encrypted_nightmares - Artur Latkovsky

Demon Stick is a rage game with witty humor made from Hieronymus Bosch artwork, and you can Wishlist it now on Steam!

https://store.steampowered.com/app/4108540/Demon_Stick/

Snow Resort Simulator - dev

Hello Friends!

Patch 1 is now live! 🎉

We’ve been hard at work addressing the issues reported so far and making small improvements to enhance your overall experience. We’ve watched your YouTube videos, read your emails, and gone through your Discord messages to identify and fix the most common problems.

Here’s what’s new:

  • Fixed minor localization issues

  • Fixed (hopefully!) the bug related to cleaning snow piles in the tutorial

  • Adjusted the order of two quests to improve the flow of progression

  • Made several UI and user experience improvements

  • Stamping tickets is now faster with a single click

  • Removed constantly playing fireplace sound

Thank you all for your amazing support and feedback — it truly helps us make the game better.

Light Dude Playtest - Dergham Games

I have received some reports that the game is freezing at screen launch, hopefully this update will fix the issue. If you still see any freeze issue please report it to me on discord.

As always, if you didn't Wishlist Light Dude yet, make sure to add it to your Wishlist through the widget below!https://store.steampowered.com/app/3055110/Light_Dude__A_Dimpossible_Game

Lethal Dungeon - nihohe

Roguelike card game “Lethal Dungeon” will be released on February 20, 2026.

Sauce Factory Tycoon - Tovaho
Patch notes 1.4.6

Added following new recipes to increase variety:

  • Chipotle sauce

  • BBQ sauce

  • Sweet Chilli Sauce

  • Tartar sauce

  • Vegan Mayonnaise

Sphere 3 - Evanesca


Why does the pain of losing loved ones dull over time, leaving behind a quiet, serene sadness? Rationalists would say we simply forget. The residents of Kemmesa, however, believe that this pain is carefully taken away by the mysterious Guardian of Pauses.

They say he embodies the very pause between inhalation and exhalation, the space between sleep and waking life. He appears as a skeleton in a perfectly pressed tailcoat and top hat. In one bony hand, he holds a cane for beating time, and in the other, a pocket watch whose hands have stopped an eternity ago.

When the longing for the departed becomes unbearable and louder than the ticking of any clock, the Guardian appears to the sufferer. He says not a word, but merely turns the key on his watch. And time stands still. In the ensuing absolute silence, the world grows thinner: a faint scent of perfume wafts through the air, the echo of long-ago laughter passes, a fleeting touch is felt.

This is not a visitation from the other world. It is a sign. A quiet, barely audible message: "Everything is alright. We are here. You must move on."

Having done his work, the Guardian of Pauses removes his top hat with a silent bow and disappears as silently as he appeared. He takes with him a sip of time, filled with pain, leaving relief in its place. He serves as a reminder that the true connection between worlds lies not in moments measured by a mechanism, but in the eternity hidden in the pauses between them.
Geometry Arena 2 - 011 Games
Overview
  • The Geo Assistant just got smarter! Added new features that not only enhance the AFK farming experience but also provide assistance during active gameplay.
  • Additionally, the game previously had a serious performance issue – in late-game high-level runs, the game would sometimes freeze for a second or two. After research, I discovered this was an issue caused by the Unity physics engine – when large objects (such as Bosses, artificial walls, arena walls, or the player character) extensively overlap with other objects due to teleportation, knockback, or artificial wall rotation, the physics calculation load for a single frame increases exponentially, leading to sudden freezes. Therefore, this version introduces targeted adjustments and optimizations, including a rewrite of the combat physics framework.

Update Log
  • Improved setting option Auto Select Upgrade: Upgrades that meet precondition will be prioritized.
  • New setting option Auto Move: Automatically dodges the nearest enemy and seeks the nearest power-up. However, if you own the construct Safety Zone, always move to the center of the arena.
  • New setting option Auto Adjust Multi-level: After each battle, the Multi-level will automatically increase or decrease based on the actual time taken in the previous battle.If the actual time taken in the previous battle was short, the Multi-level will increase, by a maximum of +3 each time.If the actual time taken in the previous battle was too long, the Multi-level will decrease, by a maximum of -3 each time.At the start of each new run, the Multi-level will be automatically off.
  • Halved the waiting time for each step of Geo Assistant's operation.
  • Optimized the performance of Mines, Blasts and Bullet Tracking.
  • Fixed an issue where the Bullet Chain upgrade wouldn't activate when not defeating enemies, and optimized its performance.
  • Thanks to using massive character sizes during testing, a long-standing humorous issue was accidentally discovered and fixed: all player bodies' actual colliders did not rotate with their visual graphics.
  • Changed the trigger detection for the upgrade Active Detonation from physical collision to mathematical distance calculation. This sacrifices some visual accuracy but helps improve late-game performance.
  • When the upgrade Reflex Escape effect triggers, the chosen teleport location will now consider the player's and Boss's positions and sizes to prevent overlapping with the Boss or arena walls after teleporting.
  • Further limited the actual maximum size of all objects (previously 625, now 225). This affects both visual size and collision size but does not affect damage calculation for related mechanics.
  • Changed most colliders in the game to triggers and rewrote various basic physical interaction effects (e.g., repulsion, squeezing, and overlap detection). This will improve game performance overhead while maintaining the original effects.
  • By eliminating the inherent mutual squeezing of colliders, fixed a previously unfixable bug: players with the upgrade Immovable would still occasionally be pushed away by Bouncer pets or enemies.
  • As this set of changes involves a large number of objects, it's currently uncertain whether oversights might lead to unexpected clipping issues in extreme cases. If anyone encounters such issues, please let me know.

