The Séance of Blake Manor - Helen - Raw Fury
Hello detectives,

Welcome to Blake Manor hotel, please sign the guest book to check in.

Just in time for Samhain, The Séance of Blake Manor is OUT NOW!



We’re so excited for you all to embark on the case of Evelyn Deane’s disappearance and discover the many secrets that the hotel, guests and staff hold. The demo was literally only the beginning...

Begin your investigations NOW and take advantage of the 10% launch discount!

Let us know how your investigations are progressing on our Discord, Twitter and Bluesky and consider leaving a review on Steam.

The Séance of Blake Manor is OUT NOW

https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
DayZ - lynn.zaw

Hey Survivors,

Since the release of 1.29 has been delayed for quite some time, we felt it would be appropriate to provide a status report. Again, we sincerely apologize for the radio silence. We needed time to gather the necessary information on progress, plans, and beyond. Our Brand Manager, Scotty, went on stream last week to talk about it a little; you can find the short version of the stream here, and the full version below:

1.29 Update
As Scotty mentioned on the stream, the delay of the 1.29 update was a necessary step for us. The key reason behind this is that we needed extra time for stabilizing and optimizing server performance and the game itself. This is why our programmers are dedicating additional time to resolving technical shortcomings that have previously impacted gameplay with performance issues.

We are planning to have an experimental update this Friday, and more in the coming weeks. We’d like to invite you to join us in testing the new build. As an incentive, we are bringing back the much-beloved “Many Cars” servers on PC and Xbox experimental branches.

DayZ Badlands Development
The release of DayZ Badlands is still planned for 2026. While we’re not ready to disclose the exact release date yet, we want you to know that the team continues to make steady progress.

https://store.steampowered.com/app/3816030/DayZ_Badlands/
What’s Next for This Year and Beyond

We will continue to support this year’s seasonal events. Our Halloween Event was deployed last week, on October 21st, while the Christmas event is already waiting in the wings.

https://store.steampowered.com/news/app/221100/view/509594618645448760?l=englishWe are still holding off on the dev blog for DayZ Badlands to give more attention to the 1.29 update and the seasonal events. We will probably not release any detailed dev blogs this year; however, we do have some interesting news to showcase. Please check out the IGN show on October 28th.

Once again, we sincerely thank you for your patience and continued support.

Best regards,
The DayZ Team

Duncrush - GoldenPickGames

Hello everyone, this is GoldenPickGames.
We’d like to let you know that Duncrush, which was originally planned for late October,
is now scheduled for release in November.

During our final QA process, we found a few bugs and balance issues that we want to polish up before launch.
We truly apologize for the delay and appreciate your patience and understanding.

Thank you so much for supporting Duncrush. We’re working hard to bring you a more stable and complete experience very soon!

— GoldenPickGames

Black Raven - L4S_games

The Black Death spreads across the land. Black Raven rises from the ashes of despair this Steam Scream Fest 2025. Step into a cursed Slavic world where vengeance meets folklore, and every strike bleeds purpose. Hunt the wicked, face ancient horrors, and uncover what’s left of humanity in the rot. 🕯️ Add Black Raven to your wishlist—before the plague takes you too.

Margoq's Lair - ZilloGames
Small hotfix patch.

Fixed issue with quests that couldn't be completed.

Thanks for continued feedback and playing.

Happy gaming.
- Mathias
The Killing Antidote - JohnnySUN

First off, we want to apologize for the long wait since the last update.

We've been fully dedicated to developing Chapter 2 since May.

What's next in the story?

Who or what will Jodi encounter?

What new types of mutants will appear?

What about new weapons, outfits, hairstyles, and items?

We're thrilled to say that we'll have the answers soon.

We don't have a specific release date yet, but it shouldn't be too long.

We're working hard to get the new version ready.

We can't promise perfection, but we can promise we're giving it our all.

Thank you so much for your patience and understanding.

Oct 27
Oikizo - l2ngamestudio

We want to thank you for your patience. The time between OIKIZO updates has been longer than expected because we embarked on larger changes than we originally anticipated. These improvements require careful work to enhance quality, stability, and the overall gameplay experience.

