The Lumenites - The Lumenites

hey everyone,

a few exciting updates from The Lumenites world:

  • Improved environment visuals: check out the new aurora borealis lighting the skies.

  • The first island is now almost complete: Heavy cleaning needed for the player. Not only Trash, also some toxic waste.

  • Added a new powerwashing mechanic, so you can help restore the islands more interactively.

  • The Lumenites now have their own needs, like housing and rest, theyโ€™re becoming truly alive.

Iโ€™m currently working toward a small internal demo, and Iโ€™ll be looking for testers and feedback soon.

Stay tuned, and join our Discord if you want to follow progress or help shape the next steps.

Thanks for being part of this cozy little world ๐Ÿ’š

And yes, some good or bad news (depends on how you feel about it): I postponed the release to 2026 - I take the time needed to create this world. Hope that's fine with you.

kr, Simon

Backrooms: Facility Unknown - DINNKA

First hotfix had no patch notes, so here's a general patch note.

  • Portal issue should be partially fixed. We're still investigating this issue, sorry about that.

  • Skinstealer got his chase sfx back.

  • Bacteria no longer freeze for no reason and should be a bit smarter.

  • Public servers now available.

  • Added a light bulb displaying the status of the lever in the lobby.

    If you encounter any bugs, please report them in our Discord

WARPATH OF THE UNIVERSE - ๅ›ฝๆœๆ‘†ๅญ

่ฏๆกๆ›ดๆ”น
1.็ง˜ๅ…ธ็š„่‡ช้€‚ๅบ”ๆ”ปๅ‡ปๅŠ›็จๅพฎ่ฐƒ้ซ˜ไบ†ไธ€ไบ›

ย โ—†โ—†ย ๆ–ฐSSS่ง’่‰ฒย ้ญ”ๆœฏๅธˆยทๆœจไนƒ่Šฝ้œ–้Ÿณย โ—†โ—†็™ปๅœบ๏ผ๏ผ

PLAYNESE: Master Japanese - LIGHT

๐Ÿˆš All Katakana Now Have Mnemonics (with Pictures):
New: ใ‚ฟใ€ใƒใ€ใƒ„ใ€ใƒ†ใ€ใƒˆใ€ใƒŠใ€ใƒ‹ใ€ใƒŒใ€ใƒใ€ใƒŽใ€ใƒใ€ใƒ’ใ€ใƒ•ใ€ใƒ˜ใ€ใƒ›ใ€ใƒžใ€ใƒŸใ€ใƒ ใ€ใƒกใ€ใƒขใ€ใƒคใ€ใƒฆใ€ใƒจใ€ใƒฉใ€ใƒชใ€ใƒซใ€ใƒฌใ€ใƒญใ€ใƒฏใ€ใƒฒใ€ใƒณ
โœจ Every katakana character now features a visual mnemonic, making it easier and more enjoyable to learn the full set!

๐Ÿˆถ New Kanji in the Kanji Room:
#31: ่™ซใ€€#32: ๆ—ฉใ€€#33: ่‰ใ€€#34: ่Šฑใ€€#35: ๅŠ›

โšก Card Battle Improvements:
Battle speed has been increased. No more waiting around for long animations! Fights now flow faster.

๐ŸŒธ Coming Soon:
Several new features are in active development, so expect some exciting larger updates in the near future!

ใ‚ˆใ‚ใ—ใใŠใญใŒใ„ใ—ใพใ™ใ€‚
ใƒฉใ‚คใƒˆ

Hot Rod Mayhem - Casual Brothers
General Improvements
DSX - Paliverse

If you encounter any bugs or issues, reporting them to our Discord server will be the best way to get the support you need. Join our Discord server

Limited Time Open Beta:

We've been hard at work implementing BT Audio/Haptics for the DualSense and DualSense Edge controllers. We're excited to grant users an opportunity to experience this major breakthrough not found anywhere else on PC.

We've decided to create this limited time open beta to collect feedback from users to find and fix bugs/issues. I hope you enjoy this experience as i have when implementing it!

This beta will run for roughly around 72 hours ending around October 28th 8 PM PDT. There will be future opportunities for another Open Beta if you can't make it to this one, including the updated driver that supports the virtual DualSense with an Audio Device to bring native Audio/Haptics from games to your BT controller.

Virtual DualSense with an Audio Device is NOT ready yet.
This test doesn't include getting Audio/Haptics from games, that is coming soon.

Configure all settings in My Controller Page!

Available modes:
  • Sound Waves - Supports 5 wave types, including adjustments to frequency from 0 - 500 Hz, and the use of Rumble to Haptics from virtual devices like Xbox, DualShock 4, and DualSense available in this mode only, and i recommend you turn off Audio Setup.

  • System Audio Capture - Captures the audio being played back via your default Sound Device in Windows, then sends all of it to your Controller including feeling every sound via Haptics.

  • File Playback - Allows you to select Audio files to be played back via BT. Supports many audio file types and utilizes Haptics similar to System Audio Capture.

Things that can be adjusted:
  • Resampling Quality - We have 5 modes to choose from, and they can play a role in latency depending on your hardware. Hovering the info icon can explain what each mode does.