Upcoming Development Plan
  • Monitor and fix potential issues arising from this version.
  • Continue optimizing game performance.
  • Considering a rework of the Module System.

Community

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord
CodeWorks: Visual Scripting Framework for GameGuru - GameDev_ToolMaker

🚀 MASSIVE UPDATE: CodeWorks Goes Multi-Engine!

We're thrilled to announce that CodeWorks has evolved beyond GameGuru! Your favorite visual scripting framework now supports three powerful game engines in one package.

✨ What's New:

🎮 LÖVE2D Engine Support (NEW!) Create stunning 2D games with the same intuitive visual scripting you love. From platformers to RPGs, puzzle games to visual novels - now all possible without writing a single line of code!

⚡ Enhanced GameGuru Max Support Full integration with GameGuru Max's latest features, giving you complete control over 3D game development through simple drag-and-drop blocks.

🎯 GameGuru Classic Continued support with expanded preset behaviors and improved workflow.

💎 Why Choose CodeWorks?

⏱️ Save 100+ Hours of Learning Time Skip months of programming tutorials. Start building your dream game today with our sentence-based Blockly interface.

🧩 600+ Preset Behavior Blocks Tons of ready-to-use behaviors covering AI, physics, inventory systems, combat mechanics, UI, and more. Just connect the blocks like building with LEGO!

🎓 Perfect for Everyone

  • Beginners: No programming experience? No problem!

  • Educators: Teach game development concepts without syntax barriers

  • Indie Developers: Prototype 10x faster, focus on creativity

  • Hobbyists: Bring your ideas to life without the coding headache

🔧 Professional Features

  • Export to LUA code for advanced customization

  • Share and download community behavior packs

  • Natural language blocks that read like English

  • Zero syntax errors, ever!

  • Real-time logic testing

💰 Special Launch Pricing

Get 3 engines worth of visual scripting tools for the price of one!

This update transforms CodeWorks from a single-engine tool into a comprehensive game development powerhouse. Whether you're creating immersive 3D worlds in GameGuru MAX (plus Classic) or pixel-perfect 2D experiences in LÖVE2D, CodeWorks has you covered.

🎬 See It In Action

Check out our updated tutorial videos showing LÖVE2D integration and new preset behaviors. Watch how complete game mechanics are built in minutes, not days!

Stop coding. Start creating. Build games the visual way.

Limited time: All existing CodeWorks owners get Gameguru Max + LÖVE2D support FREE as part of this update!


Join thousands of game creators who've ditched syntax errors for visual freedom. Your game idea deserves to be built - today, not someday.

Rogue's Odyssey - Duggoman

Hello adventurer!

First of all, I'd like to say thank you to everyone for your support. It means a lot to me!

It's been quite a journey since I released Rogue's Odyssey store page 3 months ago, and now I'm happy to announce that we've finally reached 1,000+ wishlists! ːsteamhappyːːwinter2019happydogː

With our participation in Gamescom Asia x Thailand Game Show, it helps bring in a lot of people to the game, so I'd like to welcome you all with my wholehearted ❤️

On this occasion, I'd also like to share that Rogue's Odyssey v049 is now live on both Steam and Itch io. Here's the update summary:

  1. Benjamin is now immune to damage while using Ultimate

  2. Damage immunity while boarding the airship

    • While you're boarding the airship, in the previous patches, you can still take damage.

    • With this update, you'll be immune to damage while boarding the airship.

  3. Buffed Wizard and Warrior

    • Wizard's damage output of all skills is increased due to its long cast time.

    • Warrior's ultimate is massively buffed, and other skills' damage has also improved in general.

  4. Unlock all difficulties

    • You can now play hard and impossible difficulty with adjusted power.

  5. Reworked guidance system

    • It's now easier to navigate towards the Obsidian.

  6. Added Ultimate Ready Indicator

    • You can now see a visual indicator on your health bar when the ultimate is ready.

  7. Small bug fixes.

Thank you all, and enjoy looting!

Duggoman

If you encounter any issues, drop by us on Discord 🔗:

https://discord.gg/Wz256uFVvx

https://store.steampowered.com/app/3792120/Rogues_Odyssey/

Rogue's Odyssey Playtest - Duggoman

Hello adventurer!

First of all, I'd like to say thank you to everyone for your support. It means a lot to me!

It's been quite a journey since I released Rogue's Odyssey store page 3 months ago, and now I'm happy to announce that we've finally reached 1,000+ wishlists! ːsteamhappyːːclaughː

With our participation in Gamescom Asia x Thailand Game Show, it helps bring in a lot of people to the game, so I'd like to welcome you all with my wholehearted ❤️

On this occasion, I'd also like to share that Rogue's Odyssey v049 is now live on both Steam and Itch io. Here's the update summary:

  1. Benjamin is now immune to damage while using Ultimate

  2. Damage immunity while boarding the airship

    • While you're boarding the airship, in the previous patches, you can still take damage.

    • With this update, you'll be immune to damage while boarding the airship.

  3. Buffed Wizard and Warrior

    • Wizard's damage output of all skills is increased due to its long cast time.

    • Warrior's ultimate is massively buffed, and other skills' damage has also improved in general.

  4. Unlock all difficulties

    • You can now play hard and impossible difficulty with adjusted power.

  5. Reworked guidance system

    • It's now easier to navigate towards the Obsidian.

  6. Added Ultimate Ready Indicator

    • You can now see a visual indicator on your health bar when the ultimate is ready.

  7. Small bug fixes.

Thank you all, and enjoy looting!

Duggoman

If you encounter any issues, drop by us on Discord 🔗:

https://discord.gg/Wz256uFVvx

https://store.steampowered.com/app/3792120/Rogues_Odyssey/

...