Totally Accurate Battlegrounds - Botten Hanna

Hello gang! In case you were wondering about the patch, it was a small but important security update related to our game engine.

We also know the shop has been breaking on and off throughout the last couple of months, we've been looking into it but are still not sure why it keeps breaking.

Cheers,

The TABG team

Chaos Pieces - kensuzukiwork0927
🐞 \[Bug Fixes]
  • Fixed an issue where the game could freeze in certain situations after using the UFO.

  • Fixed a memory leak issue that caused the application to stop after running for a certain amount of time.

  • Fixed an issue where the initial piece placement in games like Shogi was incorrect.
    (This fix applies only when loading for the first time or creating a new custom setup.)


⚙ \[Specification Changes]
  • In local matches, changed the camera behavior from “Change camera orientation” → “Keep camera orientation as is.”

  • Changed the help/description check action from “Long press” → “Right click.”

Railbound - Spierek
Oct 27
MemoryMaze - Hatebreeder

Small set of fixes:

  • Updated Unity version to 2022.3.62f2 due to a security vulnerability found in the older version

  • Fixed handling of save files from alpha versions of the game

  • Several corrections to the Music Box logic in the Hub level

KARDS - The WW2 Card Game - Elin


Hello friends!

We have been seeing some significant changes in the Kards meta since the launch of Air Supremacy last month. German control has become very popular with the addition of Henschel Hs 129 and the Salamander from Air Supremacy, Japan/France shuffle (juffle) is very strong after the balance changes in August and Brewster decks in various forms have a very solid performance. This balance patch aims to hit the peaks of these decks to even them out a bit to give other strategies more breathing room and open the way for the winter expansion that is just around the corner.

People can debate whether these changes are enough or too much. The intention is not to kill off any decks currently popular, simply to bring them down a notch or two in power. With you, our community, constantly coming up with new ideas and fine tuning older ones, it is impossible to say exactly where the meta will land, but we hope it will be slightly more diverse for the next few weeks until we kick the sandcastle again with the winter expansion.

As usual, we will start by looking at the cards that are seeing a nerf, then we will go through the cards being buffed. Let’s get to it.

Nerfs
HENSCHEL HS 129

Old: Deals double damage against ground targets. Deployment: Fight target enemy unit.
New: Has +2 attack against ground targets. Deployment: Fight target enemy unit.

The fight part on a big body makes this a very attractive unit for control decks, but what puts it over the top is the immense pressure it can put on the enemy HQ from the air. That is the part we want to reduce, so the new version deals “only” 6 damage to the HQ instead of 8. The Henschel still hits the ground hard so expect to see it continue to fly high.

CAPITULATION

Capitulation has, unexpectedly, led to the capitulation of many since it was introduced back in Naval Warfare. But now as winter approaches we are seeing sphincters tighten and backbones harden, meaning it is now more difficult to rattle the rabble. End result, Capitulation now costs 9.

SEAHAWK

Seahawk is the second Air Supremacy card seeing a bit of a course correction. It has become quite popular, as it stifles many aggressive strategies and can make combat calculations quite tricky. We are lowering its altitude by reducing its defense by 1, bringing it into range of a lot more answers. The ability though remains the same, so you still need to make sure your math is correct to find the path to deal with it.

4th ALABAMA

Old: Blitz. Show when drawn: Give your units +2 attack until end of turn.
New: Blitz. Show when drawn: Give your units +1 attack until end of turn.

Ah, yes. 4th Alabama, the happy face of highrolls. We have been seeing people lean a bit too heavily on the high variance Alabama gives in recent weeks and feel this creates more frustration than fun. Brewster decks can, and do, perform very well without adding the Alabama highroll into the mix, so we are reducing the buff it gives to +1 instead of +2. This may end up making Alabama a neglected backwater, but so be it.

SABAE REGIMENT

Sabae, the most beautiful beau at the ball. Sabae. Arguably, the buff this card received back in August single-handedly put juffle on the map. It is keeping its powerful ability, but we are shaving off a couple of points to reduce its ecological footprint slightly. This, by itself, will not have a big impact on the favorability of the shuffle strategies, but there is more to come, so hold tight.

KYOTO REGIMENT

This nerf is not aimed at specific decks as such, but rather a down-tuning of a card that was pushed a bit too hard. Removing an enemy unit is very strong and when coupled with a solid body this unit simply offered too much. This will impact a few decks, most notably Intel, but the card is still very much playable.

