Hello dungeon crawlers! It’s been an amazing ride so far, and *Shadows of Thornkeep* is getting ready for its Early Access launch, marking the beginning of an exciting new chapter in its journey.
The past month and a bit have been spent polishing the gameplay experience, adding quality of life improvements, enriching the games soundscapes, and even introducing gamepad support so you can enjoy dungeon crawling from the comfort of your couch.
The game was originally scheduled to release on October 28th, and everything is ready for that date. Unfortunately, I need to delay the launch by one week due to unforeseen family matters. While I could press the launch button tomorrow morning, I would not be able to monitor the release throughout the day which could turn into a disaster if any gamebreaking bugs or major issues appear. I dont want to take that risk.
Ive arranged a free day for myself next week, so unless I get hit by a truck crossing the street Shadows of Thornkeep will officially launch on **November 4th**! This gives me one extra week for testing and adding a few more features to make sure everyone enjoys a smoother gameplay experience.
Youll soon begin your journey through Thornkeep, exploring the Veiled Thicket, Blackwood, and Swamp overworld areas each with its own underground caves and a unique dungeon - the Abandoned Village, Monastery Crypt, and Cove.
Each major area now features its own boss, dropping a fragment of the Thornkeep gate, preparing everyone for the first major content update after the Early Access launch.
Hope to see you all at a release, just a few more days to go!
With regards,
Tryzna
Fixed a board theme not being selected in settings if there is no workshop folder present.
Following a round of internal testing, our first public test version is finally available to the public!
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This version includes:
Playable content for 4 initial heroes;
One complete level (Difficulty -1) experience;
20 low-quality equipment items and 8 initial treasures unlocked.
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Compared to the internal test version, we have made the following improvements:
Added gameplay guidance;
Adjusted the overall difficulty curve to lower the barrier to entry.
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Welcome everyone to give it a try!
Slave attributes increase over time after acquisition
After animals are captured, set their movement speed to match humans; otherwise the leash becomes too long
Dogs follow characters, but the character is not bound to the dog
Characters who only have combat attire but no casual clothing will become naked and bald after being commanded
https://store.steampowered.com/app/4022550/Sammy_The_Sharky/Wishlist it now!!!
who can top the global leaderboard in Sammy the sharky?
We wanted to do something more than a simple patch to thank you all for all the support you are giving to our journey! We recently surpassed the 2000 copies sold and we are more than happy with the results reached by our first game!
So, we have a lot to talk about! Lots of new stuff and fixes have been done... but before all that: Kat wearing a witch hat. Just a witch hat.
Ok, now we can get into all the new content we were able to cram into this new update!A new quest has been added to the Manor! After beating the Boogeyman, you'll be able to obtain an item that will guide you toward this new quest... but you'll need a certain "dog" to fully start this new adventure.
The quest to obtain your house in Stroheim has been expanded with new interactions and scenes! You are now able to talk to all your party inside your house... if it's big enough!
15+ New scenes to discover in the game! More than 160 scenes in total.
Reduced the rate of the random encounters in the whole game, boosting the general exp gain alongside it. We hope this change will reduce the amount of hate the random encounter system has and provide more freedom to explore at your own pace.
Fixed some bugs related to skills and items.
We’re super excited to share that Rite of Osiris is officially part of the Steam Scream Fest 2025!
It means a lot to see our game standing alongside so many great games. If you want to help us out, the best thing you can do right now is wishlist the game and tell a friend, it makes a huge difference for a small team like ours.

We’ve got plenty more planned for the future as we keep building on what we started during the jam, much more content, more atmosphere, more spooky.
Thanks for following along with us. We can’t wait to show you more soon.
— The Time Break Studios Team

New Features
Epoch — a new timer showing how long your world has been alive, from its first hatching to now.
First Achievement: “Welcome, Keeper” — earned by keeping your first brood (colony?) thriving for more than 10 minutes.