reduced total memory usage (GPU VRAM + RAM) around 1 GB at each graphics quality level
reduced total disk space for installed files (~ 1 GB)
Hey everyone,
I want to share an honest update with you all. After launching Landmaster in Early Access, I quickly realized that the game isn’t yet where it needs to be. Some core systems and stability issues still require significant work before Landmaster can deliver the experience I’ve envisioned.
Because of this, I’ve contacted Steam Support to remove the possibility to buy the game and temporarily pause Early Access sales. Existing players will still be able to play as usual, but new purchases will be disabled while I focus on improving and polishing every aspect of the game.
I completely understand if some of you prefer to request a refund at this stage — that option is, of course, available through Steam’s standard refund process.
I’m taking all your feedback seriously and will be working hard on a better, more complete version of Landmaster that truly represents what it’s meant to be.
Thank you so much for your understanding, patience, and continued support — it means a lot.
I’ll post updates as soon as I’m ready to reopen Early Access with a stronger and more stable build.
— Creative Quark

Added Easy and Hard mode, which can set at any time in menu(Game Settings)
Default difficulty is Normal
Auto remind will show after player die for about 7 times in the same battle point


Easy mode is a casual mode that enemies' defence and attack power will both decrease and only one target will keep high aggressiveness in group battle. Some certain enemies will not use some combos in this difficulty level.
Hard mode is an extra challenge mode that up to 3 targets could keep high aggressiveness in group battle. This will stack with play-through difficulties.
Optimize animation blend
Slightly decrease the toughness damage of Sword's charge heavy attack
Increase the launch distance of Sword's special combo(heavy attack after sprint attack)
Divide Chunks for content so that further updates won't take too many size any more.
Fix crash when some enemies keep moving and colliding with walls
Fix input issue that characters and camera could keep moving\\Rotating after closing UI without any real input
Woof! It’s me, Pichu! 🐶
My human told me something amazing — he’s making a game about me!
I don't quite understand what a "game" is, but according to him, it's a special way for us to bond. He mentioned sharing moments like feeding me, going for walks, and playing together. That doesn't just sound fun, it sounds like a perfect day!

I’ll be writing these Good Boy Diaries from time to time, where I'll share all my adventures and everything we've been working on. A forest walk is coming up soon! I'm wagging my tail just thinking about going there!

Thanks for reading! Tail wags and nose boops,
– Pichu 🐾
The entire soundtrack of the game has now been officially released! You can listen to the whole playlist right here: https://www.youtube.com/watch?v=nlhsmOotY1s&list=PL3Vdlp3tQU0pSmQxJcpbPA1TUmvB4elRkOf course, I welcome you to subscribe to our composer's channel and to like and comment on every single soundtrack to help the series get noticed by the algorithm!
If only we could live in a perfect timeline where the last OST was released on the day of the game's release... Speaking of which, after a big delay along the way, I estimate we'll likely need longer than I initially thought. Probably somewhere between late this year and early next year. I don't want to speculate too much because reality always verifies plans, but fear not, I'll definitely announce the official release date the moment it's certain!
If you haven't already, make sure to check out Tar Rat Art's channel on YouTube for more updates, both big and small. Naturally, make sure to subscribe to it as well so as to not miss anything!
https://www.youtube.com/@Tar-Rat-Art
And if you're not a member yet, join us on our Discord: https://discord.gg/468ZU9sN5k
There's been a series of production trivia posts (as spoiler-free as possible for now) on both Tar Rat Art's community posts on YouTube and on the #word-of-ism channel on the Discord server. Although it ended for now with the official release of the last OST (more production trivia to come after the release of the game, once we can get into more spoiler-y territory), I plan on starting a different series of posts to keep our slowly growing community active until the release of the game. Stay tuned!