110e RÉGIMENT MOTORISÉ

Old: Blitz. Give your units +1+1 the first time you shuffle your deck each turn.
New: Blitz. Give your other units +1+1 the first time you shuffle your deck each turn.

Now we come to the second shuffle nerf. Juffle went from 0 to 100 in seconds after the August patch and in hindsight we gave it a bit too much. The deck is still very interesting, so we do not want to nerf it into the ground. Now that this unit no longer buffs itself means it will be easier to deal with even when all the stars align for the juffle deck.

Buffs
CHAIN HOME

We have now entered the realm of buffs and beautification. The first couple of buffs are to the British fight subtheme from Naval Warfare. Being cheaper of course means more efficient and easier to pull off. This is unlikely to make it into a tier 1 strategy, but makes it a lot more interesting to play around with.

HMS FORMIDABLE

Same goes for the HMS Formidable as above, empowering this under-utilized strategy. With the right setup this can easily end up being a full board clear. The fact this is a Navy card also opens up some possibilities to fit it into a British Navy control shell, though only time will tell if that Navy deck has legs to stand on. At the very least, some people will find enjoyment in experimenting with this, whatever floats their boat is good with us.

FAST HEINZ

Old: Give your German tanks in the frontline +2+1.
New: Give your German tanks +2+1.
Next we have a couple of buffs that are actually reverts of old nerfs (or at least partial ones). German Blitz has been dormant for a while, outrun and outvalued by other aggro decks. Removing the frontline restriction means the deck now has more comeback power, a very important factor with so many aggressive decks running around.

B-17 FLYING FORTRESS

The other old warhorse seeing a slight facelift is the Flying Fortress. While we are not going back to the 8 cost 6/6 version, shaving a kredit of its cost makes it slightly more relevant in coming down in time to impact the battlefield in a meaningful way. Big bombers as a dedicated strategy will need more love to become truly viable, but at the very least ramp decks have now a stronger option than before.

ISOLATION

Having just stated above for the Kyoto Regiment how strong even a temporary removal of a unit can be, we are of course immediately contradicting ourselves by strengthening this little temp removal. Wouldn’t be a proper 1939 patch otherwise. Temporarily removing an enemy unit may not be all that fancy right now, but perhaps there is a future where it becomes more relevant. Who knows?

LA DIVISION LECLERC

So far, the shuffle strategy is almost exclusively used in aggressive strategies. A slower, more controlling version is also a possibility, though has less support. While this cost reduction is unlikely to make a control shuffle deck a top tier strategy, it at least makes it a bit more viable. In an ideal world we would see a wider variety of shuffle decks in the meta and maybe one day that will happen.

SEMOVENTE DA 75/18

Old: Heavy Armor 1. Deals double damage against tanks.
New: Blitz, Heavy Armor 1. Deals double damage against tanks.

The final buff this time around is to the Semovente Da 75/18. In the long run, we want to make Italy a more interesting ally for a combined arms strategy. A few pieces are still missing for that to become really viable, but this is one step in that direction.

That is all for now. These changes will go out on October 28th. You better hurry up and make the most of these changes before the winter expansion comes and flips everything on its head. Let us know your thoughts on these and other matters, your feedback means a lot to us. See you on the battlefield, commander!
Oct 27
The Department / Trosedd Playtest - Matt Aspland
General Fixes and Improvements
  • Fixed a major bug where marking a clue as evidence while not in Investigation Mode caused Investigation Mode controls to activate after exiting the camera.

  • Created a system to prevent the player from exiting Investigation Mode in areas that could cause the player to get stuck or clip into geometry (for example, on top of the bar).

  • Fixed an issue where the player could exit the playable area through the alleyway behind the police car.

  • Made adjustments to the police vans behind the alleyway so that they no longer appear to have flat tyres.

  • Fixed broken collision on certain curbs outside the club entrance.

  • Fixed collision issues in the CCTV room that allowed Morgan to climb onto unintended objects, including the computer chair.

  • Fixed a bug where exiting the computer login caused the player character to become invisible.

  • Fixed a lighting glitch related to shadows from one of the club’s light sources.

