body shot damage | 21 >>> 25
Leg shot damage | 5 >>> 14
Laser Pistol:
Recoil setting | heavy pistol >>> heavy weapon
Shot cooldown | 0.6 >>> 1
Headshot damage | 80 >>> 95
Body shot damage | 45 >>> 60
Leg shot damage | 20 >>> 40
Knife
Cooldown | 0.5 >>> 0.6
Overall damage | 100 >>> 45
Bugs and Misc. Patches:
Ranked XP Changes:
- Simplified XP System
- Your rank is no longer considered.
- Winning automatically gives you 50 + (Round diff.) * 20 XP
- Losing automatically gives you -30 - (Round diff.) * 10 XP
Bug Fixes and Misc.
- Fixed a bug where starting the game too early when all the players joined would result in the game bugged and unable to start. Now, after every player as joined, the start button will only be interactable after five seconds.
- Eliminated the player counts requirements for 2v2 and 3v3 game modes to start. You now only need 2 or more players to start.
- Added two new (totally amazing quality) maps.
- Added a map rotation for every round.
- Added an alternate day and night cycle that switches after every round.
	
	Stunted Gravity is a hovercraft stunt-driving game in neon-dystopian future. Gravity shifts. Arenas fight back. You find the line, stick the landings, and push for Titanium-clean runs.
This first look shows:
• Hack the Arenas — use the world’s rules against itself
• Nail Stunts — precise landings and clean control
• Outmaneuver Threats — Scrubbers, bombers, pulse waves, lasers
• Race the Clock — short, replayable runs
If it clicks for you, wishlist to hear when big milestones land. Thanks for checking it out!