Hello gang! In case you were wondering about the patch, it was a small but important security update related to our game engine.
We also know the shop has been breaking on and off throughout the last couple of months, we've been looking into it but are still not sure why it keeps breaking.
Cheers,
The TABG team
Fixed an issue where the game could freeze in certain situations after using the UFO.
Fixed a memory leak issue that caused the application to stop after running for a certain amount of time.
Fixed an issue where the initial piece placement in games like Shogi was incorrect.
(This fix applies only when loading for the first time or creating a new custom setup.)
In local matches, changed the camera behavior from âChange camera orientationâ â âKeep camera orientation as is.â
Changed the help/description check action from âLong pressâ â âRight click.â
Updated Unity engine version to 2022.3.62f2,
The engine was updated to fix the CVE-2025-59489 security vulnerability,
Improved stability for Level Editor UI during the Publish stage.
Small set of fixes:
Updated Unity version to 2022.3.62f2 due to a security vulnerability found in the older version
Fixed handling of save files from alpha versions of the game
Several corrections to the Music Box logic in the Hub level















Fixed a major bug where marking a clue as evidence while not in Investigation Mode caused Investigation Mode controls to activate after exiting the camera.
Created a system to prevent the player from exiting Investigation Mode in areas that could cause the player to get stuck or clip into geometry (for example, on top of the bar).
Fixed an issue where the player could exit the playable area through the alleyway behind the police car.
Made adjustments to the police vans behind the alleyway so that they no longer appear to have flat tyres.
Fixed broken collision on certain curbs outside the club entrance.
Fixed collision issues in the CCTV room that allowed Morgan to climb onto unintended objects, including the computer chair.
Fixed a bug where exiting the computer login caused the player character to become invisible.
Fixed a lighting glitch related to shadows from one of the clubâs light sources.
Fixed a visual bug where Morganâs flashlight would clip through the back of his neck while running.
Fixed a bug where Alexâs corpse was still visible in the CCTV cutscene sequence.
Fixed a bug where blood remained visible in the CCTV cutscene sequence.
Increased the duration of the CCTV sit-down sequence to make it clearer that Hughes has joined Morgan in the CCTV room.
You can now no longer manually exit camera mode after being forced into it to take photos of evidence; you must take a photo to exit.
Fixed a bug where mugshot images were not displaying on physical POI statement forms when added to the Case Board.
Fixed a bug where the descriptions for the âLewd Magazineâ and âRoll of Tapeâ did not appear correctly in the container UI.
Fixed a typo in Hughesâ âNicely doneâ subtitle.
Modified Hughesâ âNicely doneâ VO for improved narrative clarity.
Hello, Dear Adventurers,
In this update, I added every bug fix, feature, and optimization I did for the full game. Though you will only have the first 2 dungeons and the first tier of items and %20 of the rooms available.
https://store.steampowered.com/app/2835460/Treasure_Hunters/
FEATURES:
Every update, that I posted here for the full game. But as I said, only the first 2 dungeons. So, new characters, new items, new rooms, new traps, and much more!
BUG FIXES: (This list is only 1/10 of all bug fixes, there's more that I didn't noted)
Arachnophobia mode needs some work. Right now it's not helpful at all. Consider changing the spiders into something that actually doesn't look like a spider at all, a cube for example.
Missing item names.
max lvl flashlight not working properly?
dynamite, insect repeller and map creator have the same icon.
all lvl 2 and lvl 3 items are missing descriptions; map creator, dynamite and insect repeller on all levels are missing descriptions.
Medikits are overlapping on spawn
The game froze on loading screen (the one that loads up a map) after one player joined my lobby and another left. Additionaly, the player card of the teammate who left did not disappear.
Enemies spawning right in front of me
Spectating camera turns 90 degrees while the spectated enters the body of water
It seems like the ceiling spikes deal no damage as the player's camera passes through them
An enemy spawned behind me and he was stuck in the ground
Reflections on flat surfaces (like the ceiling here) make the lighting look broken
The piano keeps playing, even though I walked away from it
Weird placement of the firethrower statue, it blocks the doorway
There are stars above the head of my teammate, even though he's dead
I feel like the game is heavily unbalanced, as there are moments (even on the tougher levels) when you can find the treasure without much problem, however, more often than not, you're swarmed with various strong enemies and you're set up for failure. If you add the traps and debuffs your character gets hit with to the equation, the game becomes unplayable in some scenarios, which causes much frustration. EDIT: Will do
2/3 players (host included) can't see anything besides light and colors (reproduced after relaunching the game)
male's model feet are glitching outside of shoes
Buggy terrain on the platforms in this puzzle room.
Missing ceiling.
Other players' names show up as "Player" on the letter where you sign up as ready (for the guest)
it's possible to get stuck in the pool by the final treasure on level "temple of the sacred waters"
After I got stuck in the water on the level, others in my party left after picking up the treasure, when back in lobby my screen was still shaking. When we started a new level the screen was still shaking
Ahoy, Bean Blasters!
In this update, weâve implemented several bug fixes and optimizations. Please see the full details below.
Optimized the feel when attacking the \[Chainsaw Motorcycle] with the \[Drill] weapon. The Chainsaw Motorcycle is now less likely to be activated incorrectly when the Drill's attack angle is clearly not aimed towards it.
Slightly reduced the reload time for the \[Pirate] character. The \[Pirate] character now reloads slightly faster than before (enemy pirates remain unchanged).
The \[Blue Blood] character can now purchase the \[Invulnerable When Hit] item.
Balance Adjustment: In Endless stages, the Super Invulnerability duration for the \[Biker] character will gradually shorten as waves progress, to balance its overperformance compared to other characters (unchanged in other stages).
Visual Optimization: Adjusted the appearance display for all skins of the \[Rubber Ball] and \[Blue Blood] characters during Super Invulnerability state, making it easier to distinguish whether they are currently invulnerable.
Fixed a bug in online multiplayer where the position of the \[Chainsaw Motorcycle] would not synchronize correctly after being attacked by the \[Drill] weapon.
Fixed an issue where certain enemies, if defeated before their spawn animation finished, would cause incorrect initial animations when respawning the same type of enemy later. This includes display bugs like \[Chainsaws] without sawteeth and invisible \[Bomb Flowers].
Fixed a bug in Endless stages where scoring over 1.5 million points after Wave 10 would not unlock the Steam achievement \[1.5 Million!].
Fixed a bug where the \[Ghost] character's teleportation malfunctioned on the victory (Escaped) screen in Endless stages.
Fixed a bug where using the \[Laser Gun] weapon with the \[Reflection] item against Cthulhu, without hitting any other objects, would incorrectly cause combo loss.
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