Visual and Environmental Fixes
  • Fixed a visual bug where Morgan’s flashlight would clip through the back of his neck while running.

  • Fixed a bug where Alex’s corpse was still visible in the CCTV cutscene sequence.

  • Fixed a bug where blood remained visible in the CCTV cutscene sequence.

  • Increased the duration of the CCTV sit-down sequence to make it clearer that Hughes has joined Morgan in the CCTV room.

Camera and Evidence Systems
  • You can now no longer manually exit camera mode after being forced into it to take photos of evidence; you must take a photo to exit.

  • Fixed a bug where mugshot images were not displaying on physical POI statement forms when added to the Case Board.

  • Fixed a bug where the descriptions for the “Lewd Magazine” and “Roll of Tape” did not appear correctly in the container UI.

Dialogue and Subtitles
  • Fixed a typo in Hughes’ “Nicely done” subtitle.

  • Modified Hughes’ “Nicely done” VO for improved narrative clarity.

Treasure Hunters: Prologue - Biax

Hello, Dear Adventurers,

In this update, I added every bug fix, feature, and optimization I did for the full game. Though you will only have the first 2 dungeons and the first tier of items and %20 of the rooms available.

Though if you want to join the open beta, you can request it on the game's page here. (I'm planning to give away keys to random people who filled out the beta feedback form after playing the game):

https://store.steampowered.com/app/2835460/Treasure_Hunters/

FEATURES:

Every update, that I posted here for the full game. But as I said, only the first 2 dungeons. So, new characters, new items, new rooms, new traps, and much more!

BUG FIXES: (This list is only 1/10 of all bug fixes, there's more that I didn't noted)

Arachnophobia mode needs some work. Right now it's not helpful at all. Consider changing the spiders into something that actually doesn't look like a spider at all, a cube for example.

Missing item names.

max lvl flashlight not working properly?

dynamite, insect repeller and map creator have the same icon.

all lvl 2 and lvl 3 items are missing descriptions; map creator, dynamite and insect repeller on all levels are missing descriptions.

Medikits are overlapping on spawn

The game froze on loading screen (the one that loads up a map) after one player joined my lobby and another left. Additionaly, the player card of the teammate who left did not disappear.

Enemies spawning right in front of me

Spectating camera turns 90 degrees while the spectated enters the body of water

It seems like the ceiling spikes deal no damage as the player's camera passes through them

An enemy spawned behind me and he was stuck in the ground

Reflections on flat surfaces (like the ceiling here) make the lighting look broken

The piano keeps playing, even though I walked away from it

Weird placement of the firethrower statue, it blocks the doorway

There are stars above the head of my teammate, even though he's dead

I feel like the game is heavily unbalanced, as there are moments (even on the tougher levels) when you can find the treasure without much problem, however, more often than not, you're swarmed with various strong enemies and you're set up for failure. If you add the traps and debuffs your character gets hit with to the equation, the game becomes unplayable in some scenarios, which causes much frustration. EDIT: Will do

2/3 players (host included) can't see anything besides light and colors (reproduced after relaunching the game)

male's model feet are glitching outside of shoes

Buggy terrain on the platforms in this puzzle room.

Missing ceiling.

Other players' names show up as "Player" on the letter where you sign up as ready (for the guest)

it's possible to get stuck in the pool by the final treasure on level "temple of the sacred waters"

After I got stuck in the water on the level, others in my party left after picking up the treasure, when back in lobby my screen was still shaking. When we started a new level the screen was still shaking

Wingspan - mateusz.pokrzywniak
You’ve been sharing your thoughts with us, and we’ve been listening. Thanks to your feedback, the Online mode just got a bunch of quality-of-life upgrades:

đŸȘ¶In-game “Your Friends” list - set up games quicker with your favourite Birders!
  • “Your Friends” option in the Online menu allows you to add other Wingspan players to your list by typing in their in-game nicknames.
  • The list displays two sections: your platform friends and Wingspan in-game friends.
  • Check the star for your favourite in-game friends to display them at the top of the “In-game Friends” list.
  • When setting up a custom online game, use the “Invite a friend” option to easily add your friends to the match - either in bulk or one by one.
đŸ€–AI upgrade for all online games:
  • Now, whenever a player times out or forfeits in a matchmaking or a custom online game, AI will step in their place!
  • In the matchmaking games, this means the remaining players can finish the match and gain Karma!
đŸŒșOceania Expansion in the Duet Matchmaking - enjoy the sweet nectar with both Asia and Oceania Expansions enabled!

