B.C.R.L. is on the move! Though it’s just a small episode of everyday life, never forget how precious
these ordinary moments are.
Conductor, let’s protect the “Bonfire” together with B.C.R.L.!
Resonance will officially launch on October 30 at 05:30 (UTC+0)! All aboard and await departure!

We're happy to share some statistics about Final Sentence Demo. Thank you so much for your interest and support, we never thought the game will get that much attention, and it is a pleasant, tho very unexpected surprise.
The Demo has been downloaded by 559,000 players
435,000 unique users have played it
Ranked Top 4 in the Steam Next Fest October 2025 event
All-time online peak 2,649

We also wanted to congratulate our friends from Rockbee Team on the release of Lessaria! If you guys like RTS with indirect control, you will definitely will enjoy this Majesty successor. Go show them some love.
Hey everyone,
We've just pushed a new hotfix for the following issues:
Fixed an issue where it was possible to skip a dialogue in the cosmic web and enter an invalid quest state during the magnet drive quest.
Fixed 2 softlocks during the burning treetops sequence. Save files that were in a state of perpetual falling during this section should now be fixed.
Fixed foliage dancing like crazy on some AMD graphics cards. Also added a DX11 launch option for AMD users who are experiencing black speckles on the landscape in DX12.
Fixed some pot and junk collectables that were despawning when the player got close to them as some sort of cruel temptation.
Fixed a quest task description that was supposed to be hidden instead being shown to the player and confusing everyone. What does GSTS Task even mean??
We're also aware of a crash that is occurring for some players trying to resume play after completing the game and are actively working on a fix for that and some other issues. More patches to come soon!
Cheers,
Riley
Hey everyone!
Friedemann here 👋
I’ve been taking it a little slower today to recover from the launch weekend (and catch up on sleep 😅), but I still managed to push a small patch (go to settings and check if the version says 1.0.8 in the upper right hand corner) with a few fixes:
(hopefully) fixed an issue that would freeze the game if your computer crashed during a previous session (if you’ve been affected by this, please let me know if this update fixed it!)
Arena Mode score counter now shows K & M formats when your score gets crazy high
Fixed a small bug where lifesteal wasn’t scaling correctly
Fixed an issue where price display would wrongly indicate “red” color even if you have enough coins
(EDIT) fixed the bug where you get 5k chips after a run
The build is live on the game's beta branch (Steam Library -> right click the game -> Betas -> select "beta" from dropdown) and will go to the default branch later today after some testing.
Nothing huge this time, just continuing to polish things up and make the experience as smooth as possible, before I move on to adding new stuff. I’ll keep an eye on feedback and bug reports as they come in, let me know if you find anything or have ideas for quality of life improvements.
Cheers,
Friedemann
Bug Fixes
Fixed the issue where Arson and other skills triggering simultaneously could occasionally freeze the current turn.
Fixed the problem where hero units could be purchased multiple times.
Fixed the issue where Kai could not restore summoned units via treasures after losing them.
Fixed the incorrect idle animation for one of Kai’s summoned units.
Fixed the problem where Theo Field prevented status effects from being applied to other units or the ground.
Fixed the issue where upgrade tabs failed to lock correctly.
Fixed the problem where store item information did not refresh with the selected state.
Bug Fixes
Fixed the issue where Arson and other skills triggering simultaneously could occasionally freeze the current turn.
Fixed the problem where hero units could be purchased multiple times.
Fixed the issue where Kai could not restore summoned units via treasures after losing them.
Fixed the incorrect idle animation for one of Kai’s summoned units.
Fixed the problem where Theo Field prevented status effects from being applied to other units or the ground.
Fixed the issue where upgrade tabs failed to lock correctly.
Fixed the problem where store item information did not refresh with the selected state.