CASUAL TPS 『MICROVOLTS : Recharged』
Battle with your own figure!
Hello players,
The night of Halloween has arrived, shrouded in darkness!
A terrifying event awaits you this Halloween.
A new event mode has been added to provide an even more thrilling experience!
Take on special missions in the creepy atmosphere of Halloween and confront hidden fears.
Your bravery and cleverness are needed! Are you all ready?
Don’t miss the chance to get rewards along with some chills in this event!
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- Event Duration : After the maintenance on Oct 28 ~ Before the maintenance on Nov 25
- How to do : Collect event drops to exchange for event items
※Go to event

Special Halloween costumes and weapon
A treat you can only enjoy during the event period!
✔ Please Note
1. Event details are subject to change without prior notice

Join in our Horror Halloween CHALLENGE from November 1st to November 30th!
Grab four Halloween Witch Stands by reaching a 6 / 12 / 18 / 24 day streak!
This is your last chance to collect unique rewards just by logging in during the event period!
✔ Please note
1. Event rewards will be given only once per account
2. Event details are subject to change without prior notice
Error corrections:
In co-op mode, it was impossible to connect to the game for some time after exiting to the main menu
In co-op mode, the storage did not save items correctly
In co-op mode, player’s inventory items were not removed during trade and exchange
When dragging an item from warehouse stockpile, it wasn’t properly deleted
When dragging an item from warehouse stockpile, gold wasn't deducted from player's account for purchasing that item
Gold accounting applied only to regular warehouses (not shops)
Minor fix in server search
Water extraction time increased
DLSS is now disabled by default as it significantly affected FPS on unsupported graphics cards
Update:
Fog has been redesigned
Nighttime is slightly brighter during cloudy weather
NPCs have improved animation optimization distance; frame reduction starts at a greater range so jerkiness near players is less noticeable
On building ownership change, production inventory resets to default settings
Now, buildings' storages and following data are saved both locally (for host if it's cooperative session) and into database for dedicated servers:
Item markup price
Enterprise balance
Number of employees
Tax rate
Owner
Hi everyone,
We would like to inform you that we have server maintenance.
\Dec 31, 1969 @ 4:00pm[/b] [/p]
October 28 06:00 UTC
\[Downtime]
October 27 22:00 - 00:00 PST
October 28 01:00 - 03:00 EST
October 28 07:00 - 09:00 CET
October 28 15:00 - 17:00 JST
\[Duration]
Approximately 2 hours
\[Purpose]
Server stabilization
Applying patch files
Please note that the maintenance duration is subject to change without prior notice.
We appreciate your patience and cooperation.
Official Website : https://mv.masanggames.com/
Congrats to Pogolo for being the fastest at beating the demo (for now!) and to all other players. We'll be contacting the five speedrun winners in our Discord, and we'll add the 10 giveaway winners on Steam to send them the key.

Please accept Drone00's friend request.

It's been exciting to see players compete for the top spots on the leaderboards, and we're heartened to know that the game is fun and will only get better with player feedback and suggestions for its January release.
The first pass of the Rune System is live. You can now engrave runes on your drills to gain customizable power-ups tied to roll outcomes and other conditions. This is a barebones implementation to validate the core loop; expect rapid iteration this week. ⚙️
Rune Engraving: Attach runes to your drill to modify behavior and rewards.
Conditional Effects: Triggers on specific conditions (e.g., strong success/overroll thresholds) for targeted boosts.
Foundations Only: Systems, UI, and balance are minimal by design in this pass.
Stability and performance improvements.
UI cleanup in several panels.
Fixed assorted event-logic edge cases.
Minor localization fixes.
Content is not final: effects, numbers, and UX will change.
Limited rune variety in this build.
Balance is placeholder.
More drilling event types: new structures and variations to diversify runs.
Rune expansion: additional runes, clearer UX for engraving/swapping, and a full balance pass.
Ongoing polish on feedback, readability, and tooltips.
Report issues and balance outliers. Numbers will move as we flesh this out over the upcoming week. 🧪⛏️