🔔Online Notifications - never miss your move again! You’ll now receive in-game alerts when:
  • it’s your turn in another matchmaking game, and/or
  • there’s only 1 minute left before your turn times out.
  • You can tweak these notifications in the game settings anytime.
🐛Bug report visibility is now an option that can be easily changed in Settings.

We hope these updates make your time in Wingspan even smoother, more fun, and more Birder-friendly. Thank you for helping us make the game better!
As always - check out the new features and let us know what you think!

Happy gaming!
Oct 27
Bang Bang Barrage - wuhezi

Ahoy, Bean Blasters!

In this update, we’ve implemented several bug fixes and optimizations. Please see the full details below.

Optimizations & Adjustments
  • Optimized the feel when attacking the \[Chainsaw Motorcycle] with the \[Drill] weapon. The Chainsaw Motorcycle is now less likely to be activated incorrectly when the Drill's attack angle is clearly not aimed towards it.

  • Slightly reduced the reload time for the \[Pirate] character. The \[Pirate] character now reloads slightly faster than before (enemy pirates remain unchanged).

  • The \[Blue Blood] character can now purchase the \[Invulnerable When Hit] item.

  • Balance Adjustment: In Endless stages, the Super Invulnerability duration for the \[Biker] character will gradually shorten as waves progress, to balance its overperformance compared to other characters (unchanged in other stages).

  • Visual Optimization: Adjusted the appearance display for all skins of the \[Rubber Ball] and \[Blue Blood] characters during Super Invulnerability state, making it easier to distinguish whether they are currently invulnerable.

Bug Fixes
  • Fixed a bug in online multiplayer where the position of the \[Chainsaw Motorcycle] would not synchronize correctly after being attacked by the \[Drill] weapon.

  • Fixed an issue where certain enemies, if defeated before their spawn animation finished, would cause incorrect initial animations when respawning the same type of enemy later. This includes display bugs like \[Chainsaws] without sawteeth and invisible \[Bomb Flowers].

  • Fixed a bug in Endless stages where scoring over 1.5 million points after Wave 10 would not unlock the Steam achievement \[1.5 Million!].

  • Fixed a bug where the \[Ghost] character's teleportation malfunctioned on the victory (Escaped) screen in Endless stages.

  • Fixed a bug where using the \[Laser Gun] weapon with the \[Reflection] item against Cthulhu, without hitting any other objects, would incorrectly cause combo loss.

If you encounter problems at sea, you can find us on the social media, and the rescue ship will set off quickly.

👉 Follow us for updates, sneak peeks, and surprises.

Twitter | Tiktok

Sphere 3 - Evanesca


Among the other dark legends of Kemmesa, the legend of Katrina Calavera, the Ghost Bride, is particularly terrifying. Those who fear even to speak her name call her the Bone Bride. And their fear is well founded.

Once a year, when the veil separating the world of the living from the world of the dead becomes thinner than a spider's web, she emerges from the thickest fog. Her appearance is a masterpiece of macabre art: her body, with the help of whitewash and India ink, is transformed into the illusion of a perfect skeleton, crowned with a doll's face with empty eye sockets. Instead of a wedding bouquet, she holds a bunch of tiny, highly polished skulls strung on the stems of long-decayed roses. It is believed that each of them contains the soul of an innocent murdered person, whose executioner escaped retribution.

Silently gliding through the sleeping streets, she searches. And when Calavera's shadow falls on the house where the sinner hides, the skulls in the bouquet begin to emit a quiet, chilling ringing. It's a sign.

Katrina doesn't enter the house. She appears at the window. And then the killers awaken from their nightmare and begin to feel the chill of her icy breath on their skin. They hear the chorus of their victims' whispers ringing from her horrific bouquet. They see her frozen smile behind the glass and realize with absolute clarity: their crime is not forgotten. The eternal memory of the dead has finally caught up with them. And this ghostly, inexorable vengeance—the curse of an eternal reminder—is far more terrible than a swift and merciful death.

With the first rays of the sun, it dissolves like a nightmare, leaving behind only the sweet, putrid smell of withered roses and the ingrained fear in the hearts of those who hoped to escape justice.
...