_Improved game balance.
_Added new items to the merchant shop.
_Replaced all in-game buildings.
_The map's appearance has been modified and improved.
_Game icon images have been replaced and better ones added.
_Fixed some game bugs.
_Further optimization.
_New models have been added.
\[Bug Fixes]
1. Fixed an issue where the game could freeze during saving under certain conditions.
2. Fixed an issue where some card icons displayed abnormally.
3. Fixed an issue with abnormal attack behavior for the Pumpkin Knight.
4. Fixed an issue where Gather Mithril Vein had abnormal attributes.
\[Content Adjustments]
1. Reduced the reputation required for promotion to the Intermediate Academy.
2. Adjusted the completion method for the Year 2 Main Story Event and removed the requirement to graduate Apprentices.
The Game will be released October 31, 2025.
update : Pushed back for multiplayer fixes, release will be early November.
Fixes erase all button not erasing whole board for clients
The veil has opened and now the entrance to the Spectral Prison has opened. Join David as he ventures through the loops
There will be a 10% discount for this week.
Changelog
Adjusted the intensity and length of controller rumble.
Tips added to Campaign retry screen.
Attempt time added to Endless mode retry screens.
Score gain on defeating basic cubes in Endless mode is now dependent on basic cubes' max health.
Model change for Sphere cubes.
Individual model changes to all variations of Laser cubes.
Added new enemy that only appears if the player has survived for a while. Beware of the clouds above.
Added slight doppler effect to charge shot impacts.
Adjusted movement parameters for Sphere cubes.
Decreased Heavy cubes movement by 20%.
Fixed Rainbow Martyr cube not attacking.
Fixed purple missiles not having purple trails.
Added camera effects to all status effects.
Increased volume of Purple Power-Up laser.
Updated version indicator to v.0.9.1
Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update.
Thank you for playing Hyper_Sea_5000,
tofeelpain.
Hello everyone! This is the Studio of The Scarlet Idol! We're both nervous and excited to finally meet you all. As our very first project since the team's formation, we've been incredibly thrilled and encouraged by the overwhelming attention from players since its announcement. Thank you all for your support!

let's get straight to the point! To ensure you have the best possible experience, please carefully read the following \[Technical Test Notes] before playing:
1、The full version of the game will include a total of 7 chapters. The current demo is based on Chapter 3 of the game (estimated playtime: 1 to 1.5 hours). Since this is a middle chapter, you might experience some discontinuities in the storyline. We appreciate your understanding!
2、The demo includes a room matching feature. However, to ensure version stability, room encryption has not been implemented for this test. This means that after you create a room, strangers might join before your friends have entered. In this case, you will need to remove the stranger from the room and wait for your friend to join. We sincerely apologize for any inconvenience this may cause!
3、If the network connection between players is unstable, you may try using a network accelerator to improve connectivity.
4、Due to the specific gameplay mechanics of certain levels, controller support is not available for this demo.
Sorry for the delay on this one. Had a minor personal crisis I had to take care of, but now I'm back. We got a new feature!
Now, whenever a card is played, an icon will be created on the new Move Timeline. The timeline will show the last eight moves. Like cards, hovering over them will show you the zoomed in version of the card. This should help somewhat with readability of what was played.

I'm thinking of some tweaks for it, so likely the current state isn't final. None the less, I hope you enjoy!
-Fixed screen being blocked in Versus mode when triggering a failed move notification
-Adjusted positions of pass icons to not overlap with decks
-Adjusted multiple assets to properly layer with each other
-Fixed error in Versus mode when hovering over an opponent's card
-Fixed music ending early during outro sequence
As always, if you encounter any problems, bugs, or just want to give feedback, you can reach me via the the Discord or via Steam comments. I'll be looking!