  • Capture Buffer Size - Controls the buffer size when processing audio from a source (Sound Wave, System Audio Capture, etc..). The lower the number the smaller the buffer which lead to less latency, but higher chances for instability. Increase until no more stuttering or use Auto.

  • Playback Buffer Latency - Controls the device playback processing of Audio and Haptics, Lower number is less latency, but comes at a cost of controller not keeping up with Audio/Haptics data coming in which can lead to stuttering. Increase until no more stuttering.

  • Audio Setup - You can switch between Speaker/Headset and option of down mixing to mono if only the speaker is selected. We have an exciting Auto mode that will switch between speaker/headset depending on if you have a headphone jack connected.

  • Speaker Volume - Can adjust the volume of the speaker.

  • Headset Volume - Can adjust the volume of the headset.

  • Speaker Beamforming - Can increase the speaker volume beyond it's limit. Higher = more muffled sound.

  • Haptics Gain - This controls how strong or weak Haptics should feel. 1.0 is the normal value, higher number makes Haptics stronger, lower makes them weaker.

How to access the Beta?

https://steamcommunity.com/sharedfiles/filedetails/?id=3330635677Please refer to the guide when switching branches via the Steam Client in your library settings.

Make sure you select open_beta_bluetooth from the drop down list and let DSX update.

Happy Gaming,

- Paliverse

Your thoughts help us make DSX even better, if youโ€™ve got a minute, a quick Steam review would mean a lot.
Starsand Island - Starsand Island

Dear Islanders,

In this demo update, we have made multiple optimizations and fixes to make your experience smoother and more enjoyable. The details are as follows:

Optimizations

โ€ข Optimized performance in specific scenarios (e.g., during rain, after waking up) to alleviate stuttering.

Thank you to all islanders for your feedback. We will continue to work hard to make Starsand Island warmer and more enjoyable!

Teeny Tidy - Nova Games
Teeny Tidy has officially released!

Our little tidy bot has officially made it to steam! Teeny Tidy is our first officially released game on Steam and we cannot believe it!

The team has worked incredibly hard to be able to create such an amazing experience for you and we hope you like it. We want to say thank you to all the play testers and people who played the demo, without you, we would not be in the position we are without the help and support from our community.

So you may be asking, what does the full game have???

You can enjoy the full game with:
  • 10 unique rooms to customize Tidy bots space with!

  • A grand total of 19 different legendary Hat's and Head's to win for your bot!

  • Access to his Upgrades to help him clean and earn money faster!

  • Transform Tidy bot with different Colors!

  • Additionally, a Spooky Event Exclusive room to buy!

Again, from the Team at Nova Games, we thank you all for the support, and we are excited to show you new content we have planned in the coming weeks and months.

Warlordocracy - brianlancaster45

Improved framerate a little with more efficient Boolean checks, especially on maps with lots of lights (like Berindal's Estate at night). You can now destroy lamp lights and hanging lamps. Also fixed a few bugs thanks to Macabre's reports.

Complete list of changes:

-Improved framerate a little on maps with lots of light effects (Berindal Estate at night).

-New script Boolean: "if_objNearFast" (always picks object with lowest ID for faster processing).

-New script Boolean: "if_objNearSightFast" (same as above boolean but also checks for line of sight).

-Fixed major bug from recent patch that screwed up Ch.1 final cutscene (thanks to Macabre).

-Fixed bug where missing encyclopedia entries crashed game, added Grapnel entry (Macabre).

-Fixed bug where Commander Durolo didn't pay you for rescuing Lara in Ch.2 (Macabre).

-Fixed bug where text description files weren't getting deleted with save.

-Fixed bug where ratfolk in Keep Basement were not hostile.

-You can now destroy lamps for stealth purposes.

Mist Survival - Dimension 32 Entertainment
Environment
  • Playable Area Update

Bug Fixes
  • Fixed : an issue where players could get stuck and unable to exit certain UI menus, including the Crafting Menu.

  • Fixed : a bug preventing the ESC key from closing the Time Advance interface while active.

  • Fixed : an issue where held weapons or items were still visible when eating or drinking.

  • Fixed : inconsistent UI input behavior when pressing the Back button.

  • Fixed : an issue preventing some consumable items (such as Berries and Broccoli) from being used, dropped, or consumed properly.

  • Fixed : a bug where cancelling crafting with ESC at the Workbench didnโ€™t stop the progress bar.

  • Fixed : desynchronized infected sound effects.

  • Fixed : a collision issue that could cause the player to fall through surfaces when modifying weapons (e.g., on rooftops).

  • Fixed : a visual glitch where clients briefly saw a grey cube flash when approaching items.

Features & Changes
  • Increased the item drop rate for loot found in forest areas.

  • You can now close the Inventory using keys such as E, Tab, or I.

  • Added an outline highlight effect to all carryable and interactable objects.

  • Carts are now available to craft and use for transporting items and resources.

  • Home Decorations are now available to craft, including items like fireplaces, firewood storage, and more.

  • Added new carryable decorative items.

Technical Updates
  • Removed unused foliage meshes and actors that still existed in the scene.

  • Refined and smoothed IK hand animations.

  • Adjusted IK positioning while walking

  • Implemented an initial save state for when a player is carrying an object

...