We wanted to do something more than a simple patch to thank you all for all the support you are giving to our journey! We recently surpassed the 2000 copies sold and we are more than happy with the results reached by our first game!
So, we have a lot to talk about! Lots of new stuff and fixes have been done... but before all that: Kat wearing a witch hat. Just a witch hat.
Ok, now we can get into all the new content we were able to cram into this new update!A new quest has been added to the Manor! After beating the Boogeyman, you'll be able to obtain an item that will guide you toward this new quest... but you'll need a certain "dog" to fully start this new adventure.
The quest to obtain your house in Stroheim has been expanded with new interactions and scenes! You are now able to talk to all your party inside your house... if it's big enough!
15+ New scenes to discover in the game! More than 160 scenes in total.
Reduced the rate of the random encounters in the whole game, boosting the general exp gain alongside it. We hope this change will reduce the amount of hate the random encounter system has and provide more freedom to explore at your own pace.
Fixed some bugs related to skills and items.
We’re super excited to share that Rite of Osiris is officially part of the Steam Scream Fest 2025!
It means a lot to see our game standing alongside so many great games. If you want to help us out, the best thing you can do right now is wishlist the game and tell a friend, it makes a huge difference for a small team like ours.

We’ve got plenty more planned for the future as we keep building on what we started during the jam, much more content, more atmosphere, more spooky.
Thanks for following along with us. We can’t wait to show you more soon.
— The Time Break Studios Team

New Features
Epoch — a new timer showing how long your world has been alive, from its first hatching to now.
First Achievement: “Welcome, Keeper” — earned by keeping your first brood (colony?) thriving for more than 10 minutes.
_Improved game balance.
_Added new items to the merchant shop.
_Replaced all in-game buildings.
_The map's appearance has been modified and improved.
_Game icon images have been replaced and better ones added.
_Fixed some game bugs.
_Further optimization.
_New models have been added.
\[Bug Fixes]
1. Fixed an issue where the game could freeze during saving under certain conditions.
2. Fixed an issue where some card icons displayed abnormally.
3. Fixed an issue with abnormal attack behavior for the Pumpkin Knight.
4. Fixed an issue where Gather Mithril Vein had abnormal attributes.
\[Content Adjustments]
1. Reduced the reputation required for promotion to the Intermediate Academy.
2. Adjusted the completion method for the Year 2 Main Story Event and removed the requirement to graduate Apprentices.
The Game will be released October 31, 2025.
update : Pushed back for multiplayer fixes, release will be early November.
Fixes erase all button not erasing whole board for clients
The veil has opened and now the entrance to the Spectral Prison has opened. Join David as he ventures through the loops
There will be a 10% discount for this week.
Changelog
Adjusted the intensity and length of controller rumble.
Tips added to Campaign retry screen.
Attempt time added to Endless mode retry screens.
Score gain on defeating basic cubes in Endless mode is now dependent on basic cubes' max health.
Model change for Sphere cubes.
Individual model changes to all variations of Laser cubes.
Added new enemy that only appears if the player has survived for a while. Beware of the clouds above.
Added slight doppler effect to charge shot impacts.
Adjusted movement parameters for Sphere cubes.
Decreased Heavy cubes movement by 20%.
Fixed Rainbow Martyr cube not attacking.
Fixed purple missiles not having purple trails.
Added camera effects to all status effects.
Increased volume of Purple Power-Up laser.
Updated version indicator to v.0.9.1
Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update.
Thank you for playing Hyper_Sea_5000,
tofeelpain.