Rest assured we’re actively working on OIKIZO, and the next update is in the works. Thank you for your continued trust and support.

Chrysalis - akoluthic

Just in time for Halloween, I'm releasing Patch 1.6 with a bunch of new features and requested additions. Here are the full patch notes:

  • New eco: Amberleaf Gardens

  • New species and metamorphoses: Hog, Pumpkin

  • New event: Harvest Moon

  • Elemental Essences: you can now find Creature Essences for each of the elemental species, allowing for easier mutations and metamorphoses

  • Boon choice: you will now unlock Mythical Boons as you play the game. You can equip one of your unlocked Boons at the beginning of each run. This allows players to experiment with builds more easily and provides a form of metaprogression that persists between runs. Certain boons also give you a specific "starting creature" when you start a new game.

  • Follower survivability: all Followers now get 50% bonus Health at all times, giving players more time to react to incoming burst damage, particularly in later levels

  • You can now choose between two possible Ecos when advancing to a new level - strategically choose which species, elementals, and monster factions you want to encounter

  • Mutated species can now have branching choices of possible metamorphoses, allowing you to further customize the abilities of your mutated creatures as they level up.

  • Replaced Apocalyptic difficulty with three new difficulty levels: Deadly I, II, and III. Each level increases the number of enemies during and after waves, and increases the stats of Bosses.

  • All levels are now slightly larger to allow for more exploration between waves and accommodate a slightly faster pace due to the new Starting Boon feature

  • Elemental Homes ("Springs") now drop a Creature Essence of their type when freed from corruption

  • New Essence: Essence of Power - increase the current and max level of a creature by 1

  • The player can now hold more than 10 types of Essences

  • New input scheme: WASD movement - use keyboard keys (user configurable) to move around, while using the mouse to target, select, etc.

  • Bosses now have a slight glow to make them easier to identify in chaotic defense waves

  • Crystalland and Winter ecos have 1 extra elemental species present

  • Stronger visual feedback when hitting enemy units

  • Increased elemental species max level to 10 (from 8)

  • The Deathstalker's "Death Burst" ability now triggers whenever an enemy is killed by the Deathstalker (not just by the Doombite ability)

  • Increased the Energy cost of Venopod by 2

  • Fixed graphical issue with Petrifying Spit

  • General performance improvements and bug fixes

Oct 27
Hollowbrook - Apartments - Rixium
  • Optimize the game settings on first launch

  • Improve the performance of the inventory

  • Fix issue where menu would not be focused on game pad after finishing the game or returning to menu.

Anchor's Lament - Imperial Playgrounds
Upcoming changes in patch 0.2.0!

Patch 0.2.0 will be released 2025-11-07

More changes might apply before the release of the patch.

We are doing changes to:
UI
Ink
Energy
Cracky

UI

We are adding stat boxes to the units in the game. This is to more easy see the main ability of the units. The ability that activates each beat. This will probably help with seeing numbers go up and down during gameplay and see changes more clearly.

for now triggered and secondary effects will still be in the description panel for more advanced users until we found a nice way for it to show.

Enery ui has been recolored to be more easily seen.

INK

We have done a change to ink. Before ink could stack, and it felt a little to punishing. So now we have removed the stacks and made it so a target can only be inked once before removing ink. We hope this will make ink more balanced and less frustrating to fight against.

Some units have also been updated to handle this since their overall power changed.

ENERGY

Energy has been buffed! before a unit had to go over its intended energy max. For example if it had 2 and reached 2, it needed one more energy to activate. Now it will immediately activate once it reaches its cap. And additionally, Energy can now overcharge, meaning if a unit has 2 max, and you gain 4. It will activate twice, have fun abusing this.

And as way to try this we also added the barracuda unit to be a build enabler for Energy.

CRACKY

In the upcoming changes cracky will loose his voice. He will only squeek at the start of each monologue but no longer make a sound for each character in his monologue. With these changes we will also add more audio in the future.

Except for this there are some other under the hood changes coming.

...