

2.0.666 adds a seasonal event to Kemopop!. Trick or Treat adds two new seasonal stages!!!
Duke's Halloween stage is accessible in the demo version!!
Piña's Halloween stage is exclusively available to owners of Boys in Hawaii!.
Special for the event, a new hazard is added!! The Mimic transforms into anything matched adjacently.
Trick or Treat! runs until November 4.
Earning all base game achievements will allow you to access event stages at any time. Difficult, but not impossible!! It's a reward for die-hard fans only.
Seasonal events will repeat every year, on the same dates. You could also wind back your system clock, but that is cheating...
\[Boys in Hawaii!] The Calendar now highlights seasonal events.
\[Boys in Hawaii!] Reduced the texture resolution on a piece of guestbook fanart which greatly exceeded the renderable texture size on most Android phones.
The Chinese (Simplified) and Chinese (Traditional) translations have been updated. These translations may need verifying, but as of writing, these translations now stand as the most complete non-English translations of the game.
Touched up Duke's cutscenes and icons.
No achievements are currently tied to the new stages or puzzle features, as it will cause a paradox with certain requirements. This may be changed later.
Happy Halloween!!!!
The term "Biome Hazards" used to describe the random environmental hazard events that occurred throughout a level. "Sub-Biome Hazards" are however, persistent within all sub-biomes, until you get the equipment necessary to navigate it (more on that later).
Each sub-biome throws a completely different type of challenge for you to conquer. None of the sub-biomes are "easier" to navigate than the other due to their unique nature. Here's an overview video of the different aspects surrounding the new sub-biome hazards:
For those of who you prefer reading over watching the video or want to understand better about all of that, here's a summary:
Sub-Biome hazards pose a unique navigational challenge on each sub-biome. However, these can be counteracted with the new "Haz-Pro" recipes that can be crafted at the Forge Pod.
A random haz-pro recipe will be given to you at the start of a run. It's up to you to to decide whether you want to explore the safer sub-biome first or go straight into an unsafe one.
You can find the ingredients to craft a haz-pro item for a different sub-biome within every biome.
Here's a list of the sub-biomes and their hazards:
Malshade Grove: The air in this biome is dense and corrupted, making every breath a struggle. All damage you receive while in this biome is increased.
Twilight Verge: The corporation has laid traps in these lands, making any creature less than the size of a bear unable to move a few feet without getting caught. Your movement will be halted randomly by hidden traps whenever you move.
Luminous Crags: Minerals here are of great value, but reaching them is not easy. All mineral nodes have spikes beneath them, making the mining process difficult.
Verdant Veil: The dense coverage of greenery in this biome makes visibility extremely low, even during the day time. You will be unable to see much here without a better light source.
Let us know if you find any of the hazards too difficult or easy, and if the recipes are too hard to craft, or anything else in general. We look forward to hearing from you about this update.
MaRK
Hello dungeon crawlers! It’s been an amazing ride so far, and *Shadows of Thornkeep* is getting ready for its Early Access launch, marking the beginning of an exciting new chapter in its journey.
The past month and a bit have been spent polishing the gameplay experience, adding quality of life improvements, enriching the games soundscapes, and even introducing gamepad support so you can enjoy dungeon crawling from the comfort of your couch.
The game was originally scheduled to release on October 28th, and everything is ready for that date. Unfortunately, I need to delay the launch by one week due to unforeseen family matters. While I could press the launch button tomorrow morning, I would not be able to monitor the release throughout the day which could turn into a disaster if any gamebreaking bugs or major issues appear. I dont want to take that risk.
Ive arranged a free day for myself next week, so unless I get hit by a truck crossing the street Shadows of Thornkeep will officially launch on **November 4th**! This gives me one extra week for testing and adding a few more features to make sure everyone enjoys a smoother gameplay experience.
Youll soon begin your journey through Thornkeep, exploring the Veiled Thicket, Blackwood, and Swamp overworld areas each with its own underground caves and a unique dungeon - the Abandoned Village, Monastery Crypt, and Cove.
Each major area now features its own boss, dropping a fragment of the Thornkeep gate, preparing everyone for the first major content update after the Early Access launch.
Hope to see you all at a release, just a few more days to go!
With regards,
Tryzna
Fixed a board theme not being selected in settings if there is no workshop folder present.
Following a round of internal testing, our first public test version is finally available to the public!
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This version includes:
Playable content for 4 initial heroes;
One complete level (Difficulty -1) experience;
20 low-quality equipment items and 8 initial treasures unlocked.
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Compared to the internal test version, we have made the following improvements:
Added gameplay guidance;
Adjusted the overall difficulty curve to lower the barrier to entry.
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Welcome everyone to give it a try!
Slave attributes increase over time after acquisition
After animals are captured, set their movement speed to match humans; otherwise the leash becomes too long
Dogs follow characters, but the character is not bound to the dog
Characters who only have combat attire but no casual clothing will become naked and bald after being commanded
https://store.steampowered.com/app/4022550/Sammy_The_Sharky/Wishlist it now!!!
who can top the global leaderboard in Sammy the sharky?