За год мы вместе прошли путь от первой демки до полноценной кампании. Вы делились идеями, жаловались на баги, спорили про баланс, помогали тестировать билды и просто держали нас в тонусе. И вот теперь — тот самый момент: «Спарта 2035» выходит в релиз.
🧭 Что ждёт в полной версии:
2 и 3 главы сюжетной кампании — финал истории о противостоянии “Спарты” и Даамата.
Новые миссии: антитеррор, захват VIP, оборона объектов, совместные операции с союзниками.
Свежие биомы — джунгли, военные базы и центры африканских городов.
Три новые фракции — можно дружить, можно воевать, можно просто смотреть, как они выясняют отношения между собой.
Новое оружие и снаряжение, улучшенный ИИ врагов и напряжённые тактические бои.
Полностью переработанная мета: экономика, контракты, строительство — всё переделано и сбалансировано.
А ещё 4 ноября появится:
🏴☠️ Бесплатное DLC «Море Пиратов» — отдельная мини-кампания про борьбу с пиратами в Аденском заливе. Новая фракция, портовые карты, корабли, новые бойцы — всё, что нужно для настоящей морской мясорубки.
💥 «Спарта 2035: Пролог» — отдельная бесплатная версия игры с 5–6 часами геймплея. Отличный способ попробовать игру перед релизом.
🧰 Мы выходим из раннего доступа, но никуда не уходим. Поддержка и обновления будут продолжаться: фиксим, шлифуем, добавляем контент.
Спасибо, что всё это время играли с нами, делились идеями и вдохновляли команду делать “Спарту 2035” лучше. Впереди ещё масса нового контента и обновлений — готовьтесь к сражениям!
Hi! This update is mostly about graphics: Armada reworked pretty much everything in the game: weapons, maps and other stuff. Myself was focused on performance so that the Tournament Mode can handle 200+ players.
Here is the complete changelog:
-- MAPS --
new arena (arena redone from scratch)
Atoll (brand new)

Training Arena (for practice)

Market got the last decoration touches

-- WEAPON DESIGN --
All weapons have been redesigned, with better animations, and the dagger is now a spear.
Go check them ingame!
-- OPTIMIZATIONS --
- tournament mode can now handle 250 players
- use less gpu memory
- use less disk space
- various net bandwidth usage improvement
- fix a big perf issue with water rendering + msaa
- loading time improvements
-- GAMEPLAY CHANGES --
- axe: a bit less bouncy
- axe: cooldown 1,150s => 1,0s
- axe: fully charged from start.
- arrow: cooldown 0.5s => 0.75s
- dagger/spear: the hit is coming more from the center of the screen.
- water move penalty: 0.25 => 0.375 (less slow down)
-- OTHER CHANGES --
- can skip outro menu: if all players are ready, it goes to next round quicker.
- avoid huge spectator list, show 5 spectators per row
- added lower graphics settings for low-end computers
- new menu
- can play matches: ie multiple rounds (bo3 bo5 etc) (team mode match is still WIP, FFA is working properly)
- solo mode: play a match of 4 rounds instead of a tournament, remove medals temporarily
- some crash fixes
See you!
Updated Unity engine version to 2022.3.62f2,
The engine was updated to fix the CVE-2025-59489 security vulnerability,
Added a tutorial prompt during the first story comic,
Fixed the selection marker in settings sometimes appearing in an incorrect position during the first rendering frame.
Hello,
First of all, thank you so much for following our development journey! We’re truly grateful for everyone who has been keeping an eye on our progress. 🙏
We’re really sorry for the long silence — but rest assured, we’ve been working hard behind the scenes to bring our world to life. The team has made solid progress, and we’re now preparing to release our first demo soon!
We may start with a small-scale Playtest, or go straight to a public demo release — either way, your support and feedback mean the world to us. ❤️
To stay connected, we’ve decided to post weekly Dev Diaries from now on. We’ll also be opening a comment and feedback board soon so everyone can share ideas, suggestions, and bug reports directly.
Thank you again for being part of this trip— we’ll do our best not to let you down!
Directional Hit Reactions
Enemies now play specific GetHit animations based on the direction of the incoming attack.
Weapon Layer Optimization
Separated visual and physical layers for melee weapons to improve precision and performance.
Bug Fixes & Stability
Fixed several common issues and improved overall gameplay stability.
Crystal Sound Update
Refined crystal-related sound effects for better immersion and consistency.
Stay tuned, and see you in the next Dev Diary! 💫
— The Longtrip Team
Glorious citizens of Elinor! In the coming week, eerie monsters await you in the snowy lands of the Observatory, along with a new festive assignment from the Headman and the Elder
Visit the Hermit Stargazer to learn about the Halloween event in the Observatory — find out why he needs broken bush branches and how to exterminate the ominous zombies to obtain their brains.
You can also purchase temporary Halloween Bracelets in the Hermit’s Store.
Battles in the Observatory will conclude on November 2nd at 23:30, while traveling to the base camp, as well as purchasing and opening \\boxes with Lenses, will remain available until November 5th inclusive.
Zlatovan and Koragor are counting on your help in finding a gift for the Little Witch. Make sure to overcome all the challenges with the gift before the end of November 1st.
In addition, you can now use fragile symbols to obtain a temporary replication of a random inscribed symbol for 30 days.
The Halloween festivities continue — and the Night of Horror is yet to come!
We’re happy to announce a set of major improvements to GeoGuessr Steam Edition. Along with an updated navigation UI, check out the updates below!

New game modes - both for free:
Quickplay Solo Duels
Play unlimited Solo Duels against players of similar skill
Watch your Quickplay rating evolve as you win or lose games
Enhanced stats, showing strongest/toughest regions among other things
Spectate your opponent post guess


Quickplay Team Duels
Play unlimited 2v2 Team Duels against other duos
Team up with a Steam friend or find a random teammate

Discontinued components:
Amateur division in competitive Solo Duels - replaced by Quickplay Solo Duels
Unranked Team Duels - replaced by Quickplay Team Duels
Updates aside, just like before GeoGuessr Steam Pass holders can play Competitive Solo Duels - action-packed showdowns against players from all over the world. Win games, climb the divisional ladder and see how your stats change over time.
As the game is still in Early Access, we’re keeping eyes and ears open for bugs and user feedback.
Happy playing!
Text improvements in German, Dutch, Polish, Simplified Chinese, Traditional Chinese, Turkish, Korean, Czech, and Arabic languages. No AI - manual proofreading!
\[Bug Fixes]
1.Fixed an issue where constructing the "Wisdom Tree" could prevent event completion.
2.Fixed an issue where some buildings could be built repeatedly.
3.Fixed an incorrect icon for the "Arcane Furnace".
4.Fixed incorrect completion methods for certain events in the Ancient Castle map.
5.Fixed an issue where character eating behavior could become abnormal under certain conditions.
6.Fixed an issue where dragging cards into buildings could cause the buildings to disappear abnormally in some cases.
7.Fixed an issue where the "Cat Archmage" could have abnormal properties under certain circumstances.
8.Fixed an issue where the main attributes of characters were displayed incorrectly in the report interface under specific conditions.
\[Content Adjustments]
1. In the "Mountain City" location, the exploration product has been changed from "Sunflower" to "Lunar Wheat".
A quick update:
Added V-Sync to reduce screen tearing on some monitors.
Minor performance and stability improvements.
Thank you to players who mentioned tearing in reviews - your feedback helps shape these updates.